762 lines
26 KiB
Python
762 lines
26 KiB
Python
# nuitka-project: --plugin-enable=pyside6
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# nuitka-project: --plugin-enable=numpy
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# nuitka-project: --standalone
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# nuitka-project: --macos-create-app-bundle
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import uuid
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import names
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from PySide6.QtCore import Qt, QPoint, Signal, QSize
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from PySide6.QtWidgets import QApplication, QMainWindow, QSizePolicy, QInputDialog, QDialog, QVBoxLayout, QHBoxLayout, QLabel, QDoubleSpinBox, QCheckBox, QPushButton
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from Gui import Ui_fluencyCAD # Import the generated GUI module
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from drawing_modules.vtk_widget import VTKWidget
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from drawing_modules.vysta_widget import PyVistaWidget
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from drawing_modules.draw_widget2d import SketchWidget
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from sdf import *
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from python_solvespace import SolverSystem, ResultFlag
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from mesh_modules import simple_mesh, vesta_mesh, interactor_mesh
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from dataclasses import dataclass, field
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# main, draw_widget, gl_widget
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class ExtrudeDialog(QDialog):
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def __init__(self, parent=None):
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super().__init__(parent)
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self.setWindowTitle('Extrude Options')
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def create_hline():
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line = QLabel()
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line.setStyleSheet("border-top: 1px solid #cccccc;") # Light grey line
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line.setFixedHeight(1)
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return line
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layout = QVBoxLayout()
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# Length input
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length_layout = QHBoxLayout()
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length_label = QLabel('Extrude Length (mm):')
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self.length_input = QDoubleSpinBox()
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self.length_input.setDecimals(2)
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self.length_input.setRange(0, 1000) # Adjust range as needed
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length_layout.addWidget(length_label)
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length_layout.addWidget(self.length_input)
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# Symmetric checkbox
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self.symmetric_checkbox = QCheckBox('Symmetric Extrude')
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self.invert_checkbox = QCheckBox('Invert Extrusion')
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self.cut_checkbox = QCheckBox('Perform Cut')
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self.union_checkbox = QCheckBox('Combine')
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self.rounded_checkbox = QCheckBox('Round Edges')
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self.seperator = create_hline()
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# OK and Cancel buttons
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button_layout = QHBoxLayout()
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ok_button = QPushButton('OK')
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cancel_button = QPushButton('Cancel')
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ok_button.clicked.connect(self.accept)
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cancel_button.clicked.connect(self.reject)
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button_layout.addWidget(ok_button)
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button_layout.addWidget(cancel_button)
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# Add all widgets to main layout
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layout.addLayout(length_layout)
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layout.addWidget(self.seperator)
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layout.addWidget(self.cut_checkbox)
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layout.addWidget(self.union_checkbox)
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layout.addWidget(self.seperator)
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layout.addWidget(self.symmetric_checkbox)
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layout.addWidget(self.invert_checkbox)
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layout.addWidget(self.seperator)
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layout.addWidget(self.rounded_checkbox)
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layout.addLayout(button_layout)
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self.setLayout(layout)
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def get_values(self):
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return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked(), self.cut_checkbox.isChecked(), self.union_checkbox.isChecked(), self.rounded_checkbox.isChecked()
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class MainWindow(QMainWindow):
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send_command = Signal(str)
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def __init__(self):
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super().__init__()
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# Set up the UI from the generated GUI module
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self.ui = Ui_fluencyCAD()
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self.ui.setupUi(self)
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self.custom_3D_Widget = VTKWidget()
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layout = self.ui.gl_box.layout()
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layout.addWidget(self.custom_3D_Widget)
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size_policy = QSizePolicy(QSizePolicy.MinimumExpanding, QSizePolicy.MinimumExpanding)
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#self.custom_3D_Widget.setSizePolicy(size_policy)
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self.sketchWidget = SketchWidget()
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layout2 = self.ui.sketch_tab.layout() # Get the layout of self.ui.gl_canvas
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layout2.addWidget(self.sketchWidget)
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size_policy = QSizePolicy(QSizePolicy.MinimumExpanding, QSizePolicy.MinimumExpanding)
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self.sketchWidget.setSizePolicy(size_policy)
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### Main Model
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self.model = {
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'sketch': {},
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'operation': {},
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}
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self.list_selected = []
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#self.ui.pb_apply_code.pressed.connect(self.check_current_tab)
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self.ui.sketch_list.currentItemChanged.connect(self.on_item_changed)
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self.ui.sketch_list.itemChanged.connect(self.draw_mesh)
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### Sketches
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self.ui.pb_origin_wp.pressed.connect(self.add_new_sketch_origin)
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self.ui.pb_origin_face.pressed.connect(self.add_new_sketch_wp)
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self.ui.pb_nw_sktch.pressed.connect(self.add_sketch)
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self.ui.pb_del_sketch.pressed.connect(self.del_sketch)
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self.ui.pb_edt_sktch.pressed.connect(self.edit_sketch)
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self.ui.pb_flip_face.pressed.connect(self.on_flip_face)
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###Modes
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self.ui.pb_linetool.pressed.connect(self.act_line_mode)
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self.ui.pb_con_ptpt.pressed.connect(self.act_constrain_pt_pt_mode)
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self.ui.pb_con_line.pressed.connect(self.act_constrain_pt_line_mode)
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self.ui.pb_con_horiz.pressed.connect(self.act_constrain_horiz_line_mode)
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self.ui.pb_con_vert.pressed.connect(self.act_constrain_vert_line_mode)
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self.ui.pb_con_dist.pressed.connect(self.act_constrain_distance_mode)
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self.ui.pb_con_mid.pressed.connect(self.act_constrain_mid_point_mode)
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### Operations
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self.ui.pb_extrdop.pressed.connect(self.send_extrude)
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self.ui.pb_cutop.pressed.connect(self.send_cut)
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self.ui.pb_del_body.pressed.connect(self.del_body)
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self.sketchWidget.constrain_done.connect(self.draw_op_complete)
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self.setFocusPolicy(Qt.StrongFocus)
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self.send_command.connect(self.custom_3D_Widget.on_receive_command)
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self.ui.actionNew_Project.triggered.connect(self.new_project)
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self.project = Project()
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self.new_project()
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"""Project -> Timeline -> Component -> Sketch -> Body / Interactor -> Connector -> Assembly -> PB Render"""
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def on_flip_face(self):
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self.send_command.emit("flip")
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def act_line_mode(self):
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if not self.ui.pb_linetool.isChecked():
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self.sketchWidget.mouse_mode = 'line'
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else:
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self.sketchWidget.mouse_mode = None
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self.sketchWidget.line_draw_buffer = [None, None]
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def act_constrain_pt_pt_mode(self):
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if not self.ui.pb_con_ptpt.isChecked():
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self.sketchWidget.mouse_mode = 'pt_pt'
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else:
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self.sketchWidget.mouse_mode = None
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def act_constrain_pt_line_mode(self):
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if not self.ui.pb_con_line.isChecked():
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self.sketchWidget.mouse_mode = 'pt_line'
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else:
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self.sketchWidget.mouse_mode = None
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def act_constrain_horiz_line_mode(self):
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if not self.ui.pb_con_horiz.isChecked():
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self.sketchWidget.mouse_mode = 'horiz'
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else:
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self.sketchWidget.mouse_mode = None
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def act_constrain_vert_line_mode(self):
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if not self.ui.pb_con_vert.isChecked():
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self.sketchWidget.mouse_mode = 'vert'
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else:
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self.sketchWidget.mouse_mode = None
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def act_constrain_distance_mode(self):
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if not self.ui.pb_con_dist.isChecked():
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self.sketchWidget.mouse_mode = 'distance'
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else:
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self.sketchWidget.mouse_mode = None
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def act_constrain_mid_point_mode(self):
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if not self.ui.pb_con_mid.isChecked():
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self.sketchWidget.mouse_mode = 'pb_con_mid'
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else:
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self.sketchWidget.mouse_mode = None
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def draw_op_complete(self):
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# safely disable the line modes
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self.ui.pb_linetool.setChecked(False)
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self.ui.pb_con_ptpt.setChecked(False)
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self.ui.pb_con_line.setChecked(False)
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self.ui.pb_con_dist.setChecked(False)
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self.ui.pb_con_mid.setChecked(False)
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self.ui.pb_con_perp.setChecked(False)
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self.sketchWidget.mouse_mode = None
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self.sketchWidget.reset_buffers()
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def draw_mesh(self):
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name = self.ui.body_list.currentItem().text()
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print("selected_for disp", name)
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model = self.project.timeline[-1].body.sdf_body
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vesta = vesta_mesh
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model_data = vesta.generate_mesh_from_sdf(model, resolution=64, threshold=0)
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vertices, faces = model_data
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vesta.save_mesh_as_stl(vertices, faces, 'test.stl')
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self.custom_3D_Widget.render_from_points_direct_with_faces(vertices, faces)
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def on_item_changed(self, current_item, previous_item):
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if current_item:
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name = current_item.text()
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#self.view_update()
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print(f"Selected item: {name}")
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def new_project(self):
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print("New project")
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timeline = []
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self.project.timeline = timeline
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self.new_component()
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def new_component(self):
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print("Compo")
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compo = Component()
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compo.id = "New Compo"
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compo.descript = "Initial Component"
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self.project.timeline.append(compo)
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# Create a horizontal layout
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horizontal_layout = QHBoxLayout()
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# Set the layout for the timeline_box QFrame
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self.ui.timeline_box.setLayout(horizontal_layout)
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# Create the button
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button = QPushButton()
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button.setToolTip(compo.id)
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button.setText(str(len(self.project.timeline)))
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# Set the button's fixed size
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button.setFixedSize(QSize(40, 40))
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# Add the button to the horizontal layout
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horizontal_layout.addWidget(button)
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# Set the alignment of the layout to left
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horizontal_layout.setAlignment(Qt.AlignLeft)
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def add_new_sketch_origin(self):
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self.sketchWidget.clear_sketch()
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self.sketchWidget.create_workplane()
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def add_new_sketch_wp(self):
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self.sketchWidget.clear_sketch()
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#edges = [((-158.0, -20.0, -25.0), (286.0, -195.0, -25.0)), ((-158.0, -20.0, 25.0), (-158.0, -20.0, -25.0))]
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points = self.custom_3D_Widget.project_tosketch_points
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normal = self.custom_3D_Widget.selected_normal
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selected_lines = self.custom_3D_Widget.project_tosketch_lines
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print("Selected lines", selected_lines)
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self.sketchWidget.create_workplane_projected()
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self.sketchWidget.create_proj_points(points)
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self.sketchWidget.create_proj_lines(selected_lines)
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# CLear all selections after it has been projected
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self.custom_3D_Widget.project_tosketch_points.clear()
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self.custom_3D_Widget.project_tosketch_lines.clear()
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self.custom_3D_Widget.clear_actors_projection()
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self.custom_3D_Widget.clear_actors_normals()
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#self.custom_3D_Widget.clear_actors_projection()
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#self.sketchWidget.create_workplane_space(edges, normal)
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def add_sketch(self):
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name = f"sketch-{str(names.get_first_name())}"
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sketch = Sketch()
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sketch.id = name
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sketch.slv_points = self.sketchWidget.slv_points_main
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sketch.slv_lines = self.sketchWidget.slv_lines_main
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sketch.convert_points_for_sdf()
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self.project.timeline[-1].sketch = sketch
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self.ui.sketch_list.addItem(name)
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self.ui.pb_linetool.setChecked(False)
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self.sketchWidget.line_mode = False
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items = self.ui.sketch_list.findItems(name, Qt.MatchExactly)[0]
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self.ui.sketch_list.setCurrentItem(items)
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def edit_sketch(self):
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name = self.ui.sketch_list.currentItem().text()
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#self.sketchWidget.clear_sketch()
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self.sketchWidget.slv_points_main = self.model['sketch'][name]['point_list']
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self.sketchWidget.slv_lines_main = self.model['sketch'][name]['line_list']
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self.sketchWidget.solv = self.model['sketch'][name]['solver']
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self.sketchWidget.update()
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print("model",self.model)
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print("widget", self.sketchWidget.slv_points_main)
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def del_sketch(self):
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print("Deleting")
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name = self.ui.sketch_list.currentItem() # Get the current item
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print(self.model)
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if name is not None:
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item_name = name.text()
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print("obj_name", item_name)
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# Check if the 'sketch' key exists in the model dictionary
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if 'sketch' in self.model and item_name in self.model['sketch']:
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if self.model['sketch'][item_name]['id'] == item_name:
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row = self.ui.sketch_list.row(name) # Get the row of the current item
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self.ui.sketch_list.takeItem(row) # Remove the item from the list widget
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self.sketchWidget.clear_sketch()
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self.model['sketch'].pop(item_name) # Remove the item from the sketch dictionary
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print(f"Removed sketch: {item_name}")
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# Check if the 'operation' key exists in the model dictionary
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elif 'operation' in self.model and item_name in self.model['operation']:
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if self.model['operation'][item_name]['id'] == item_name:
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row = self.ui.sketch_list.row(name) # Get the row of the current item
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self.ui.sketch_list.takeItem(row) # Remove the item from the list widget
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self.sketchWidget.clear_sketch()
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self.model['operation'].pop(item_name) # Remove the item from the operation dictionary
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print(f"Removed operation: {item_name}")
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else:
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print(f"Item '{item_name}' not found in either 'sketch' or 'operation' dictionary.")
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else:
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print("No item selected.")
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def update_body(self):
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pass
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def del_body(self):
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print("Deleting")
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name = self.ui.body_list.currentItem() # Get the current item
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if name is not None:
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item_name = name.text()
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print("obj_name", item_name)
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# Check if the 'operation' key exists in the model dictionary
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if 'operation' in self.model and item_name in self.model['operation']:
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if self.model['operation'][item_name]['id'] == item_name:
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row = self.ui.body_list.row(name) # Get the row of the current item
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self.ui.body_list.takeItem(row) # Remove the item from the list widget
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self.model['operation'].pop(item_name) # Remove the item from the operation dictionary
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print(f"Removed operation: {item_name}")
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self.custom_3D_Widget.clear_mesh()
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def send_extrude(self):
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# Dialog input
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is_symmetric = None
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length = None
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invert = None
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selected = self.ui.sketch_list.currentItem()
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name = selected.text()
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# TODO: add selected element from timeline
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sel_compo = self.project.timeline[-1]
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sketch = sel_compo.sketch
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points = sketch.sdf_points
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if points[-1] == points[0]:
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#detect loop that causes problems in mesh generation
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del points[-1]
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dialog = ExtrudeDialog(self)
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if dialog.exec():
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length, is_symmetric, invert, cut, union_with, rounded = dialog.get_values()
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print(f"Extrude length: {length}, Symmetric: {is_symmetric} Invert: {invert}")
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else:
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length = 0
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print("Extrude cancelled")
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normal = self.custom_3D_Widget.selected_normal
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#print("Normie enter", normal)
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if normal is None:
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normal = [0, 0, 1]
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centroid = self.custom_3D_Widget.centroid
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if centroid is None:
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centroid = [0, 0, 0]
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else:
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centroid = list(centroid)
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#print("This centroid ", centroid)
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sketch.origin = centroid
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sketch.normal = normal
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f = sketch.extrude(length, is_symmetric, invert, 0)
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name_op = f"extrd-{name}"
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sel_compo.body = Body()
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sel_compo.body.sketch = sketch #we add the sketch for reference here
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sel_compo.body.id = name_op
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sel_compo.body.sdf_body = f
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### Interactor
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sel_compo.interactor = Interactor()
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sel_compo.interactor.add_lines_for_interactor(sketch.slv_lines)
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if not invert:
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edges = interactor_mesh.generate_mesh(sel_compo.interactor.lines, 0, length)
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else:
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edges = interactor_mesh.generate_mesh(sel_compo.interactor.lines, 0, -length)
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offset_vector = sel_compo.interactor.vector_to_centroid(None, centroid, normal)
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#print("off_ved", offset_vector)
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if len(offset_vector) == 0 :
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offset_vector = [0, 0, 0]
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self.custom_3D_Widget.load_interactor_mesh(edges, offset_vector)
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self.ui.body_list.addItem(name_op)
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items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)[0]
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self.ui.body_list.setCurrentItem(items)
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self.draw_mesh()
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def send_cut(self):
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name = self.ui.body_list.currentItem().text()
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points = self.model['operation'][name]['sdf_object']
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self.list_selected.append(points)
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if len(self.list_selected) == 2:
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geo = Geometry()
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f = geo.cut_shapes(self.list_selected[0], self.list_selected[1] )
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element = {
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'id': name,
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'type': 'cut',
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'sdf_object': f,
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}
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name_op = f"cut-{name}"
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self.model['operation'][name_op] = element
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self.ui.body_list.addItem(name_op)
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items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)
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self.ui.body_list.setCurrentItem(items[-1])
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self.custom_3D_Widget.clear_body_actors()
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self.draw_mesh()
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elif len(self.list_selected) > 2:
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self.list_selected.clear()
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else:
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print("mindestens 2!")
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def load_and_render(self, file):
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self.custom_3D_Widget.load_stl(file)
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self.custom_3D_Widget.update()
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@dataclass
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class Timeline:
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"""Timeline """
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timeline: list = None
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"""add to time,
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remove from time, """
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class Assembly:
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"""Connecting Components in 3D space based on slvs solver"""
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@dataclass
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class Component:
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"""The base container combining all related elements
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id : The unique ID
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sketch : the base sketch, bodys can contain additonal sketches for features
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interactor : A smiplified model used as interactor
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body : The body class that contains the actual 3d information
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connector : Vector and Nomral information for assembly
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descript : a basic description
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materil : Speicfy a material for pbr rendering
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"""
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id = None
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sketch = None
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interactor = None
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body = None
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connector = None
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# Description
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descript = None
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# PBR
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material = None
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class Connector:
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"""An Element that contains vectors and or normals as connection points.
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These connection points can exist independently of bodies and other elements"""
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id = None
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vector = None
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normal = None
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class Code:
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"""A class that holds all information from the code based approach"""
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command_list = None
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def generate_mesh_from_code(self, code_text: str):
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local_vars = {}
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try:
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print(code_text)
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exec(code_text, globals(), local_vars)
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# Retrieve the result from the captured local variables
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result = local_vars.get('result')
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print("Result:", result)
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except Exception as e:
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print("Error executing code:", e)
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@dataclass
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class Sketch:
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"""All of the 2D Information of a sketch"""
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id = None
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|
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# Space Information
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origin = None
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slv_plane = None
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normal = None
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# Points in UI form the sketch widget
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ui_points: list = None
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|
ui_lines: list = None
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|
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# Points cartesian coming as result of the solver
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|
slv_points: list = None
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|
slv_lines: list = None
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|
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sdf_points: list = None
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|
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# Points coming back from the 3D-Widget as projection to draw on
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proj_points: list = None
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|
proj_lines: list = None
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|
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def translate_points_tup(self, point: QPoint):
|
|
"""QPoints from Display to mesh data
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input: Qpoints
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|
output: Tuple X,Y
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"""
|
|
if isinstance(point, QPoint):
|
|
return point.x(), point.y()
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|
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def vector_to_centroid(self, shape_center, centroid, normal):
|
|
|
|
if not shape_center:
|
|
# Calculate the current center of the shape
|
|
shape_center = [0, 0, 0]
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|
|
# Calculate the vector from the shape's center to the centroid
|
|
center_to_centroid = np.array(centroid) - np.array(shape_center)
|
|
|
|
# Project this vector onto the normal to get the required translation along the normal
|
|
translation_along_normal = np.dot(center_to_centroid, normal) * normal
|
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|
|
return translation_along_normal
|
|
|
|
def angle_between_normals(self, normal1, normal2):
|
|
# Ensure the vectors are normalized
|
|
n1 = normal1 / np.linalg.norm(normal1)
|
|
n2 = normal2 / np.linalg.norm(normal2)
|
|
|
|
# Compute the dot product
|
|
dot_product = np.dot(n1, n2)
|
|
|
|
# Clip the dot product to the valid range [-1, 1]
|
|
dot_product = np.clip(dot_product, -1.0, 1.0)
|
|
|
|
# Compute the angle in radians
|
|
angle_rad = np.arccos(dot_product)
|
|
|
|
# Convert to degrees if needed
|
|
angle_deg = np.degrees(angle_rad)
|
|
print("Angle deg", angle_deg)
|
|
|
|
return angle_rad
|
|
|
|
def offset_syn(self, f, length):
|
|
f = f.translate((0,0, length / 2))
|
|
return f
|
|
|
|
def distance(self, p1, p2):
|
|
"""Calculate the distance between two points."""
|
|
print("p1", p1)
|
|
print("p2", p2)
|
|
return math.sqrt((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2)
|
|
|
|
def convert_points_for_sdf(self):
|
|
points_for_sdf = []
|
|
for point_to_poly in self.slv_points:
|
|
points_for_sdf.append(self.translate_points_tup(point_to_poly['ui_point']))
|
|
|
|
self.sdf_points = points_for_sdf
|
|
|
|
def extrude(self, height: float, symet: bool = True, invert: bool = False, offset_length: float = None):
|
|
"""
|
|
Extrude a 2D shape into 3D, orient it along the normal, and position it relative to the centroid.
|
|
"""
|
|
|
|
# Normalize the normal vector
|
|
normal = np.array(self.normal)
|
|
normal = normal / np.linalg.norm(self.normal)
|
|
|
|
# Create the 2D shape
|
|
f = polygon(self.sdf_points)
|
|
|
|
# Extrude the shape along the Z-axis
|
|
f = f.extrude(height)
|
|
|
|
# Center the shape along its extrusion axis
|
|
f = f.translate((0, 0, height / 2))
|
|
|
|
# Orient the shape along the normal vector
|
|
f = f.orient(normal)
|
|
|
|
offset_vector = self.vector_to_centroid(None, self.origin, normal)
|
|
# Adjust the offset vector by subtracting the inset distance along the normal direction
|
|
adjusted_offset = offset_vector - (normal * height)
|
|
if invert:
|
|
# Translate the shape along the adjusted offset vector
|
|
f = f.translate(adjusted_offset)
|
|
else:
|
|
f = f.translate(offset_vector)
|
|
|
|
# If offset_length is provided, adjust the offset_vector
|
|
if offset_length is not None:
|
|
# Check if offset_vector is not a zero vector
|
|
offset_vector_magnitude = np.linalg.norm(offset_vector)
|
|
if offset_vector_magnitude > 1e-10: # Use a small threshold to avoid floating-point issues
|
|
# Normalize the offset vector
|
|
offset_vector_norm = offset_vector / offset_vector_magnitude
|
|
# Scale the normalized vector by the desired length
|
|
offset_vector = offset_vector_norm * offset_length
|
|
f = f.translate(offset_vector)
|
|
else:
|
|
print("Warning: Offset vector has zero magnitude. Using original vector.")
|
|
|
|
# Translate the shape along the adjusted offset vector
|
|
|
|
return f
|
|
|
|
|
|
@dataclass
|
|
class Interactor:
|
|
"""Helper mesh consisting of edges for selection"""
|
|
lines = None
|
|
faces = None
|
|
body = None
|
|
|
|
def translate_points_tup(self, point: QPoint):
|
|
"""QPoints from Display to mesh data
|
|
input: Qpoints
|
|
output: Tuple X,Y
|
|
"""
|
|
if isinstance(point, QPoint):
|
|
return point.x(), point.y()
|
|
|
|
def vector_to_centroid(self, shape_center, centroid, normal):
|
|
|
|
if not shape_center:
|
|
# Calculate the current center of the shape
|
|
shape_center = [0, 0, 0]
|
|
|
|
# Calculate the vector from the shape's center to the centroid
|
|
center_to_centroid = np.array(centroid) - np.array(shape_center)
|
|
|
|
# Project this vector onto the normal to get the required translation along the normal
|
|
translation_along_normal = np.dot(center_to_centroid, normal) * normal
|
|
|
|
return translation_along_normal
|
|
|
|
def add_lines_for_interactor(self, input_lines: list):
|
|
"""Expects slvs_lines main list"""
|
|
points_for_interact = []
|
|
for point_to_poly in input_lines:
|
|
start, end = point_to_poly['ui_points']
|
|
from_coord_start = window.sketchWidget.from_quadrant_coords_no_center(start)
|
|
from_coord_end = window.sketchWidget.from_quadrant_coords_no_center(end)
|
|
start_draw = self.translate_points_tup(from_coord_start)
|
|
end_draw = self.translate_points_tup(from_coord_end)
|
|
line = start_draw, end_draw
|
|
points_for_interact.append(line)
|
|
|
|
print("packed_lines", points_for_interact)
|
|
|
|
self.lines = points_for_interact
|
|
|
|
|
|
@dataclass
|
|
class Body:
|
|
"""The actual body as sdf3 object"""
|
|
id = None
|
|
sketch = None
|
|
height = None
|
|
sdf_body = None
|
|
|
|
def mirror_body(self, sdf_object3d):
|
|
f = sdf_object3d.rotate(pi)
|
|
|
|
return f
|
|
|
|
def cut_shapes(self, sdf_object1, sdf_object2):
|
|
f = difference(sdf_object1, sdf_object2) # equivalent
|
|
|
|
return f
|
|
|
|
|
|
class Output:
|
|
def export_mesh(self, sdf_object):
|
|
"""FINAL EXPORT"""
|
|
result_points = sdf_object.generate()
|
|
write_binary_stl('out.stl', result_points)
|
|
|
|
def generate_mesh_from_code(self, code_text: str):
|
|
local_vars = {}
|
|
|
|
try:
|
|
print(code_text)
|
|
exec(code_text, globals(), local_vars)
|
|
# Retrieve the result from the captured local variables
|
|
result = local_vars.get('result')
|
|
print("Result:", result)
|
|
|
|
except Exception as e:
|
|
print("Error executing code:", e)
|
|
|
|
|
|
class Project:
|
|
"""Project -> Timeline -> Component -> Sketch -> Body / Interactor -> Connector -> Assembly -> PB Render"""
|
|
timeline: Timeline = None
|
|
assembly: Assembly = None
|
|
|
|
|
|
|
|
if __name__ == "__main__":
|
|
app = QApplication([])
|
|
window = MainWindow()
|
|
window.show()
|
|
app.exec()
|
|
|
|
|