fluencyCAD/fluencyb.py
2024-05-09 19:27:42 +02:00

52 lines
1.4 KiB
Python

import pygame
from pygame.locals import *
class Button:
def __init__(self, text, position, size):
self.text = text
self.font = pygame.font.Font(None, 36)
self.position = position
self.size = size
self.rect = pygame.Rect(position, size)
self.clicked = False
def draw(self, surface):
pygame.draw.rect(surface, (255, 255, 255), self.rect, 2)
text_surface = self.font.render(self.text, True, (255, 255, 255))
text_rect = text_surface.get_rect(center=self.rect.center)
surface.blit(text_surface, text_rect)
def is_clicked(self, pos):
if self.rect.collidepoint(pos):
self.clicked = True
return True
return False
def main():
pygame.init()
display = (800, 600)
screen = pygame.display.set_mode(display)
clock = pygame.time.Clock()
button = Button("Click Me!", (300, 250), (200, 50))
running = True
while running:
for event in pygame.event.get():
if event.type == QUIT:
running = False
elif event.type == MOUSEBUTTONDOWN:
if event.button == 1:
if button.is_clicked(event.pos):
print("Button Clicked!")
screen.fill((0, 0, 0))
button.draw(screen)
pygame.display.flip()
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()