import math
import re
from copy import copy

import numpy as np
from PySide6.QtWidgets import QApplication, QWidget, QMessageBox, QInputDialog
from PySide6.QtGui import QPainter, QPen, QColor, QTransform
from PySide6.QtCore import Qt, QPoint, QPointF, Signal
from python_solvespace import SolverSystem, ResultFlag


class SketchWidget(QWidget):
    constrain_done = Signal()

    def __init__(self):
        super().__init__()

        self.line_draw_buffer = [None, None]
        self.drag_buffer = [None, None]
        self.main_buffer = [None, None]

        self.proj_snap_points = []
        self.proj_snap_lines = []

        self.hovered_point = None
        self.selected_line = None

        self.snapping_range = 20  # Range in pixels for snapping
        self.zoom = 1

        self.setMouseTracking(True)
        self.mouse_mode = False
        self.wp = None
        self.solv = SolverSystem()

        self.slv_points_main = []
        self.slv_lines_main = []

    def reset_buffers(self):
        self.line_draw_buffer = [None, None]
        self.drag_buffer = [None, None]
        self.main_buffer = [None, None]

    def set_points(self, points: list):
        self.points = points
        #self.update()

    def create_workplane(self):
        self.wp = self.solv.create_2d_base()

    def create_workplane_projected(self):
        self.wp = self.solv.create_2d_base()

    def create_proj_lines(self, lines):
        """Lines as orientation projected from the sketch"""

        for point in lines:
            x, y = point
            self.proj_snap_lines = lines
            coord = QPoint(x, y)
            self.proj_snap_points.append(coord)

            """relation_point = {}  # Reinitialize the dictionary
            #handle_nr = self.get_handle_nr(str(point))
            #relation_point['handle_nr'] = handle_nr
            #relation_point['solv_handle'] = point
            relation_point['ui_point'] = QPoint(x, y)

            self.slv_points_main.append(relation_point)"""

    def find_duplicate_points_2d(self, edges):
        points = []
        seen = set()
        duplicates = []

        for edge in edges:
            for point in edge:
                # Extract only x and y coordinates
                point_2d = (point[0], point[1])
                if point_2d in seen:
                    if point_2d not in duplicates:
                        duplicates.append(point_2d)
                else:
                    seen.add(point_2d)
                points.append(point_2d)

        return duplicates

    def normal_to_quaternion(self, normal):
        normal = np.array(normal)
        #normal = normal / np.linalg.norm(normal)

        axis = np.cross([0, 0, 1], normal)
        if np.allclose(axis, 0):
            axis = np.array([1, 0, 0])
        else:
            axis = axis / np.linalg.norm(axis)  # Normalize the axis

        angle = np.arccos(np.dot([0, 0, 1], normal))

        qw = np.cos(angle / 2)
        sin_half_angle = np.sin(angle / 2)
        qx, qy, qz = axis * sin_half_angle  # This will now work correctly

        return qw, qx, qy, qz

    def create_workplane_space(self, points, normal):
        print("edges", points)
        origin = self.find_duplicate_points_2d(points)
        print(origin)
        x, y = origin[0]
        origin = QPoint(x, y)

        origin_handle = self.get_handle_from_ui_point(origin)
        qw, qx, qy, qz = self.normal_to_quaternion(normal)

        slv_normal = self.solv.add_normal_3d(qw, qx, qy, qz)
        self.wp = self.solv.add_work_plane(origin_handle, slv_normal)
        print(self.wp)

    def get_handle_nr(self, input_str: str) -> int:
        # Define the regex pattern to extract the handle number
        pattern = r"handle=(\d+)"

        # Use re.search to find the handle number in the string
        match = re.search(pattern, input_str)

        if match:
            handle_number = int(match.group(1))
            print(f"Handle number: {handle_number}")
            return int(handle_number)

        else:
            print("Handle number not found.")
            return 0

    def get_keys(self, d: dict, target: QPoint) -> list:
        result = []
        path = []
        print(d)
        print(target)
        for k, v in d.items():
            path.append(k)
            if isinstance(v, dict):
                self.get_keys(v, target)
            if v == target:
                result.append(copy(path))
            path.pop()

        return result

    def get_handle_from_ui_point(self, ui_point: QPoint):
        """Input QPoint and you shall reveive a slvs entity handle!"""
        for point in self.slv_points_main:
            if ui_point == point['ui_point']:
                slv_handle = point['solv_handle']

                return slv_handle

    def get_line_handle_from_ui_point(self, ui_point: QPoint):
        """Input Qpoint that is on a line and you shall receive the handle of the line!"""
        for target_line_con in self.slv_lines_main:
            if self.is_point_on_line(ui_point, target_line_con['ui_points'][0], target_line_con['ui_points'][1]):
                slv_handle = target_line_con['solv_handle']

                return slv_handle

    def get_point_line_handles_from_ui_point(self, ui_point: QPoint) -> tuple:
        """Input Qpoint that is on a line and you shall receive the handles of the points of the line!"""
        for target_line_con in self.slv_lines_main:
            if self.is_point_on_line(ui_point, target_line_con['ui_points'][0], target_line_con['ui_points'][1]):
                lines_to_cons = target_line_con['solv_entity_points']

                return lines_to_cons

    def distance(self, p1, p2):
        return math.sqrt((p1.x() - p2.x())**2 + (p1.y() - p2.y())**2)

    def calculate_midpoint(self, point1, point2):
        mx = (point1.x() + point2.x()) // 2
        my = (point1.y() + point2.y()) // 2
        return QPoint(mx, my)

    def is_point_on_line(self, p, p1, p2, tolerance=5):
        # Calculate the lengths of the sides of the triangle
        a = self.distance(p, p1)
        b = self.distance(p, p2)
        c = self.distance(p1, p2)

        # Calculate the semi-perimeter
        s = (a + b + c) / 2

        # Calculate the area using Heron's formula
        area = math.sqrt(s * (s - a) * (s - b) * (s - c))

        # Calculate the height (perpendicular distance from the point to the line)
        if c > 0:
            height = (2 * area) / c
            # Check if the height is within the tolerance distance to the line
            if height > tolerance:
                return False

            # Check if the projection of the point onto the line is within the line segment
            dot_product = ((p.x() - p1.x()) * (p2.x() - p1.x()) + (p.y() - p1.y()) * (p2.y() - p1.y())) / (c ** 2)

            return 0 <= dot_product <= 1
        else:
            return None

    def viewport_to_local_coord(self, qt_pos : QPoint) -> QPoint:
        return QPoint(self.to_quadrant_coords(qt_pos))

    def check_all_points(self,) -> list:
        old_points_ui = []
        new_points_ui = []

        for old_point_ui in self.slv_points_main:
            old_points_ui.append(old_point_ui['ui_point'])

        for i in range(self.solv.entity_len()):
            # Iterate though full length because mixed list from SS
            entity = self.solv.entity(i)
            if entity.is_point_2d() and self.solv.params(entity.params):
                x_tbu, y_tbu = self.solv.params(entity.params)
                point_solved = QPoint(x_tbu, y_tbu)
                new_points_ui.append(point_solved)

        # Now we have old_points_ui and new_points_ui, let's compare them
        differences = []

        if len(old_points_ui) != len(new_points_ui):
            print(f"Length mismatch {len(old_points_ui)} - {len(new_points_ui)}")

        for index, (old_point, new_point) in enumerate(zip(old_points_ui, new_points_ui)):
            if old_point != new_point:
                differences.append((index, old_point, new_point))

        return differences

    def update_ui_points(self, point_list: list):
        # Print initial state of slv_points_main
        # print("Initial slv_points_main:", self.slv_points_main)
        print("Change list:", point_list)

        if len(point_list) > 0:
            for tbu_points_idx in point_list:
                # Each tbu_points_idx is a tuple: (index, old_point, new_point)
                index, old_point, new_point = tbu_points_idx

                # Update the point in slv_points_main
                self.slv_points_main[index]['ui_point'] = new_point
            # Print updated state
            # print("Updated slv_points_main:", self.slv_points_main)

    def check_all_lines_and_update(self,changed_points: list):
        for tbu_points_idx in changed_points:
            index, old_point, new_point = tbu_points_idx
            for line_needs_update in self.slv_lines_main:
                if old_point == line_needs_update['ui_points'][0]:
                    line_needs_update['ui_points'][0] = new_point
                elif old_point == line_needs_update['ui_points'][1]:
                    line_needs_update['ui_points'][1] = new_point

    def mouseReleaseEvent(self, event):
        local_event_pos = self.viewport_to_local_coord(event.pos())

        if event.button() == Qt.LeftButton and not self.mouse_mode:
            self.drag_buffer[1] = local_event_pos

            print("Le main buffer", self.drag_buffer)

            if len(self.main_buffer) == 2:
                entry = self.drag_buffer[0]
                new_params = self.drag_buffer[1].x(), self.drag_buffer[1].y()
                self.solv.set_params(entry.params, new_params)

                self.solv.solve()

                points_need_update = self.check_all_points()
                self.update_ui_points(points_need_update)
                self.check_all_lines_and_update(points_need_update)

                self.update()
                self.drag_buffer = [None, None]

    def mousePressEvent(self, event):
        local_event_pos = self.viewport_to_local_coord(event.pos())

        relation_point = {
            'handle_nr': None,
            'solv_handle': None,
            'ui_point': None,
            'part_of_entity': None
        }

        relation_line = {
            'handle_nr': None,
            'solv_handle': None,
            'solv_entity_points': None,
            'ui_points': None
        }

        if event.button() == Qt.LeftButton and not self.mouse_mode:
            self.drag_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)

        if event.button() == Qt.RightButton and self.mouse_mode:
            self.reset_buffers()

        if event.button() == Qt.LeftButton and self.mouse_mode == "line":
            if self.hovered_point:
                clicked_pos = self.hovered_point
            else:
                clicked_pos = local_event_pos

            if not self.line_draw_buffer[0]:
                self.line_draw_buffer[0] = clicked_pos
                u = clicked_pos.x()
                v = clicked_pos.y()

                point = self.solv.add_point_2d(u, v, self.wp)

                relation_point = {}  # Reinitialize the dictionary
                handle_nr = self.get_handle_nr(str(point))
                relation_point['handle_nr'] = handle_nr
                relation_point['solv_handle'] = point
                relation_point['ui_point'] = clicked_pos

                self.slv_points_main.append(relation_point)

                print("points", self.slv_points_main)
                print("lines", self.slv_lines_main)

            elif self.line_draw_buffer[0]:
                self.line_draw_buffer[1] = clicked_pos
                u = clicked_pos.x()
                v = clicked_pos.y()

                point2 = self.solv.add_point_2d(u, v, self.wp)

                relation_point = {}  # Reinitialize the dictionary
                handle_nr = self.get_handle_nr(str(point2))
                relation_point['handle_nr'] = handle_nr
                relation_point['solv_handle'] = point2
                relation_point['ui_point'] = clicked_pos

                self.slv_points_main.append(relation_point)

                print("points", self.slv_points_main)
                print("lines", self.slv_lines_main)

            print("Buffer state", self.line_draw_buffer)
            if self.line_draw_buffer[0] and self.line_draw_buffer[1]:
                point_slv1 = self.get_handle_from_ui_point(self.line_draw_buffer[0])
                point_slv2 = self.get_handle_from_ui_point(self.line_draw_buffer[1])
                print(point_slv1)
                print(point_slv2)

                line = self.solv.add_line_2d(point_slv1, point_slv2, self.wp)

                relation_line = {}  # Reinitialize the dictionary
                handle_nr_line = self.get_handle_nr(str(line))
                relation_line['handle_nr'] = handle_nr_line
                relation_line['solv_handle'] = line
                relation_line['solv_entity_points'] = (point_slv1, point_slv2)
                relation_line['ui_points'] = [self.line_draw_buffer[0], self.line_draw_buffer[1]]

                # Track relationship of point in line
                relation_point['part_of_entity'] = handle_nr_line

                self.slv_lines_main.append(relation_line)

                # Reset the buffer for the next line segment
                self.line_draw_buffer[0] = self.line_draw_buffer[1]
                self.line_draw_buffer[1] = None

            # Track Relationship
            # Points

        if event.button() == Qt.LeftButton and self.mouse_mode == "pt_pt":
            if self.hovered_point and not self.main_buffer[0]:
                self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)

            elif self.main_buffer[0]:
                self.main_buffer[1] = self.get_handle_from_ui_point(self.hovered_point)

            if self.main_buffer[0] and self.main_buffer[1]:
                print("buf", self.main_buffer)

                self.solv.coincident(self.main_buffer[0], self.main_buffer[1], self.wp)

                if self.solv.solve() == ResultFlag.OKAY:
                    print("Fuck yeah")

                elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
                    print("Solve_failed - Converge")

                elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
                    print("Solve_failed - Unknowns")

                elif self.solv.solve() == ResultFlag.INCONSISTENT:
                    print("Solve_failed - Incons")
                self.constrain_done.emit()
                self.main_buffer = [None, None]

        if event.button() == Qt.LeftButton and self.mouse_mode == "pt_line":
            print("ptline")
            line_selected = None

            if self.hovered_point and not self.main_buffer[1]:
                self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)

            elif self.main_buffer[0]:
                self.main_buffer[1] = self.get_line_handle_from_ui_point(local_event_pos)

                # Contrain point to line
                if self.main_buffer[1]:
                    self.solv.coincident(self.main_buffer[0], self.main_buffer[1], self.wp)

                    if self.solv.solve() == ResultFlag.OKAY:
                        print("Fuck yeah")
                        self.constrain_done.emit()

                    elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
                        print("Solve_failed - Converge")

                    elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
                        print("Solve_failed - Unknowns")

                    elif self.solv.solve() == ResultFlag.INCONSISTENT:
                        print("Solve_failed - Incons")

                    self.constrain_done.emit()
                    # Clear saved_points after solve attempt
                    self.main_buffer = [None, None]

        if event.button() == Qt.LeftButton and self.mouse_mode == "pb_con_mid":
            print("ptline")
            line_selected = None

            if self.hovered_point and not self.main_buffer[1]:
                self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)

            elif self.main_buffer[0]:
                self.main_buffer[1] = self.get_line_handle_from_ui_point(local_event_pos)

                # Contrain point to line
                if self.main_buffer[1]:
                    self.solv.midpoint(self.main_buffer[0], self.main_buffer[1], self.wp)

                    if self.solv.solve() == ResultFlag.OKAY:
                        print("Fuck yeah")

                    elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
                        print("Solve_failed - Converge")

                    elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
                        print("Solve_failed - Unknowns")

                    elif self.solv.solve() == ResultFlag.INCONSISTENT:
                        print("Solve_failed - Incons")
                    self.constrain_done.emit()

                    self.main_buffer = [None, None]

        if event.button() == Qt.LeftButton and self.mouse_mode == "horiz":

            line_selected = self.get_line_handle_from_ui_point(local_event_pos)

            if line_selected:
                self.solv.horizontal(line_selected, self.wp)

            if self.solv.solve() == ResultFlag.OKAY:
                print("Fuck yeah")

            elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
                print("Solve_failed - Converge")

            elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
                print("Solve_failed - Unknowns")

            elif self.solv.solve() == ResultFlag.INCONSISTENT:
                print("Solve_failed - Incons")

        if event.button() == Qt.LeftButton and self.mouse_mode == "vert":
            line_selected = self.get_line_handle_from_ui_point(local_event_pos)

            if line_selected:
                self.solv.vertical(line_selected, self.wp)

                if self.solv.solve() == ResultFlag.OKAY:
                    print("Fuck yeah")

                elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
                    print("Solve_failed - Converge")

                elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
                    print("Solve_failed - Unknowns")

                elif self.solv.solve() == ResultFlag.INCONSISTENT:
                    print("Solve_failed - Incons")

        if event.button() == Qt.LeftButton and self.mouse_mode == "distance":
            # Depending on selected elemnts either point line or line distance
            #print("distance")
            e1 = None
            e2 = None

            if self.hovered_point:
                print("buf point")
                # Get the point as UI point as buffer
                self.main_buffer[0] = self.hovered_point

            elif self.selected_line:
                # Get the point as UI point as buffer
                self.main_buffer[1] = local_event_pos

            if self.main_buffer[0] and self.main_buffer[1]:
                # Define point line combination
                e1 = self.get_handle_from_ui_point(self.main_buffer[0])
                e2 = self.get_line_handle_from_ui_point(self.main_buffer[1])

            elif not self.main_buffer[0]:
                # Define only line selection
                e1, e2 = self.get_point_line_handles_from_ui_point(local_event_pos)

            if e1 and e2:
                # Ask fo the dimension and solve if both elements are present
                length, ok = QInputDialog.getDouble(self, 'Distance', 'Enter a mm value:', value=100, decimals=2)
                self.solv.distance(e1, e2, length, self.wp)

                if self.solv.solve() == ResultFlag.OKAY:
                    print("Fuck yeah")

                elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
                    print("Solve_failed - Converge")

                elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
                    print("Solve_failed - Unknowns")

                elif self.solv.solve() == ResultFlag.INCONSISTENT:
                    print("Solve_failed - Incons")

                self.constrain_done.emit()
                self.main_buffer = [None, None]

        # Update the main point list with the new elements and draw them
        points_need_update = self.check_all_points()
        self.update_ui_points(points_need_update)
        self.check_all_lines_and_update(points_need_update)

        self.update()

    def mouseMoveEvent(self, event):
        local_event_pos = self.viewport_to_local_coord(event.pos())

        closest_point = None
        min_distance = float('inf')
        threshold = 10  # Distance threshold for highlighting

        for point in self.slv_points_main:
            distance = (local_event_pos - point['ui_point']).manhattanLength()
            if distance < threshold and distance < min_distance:
                closest_point = point['ui_point']
                min_distance = distance

        for point in self.proj_snap_points:
            distance = (local_event_pos - point).manhattanLength()
            if distance < threshold and distance < min_distance:
                closest_point = point
                min_distance = distance

        if closest_point != self.hovered_point:
            self.hovered_point = closest_point
            print(self.hovered_point)

        for dic in self.slv_lines_main:
            p1 = dic['ui_points'][0]
            p2 = dic['ui_points'][1]

            if self.is_point_on_line(local_event_pos, p1, p2):
                self.selected_line = p1, p2
                break
            else:
                self.selected_line = None

        self.update()

    def mouseDoubleClickEvent(self, event):
        pass

    def drawBackgroundGrid(self, painter):
        """Draw a background grid."""
        grid_spacing = 50
        pen = QPen(QColor(200, 200, 200), 1, Qt.SolidLine)
        painter.setPen(pen)

        # Draw vertical grid lines
        for x in range(-self.width() // 2, self.width() // 2, grid_spacing):
            painter.drawLine(x, -self.height() // 2, x, self.height() // 2)

        # Draw horizontal grid lines
        for y in range(-self.height() // 2, self.height() // 2, grid_spacing):
            painter.drawLine(-self.width() // 2, y, self.width() // 2, y)

    def drawAxes(self, painter):
        painter.setRenderHint(QPainter.Antialiasing)

        # Set up pen for dashed lines
        pen = QPen(Qt.gray, 1, Qt.DashLine)
        painter.setPen(pen)

        middle_x = self.width() // 2
        middle_y = self.height() // 2

        # Draw X axis as dashed line
        painter.drawLine(0, middle_y, self.width(), middle_y)

        # Draw Y axis as dashed line
        painter.drawLine(middle_x, 0, middle_x, self.height())

        # Draw tick marks
        tick_length = int(10  * self.zoom)
        tick_spacing = int(50 * self.zoom)

        pen = QPen(Qt.gray, 1, Qt.SolidLine)
        painter.setPen(pen)

        # Draw tick marks on the X axis to the right and left from the middle point
        for x in range(0, self.width() // 2, tick_spacing):
            painter.drawLine(middle_x + x, middle_y - tick_length // 2, middle_x + x, middle_y + tick_length // 2)
            painter.drawLine(middle_x - x, middle_y - tick_length // 2, middle_x - x, middle_y + tick_length // 2)

        # Draw tick marks on the Y axis upwards and downwards from the middle point
        for y in range(0, self.height() // 2, tick_spacing):
            painter.drawLine(middle_x - tick_length // 2, middle_y + y, middle_x + tick_length // 2, middle_y + y)
            painter.drawLine(middle_x - tick_length // 2, middle_y - y, middle_x + tick_length // 2, middle_y - y)

        # Draw the origin point in red
        painter.setPen(QPen(Qt.red, 4))
        painter.drawPoint(middle_x, middle_y)

    def draw_cross(self, painter, pos: QPoint, size=10):
        # Set up the pen
        pen = QPen(QColor('green'))  # You can change the color as needed
        pen.setWidth(int(2 / self.zoom))  # Set the line widt)h
        painter.setPen(pen)
        x = pos.x()
        y = pos.y()

        # Calculate the endpoints of the cross
        half_size = size // 2

        # Draw the horizontal line
        painter.drawLine(x - half_size, y, x + half_size, y)

        # Draw the vertical line
        painter.drawLine(x, y - half_size, x, y + half_size)

    def to_quadrant_coords(self, point):
        """Translate linear coordinates to quadrant coordinates."""
        center_x = self.width() // 2
        center_y = self.height() // 2
        quadrant_x = point.x() - center_x
        quadrant_y = center_y - point.y()  # Note the change here
        return QPoint(quadrant_x, quadrant_y) / self.zoom

    def from_quadrant_coords(self, point: QPoint):
        """Translate quadrant coordinates to linear coordinates."""
        center_x = self.width() // 2
        center_y = self.height() // 2
        widget_x = center_x + point.x() * self.zoom
        widget_y = center_y - point.y() * self.zoom  # Note the subtraction here
        
        return QPoint(int(widget_x), int(widget_y))

    def from_quadrant_coords_no_center(self, point):
        """Translate quadrant coordinates to linear coordinates."""
        center_x = 0
        center_y = 0
        widget_x = center_x + point.x() * self.zoom
        widget_y = center_y - point.y() * self.zoom  # Note the subtraction here
        return QPoint(int(widget_x), int(widget_y))

    def paintEvent(self, event):
        painter = QPainter(self)
        painter.setRenderHint(QPainter.Antialiasing)

        self.drawAxes(painter)

        # Create a QTransform object
        transform = QTransform()

        # Translate the origin to the center of the widget
        center = QPointF(self.width() / 2, self.height() / 2)
        transform.translate(center.x(), center.y())

        # Apply the zoom factor
        transform.scale(self.zoom, -self.zoom)  # Negative y-scale to invert y-axis

        # Set the transform to the painter
        painter.setTransform(transform)

        pen = QPen(Qt.gray)
        pen.setWidthF(2 / self.zoom)
        painter.setPen(pen)

        # Draw points
        for point in self.slv_points_main:
            painter.drawEllipse(point['ui_point'], 3 / self.zoom, 3 / self.zoom)

        for dic in self.slv_lines_main:
            p1 = dic['ui_points'][0]
            p2 = dic['ui_points'][1]
            painter.drawLine(p1, p2)

            dis = self.distance(p1, p2)
            mid = self.calculate_midpoint(p1, p2)
            painter.drawText(mid, str(round(dis, 2)))

        pen = QPen(Qt.green)
        pen.setWidthF(2 / self.zoom)
        painter.setPen(pen)

        if self.solv.entity_len():
            for i in range(self.solv.entity_len()):
                entity = self.solv.entity(i)
                if entity.is_point_2d() and self.solv.params(entity.params):
                    x, y = self.solv.params(entity.params)
                    point = QPointF(x, y)
                    painter.drawEllipse(point, 6 / self.zoom, 6 / self.zoom)

        # Highlight point hovered
        if self.hovered_point:
            highlight_pen = QPen(QColor(255, 0, 0))
            highlight_pen.setWidthF(2 / self.zoom)
            painter.setPen(highlight_pen)
            painter.drawEllipse(self.hovered_point, 5 / self.zoom, 5 / self.zoom)

        # Highlight line hovered
        if self.selected_line and not self.hovered_point:
            p1, p2 = self.selected_line
            painter.setPen(QPen(Qt.red, 2 / self.zoom))
            painter.drawLine(p1, p2)

        for cross in self.proj_snap_points:
            self.draw_cross(painter, cross, 10 / self.zoom)

        painter.end()

    def wheelEvent(self, event):
        delta = event.angleDelta().y()
        self.zoom += (delta / 200) * 0.1
        self.update()
    
    def aspect_ratio(self):
        return self.width() / self.height() * (1.0 / abs(self.zoom))

    def clear_sketch(self):
        self.slv_points_main = []
        self.slv_lines_main = []
        self.reset_buffers()
        self.solv = SolverSystem()


# Example usage
if __name__ == "__main__":
    import sys

    app = QApplication(sys.argv)
    window = SketchWidget()
    window.setWindowTitle("Snap Line Widget")
    window.resize(800, 600)
    window.show()
    sys.exit(app.exec())