2024-06-14 14:38:11 +02:00

152 lines
4.9 KiB
Python

import numpy as np
from PySide6.QtOpenGLWidgets import QOpenGLWidget
from PySide6.QtCore import Qt, QPoint
from OpenGL.GL import *
from OpenGL.GLU import *
from stl import mesh
class OpenGLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.stl_file = "out.stl" # Replace with your STL file path
self.lastPos = QPoint()
self.startPos = None
self.endPos = None
self.xRot = 0
self.yRot = 0
self.zoom = -10.0
self.sketch = []
self.gl_width = self.width() / 1000
self.gl_height = self.height() / 1000
def map_value_to_range(self, value, value_min=0, value_max=1920, range_min=-1, range_max=1):
value = max(value_min, min(value_max, value))
mapped_value = ((value - value_min) / (value_max - value_min)) * (range_max - range_min) + range_min
return mapped_value
def load_stl(self, filename):
try:
stl_mesh = mesh.Mesh.from_file(filename)
# Extract vertices
vertices = np.concatenate([stl_mesh.v0, stl_mesh.v1, stl_mesh.v2])
# Calculate bounding box
min_x, min_y, min_z = vertices.min(axis=0)
max_x, max_y, max_z = vertices.max(axis=0)
# Calculate centroid
centroid_x = (min_x + max_x) / 2.0
centroid_y = (min_y + max_y) / 2.0
centroid_z = (min_z + max_z) / 2.0
return stl_mesh.vectors, (centroid_x, centroid_y, centroid_z)
except FileNotFoundError:
print(f"Error: File {filename} not found.")
except Exception as e:
print(f"Error loading {filename}: {e}")
return None, (0, 0, 0)
def initializeGL(self):
glClearColor(0, 0, 0, 1)
glEnable(GL_DEPTH_TEST)
def resizeGL(self, width, height):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
aspect = width / float(height)
self.gl_width = self.width() / 1000
self.gl_height = self.height() / 1000
gluPerspective(45.0, aspect, 1.0, 1000.0)
glMatrixMode(GL_MODELVIEW)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
mesh_loaded, centroid = self.load_stl(self.stl_file)
centroid_x, centroid_y, centroid_z = centroid
glTranslatef(0, 0, self.zoom)
glRotatef(self.xRot, 1.0, 0.0, 0.0)
glRotatef(self.yRot, 0.0, 1.0, 0.0)
glColor3f(1.0, 1.0, 1.0)
self.draw_area()
if mesh is not None:
# Scale the object
scale_factor = 0.001 # Example scale factor (adjust as needed)
glScalef(scale_factor, scale_factor, scale_factor)
# Translate to move the centroid of the object to the origin
glTranslatef(-centroid_x, -centroid_y, -centroid_z)
self.draw_stl(mesh_loaded)
def draw_stl(self, vertices):
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glLightfv(GL_LIGHT0, GL_POSITION, (0, 1, 1, 0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.6, 0.6, 0.6, 1.0))
glBegin(GL_TRIANGLES)
for triangle in vertices:
for vertex in triangle:
glVertex3fv(vertex)
glEnd()
"""# Draw outer vertices as points
glDisable(GL_LIGHTING)
glColor3f(1.0, 0.0, 0.0) # Set color to red
glPointSize(5.0) # Set point size
glBegin(GL_POINTS)
for vertex in vertices:
glVertex3fv(vertex)
glEnd()"""
def draw_area(self):
glColor3f(0.5, 0.5, 0.5) # Gray color
glBegin(GL_LINES)
for x in range(0, self.width(), 20):
x_ndc = self.map_value_to_range(x, 0, value_max=self.width(), range_min=-self.gl_width, range_max=self.gl_width)
glVertex2f(x_ndc, -self.gl_height) # Start from y = -1
glVertex2f(x_ndc, self.gl_height) # End at y = 1
for y in range(0, self.height(), 20):
y_ndc = self.map_value_to_range(y, 0, value_max=self.height(), range_min=-self.gl_height, range_max=self.gl_height)
glVertex2f(-self.gl_width, y_ndc) # Start from x = -1
glVertex2f(self.gl_width, y_ndc) # End at x = 1
glEnd()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.MouseButton.LeftButton :
self.xRot += 0.5 * dy
self.yRot += 0.5 * dx
self.lastPos = event.pos()
self.update()
def wheelEvent(self, event):
delta = event.angleDelta().y()
self.zoom += delta / 120
self.update()
def aspect_ratio(self):
return self.width() / self.height() * (1.0 / abs(self.zoom))