# Draw simple boundary based on the lines and depth def generate_mesh(lines: list, z_origin: float, depth: float, invert: bool = False): origin = create_3D(lines, z_origin) if invert : extruded = create_3D(lines, z_origin - depth) else: extruded = create_3D(lines, z_origin + depth) vert_lines = create_vert_lines(origin, extruded) print(f"Result = {origin} / {extruded} / {vert_lines}") return origin + vert_lines + extruded def create_vert_lines(origin, extruded): vert_lines = [] for d3_point_o, d3point_e in zip(origin, extruded): for sp3d_1, sp3d_2 in zip(d3_point_o, d3point_e): new_line = sp3d_1, sp3d_2 vert_lines.append(new_line) return vert_lines def create_3D(lines, z_pos): line_loop = [] for coordinate2d in lines: start, end = coordinate2d xs, ys = start coordinate3d_start_orig = xs, -ys, z_pos xe, ye = end coordinate3d_end_orig = xe, -ye, z_pos line3d_orig = coordinate3d_start_orig, coordinate3d_end_orig line_loop.append(line3d_orig) return line_loop