import pygame from pygame.locals import * class Button: def __init__(self, text, position, size): self.text = text self.font = pygame.font.Font(None, 36) self.position = position self.size = size self.rect = pygame.Rect(position, size) self.clicked = False def draw(self, surface): pygame.draw.rect(surface, (255, 255, 255), self.rect, 2) text_surface = self.font.render(self.text, True, (255, 255, 255)) text_rect = text_surface.get_rect(center=self.rect.center) surface.blit(text_surface, text_rect) def is_clicked(self, pos): if self.rect.collidepoint(pos): self.clicked = True return True return False def main(): pygame.init() display = (800, 600) screen = pygame.display.set_mode(display) clock = pygame.time.Clock() button = Button("Click Me!", (300, 250), (200, 50)) running = True while running: for event in pygame.event.get(): if event.type == QUIT: running = False elif event.type == MOUSEBUTTONDOWN: if event.button == 1: if button.is_clicked(event.pos): print("Button Clicked!") screen.fill((0, 0, 0)) button.draw(screen) pygame.display.flip() clock.tick(60) pygame.quit() if __name__ == "__main__": main()