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No commits in common. "3ab3078d395e64eac5ce39f18b2ff8963a0eb424" and "15cc30edac596c492b58a8e58b0d7cd018315308" have entirely different histories.

30 changed files with 7093 additions and 13 deletions

3
.gitignore vendored Normal file
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*.xml
*.iml
.idea

11
.idea/fluency.iml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<sourceFolder url="file://$MODULE_DIR$/sdfcad" isTestSource="false" />
<excludeFolder url="file://$MODULE_DIR$/.venv" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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<component name="InspectionProjectProfileManager">
<profile version="1.0">
<option name="myName" value="Project Default" />
<inspection_tool class="PyPackageRequirementsInspection" enabled="true" level="WARNING" enabled_by_default="true">
<option name="ignoredPackages">
<value>
<list size="10">
<item index="0" class="java.lang.String" itemvalue="python-rtmidi" />
<item index="1" class="java.lang.String" itemvalue="PyAudio" />
<item index="2" class="java.lang.String" itemvalue="rtmidi" />
<item index="3" class="java.lang.String" itemvalue="scikit-image" />
<item index="4" class="java.lang.String" itemvalue="python" />
<item index="5" class="java.lang.String" itemvalue="PySide6" />
<item index="6" class="java.lang.String" itemvalue="PySide6-Essentials" />
<item index="7" class="java.lang.String" itemvalue="PySide6-Addons" />
<item index="8" class="java.lang.String" itemvalue="lazy_loader" />
<item index="9" class="java.lang.String" itemvalue="typing_extensions" />
</list>
</value>
</option>
</inspection_tool>
</profile>
</component>

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<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

10
.idea/misc.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Black">
<option name="sdkName" value="Python 3.11 (fluency)" />
</component>
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11 (fluency)" project-jdk-type="Python SDK" />
<component name="PyCharmProfessionalAdvertiser">
<option name="shown" value="true" />
</component>
</project>

8
.idea/modules.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/fluency.iml" filepath="$PROJECT_DIR$/.idea/fluency.iml" />
</modules>
</component>
</project>

7
.idea/vcs.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
<mapping directory="$PROJECT_DIR$/sdfcad" vcs="Git" />
</component>
</project>

132
.idea/workspace.xml generated Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AutoImportSettings">
<option name="autoReloadType" value="SELECTIVE" />
</component>
<component name="ChangeListManager">
<list default="true" id="8f0bafd6-58a0-4b20-aa2b-ddc3ba278873" name="Changes" comment="init">
<change afterPath="$PROJECT_DIR$/.idea/fluency.iml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/inspectionProfiles/Project_Default.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/inspectionProfiles/profiles_settings.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/misc.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/modules.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/vcs.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
<change afterPath="$PROJECT_DIR$/2dtest.py" afterDir="false" />
<change afterPath="$PROJECT_DIR$/fluencyb.py" afterDir="false" />
<change afterPath="$PROJECT_DIR$/main.py" afterDir="false" />
<change afterPath="$PROJECT_DIR$/meshtest.py" afterDir="false" />
<change afterPath="$PROJECT_DIR$/modules/gl_widget.py" afterDir="false" />
<change afterPath="$PROJECT_DIR$/modules/out.stl" afterDir="false" />
<change afterPath="$PROJECT_DIR$/side_fluency.py" afterDir="false" />
<change afterPath="$PROJECT_DIR$/vulkan.py" afterDir="false" />
<change beforePath="$PROJECT_DIR$/fluency.py" beforeDir="false" afterPath="$PROJECT_DIR$/fluency.py" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
<component name="FileTemplateManagerImpl">
<option name="RECENT_TEMPLATES">
<list>
<option value="Python Script" />
</list>
</option>
</component>
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$" />
<option name="ROOT_SYNC" value="DONT_SYNC" />
</component>
<component name="MarkdownSettingsMigration">
<option name="stateVersion" value="1" />
</component>
<component name="ProblemsViewState">
<option name="selectedTabId" value="QODANA_PROBLEMS_VIEW_TAB" />
</component>
<component name="ProjectColorInfo">{
&quot;associatedIndex&quot;: 6
}</component>
<component name="ProjectId" id="2aDywQvESFCKbJK4JUVHIhkN4S6" />
<component name="ProjectLevelVcsManager" settingsEditedManually="true" />
<component name="ProjectViewState">
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"Python.2dtest.executor": "Run",
"Python.3d_windows.executor": "Run",
"Python.fluency.executor": "Run",
"Python.fluencyb.executor": "Run",
"Python.gl_widget.executor": "Run",
"Python.main.executor": "Run",
"Python.meshtest.executor": "Run",
"Python.side_fluency.executor": "Run",
"Python.vulkan.executor": "Run",
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"git-widget-placeholder": "master",
"last_opened_file_path": "/Volumes/Data_drive/Programming/fluency/modules",
"settings.editor.selected.configurable": "project.propVCSSupport.DirectoryMappings"
}
}]]></component>
<component name="QodanaReportsService">
<option name="descriptions">
<ReportDescription localRun="true" path="/private/var/folders/kg/zm48w_r96yb68mlbzvb9gtq40000gn/T/qodana_output/qodana.sarif.json" reportGuid="5f5b823c-c594-48c5-ae1f-062e30303918" reportId="fluency/qodana/2024-02-04" />
</option>
</component>
<component name="RecentsManager">
<key name="CopyFile.RECENT_KEYS">
<recent name="$PROJECT_DIR$/modules" />
</key>
<key name="MoveFile.RECENT_KEYS">
<recent name="$PROJECT_DIR$" />
</key>
</component>
<component name="SharedIndexes">
<attachedChunks>
<set>
<option value="bundled-python-sdk-09665e90c3a7-d3b881c8e49f-com.jetbrains.pycharm.community.sharedIndexes.bundled-PC-233.15026.15" />
</set>
</attachedChunks>
</component>
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
<component name="TaskManager">
<task active="true" id="Default" summary="Default task">
<changelist id="8f0bafd6-58a0-4b20-aa2b-ddc3ba278873" name="Changes" comment="" />
<created>1703867682707</created>
<option name="number" value="Default" />
<option name="presentableId" value="Default" />
<updated>1703867682707</updated>
</task>
<task id="LOCAL-00001" summary="init">
<option name="closed" value="true" />
<created>1703951701948</created>
<option name="number" value="00001" />
<option name="presentableId" value="LOCAL-00001" />
<option name="project" value="LOCAL" />
<updated>1703951701948</updated>
</task>
<option name="localTasksCounter" value="2" />
<servers />
</component>
<component name="Vcs.Log.Tabs.Properties">
<option name="TAB_STATES">
<map>
<entry key="MAIN">
<value>
<State />
</value>
</entry>
</map>
</option>
</component>
<component name="VcsManagerConfiguration">
<ignored-roots>
<path value="$PROJECT_DIR$/pythonProject" />
</ignored-roots>
<MESSAGE value="init" />
<option name="LAST_COMMIT_MESSAGE" value="init" />
</component>
</project>

718
Gui.py Normal file
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# -*- coding: utf-8 -*-
################################################################################
## Form generated from reading UI file 'gui.ui'
##
## Created by: Qt User Interface Compiler version 6.6.1
##
## WARNING! All changes made in this file will be lost when recompiling UI file!
################################################################################
from PySide6.QtCore import (QCoreApplication, QDate, QDateTime, QLocale,
QMetaObject, QObject, QPoint, QRect,
QSize, QTime, QUrl, Qt)
from PySide6.QtGui import (QAction, QBrush, QColor, QConicalGradient,
QCursor, QFont, QFontDatabase, QGradient,
QIcon, QImage, QKeySequence, QLinearGradient,
QPainter, QPalette, QPixmap, QRadialGradient,
QTransform)
from PySide6.QtWidgets import (QApplication, QFrame, QGridLayout, QGroupBox,
QHBoxLayout, QLabel, QListWidget, QListWidgetItem,
QMainWindow, QMenu, QMenuBar, QPushButton,
QSizePolicy, QSpinBox, QStatusBar, QTabWidget,
QTextEdit, QVBoxLayout, QWidget)
class Ui_fluencyCAD(object):
def setupUi(self, fluencyCAD):
if not fluencyCAD.objectName():
fluencyCAD.setObjectName(u"fluencyCAD")
fluencyCAD.resize(2192, 1109)
self.actionNew_Project = QAction(fluencyCAD)
self.actionNew_Project.setObjectName(u"actionNew_Project")
self.actionLoad_Project = QAction(fluencyCAD)
self.actionLoad_Project.setObjectName(u"actionLoad_Project")
self.actionRecent = QAction(fluencyCAD)
self.actionRecent.setObjectName(u"actionRecent")
self.centralwidget = QWidget(fluencyCAD)
self.centralwidget.setObjectName(u"centralwidget")
self.gridLayout = QGridLayout(self.centralwidget)
self.gridLayout.setObjectName(u"gridLayout")
self.InputTab = QTabWidget(self.centralwidget)
self.InputTab.setObjectName(u"InputTab")
sizePolicy = QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Preferred)
sizePolicy.setHorizontalStretch(0)
sizePolicy.setVerticalStretch(0)
sizePolicy.setHeightForWidth(self.InputTab.sizePolicy().hasHeightForWidth())
self.InputTab.setSizePolicy(sizePolicy)
self.sketch_tab = QWidget()
self.sketch_tab.setObjectName(u"sketch_tab")
self.verticalLayout_4 = QVBoxLayout(self.sketch_tab)
self.verticalLayout_4.setObjectName(u"verticalLayout_4")
self.InputTab.addTab(self.sketch_tab, "")
self.code_tab = QWidget()
self.code_tab.setObjectName(u"code_tab")
self.verticalLayout = QVBoxLayout(self.code_tab)
self.verticalLayout.setObjectName(u"verticalLayout")
self.textEdit = QTextEdit(self.code_tab)
self.textEdit.setObjectName(u"textEdit")
self.verticalLayout.addWidget(self.textEdit)
self.groupBox_7 = QGroupBox(self.code_tab)
self.groupBox_7.setObjectName(u"groupBox_7")
self.gridLayout_5 = QGridLayout(self.groupBox_7)
self.gridLayout_5.setObjectName(u"gridLayout_5")
self.pushButton_5 = QPushButton(self.groupBox_7)
self.pushButton_5.setObjectName(u"pushButton_5")
self.gridLayout_5.addWidget(self.pushButton_5, 2, 0, 1, 1)
self.pushButton_4 = QPushButton(self.groupBox_7)
self.pushButton_4.setObjectName(u"pushButton_4")
self.gridLayout_5.addWidget(self.pushButton_4, 2, 1, 1, 1)
self.pb_apply_code = QPushButton(self.groupBox_7)
self.pb_apply_code.setObjectName(u"pb_apply_code")
self.gridLayout_5.addWidget(self.pb_apply_code, 1, 0, 1, 1)
self.pushButton = QPushButton(self.groupBox_7)
self.pushButton.setObjectName(u"pushButton")
self.gridLayout_5.addWidget(self.pushButton, 1, 1, 1, 1)
self.verticalLayout.addWidget(self.groupBox_7)
self.InputTab.addTab(self.code_tab, "")
self.gridLayout.addWidget(self.InputTab, 0, 1, 9, 1)
self.gl_box = QGroupBox(self.centralwidget)
self.gl_box.setObjectName(u"gl_box")
sizePolicy1 = QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
sizePolicy1.setHorizontalStretch(0)
sizePolicy1.setVerticalStretch(4)
sizePolicy1.setHeightForWidth(self.gl_box.sizePolicy().hasHeightForWidth())
self.gl_box.setSizePolicy(sizePolicy1)
font = QFont()
font.setPointSize(12)
self.gl_box.setFont(font)
self.horizontalLayout_4 = QHBoxLayout(self.gl_box)
#ifndef Q_OS_MAC
self.horizontalLayout_4.setSpacing(-1)
#endif
self.horizontalLayout_4.setObjectName(u"horizontalLayout_4")
self.horizontalLayout_4.setContentsMargins(12, -1, -1, -1)
self.gridLayout.addWidget(self.gl_box, 0, 2, 9, 1)
self.groupBox = QGroupBox(self.centralwidget)
self.groupBox.setObjectName(u"groupBox")
self.gridLayout_3 = QGridLayout(self.groupBox)
self.gridLayout_3.setObjectName(u"gridLayout_3")
self.pb_revop = QPushButton(self.groupBox)
self.pb_revop.setObjectName(u"pb_revop")
self.gridLayout_3.addWidget(self.pb_revop, 2, 1, 1, 1)
self.pb_extrdop = QPushButton(self.groupBox)
self.pb_extrdop.setObjectName(u"pb_extrdop")
self.gridLayout_3.addWidget(self.pb_extrdop, 0, 0, 1, 1)
self.pb_arrayop = QPushButton(self.groupBox)
self.pb_arrayop.setObjectName(u"pb_arrayop")
self.gridLayout_3.addWidget(self.pb_arrayop, 2, 0, 1, 1)
self.pb_cutop = QPushButton(self.groupBox)
self.pb_cutop.setObjectName(u"pb_cutop")
self.gridLayout_3.addWidget(self.pb_cutop, 0, 1, 1, 1)
self.pb_combop = QPushButton(self.groupBox)
self.pb_combop.setObjectName(u"pb_combop")
self.gridLayout_3.addWidget(self.pb_combop, 1, 0, 1, 1)
self.pb_moveop = QPushButton(self.groupBox)
self.pb_moveop.setObjectName(u"pb_moveop")
self.gridLayout_3.addWidget(self.pb_moveop, 1, 1, 1, 1)
self.gridLayout.addWidget(self.groupBox, 0, 3, 1, 1, Qt.AlignTop)
self.compo_box = QGroupBox(self.centralwidget)
self.compo_box.setObjectName(u"compo_box")
self.compo_box.setMinimumSize(QSize(0, 50))
self.gridLayout.addWidget(self.compo_box, 9, 1, 1, 2)
self.groupBox_10 = QGroupBox(self.centralwidget)
self.groupBox_10.setObjectName(u"groupBox_10")
sizePolicy2 = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Expanding)
sizePolicy2.setHorizontalStretch(0)
sizePolicy2.setVerticalStretch(0)
sizePolicy2.setHeightForWidth(self.groupBox_10.sizePolicy().hasHeightForWidth())
self.groupBox_10.setSizePolicy(sizePolicy2)
self.groupBox_10.setMaximumSize(QSize(200, 16777215))
self.verticalLayout_6 = QVBoxLayout(self.groupBox_10)
self.verticalLayout_6.setObjectName(u"verticalLayout_6")
self.verticalLayout_6.setContentsMargins(5, 5, 5, 5)
self.body_list = QListWidget(self.groupBox_10)
self.body_list.setObjectName(u"body_list")
self.body_list.setSelectionRectVisible(True)
self.verticalLayout_6.addWidget(self.body_list)
self.groupBox_8 = QGroupBox(self.groupBox_10)
self.groupBox_8.setObjectName(u"groupBox_8")
sizePolicy3 = QSizePolicy(QSizePolicy.Preferred, QSizePolicy.Preferred)
sizePolicy3.setHorizontalStretch(0)
sizePolicy3.setVerticalStretch(0)
sizePolicy3.setHeightForWidth(self.groupBox_8.sizePolicy().hasHeightForWidth())
self.groupBox_8.setSizePolicy(sizePolicy3)
self.groupBox_8.setMaximumSize(QSize(200, 16777215))
self.gridLayout_8 = QGridLayout(self.groupBox_8)
self.gridLayout_8.setObjectName(u"gridLayout_8")
self.gridLayout_8.setContentsMargins(2, 2, 2, 2)
self.pb_del_body = QPushButton(self.groupBox_8)
self.pb_del_body.setObjectName(u"pb_del_body")
self.gridLayout_8.addWidget(self.pb_del_body, 0, 2, 1, 1)
self.pb_update_body = QPushButton(self.groupBox_8)
self.pb_update_body.setObjectName(u"pb_update_body")
self.gridLayout_8.addWidget(self.pb_update_body, 0, 0, 1, 1)
self.pb_edt_sktch_3 = QPushButton(self.groupBox_8)
self.pb_edt_sktch_3.setObjectName(u"pb_edt_sktch_3")
self.gridLayout_8.addWidget(self.pb_edt_sktch_3, 0, 1, 1, 1)
self.verticalLayout_6.addWidget(self.groupBox_8)
self.gridLayout.addWidget(self.groupBox_10, 7, 3, 2, 1)
self.groupBox_11 = QGroupBox(self.centralwidget)
self.groupBox_11.setObjectName(u"groupBox_11")
sizePolicy2.setHeightForWidth(self.groupBox_11.sizePolicy().hasHeightForWidth())
self.groupBox_11.setSizePolicy(sizePolicy2)
self.groupBox_11.setMaximumSize(QSize(200, 16777215))
self.verticalLayout_7 = QVBoxLayout(self.groupBox_11)
self.verticalLayout_7.setObjectName(u"verticalLayout_7")
self.verticalLayout_7.setContentsMargins(5, 5, 5, 5)
self.sketch_list = QListWidget(self.groupBox_11)
self.sketch_list.setObjectName(u"sketch_list")
sizePolicy4 = QSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
sizePolicy4.setHorizontalStretch(0)
sizePolicy4.setVerticalStretch(0)
sizePolicy4.setHeightForWidth(self.sketch_list.sizePolicy().hasHeightForWidth())
self.sketch_list.setSizePolicy(sizePolicy4)
self.sketch_list.setSelectionRectVisible(True)
self.verticalLayout_7.addWidget(self.sketch_list)
self.groupBox_6 = QGroupBox(self.groupBox_11)
self.groupBox_6.setObjectName(u"groupBox_6")
sizePolicy3.setHeightForWidth(self.groupBox_6.sizePolicy().hasHeightForWidth())
self.groupBox_6.setSizePolicy(sizePolicy3)
self.gridLayout_6 = QGridLayout(self.groupBox_6)
self.gridLayout_6.setObjectName(u"gridLayout_6")
self.gridLayout_6.setContentsMargins(2, 2, 2, 2)
self.pb_edt_sktch = QPushButton(self.groupBox_6)
self.pb_edt_sktch.setObjectName(u"pb_edt_sktch")
self.gridLayout_6.addWidget(self.pb_edt_sktch, 1, 1, 1, 1)
self.pb_nw_sktch = QPushButton(self.groupBox_6)
self.pb_nw_sktch.setObjectName(u"pb_nw_sktch")
self.gridLayout_6.addWidget(self.pb_nw_sktch, 1, 0, 1, 1)
self.pb_del_sketch = QPushButton(self.groupBox_6)
self.pb_del_sketch.setObjectName(u"pb_del_sketch")
self.gridLayout_6.addWidget(self.pb_del_sketch, 1, 2, 1, 1)
self.verticalLayout_7.addWidget(self.groupBox_6)
self.gridLayout.addWidget(self.groupBox_11, 6, 0, 3, 1)
self.assmbly_box = QGroupBox(self.centralwidget)
self.assmbly_box.setObjectName(u"assmbly_box")
self.assmbly_box.setMinimumSize(QSize(0, 50))
self.gridLayout_10 = QGridLayout(self.assmbly_box)
self.gridLayout_10.setObjectName(u"gridLayout_10")
self.pushButton_3 = QPushButton(self.assmbly_box)
self.pushButton_3.setObjectName(u"pushButton_3")
self.pushButton_3.setMinimumSize(QSize(50, 50))
self.pushButton_3.setMaximumSize(QSize(50, 50))
self.gridLayout_10.addWidget(self.pushButton_3, 0, 0, 1, 1)
self.pushButton_6 = QPushButton(self.assmbly_box)
self.pushButton_6.setObjectName(u"pushButton_6")
self.pushButton_6.setMinimumSize(QSize(50, 50))
self.pushButton_6.setMaximumSize(QSize(50, 50))
self.gridLayout_10.addWidget(self.pushButton_6, 0, 1, 1, 1)
self.gridLayout.addWidget(self.assmbly_box, 9, 3, 1, 1)
self.groupBox_4 = QGroupBox(self.centralwidget)
self.groupBox_4.setObjectName(u"groupBox_4")
self.verticalLayout_2 = QVBoxLayout(self.groupBox_4)
self.verticalLayout_2.setObjectName(u"verticalLayout_2")
self.pushButton_2 = QPushButton(self.groupBox_4)
self.pushButton_2.setObjectName(u"pushButton_2")
self.verticalLayout_2.addWidget(self.pushButton_2)
self.gridLayout.addWidget(self.groupBox_4, 6, 3, 1, 1)
self.compo_tool_box = QGroupBox(self.centralwidget)
self.compo_tool_box.setObjectName(u"compo_tool_box")
self.compo_tool_box.setMinimumSize(QSize(0, 50))
self.gridLayout_9 = QGridLayout(self.compo_tool_box)
self.gridLayout_9.setObjectName(u"gridLayout_9")
self.new_compo = QPushButton(self.compo_tool_box)
self.new_compo.setObjectName(u"new_compo")
self.new_compo.setMinimumSize(QSize(50, 50))
self.new_compo.setMaximumSize(QSize(50, 50))
self.gridLayout_9.addWidget(self.new_compo, 0, 0, 1, 1)
self.del_compo = QPushButton(self.compo_tool_box)
self.del_compo.setObjectName(u"del_compo")
self.del_compo.setEnabled(True)
sizePolicy3.setHeightForWidth(self.del_compo.sizePolicy().hasHeightForWidth())
self.del_compo.setSizePolicy(sizePolicy3)
self.del_compo.setMinimumSize(QSize(50, 50))
self.del_compo.setMaximumSize(QSize(50, 50))
self.del_compo.setLayoutDirection(Qt.LeftToRight)
self.gridLayout_9.addWidget(self.del_compo, 0, 1, 1, 1)
self.gridLayout.addWidget(self.compo_tool_box, 9, 0, 1, 1)
self.groupBox_9 = QGroupBox(self.centralwidget)
self.groupBox_9.setObjectName(u"groupBox_9")
self.groupBox_9.setMaximumSize(QSize(200, 16777215))
self.gridLayout_7 = QGridLayout(self.groupBox_9)
self.gridLayout_7.setObjectName(u"gridLayout_7")
self.pb_origin_wp = QPushButton(self.groupBox_9)
self.pb_origin_wp.setObjectName(u"pb_origin_wp")
self.gridLayout_7.addWidget(self.pb_origin_wp, 0, 0, 1, 1)
self.pb_origin_face = QPushButton(self.groupBox_9)
self.pb_origin_face.setObjectName(u"pb_origin_face")
self.gridLayout_7.addWidget(self.pb_origin_face, 0, 1, 1, 1)
self.pb_flip_face = QPushButton(self.groupBox_9)
self.pb_flip_face.setObjectName(u"pb_flip_face")
self.gridLayout_7.addWidget(self.pb_flip_face, 1, 0, 1, 1)
self.pb_move_wp = QPushButton(self.groupBox_9)
self.pb_move_wp.setObjectName(u"pb_move_wp")
self.gridLayout_7.addWidget(self.pb_move_wp, 1, 1, 1, 1)
self.gridLayout.addWidget(self.groupBox_9, 0, 0, 1, 1)
self.groupBox_2 = QGroupBox(self.centralwidget)
self.groupBox_2.setObjectName(u"groupBox_2")
sizePolicy3.setHeightForWidth(self.groupBox_2.sizePolicy().hasHeightForWidth())
self.groupBox_2.setSizePolicy(sizePolicy3)
self.groupBox_2.setMaximumSize(QSize(200, 16777215))
self.gridLayout_2 = QGridLayout(self.groupBox_2)
self.gridLayout_2.setObjectName(u"gridLayout_2")
self.gridLayout_2.setContentsMargins(10, -1, -1, -1)
self.line = QFrame(self.groupBox_2)
self.line.setObjectName(u"line")
self.line.setFrameShape(QFrame.HLine)
self.line.setFrameShadow(QFrame.Sunken)
self.gridLayout_2.addWidget(self.line, 4, 0, 1, 2)
self.pb_circtool = QPushButton(self.groupBox_2)
self.pb_circtool.setObjectName(u"pb_circtool")
self.pb_circtool.setCheckable(True)
self.pb_circtool.setAutoExclusive(False)
self.gridLayout_2.addWidget(self.pb_circtool, 2, 0, 1, 1, Qt.AlignTop)
self.pb_slotool = QPushButton(self.groupBox_2)
self.pb_slotool.setObjectName(u"pb_slotool")
self.pb_slotool.setCheckable(True)
self.pb_slotool.setAutoExclusive(False)
self.pb_slotool.setAutoRepeatInterval(98)
self.gridLayout_2.addWidget(self.pb_slotool, 2, 1, 1, 1, Qt.AlignTop)
self.pb_linetool = QPushButton(self.groupBox_2)
self.pb_linetool.setObjectName(u"pb_linetool")
self.pb_linetool.setCheckable(True)
self.pb_linetool.setAutoExclusive(False)
self.gridLayout_2.addWidget(self.pb_linetool, 1, 0, 1, 1)
self.pb_rectool = QPushButton(self.groupBox_2)
self.pb_rectool.setObjectName(u"pb_rectool")
self.pb_rectool.setCheckable(True)
self.pb_rectool.setAutoExclusive(False)
self.gridLayout_2.addWidget(self.pb_rectool, 1, 1, 1, 1, Qt.AlignTop)
self.pb_enable_construct = QPushButton(self.groupBox_2)
self.pb_enable_construct.setObjectName(u"pb_enable_construct")
self.pb_enable_construct.setCheckable(True)
self.gridLayout_2.addWidget(self.pb_enable_construct, 5, 0, 1, 1)
self.pb_enable_snap = QPushButton(self.groupBox_2)
self.pb_enable_snap.setObjectName(u"pb_enable_snap")
self.pb_enable_snap.setCheckable(True)
self.pb_enable_snap.setChecked(True)
self.gridLayout_2.addWidget(self.pb_enable_snap, 5, 1, 1, 1)
self.gridLayout.addWidget(self.groupBox_2, 1, 0, 1, 1)
self.groupBox_3 = QGroupBox(self.centralwidget)
self.groupBox_3.setObjectName(u"groupBox_3")
sizePolicy3.setHeightForWidth(self.groupBox_3.sizePolicy().hasHeightForWidth())
self.groupBox_3.setSizePolicy(sizePolicy3)
self.groupBox_3.setMaximumSize(QSize(200, 16777213))
self.gridLayout_4 = QGridLayout(self.groupBox_3)
self.gridLayout_4.setObjectName(u"gridLayout_4")
self.pb_con_sym = QPushButton(self.groupBox_3)
self.pb_con_sym.setObjectName(u"pb_con_sym")
self.pb_con_sym.setCheckable(True)
self.pb_con_sym.setAutoExclusive(False)
self.gridLayout_4.addWidget(self.pb_con_sym, 3, 1, 1, 1)
self.pb_con_vert = QPushButton(self.groupBox_3)
self.pb_con_vert.setObjectName(u"pb_con_vert")
self.pb_con_vert.setCheckable(True)
self.pb_con_vert.setAutoExclusive(False)
self.gridLayout_4.addWidget(self.pb_con_vert, 2, 1, 1, 1)
self.pb_con_perp = QPushButton(self.groupBox_3)
self.pb_con_perp.setObjectName(u"pb_con_perp")
self.pb_con_perp.setCheckable(True)
self.gridLayout_4.addWidget(self.pb_con_perp, 1, 1, 1, 1)
self.pb_con_horiz = QPushButton(self.groupBox_3)
self.pb_con_horiz.setObjectName(u"pb_con_horiz")
self.pb_con_horiz.setCheckable(True)
self.pb_con_horiz.setAutoExclusive(False)
self.gridLayout_4.addWidget(self.pb_con_horiz, 2, 0, 1, 1)
self.pb_con_ptpt = QPushButton(self.groupBox_3)
self.pb_con_ptpt.setObjectName(u"pb_con_ptpt")
self.pb_con_ptpt.setCheckable(True)
self.pb_con_ptpt.setAutoExclusive(False)
self.gridLayout_4.addWidget(self.pb_con_ptpt, 0, 0, 1, 1)
self.pb_con_line = QPushButton(self.groupBox_3)
self.pb_con_line.setObjectName(u"pb_con_line")
self.pb_con_line.setCheckable(True)
self.pb_con_line.setAutoExclusive(False)
self.gridLayout_4.addWidget(self.pb_con_line, 0, 1, 1, 1)
self.pb_con_dist = QPushButton(self.groupBox_3)
self.pb_con_dist.setObjectName(u"pb_con_dist")
self.pb_con_dist.setCheckable(True)
self.pb_con_dist.setAutoExclusive(False)
self.pb_con_dist.setAutoRepeatDelay(297)
self.gridLayout_4.addWidget(self.pb_con_dist, 3, 0, 1, 1)
self.pb_con_mid = QPushButton(self.groupBox_3)
self.pb_con_mid.setObjectName(u"pb_con_mid")
self.pb_con_mid.setCheckable(True)
self.gridLayout_4.addWidget(self.pb_con_mid, 1, 0, 1, 1)
self.gridLayout.addWidget(self.groupBox_3, 2, 0, 1, 1)
self.tabWidget = QTabWidget(self.centralwidget)
self.tabWidget.setObjectName(u"tabWidget")
sizePolicy5 = QSizePolicy(QSizePolicy.Maximum, QSizePolicy.Expanding)
sizePolicy5.setHorizontalStretch(0)
sizePolicy5.setVerticalStretch(0)
sizePolicy5.setHeightForWidth(self.tabWidget.sizePolicy().hasHeightForWidth())
self.tabWidget.setSizePolicy(sizePolicy5)
self.tabWidget.setMaximumSize(QSize(200, 16777215))
self.tabWidget.setTabPosition(QTabWidget.South)
self.widget = QWidget()
self.widget.setObjectName(u"widget")
self.verticalLayout_3 = QVBoxLayout(self.widget)
self.verticalLayout_3.setObjectName(u"verticalLayout_3")
self.groupBox_5 = QGroupBox(self.widget)
self.groupBox_5.setObjectName(u"groupBox_5")
sizePolicy6 = QSizePolicy(QSizePolicy.Fixed, QSizePolicy.Preferred)
sizePolicy6.setHorizontalStretch(0)
sizePolicy6.setVerticalStretch(0)
sizePolicy6.setHeightForWidth(self.groupBox_5.sizePolicy().hasHeightForWidth())
self.groupBox_5.setSizePolicy(sizePolicy6)
self.gridLayout_11 = QGridLayout(self.groupBox_5)
self.gridLayout_11.setObjectName(u"gridLayout_11")
self.gridLayout_11.setContentsMargins(2, 2, 2, 2)
self.label = QLabel(self.groupBox_5)
self.label.setObjectName(u"label")
self.gridLayout_11.addWidget(self.label, 5, 0, 1, 1)
self.pb_snap_vert = QPushButton(self.groupBox_5)
self.pb_snap_vert.setObjectName(u"pb_snap_vert")
self.pb_snap_vert.setCheckable(True)
self.gridLayout_11.addWidget(self.pb_snap_vert, 2, 1, 1, 1)
self.line_2 = QFrame(self.groupBox_5)
self.line_2.setObjectName(u"line_2")
self.line_2.setFrameShape(QFrame.HLine)
self.line_2.setFrameShadow(QFrame.Sunken)
self.gridLayout_11.addWidget(self.line_2, 4, 0, 1, 2)
self.label_2 = QLabel(self.groupBox_5)
self.label_2.setObjectName(u"label_2")
self.gridLayout_11.addWidget(self.label_2, 5, 1, 1, 1)
self.spinbox_snap_distance = QSpinBox(self.groupBox_5)
self.spinbox_snap_distance.setObjectName(u"spinbox_snap_distance")
self.spinbox_snap_distance.setMaximum(30)
self.spinbox_snap_distance.setValue(10)
self.gridLayout_11.addWidget(self.spinbox_snap_distance, 6, 0, 1, 1)
self.pushButton_7 = QPushButton(self.groupBox_5)
self.pushButton_7.setObjectName(u"pushButton_7")
self.pushButton_7.setCheckable(True)
self.gridLayout_11.addWidget(self.pushButton_7, 3, 0, 1, 1)
self.pb_snap_horiz = QPushButton(self.groupBox_5)
self.pb_snap_horiz.setObjectName(u"pb_snap_horiz")
self.pb_snap_horiz.setCheckable(True)
self.gridLayout_11.addWidget(self.pb_snap_horiz, 2, 0, 1, 1)
self.spinbox_angle_steps = QSpinBox(self.groupBox_5)
self.spinbox_angle_steps.setObjectName(u"spinbox_angle_steps")
self.spinbox_angle_steps.setMaximum(180)
self.spinbox_angle_steps.setValue(15)
self.gridLayout_11.addWidget(self.spinbox_angle_steps, 6, 1, 1, 1)
self.pushButton_8 = QPushButton(self.groupBox_5)
self.pushButton_8.setObjectName(u"pushButton_8")
self.gridLayout_11.addWidget(self.pushButton_8, 0, 0, 1, 1)
self.pb_snap_midp = QPushButton(self.groupBox_5)
self.pb_snap_midp.setObjectName(u"pb_snap_midp")
self.pb_snap_midp.setCheckable(True)
self.gridLayout_11.addWidget(self.pb_snap_midp, 0, 1, 1, 1)
self.pb_snap_angle = QPushButton(self.groupBox_5)
self.pb_snap_angle.setObjectName(u"pb_snap_angle")
self.pb_snap_angle.setCheckable(True)
self.gridLayout_11.addWidget(self.pb_snap_angle, 3, 1, 1, 1)
self.verticalLayout_3.addWidget(self.groupBox_5)
self.tabWidget.addTab(self.widget, "")
self.widget1 = QWidget()
self.widget1.setObjectName(u"widget1")
self.tabWidget.addTab(self.widget1, "")
self.gridLayout.addWidget(self.tabWidget, 3, 0, 1, 1)
fluencyCAD.setCentralWidget(self.centralwidget)
self.menubar = QMenuBar(fluencyCAD)
self.menubar.setObjectName(u"menubar")
self.menubar.setGeometry(QRect(0, 0, 2192, 24))
self.menuFile = QMenu(self.menubar)
self.menuFile.setObjectName(u"menuFile")
self.menuSettings = QMenu(self.menubar)
self.menuSettings.setObjectName(u"menuSettings")
fluencyCAD.setMenuBar(self.menubar)
self.statusbar = QStatusBar(fluencyCAD)
self.statusbar.setObjectName(u"statusbar")
fluencyCAD.setStatusBar(self.statusbar)
self.menubar.addAction(self.menuFile.menuAction())
self.menubar.addAction(self.menuSettings.menuAction())
self.menuFile.addAction(self.actionNew_Project)
self.menuFile.addAction(self.actionLoad_Project)
self.menuFile.addAction(self.actionRecent)
self.menuFile.addSeparator()
self.retranslateUi(fluencyCAD)
self.InputTab.setCurrentIndex(0)
self.tabWidget.setCurrentIndex(1)
QMetaObject.connectSlotsByName(fluencyCAD)
# setupUi
def retranslateUi(self, fluencyCAD):
fluencyCAD.setWindowTitle(QCoreApplication.translate("fluencyCAD", u"fluencyCAD", None))
self.actionNew_Project.setText(QCoreApplication.translate("fluencyCAD", u"New", None))
self.actionLoad_Project.setText(QCoreApplication.translate("fluencyCAD", u"Load", None))
self.actionRecent.setText(QCoreApplication.translate("fluencyCAD", u"Recent", None))
self.InputTab.setTabText(self.InputTab.indexOf(self.sketch_tab), QCoreApplication.translate("fluencyCAD", u"Sketch", None))
self.groupBox_7.setTitle(QCoreApplication.translate("fluencyCAD", u"Executive", None))
self.pushButton_5.setText(QCoreApplication.translate("fluencyCAD", u"Load Code", None))
self.pushButton_4.setText(QCoreApplication.translate("fluencyCAD", u"Save code", None))
self.pb_apply_code.setText(QCoreApplication.translate("fluencyCAD", u"Apply Code", None))
self.pushButton.setText(QCoreApplication.translate("fluencyCAD", u"Delete Code", None))
self.InputTab.setTabText(self.InputTab.indexOf(self.code_tab), QCoreApplication.translate("fluencyCAD", u"Code", None))
self.gl_box.setTitle(QCoreApplication.translate("fluencyCAD", u"Model Viewer", None))
self.groupBox.setTitle(QCoreApplication.translate("fluencyCAD", u"Modify", None))
self.pb_revop.setText(QCoreApplication.translate("fluencyCAD", u"Rev", None))
self.pb_extrdop.setText(QCoreApplication.translate("fluencyCAD", u"Extrd", None))
self.pb_arrayop.setText(QCoreApplication.translate("fluencyCAD", u"Arry", None))
self.pb_cutop.setText(QCoreApplication.translate("fluencyCAD", u"Cut", None))
self.pb_combop.setText(QCoreApplication.translate("fluencyCAD", u"Comb", None))
self.pb_moveop.setText(QCoreApplication.translate("fluencyCAD", u"Mve", None))
self.compo_box.setTitle(QCoreApplication.translate("fluencyCAD", u"Components", None))
self.groupBox_10.setTitle(QCoreApplication.translate("fluencyCAD", u"Bodys / Operations", None))
self.groupBox_8.setTitle(QCoreApplication.translate("fluencyCAD", u"Tools", None))
self.pb_del_body.setText(QCoreApplication.translate("fluencyCAD", u"Del", None))
self.pb_update_body.setText(QCoreApplication.translate("fluencyCAD", u"Upd", None))
self.pb_edt_sktch_3.setText(QCoreApplication.translate("fluencyCAD", u"Nothing", None))
self.groupBox_11.setTitle(QCoreApplication.translate("fluencyCAD", u"Sketch", None))
self.groupBox_6.setTitle(QCoreApplication.translate("fluencyCAD", u"Tools", None))
self.pb_edt_sktch.setText(QCoreApplication.translate("fluencyCAD", u"Edt", None))
self.pb_nw_sktch.setText(QCoreApplication.translate("fluencyCAD", u"Add", None))
self.pb_del_sketch.setText(QCoreApplication.translate("fluencyCAD", u"Del", None))
self.assmbly_box.setTitle(QCoreApplication.translate("fluencyCAD", u"Assembly Tools", None))
self.pushButton_3.setText(QCoreApplication.translate("fluencyCAD", u"+ Cnct", None))
self.pushButton_6.setText(QCoreApplication.translate("fluencyCAD", u"- Cnct", None))
self.groupBox_4.setTitle(QCoreApplication.translate("fluencyCAD", u"Export", None))
self.pushButton_2.setText(QCoreApplication.translate("fluencyCAD", u"STL", None))
self.compo_tool_box.setTitle(QCoreApplication.translate("fluencyCAD", u"Component Tools", None))
self.new_compo.setText(QCoreApplication.translate("fluencyCAD", u"New", None))
self.del_compo.setText(QCoreApplication.translate("fluencyCAD", u"Del", None))
self.groupBox_9.setTitle(QCoreApplication.translate("fluencyCAD", u"Workplanes", None))
#if QT_CONFIG(tooltip)
self.pb_origin_wp.setToolTip(QCoreApplication.translate("fluencyCAD", u"<W>orking Plane at 0, 0, 0", None))
#endif // QT_CONFIG(tooltip)
self.pb_origin_wp.setText(QCoreApplication.translate("fluencyCAD", u"WP Origin", None))
#if QT_CONFIG(shortcut)
self.pb_origin_wp.setShortcut(QCoreApplication.translate("fluencyCAD", u"W", None))
#endif // QT_CONFIG(shortcut)
#if QT_CONFIG(tooltip)
self.pb_origin_face.setToolTip(QCoreApplication.translate("fluencyCAD", u"Working Plane >P<rojection at selected edges face", None))
#endif // QT_CONFIG(tooltip)
self.pb_origin_face.setText(QCoreApplication.translate("fluencyCAD", u" WP Face", None))
#if QT_CONFIG(shortcut)
self.pb_origin_face.setShortcut(QCoreApplication.translate("fluencyCAD", u"P", None))
#endif // QT_CONFIG(shortcut)
#if QT_CONFIG(tooltip)
self.pb_flip_face.setToolTip(QCoreApplication.translate("fluencyCAD", u"Flip >N<ormal of projected mesh.", None))
#endif // QT_CONFIG(tooltip)
self.pb_flip_face.setText(QCoreApplication.translate("fluencyCAD", u"WP Flip", None))
#if QT_CONFIG(shortcut)
self.pb_flip_face.setShortcut(QCoreApplication.translate("fluencyCAD", u"N", None))
#endif // QT_CONFIG(shortcut)
#if QT_CONFIG(tooltip)
self.pb_move_wp.setToolTip(QCoreApplication.translate("fluencyCAD", u">M<ove projected mesh workplane", None))
#endif // QT_CONFIG(tooltip)
self.pb_move_wp.setText(QCoreApplication.translate("fluencyCAD", u"WP Mve", None))
#if QT_CONFIG(shortcut)
self.pb_move_wp.setShortcut(QCoreApplication.translate("fluencyCAD", u"M", None))
#endif // QT_CONFIG(shortcut)
self.groupBox_2.setTitle(QCoreApplication.translate("fluencyCAD", u"Drawing", None))
self.pb_circtool.setText(QCoreApplication.translate("fluencyCAD", u"Circle", None))
self.pb_slotool.setText(QCoreApplication.translate("fluencyCAD", u"Slot", None))
#if QT_CONFIG(statustip)
self.pb_linetool.setStatusTip(QCoreApplication.translate("fluencyCAD", u"Line >S<egment", None))
#endif // QT_CONFIG(statustip)
self.pb_linetool.setText(QCoreApplication.translate("fluencyCAD", u"Line", None))
#if QT_CONFIG(shortcut)
self.pb_linetool.setShortcut(QCoreApplication.translate("fluencyCAD", u"S", None))
#endif // QT_CONFIG(shortcut)
self.pb_rectool.setText(QCoreApplication.translate("fluencyCAD", u"Rctgl", None))
self.pb_enable_construct.setText(QCoreApplication.translate("fluencyCAD", u"Cstrct", None))
self.pb_enable_snap.setText(QCoreApplication.translate("fluencyCAD", u"Snap", None))
self.groupBox_3.setTitle(QCoreApplication.translate("fluencyCAD", u"Constrain", None))
self.pb_con_sym.setText(QCoreApplication.translate("fluencyCAD", u"Symetrc", None))
#if QT_CONFIG(tooltip)
self.pb_con_vert.setToolTip(QCoreApplication.translate("fluencyCAD", u"Vertical Constrain", None))
#endif // QT_CONFIG(tooltip)
self.pb_con_vert.setText(QCoreApplication.translate("fluencyCAD", u"Vert", None))
#if QT_CONFIG(tooltip)
self.pb_con_perp.setToolTip(QCoreApplication.translate("fluencyCAD", u"Constrain Line perpendicular to another line.", None))
#endif // QT_CONFIG(tooltip)
self.pb_con_perp.setText(QCoreApplication.translate("fluencyCAD", u"Perp_Lne", None))
#if QT_CONFIG(tooltip)
self.pb_con_horiz.setToolTip(QCoreApplication.translate("fluencyCAD", u"Horizontal Constrain ", None))
#endif // QT_CONFIG(tooltip)
self.pb_con_horiz.setText(QCoreApplication.translate("fluencyCAD", u"Horiz", None))
#if QT_CONFIG(tooltip)
self.pb_con_ptpt.setToolTip(QCoreApplication.translate("fluencyCAD", u"Poin to Point Constrain", None))
#endif // QT_CONFIG(tooltip)
self.pb_con_ptpt.setText(QCoreApplication.translate("fluencyCAD", u"Pt_Pt", None))
#if QT_CONFIG(tooltip)
self.pb_con_line.setToolTip(QCoreApplication.translate("fluencyCAD", u"Point to Line Constrain", None))
#endif // QT_CONFIG(tooltip)
self.pb_con_line.setText(QCoreApplication.translate("fluencyCAD", u"Pt_Lne", None))
#if QT_CONFIG(tooltip)
self.pb_con_dist.setToolTip(QCoreApplication.translate("fluencyCAD", u"Dimension of Line of Distance from Point to Line", None))
#endif // QT_CONFIG(tooltip)
self.pb_con_dist.setText(QCoreApplication.translate("fluencyCAD", u"Distnce", None))
#if QT_CONFIG(tooltip)
self.pb_con_mid.setToolTip(QCoreApplication.translate("fluencyCAD", u"Point to Middle Point Constrain", None))
#endif // QT_CONFIG(tooltip)
self.pb_con_mid.setText(QCoreApplication.translate("fluencyCAD", u"Pt_Mid_L", None))
self.groupBox_5.setTitle(QCoreApplication.translate("fluencyCAD", u"Snapping Points", None))
self.label.setText(QCoreApplication.translate("fluencyCAD", u"Snp Dst", None))
self.pb_snap_vert.setText(QCoreApplication.translate("fluencyCAD", u"Vert", None))
self.label_2.setText(QCoreApplication.translate("fluencyCAD", u"Angl Stps", None))
self.spinbox_snap_distance.setSuffix(QCoreApplication.translate("fluencyCAD", u"mm", None))
self.pushButton_7.setText(QCoreApplication.translate("fluencyCAD", u"Grid", None))
self.pb_snap_horiz.setText(QCoreApplication.translate("fluencyCAD", u"Horiz", None))
self.spinbox_angle_steps.setSuffix(QCoreApplication.translate("fluencyCAD", u"\u00b0", None))
self.pushButton_8.setText(QCoreApplication.translate("fluencyCAD", u"Pnt", None))
self.pb_snap_midp.setText(QCoreApplication.translate("fluencyCAD", u"MidP", None))
self.pb_snap_angle.setText(QCoreApplication.translate("fluencyCAD", u"Angles", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.widget), QCoreApplication.translate("fluencyCAD", u"Setg 1", None))
self.tabWidget.setTabText(self.tabWidget.indexOf(self.widget1), QCoreApplication.translate("fluencyCAD", u"Setg 2", None))
self.menuFile.setTitle(QCoreApplication.translate("fluencyCAD", u"File", None))
self.menuSettings.setTitle(QCoreApplication.translate("fluencyCAD", u"Settings", None))
# retranslateUi

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MIT License
Copyright (c) 2025 Thomas Herrmann
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# fluencyCAD
A CAD program based on QT - sdfCAD - Solvespace and VTK meant to deliver a fluent distraction free CAD experience with alot of freedom thanks to sdf based meshes.

1
doc/commands.md Normal file
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pyside6-uic gui.ui > Gui.py -g python

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# Signal Flow
## 2D SketchWidget
- 2D QPoint form custom Qpainter widget in linear space
- 2D QPoint ot cartesian space
- 2D tuple into slvspace dict system and solvespace
- get calced position from Solvespace solver
- add to internal reference dict
- Transform to linear QPainter space for display to show
## 3D custom Widget
- Take Tuple points form solvespace main dict
- Draw Interactor and sdfCAD model
### Select and Project
- Project cartesian flattened mesh into 2D
- Transform to 2D xy
- Transform to linear space for 2D widget to draw.
- Result into 2D cartesian for body interaction extrude etc
### Elements
So far these are the elements:
- Project: Main File
- Timeline : Used to track the steps
- Assembly: Uses Components and Connectors to from Assemblies
- Component: Container for multiple smaller elements "part"
- Connector: Preserves connections between parts even if the part in between is deleted
- Code: A special type that directly builds bodys from sdfCAD code.
- Body: The 3D meshed result from sdfCAD
- Sketch: The base to draw new entities.
- Interactor: A special component mesh that is used to manipulate the bodys in 3d view.

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## Compile ui file
pyside6-uic gui.ui > Gui.py -g python

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import math
import re
from copy import copy
from typing import Optional
import numpy as np
from PySide6.QtWidgets import QApplication, QWidget, QMessageBox, QInputDialog
from PySide6.QtGui import QPainter, QPen, QColor, QTransform
from PySide6.QtCore import Qt, QPoint, QPointF, Signal, QLine
from python_solvespace import SolverSystem, ResultFlag
class SketchWidget(QWidget):
constrain_done = Signal()
def __init__(self):
super().__init__()
self.line_draw_buffer = [None, None]
self.drag_buffer = [None, None]
self.main_buffer = [None, None]
self.hovered_point = None
self.selected_line = None
self.snapping_range = 20 # Range in pixels for snapping
self.zoom = 1
self.setMouseTracking(True)
self.mouse_mode = False
self.solv = SolverSystem()
self.sketch = None
def set_sketch(self, sketch) -> None:
print(sketch)
self.sketch = sketch
self.create_workplane()
def get_sketch(self):
return self.sketch
def reset_buffers(self):
self.line_draw_buffer = [None, None]
self.drag_buffer = [None, None]
self.main_buffer = [None, None]
def set_points(self, points: list):
self.points = points
#self.update()
def create_workplane(self):
self.sketch.working_plane = self.solv.create_2d_base()
def create_workplane_projected(self):
self.sketch.working_plane = self.solv.create_2d_base()
def convert_proj_points(self):
out_points = []
for point in self.sketch.proj_points:
x, y = point
coord = QPoint(x, y)
out_points.append(coord)
self.sketch.proj_points = out_points
def convert_proj_lines(self):
out_lines = []
for line in self.sketch.proj_lines:
start = QPoint(line[0][0], line[0][1])
end = QPoint(line[1][0], line[1][1])
coord = QLine(start, end)
out_lines.append(coord)
self.sketch.proj_lines = out_lines
def find_duplicate_points_2d(self, edges):
points = []
seen = set()
duplicates = []
for edge in edges:
for point in edge:
# Extract only x and y coordinates
point_2d = (point[0], point[1])
if point_2d in seen:
if point_2d not in duplicates:
duplicates.append(point_2d)
else:
seen.add(point_2d)
points.append(point_2d)
return duplicates
def normal_to_quaternion(self, normal):
normal = np.array(normal)
#normal = normal / np.linalg.norm(normal)
axis = np.cross([0, 0, 1], normal)
if np.allclose(axis, 0):
axis = np.array([1, 0, 0])
else:
axis = axis / np.linalg.norm(axis) # Normalize the axis
angle = np.arccos(np.dot([0, 0, 1], normal))
qw = np.cos(angle / 2)
sin_half_angle = np.sin(angle / 2)
qx, qy, qz = axis * sin_half_angle # This will now work correctly
return qw, qx, qy, qz
def create_workplane_space(self, points, normal):
print("edges", points)
origin = self.find_duplicate_points_2d(points)
print(origin)
x, y = origin[0]
origin = QPoint(x, y)
origin_handle = self.get_handle_from_ui_point(origin)
qw, qx, qy, qz = self.normal_to_quaternion(normal)
slv_normal = self.solv.add_normal_3d(qw, qx, qy, qz)
self.sketch.working_plane = self.solv.add_work_plane(origin_handle, slv_normal)
print(self.sketch.working_plane)
def get_handle_nr(self, input_str: str) -> int:
# Define the regex pattern to extract the handle number
pattern = r"handle=(\d+)"
# Use re.search to find the handle number in the string
match = re.search(pattern, input_str)
if match:
handle_number = int(match.group(1))
print(f"Handle number: {handle_number}")
return int(handle_number)
else:
print("Handle number not found.")
return 0
def get_keys(self, d: dict, target: QPoint) -> list:
result = []
path = []
print(d)
print(target)
for k, v in d.items():
path.append(k)
if isinstance(v, dict):
self.get_keys(v, target)
if v == target:
result.append(copy(path))
path.pop()
return result
def get_handle_from_ui_point(self, ui_point: QPoint):
"""Input QPoint and you shall reveive a slvs entity handle!"""
for point in self.sketch.slv_points:
if ui_point == point['ui_point']:
slv_handle = point['solv_handle']
return slv_handle
def get_line_handle_from_ui_point(self, ui_point: QPoint):
"""Input Qpoint that is on a line and you shall receive the handle of the line!"""
for target_line_con in self.sketch.slv_lines:
if self.is_point_on_line(ui_point, target_line_con['ui_points'][0], target_line_con['ui_points'][1]):
slv_handle = target_line_con['solv_handle']
return slv_handle
def get_point_line_handles_from_ui_point(self, ui_point: QPoint) -> tuple:
"""Input Qpoint that is on a line and you shall receive the handles of the points of the line!"""
for target_line_con in self.sketch.slv_lines:
if self.is_point_on_line(ui_point, target_line_con['ui_points'][0], target_line_con['ui_points'][1]):
lines_to_cons = target_line_con['solv_entity_points']
return lines_to_cons
def distance(self, p1, p2):
return math.sqrt((p1.x() - p2.x())**2 + (p1.y() - p2.y())**2)
def calculate_midpoint(self, point1, point2):
mx = (point1.x() + point2.x()) // 2
my = (point1.y() + point2.y()) // 2
return QPoint(mx, my)
def is_point_on_line(self, p, p1, p2, tolerance=5):
# Calculate the lengths of the sides of the triangle
a = self.distance(p, p1)
b = self.distance(p, p2)
c = self.distance(p1, p2)
# Calculate the semi-perimeter
s = (a + b + c) / 2
# Calculate the area using Heron's formula
area = math.sqrt(s * (s - a) * (s - b) * (s - c))
# Calculate the height (perpendicular distance from the point to the line)
if c > 0:
height = (2 * area) / c
# Check if the height is within the tolerance distance to the line
if height > tolerance:
return False
# Check if the projection of the point onto the line is within the line segment
dot_product = ((p.x() - p1.x()) * (p2.x() - p1.x()) + (p.y() - p1.y()) * (p2.y() - p1.y())) / (c ** 2)
return 0 <= dot_product <= 1
else:
return None
def viewport_to_local_coord(self, qt_pos : QPoint) -> QPoint:
return QPoint(self.to_quadrant_coords(qt_pos))
def check_all_points(self,) -> list:
old_points_ui = []
new_points_ui = []
for old_point_ui in self.sketch.slv_points:
old_points_ui.append(old_point_ui['ui_point'])
for i in range(self.solv.entity_len()):
# Iterate though full length because mixed list from SS
entity = self.solv.entity(i)
if entity.is_point_2d() and self.solv.params(entity.params):
x_tbu, y_tbu = self.solv.params(entity.params)
point_solved = QPoint(x_tbu, y_tbu)
new_points_ui.append(point_solved)
# Now we have old_points_ui and new_points_ui, let's compare them
differences = []
if len(old_points_ui) != len(new_points_ui):
print(f"Length mismatch {len(old_points_ui)} - {len(new_points_ui)}")
for index, (old_point, new_point) in enumerate(zip(old_points_ui, new_points_ui)):
if old_point != new_point:
differences.append((index, old_point, new_point))
return differences
def update_ui_points(self, point_list: list):
# Print initial state of slv_points_main
# print("Initial slv_points_main:", self.slv_points_main)
print("Change list:", point_list)
if len(point_list) > 0:
for tbu_points_idx in point_list:
# Each tbu_points_idx is a tuple: (index, old_point, new_point)
index, old_point, new_point = tbu_points_idx
# Update the point in slv_points_main
self.sketch.slv_points[index]['ui_point'] = new_point
# Print updated state
# print("Updated slv_points_main:", self.slv_points_main)
def check_all_lines_and_update(self,changed_points: list):
for tbu_points_idx in changed_points:
index, old_point, new_point = tbu_points_idx
for line_needs_update in self.sketch.slv_lines:
if old_point == line_needs_update['ui_points'][0]:
line_needs_update['ui_points'][0] = new_point
elif old_point == line_needs_update['ui_points'][1]:
line_needs_update['ui_points'][1] = new_point
def mouseReleaseEvent(self, event):
local_event_pos = self.viewport_to_local_coord(event.pos())
if event.button() == Qt.LeftButton and not self.mouse_mode:
self.drag_buffer[1] = local_event_pos
print("Le main buffer", self.drag_buffer)
if len(self.main_buffer) == 2:
entry = self.drag_buffer[0]
new_params = self.drag_buffer[1].x(), self.drag_buffer[1].y()
self.solv.set_params(entry.params, new_params)
self.solv.solve()
points_need_update = self.check_all_points()
self.update_ui_points(points_need_update)
self.check_all_lines_and_update(points_need_update)
self.update()
self.drag_buffer = [None, None]
def mousePressEvent(self, event):
local_event_pos = self.viewport_to_local_coord(event.pos())
relation_point = {
'handle_nr': None,
'solv_handle': None,
'ui_point': None,
'part_of_entity': None
}
relation_line = {
'handle_nr': None,
'solv_handle': None,
'solv_entity_points': None,
'ui_points': None
}
if event.button() == Qt.LeftButton and not self.mouse_mode:
self.drag_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
if event.button() == Qt.RightButton and self.mouse_mode:
self.reset_buffers()
if event.button() == Qt.LeftButton and self.mouse_mode == "line":
if self.hovered_point:
clicked_pos = self.hovered_point
else:
clicked_pos = local_event_pos
if not self.line_draw_buffer[0]:
self.line_draw_buffer[0] = clicked_pos
u = clicked_pos.x()
v = clicked_pos.y()
point = self.solv.add_point_2d(u, v, self.sketch.working_plane)
relation_point = {} # Reinitialize the dictionary
handle_nr = self.get_handle_nr(str(point))
relation_point['handle_nr'] = handle_nr
relation_point['solv_handle'] = point
relation_point['ui_point'] = clicked_pos
self.sketch.slv_points.append(relation_point)
print("points", self.sketch.slv_points)
print("lines", self.sketch.slv_lines)
elif self.line_draw_buffer[0]:
self.line_draw_buffer[1] = clicked_pos
u = clicked_pos.x()
v = clicked_pos.y()
point2 = self.solv.add_point_2d(u, v, self.sketch.working_plane)
relation_point = {} # Reinitialize the dictionary
handle_nr = self.get_handle_nr(str(point2))
relation_point['handle_nr'] = handle_nr
relation_point['solv_handle'] = point2
relation_point['ui_point'] = clicked_pos
self.sketch.slv_points.append(relation_point)
print("points", self.sketch.slv_points)
print("lines", self.sketch.slv_lines)
print("Buffer state", self.line_draw_buffer)
if self.line_draw_buffer[0] and self.line_draw_buffer[1]:
point_slv1 = self.get_handle_from_ui_point(self.line_draw_buffer[0])
point_slv2 = self.get_handle_from_ui_point(self.line_draw_buffer[1])
print(point_slv1)
print(point_slv2)
line = self.solv.add_line_2d(point_slv1, point_slv2, self.sketch.working_plane)
relation_line = {} # Reinitialize the dictionary
handle_nr_line = self.get_handle_nr(str(line))
relation_line['handle_nr'] = handle_nr_line
relation_line['solv_handle'] = line
relation_line['solv_entity_points'] = (point_slv1, point_slv2)
relation_line['ui_points'] = [self.line_draw_buffer[0], self.line_draw_buffer[1]]
# Track relationship of point in line
relation_point['part_of_entity'] = handle_nr_line
self.sketch.slv_lines.append(relation_line)
# Reset the buffer for the next line segment
self.line_draw_buffer[0] = self.line_draw_buffer[1]
self.line_draw_buffer[1] = None
# Track Relationship
# Points
if event.button() == Qt.LeftButton and self.mouse_mode == "pt_pt":
if self.hovered_point and not self.main_buffer[0]:
self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
elif self.main_buffer[0]:
self.main_buffer[1] = self.get_handle_from_ui_point(self.hovered_point)
if self.main_buffer[0] and self.main_buffer[1]:
print("buf", self.main_buffer)
self.solv.coincident(self.main_buffer[0], self.main_buffer[1], self.sketch.working_plane)
if self.solv.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.solv.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
self.main_buffer = [None, None]
if event.button() == Qt.LeftButton and self.mouse_mode == "pt_line":
print("ptline")
line_selected = None
if self.hovered_point and not self.main_buffer[1]:
self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
elif self.main_buffer[0]:
self.main_buffer[1] = self.get_line_handle_from_ui_point(local_event_pos)
# Contrain point to line
if self.main_buffer[1]:
self.solv.coincident(self.main_buffer[0], self.main_buffer[1], self.sketch.working_plane)
if self.solv.solve() == ResultFlag.OKAY:
print("Fuck yeah")
self.constrain_done.emit()
elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.solv.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
# Clear saved_points after solve attempt
self.main_buffer = [None, None]
if event.button() == Qt.LeftButton and self.mouse_mode == "pb_con_mid":
print("ptline")
line_selected = None
if self.hovered_point and not self.main_buffer[1]:
self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
elif self.main_buffer[0]:
self.main_buffer[1] = self.get_line_handle_from_ui_point(local_event_pos)
# Contrain point to line
if self.main_buffer[1]:
self.solv.midpoint(self.main_buffer[0], self.main_buffer[1], self.sketch.working_plane)
if self.solv.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.solv.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
self.main_buffer = [None, None]
if event.button() == Qt.LeftButton and self.mouse_mode == "horiz":
line_selected = self.get_line_handle_from_ui_point(local_event_pos)
if line_selected:
self.solv.horizontal(line_selected, self.sketch.working_plane)
if self.solv.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.solv.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
if event.button() == Qt.LeftButton and self.mouse_mode == "vert":
line_selected = self.get_line_handle_from_ui_point(local_event_pos)
if line_selected:
self.solv.vertical(line_selected, self.sketch.working_plane)
if self.solv.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.solv.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
if event.button() == Qt.LeftButton and self.mouse_mode == "distance":
# Depending on selected elemnts either point line or line distance
#print("distance")
e1 = None
e2 = None
if self.hovered_point:
print("buf point")
# Get the point as UI point as buffer
self.main_buffer[0] = self.hovered_point
elif self.selected_line:
# Get the point as UI point as buffer
self.main_buffer[1] = local_event_pos
if self.main_buffer[0] and self.main_buffer[1]:
# Define point line combination
e1 = self.get_handle_from_ui_point(self.main_buffer[0])
e2 = self.get_line_handle_from_ui_point(self.main_buffer[1])
elif not self.main_buffer[0]:
# Define only line selection
e1, e2 = self.get_point_line_handles_from_ui_point(local_event_pos)
if e1 and e2:
# Ask fo the dimension and solve if both elements are present
length, ok = QInputDialog.getDouble(self, 'Distance', 'Enter a mm value:', value=100, decimals=2)
self.solv.distance(e1, e2, length, self.sketch.working_plane)
if self.solv.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.solv.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.solv.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.solv.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
self.main_buffer = [None, None]
# Update the main point list with the new elements and draw them
points_need_update = self.check_all_points()
self.update_ui_points(points_need_update)
self.check_all_lines_and_update(points_need_update)
self.update()
def mouseMoveEvent(self, event):
local_event_pos = self.viewport_to_local_coord(event.pos())
closest_point = None
min_distance = float('inf')
threshold = 10 # Distance threshold for highlighting
if self.sketch:
for point in self.sketch.slv_points:
distance = (local_event_pos - point['ui_point']).manhattanLength()
if distance < threshold and distance < min_distance:
closest_point = point['ui_point']
min_distance = distance
for point in self.sketch.proj_points:
distance = (local_event_pos - point).manhattanLength()
if distance < threshold and distance < min_distance:
closest_point = point
min_distance = distance
if closest_point != self.hovered_point:
self.hovered_point = closest_point
print(self.hovered_point)
for dic in self.sketch.slv_lines:
p1 = dic['ui_points'][0]
p2 = dic['ui_points'][1]
if self.is_point_on_line(local_event_pos, p1, p2):
self.selected_line = p1, p2
break
else:
self.selected_line = None
self.update()
def mouseDoubleClickEvent(self, event):
pass
def drawBackgroundGrid(self, painter):
"""Draw a background grid."""
grid_spacing = 50
pen = QPen(QColor(200, 200, 200), 1, Qt.SolidLine)
painter.setPen(pen)
# Draw vertical grid lines
for x in range(-self.width() // 2, self.width() // 2, grid_spacing):
painter.drawLine(x, -self.height() // 2, x, self.height() // 2)
# Draw horizontal grid lines
for y in range(-self.height() // 2, self.height() // 2, grid_spacing):
painter.drawLine(-self.width() // 2, y, self.width() // 2, y)
def drawAxes(self, painter):
painter.setRenderHint(QPainter.Antialiasing)
# Set up pen for dashed lines
pen = QPen(Qt.gray, 1, Qt.DashLine)
painter.setPen(pen)
middle_x = self.width() // 2
middle_y = self.height() // 2
# Draw X axis as dashed line
painter.drawLine(0, middle_y, self.width(), middle_y)
# Draw Y axis as dashed line
painter.drawLine(middle_x, 0, middle_x, self.height())
# Draw tick marks
tick_length = int(10 * self.zoom)
tick_spacing = int(50 * self.zoom)
pen = QPen(Qt.gray, 1, Qt.SolidLine)
painter.setPen(pen)
# Draw tick marks on the X axis to the right and left from the middle point
for x in range(0, self.width() // 2, tick_spacing):
painter.drawLine(middle_x + x, middle_y - tick_length // 2, middle_x + x, middle_y + tick_length // 2)
painter.drawLine(middle_x - x, middle_y - tick_length // 2, middle_x - x, middle_y + tick_length // 2)
# Draw tick marks on the Y axis upwards and downwards from the middle point
for y in range(0, self.height() // 2, tick_spacing):
painter.drawLine(middle_x - tick_length // 2, middle_y + y, middle_x + tick_length // 2, middle_y + y)
painter.drawLine(middle_x - tick_length // 2, middle_y - y, middle_x + tick_length // 2, middle_y - y)
# Draw the origin point in red
painter.setPen(QPen(Qt.red, 4))
painter.drawPoint(middle_x, middle_y)
def draw_cross(self, painter, pos: QPoint, size=10):
# Set up the pen
pen = QPen(QColor('green')) # You can change the color as needed
pen.setWidth(int(2 / self.zoom)) # Set the line widt)h
painter.setPen(pen)
x = pos.x()
y = pos.y()
# Calculate the endpoints of the cross
half_size = size // 2
# Draw the horizontal line
painter.drawLine(x - half_size, y, x + half_size, y)
# Draw the vertical line
painter.drawLine(x, y - half_size, x, y + half_size)
def to_quadrant_coords(self, point):
"""Translate linear coordinates to quadrant coordinates."""
center_x = self.width() // 2
center_y = self.height() // 2
quadrant_x = point.x() - center_x
quadrant_y = center_y - point.y() # Note the change here
return QPoint(quadrant_x, quadrant_y) / self.zoom
def from_quadrant_coords(self, point: QPoint):
"""Translate quadrant coordinates to linear coordinates."""
center_x = self.width() // 2
center_y = self.height() // 2
widget_x = center_x + point.x() * self.zoom
widget_y = center_y - point.y() * self.zoom # Note the subtraction here
return QPoint(int(widget_x), int(widget_y))
def from_quadrant_coords_no_center(self, point):
"""Invert Y Coordinate for mesh"""
center_x = 0
center_y = 0
widget_x = point.x()
widget_y = -point.y()
return QPoint(int(widget_x), int(widget_y))
def paintEvent(self, event):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
self.drawAxes(painter)
# Create a QTransform object
transform = QTransform()
# Translate the origin to the center of the widget
center = QPointF(self.width() / 2, self.height() / 2)
transform.translate(center.x(), center.y())
# Apply the zoom factor
transform.scale(self.zoom, -self.zoom) # Negative y-scale to invert y-axis
# Set the transform to the painter
painter.setTransform(transform)
pen = QPen(Qt.gray)
pen.setWidthF(2 / self.zoom)
painter.setPen(pen)
# Draw points
if self.sketch:
for point in self.sketch.slv_points:
painter.drawEllipse(point['ui_point'], 3 / self.zoom, 3 / self.zoom)
for dic in self.sketch.slv_lines:
p1 = dic['ui_points'][0]
p2 = dic['ui_points'][1]
painter.drawLine(p1, p2)
dis = self.distance(p1, p2)
mid = self.calculate_midpoint(p1, p2)
painter.drawText(mid, str(round(dis, 2)))
pen = QPen(Qt.green)
pen.setWidthF(2 / self.zoom)
painter.setPen(pen)
if self.solv.entity_len():
for i in range(self.solv.entity_len()):
entity = self.solv.entity(i)
if entity.is_point_2d() and self.solv.params(entity.params):
x, y = self.solv.params(entity.params)
point = QPointF(x, y)
painter.drawEllipse(point, 6 / self.zoom, 6 / self.zoom)
# Highlight point hovered
if self.hovered_point:
highlight_pen = QPen(QColor(255, 0, 0))
highlight_pen.setWidthF(2 / self.zoom)
painter.setPen(highlight_pen)
painter.drawEllipse(self.hovered_point, 5 / self.zoom, 5 / self.zoom)
# Highlight line hovered
if self.selected_line and not self.hovered_point:
p1, p2 = self.selected_line
painter.setPen(QPen(Qt.red, 2 / self.zoom))
painter.drawLine(p1, p2)
for cross in self.sketch.proj_points:
self.draw_cross(painter, cross, 10 / self.zoom)
for selected in self.sketch.proj_lines:
pen = QPen(Qt.white, 1, Qt.DashLine)
painter.setPen(pen)
painter.drawLine(selected)
painter.end()
def wheelEvent(self, event):
delta = event.angleDelta().y()
self.zoom += (delta / 200) * 0.1
self.update()
def aspect_ratio(self):
return self.width() / self.height() * (1.0 / abs(self.zoom))
class Point2D:
"""Improved oop aaproach?"""
def __init__(self):
self.ui_point = None
self.solve_handle_nr = None
self.solve_handle = None
self.part_of_entity = None
def to_quadrant_coords(self, point):
"""Translate linear coordinates to quadrant coordinates."""
center_x = self.width() // 2
center_y = self.height() // 2
quadrant_x = point.x() - center_x
quadrant_y = center_y - point.y() # Note the change here
return QPoint(quadrant_x, quadrant_y) / self.zoom
def from_quadrant_coords(self, point: QPoint):
"""Translate quadrant coordinates to linear coordinates."""
center_x = self.width() // 2
center_y = self.height() // 2
widget_x = center_x + point.x() * self.zoom
widget_y = center_y - point.y() * self.zoom # Note the subtraction here
return QPoint(int(widget_x), int(widget_y))
def from_quadrant_coords_no_center(self, point):
"""Invert Y Coordinate for mesh"""
center_x = 0
center_y = 0
widget_x = point.x()
widget_y = -point.y()
return QPoint(int(widget_x), int(widget_y))
def get_handle_nr(self, input_str: str) -> int:
# Define the regex pattern to extract the handle number
pattern = r"handle=(\d+)"
# Use re.search to find the handle number in the string
match = re.search(pattern, input_str)
if match:
handle_number = int(match.group(1))
print(f"Handle number: {handle_number}")
return int(handle_number)
else:
print("Handle number not found.")
return 0
def get_keys(self, d: dict, target: QPoint) -> list:
result = []
path = []
print(d)
print(target)
for k, v in d.items():
path.append(k)
if isinstance(v, dict):
self.get_keys(v, target)
if v == target:
result.append(copy(path))
path.pop()
return result
def get_handle_from_ui_point(self, ui_point: QPoint):
"""Input QPoint and you shall reveive a slvs entity handle!"""
for point in self.sketch.slv_points:
if ui_point == point['ui_point']:
slv_handle = point['solv_handle']
return slv_handle
def get_line_handle_from_ui_point(self, ui_point: QPoint):
"""Input Qpoint that is on a line and you shall receive the handle of the line!"""
for target_line_con in self.sketch.slv_lines:
if self.is_point_on_line(ui_point, target_line_con['ui_points'][0], target_line_con['ui_points'][1]):
slv_handle = target_line_con['solv_handle']
return slv_handle
def get_point_line_handles_from_ui_point(self, ui_point: QPoint) -> tuple:
"""Input Qpoint that is on a line and you shall receive the handles of the points of the line!"""
for target_line_con in self.sketch.slv_lines:
if self.is_point_on_line(ui_point, target_line_con['ui_points'][0], target_line_con['ui_points'][1]):
lines_to_cons = target_line_con['solv_entity_points']
return lines_to_cons
def distance(self, p1, p2):
return math.sqrt((p1.x() - p2.x())**2 + (p1.y() - p2.y())**2)
def calculate_midpoint(self, point1, point2):
mx = (point1.x() + point2.x()) // 2
my = (point1.y() + point2.y()) // 2
return QPoint(mx, my)
def is_point_on_line(self, p, p1, p2, tolerance=5):
# Calculate the lengths of the sides of the triangle
a = self.distance(p, p1)
b = self.distance(p, p2)
c = self.distance(p1, p2)
# Calculate the semi-perimeter
s = (a + b + c) / 2
# Calculate the area using Heron's formula
area = math.sqrt(s * (s - a) * (s - b) * (s - c))
# Calculate the height (perpendicular distance from the point to the line)
if c > 0:
height = (2 * area) / c
# Check if the height is within the tolerance distance to the line
if height > tolerance:
return False
# Check if the projection of the point onto the line is within the line segment
dot_product = ((p.x() - p1.x()) * (p2.x() - p1.x()) + (p.y() - p1.y()) * (p2.y() - p1.y())) / (c ** 2)
return 0 <= dot_product <= 1
else:
return None
def viewport_to_local_coord(self, qt_pos : QPoint) -> QPoint:
return QPoint(self.to_quadrant_coords(qt_pos))
class Line2D:
pass
class Sketch2d(SolverSystem):
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
window = SketchWidget()
window.setWindowTitle("Snap Line Widget")
window.resize(800, 600)
window.show()
sys.exit(app.exec())

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@ -0,0 +1,897 @@
import math
import re
from copy import copy
import uuid
import numpy as np
from PySide6.QtWidgets import QApplication, QWidget, QMessageBox, QInputDialog
from PySide6.QtGui import QPainter, QPen, QColor, QTransform
from PySide6.QtCore import Qt, QPoint, QPointF, Signal, QLine
from python_solvespace import SolverSystem, ResultFlag
class SketchWidget(QWidget):
constrain_done = Signal()
def __init__(self):
super().__init__()
self.line_draw_buffer = [None, None]
self.drag_buffer = [None, None]
self.main_buffer = [None, None]
self.dynamic_line_end = None # Cursor position for dynamic drawing
self.hovered_point = None
self.selected_line = None
self.snapping_range = 20 # Range in pixels for snapping
self.zoom = 1
self.setMouseTracking(True)
self.mouse_mode = False
self.solv = SolverSystem()
self.sketch = Sketch2d()
def create_sketch(self, sketch_in ):
self.sketch = Sketch2d()
self.sketch.id = sketch_in.id
self.sketch.origin = sketch_in.origin
def set_sketch(self, sketch_in):
"""Needs to be an already defined Sketch object coming from the widget itself"""
self.sketch = sketch_in
def get_sketch(self):
return self.sketch
def reset_buffers(self):
self.line_draw_buffer = [None, None]
self.drag_buffer = [None, None]
self.main_buffer = [None, None]
def set_points(self, points: list):
self.points = points
#self.update()
def create_workplane(self):
self.sketch.wp = self.sketch.create_2d_base()
def create_workplane_projected(self):
self.sketch.wp = self.sketch.create_2d_base()
def convert_proj_points(self, proj_points: list):
### This needs to create a proper Point2D class with bool construction enbaled
out_points = []
for point in proj_points:
pnt = Point2D(point[0], point[1])
# Construction
pnt.is_helper = True
print(point)
self.sketch.add_point(pnt)
def convert_proj_lines(self, proj_lines: list):
### same as for point
out_lines = []
for line in proj_lines:
start = Point2D(line[0][0], line[0][1])
end = Point2D(line[1][0], line[1][1])
start.is_helper = True
end.is_helper = True
self.sketch.add_point(start)
self.sketch.add_point(end)
lne = Line2D(start, end)
#Construction
lne.is_helper = True
self.sketch.add_line(lne)
def find_duplicate_points_2d(self, edges):
points = []
seen = set()
duplicates = []
for edge in edges:
for point in edge:
# Extract only x and y coordinates
point_2d = (point[0], point[1])
if point_2d in seen:
if point_2d not in duplicates:
duplicates.append(point_2d)
else:
seen.add(point_2d)
points.append(point_2d)
return duplicates
def normal_to_quaternion(self, normal):
normal = np.array(normal)
#normal = normal / np.linalg.norm(normal)
axis = np.cross([0, 0, 1], normal)
if np.allclose(axis, 0):
axis = np.array([1, 0, 0])
else:
axis = axis / np.linalg.norm(axis) # Normalize the axis
angle = np.arccos(np.dot([0, 0, 1], normal))
qw = np.cos(angle / 2)
sin_half_angle = np.sin(angle / 2)
qx, qy, qz = axis * sin_half_angle # This will now work correctly
return qw, qx, qy, qz
def create_workplane_space(self, points, normal):
print("edges", points)
origin = self.find_duplicate_points_2d(points)
print(origin)
x, y = origin[0]
origin = QPoint(x, y)
origin_handle = self.get_handle_from_ui_point(origin)
qw, qx, qy, qz = self.normal_to_quaternion(normal)
slv_normal = self.sketch.add_normal_3d(qw, qx, qy, qz)
self.sketch.wp = self.sketch.add_work_plane(origin_handle, slv_normal)
print(self.sketch.wp)
def get_handle_nr(self, input_str: str) -> int:
# Define the regex pattern to extract the handle number
pattern = r"handle=(\d+)"
# Use re.search to find the handle number in the string
match = re.search(pattern, input_str)
if match:
handle_number = int(match.group(1))
print(f"Handle number: {handle_number}")
return int(handle_number)
else:
print("Handle number not found.")
return 0
def get_keys(self, d: dict, target: QPoint) -> list:
result = []
path = []
print(d)
print(target)
for k, v in d.items():
path.append(k)
if isinstance(v, dict):
self.get_keys(v, target)
if v == target:
result.append(copy(path))
path.pop()
return result
def get_handle_from_ui_point(self, ui_point: QPoint):
"""Input QPoint and you shall reveive a slvs entity handle!"""
for point in self.sketch.points:
if ui_point == point.ui_point:
slv_handle = point.handle
return slv_handle
def get_line_handle_from_ui_point(self, ui_point: QPoint):
"""Input Qpoint that is on a line and you shall receive the handle of the line!"""
for target_line_con in self.sketch.lines:
if self.is_point_on_line(ui_point, target_line_con.crd1.ui_point, target_line_con.crd2.ui_point):
slv_handle = target_line_con.handle
return slv_handle
def get_point_line_handles_from_ui_point(self, ui_point: QPoint) -> tuple:
"""Input Qpoint that is on a line and you shall receive the handles of the points of the line!"""
for target_line_con in self.sketch.lines:
if self.is_point_on_line(ui_point, target_line_con.crd1.ui_point, target_line_con.crd2.ui_point):
lines_to_cons = target_line_con.crd1.handle, target_line_con.crd2.handle
return lines_to_cons
def distance(self, p1, p2):
return math.sqrt((p1.x() - p2.x())**2 + (p1.y() - p2.y())**2)
def calculate_midpoint(self, point1, point2):
mx = (point1.x() + point2.x()) // 2
my = (point1.y() + point2.y()) // 2
return QPoint(mx, my)
def is_point_on_line(self, p, p1, p2, tolerance=5):
# Calculate the lengths of the sides of the triangle
a = self.distance(p, p1)
b = self.distance(p, p2)
c = self.distance(p1, p2)
# Calculate the semi-perimeter
s = (a + b + c) / 2
# Calculate the area using Heron's formula
area = math.sqrt(s * (s - a) * (s - b) * (s - c))
# Calculate the height (perpendicular distance from the point to the line)
if c > 0:
height = (2 * area) / c
# Check if the height is within the tolerance distance to the line
if height > tolerance:
return False
# Check if the projection of the point onto the line is within the line segment
dot_product = ((p.x() - p1.x()) * (p2.x() - p1.x()) + (p.y() - p1.y()) * (p2.y() - p1.y())) / (c ** 2)
return 0 <= dot_product <= 1
else:
return None
def viewport_to_local_coord(self, qt_pos : QPoint) -> QPoint:
return QPoint(self.to_quadrant_coords(qt_pos))
def check_all_points(self) -> list:
"""
Go through solversystem and check points2d for changes in position after solving
:return: List with points that now have a different position
"""
old_points_ui = []
new_points_ui = []
for old_point_ui in self.sketch.points:
old_points_ui.append(old_point_ui.ui_point)
for i in range(self.sketch.entity_len()):
# Iterate though full length because mixed list from SS
entity = self.sketch.entity(i)
if entity.is_point_2d() and self.sketch.params(entity.params):
x_tbu, y_tbu = self.sketch.params(entity.params)
point_solved = QPoint(x_tbu, y_tbu)
new_points_ui.append(point_solved)
# Now we have old_points_ui and new_points_ui, let's compare them
differences = []
if len(old_points_ui) != len(new_points_ui):
print(f"Length mismatch {len(old_points_ui)} - {len(new_points_ui)}")
for index, (old_point, new_point) in enumerate(zip(old_points_ui, new_points_ui)):
if old_point != new_point:
differences.append((index, old_point, new_point))
return differences
def update_ui_points(self, point_list: list):
# Print initial state of slv_points_main
# print("Initial slv_points_main:", self.slv_points_main)
print("Change list:", point_list)
if len(point_list) > 0:
for tbu_points_idx in point_list:
# Each tbu_points_idx is a tuple: (index, old_point, new_point)
index, old_point, new_point = tbu_points_idx
# Update the point in slv_points_main
self.sketch.points[index].ui_point = new_point
# Print updated state
# print("Updated slv_points_main:", self.slv_points_main)
def check_all_lines_and_update(self,changed_points: list):
for tbu_points_idx in changed_points:
index, old_point, new_point = tbu_points_idx
for line_needs_update in self.sketch.lines:
if old_point == line_needs_update.crd1.ui_point:
line_needs_update.crd1.ui_point = new_point
elif old_point == line_needs_update.crd2.ui_point:
line_needs_update.crd2.ui_point = new_point
def mouseReleaseEvent(self, event):
local_event_pos = self.viewport_to_local_coord(event.pos())
if event.button() == Qt.LeftButton and not self.mouse_mode:
self.drag_buffer[1] = local_event_pos
print("Le main buffer", self.drag_buffer)
if not None in self.main_buffer and len(self.main_buffer) == 2:
entry = self.drag_buffer[0]
new_params = self.drag_buffer[1].x(), self.drag_buffer[1].y()
self.sketch.set_params(entry.params, new_params)
self.sketch.solve()
points_need_update = self.check_all_points()
self.update_ui_points(points_need_update)
self.check_all_lines_and_update(points_need_update)
self.update()
self.drag_buffer = [None, None]
def mousePressEvent(self, event):
local_event_pos = self.viewport_to_local_coord(event.pos())
if event.button() == Qt.LeftButton and not self.mouse_mode:
self.drag_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
if event.button() == Qt.RightButton and self.mouse_mode:
self.reset_buffers()
if event.button() == Qt.LeftButton and self.mouse_mode == "line":
if self.hovered_point:
clicked_pos = self.hovered_point
else:
clicked_pos = local_event_pos
if not self.line_draw_buffer[0]:
u = clicked_pos.x()
v = clicked_pos.y()
point = Point2D(u,v)
self.sketch.add_point(point)
self.line_draw_buffer[0] = point
elif self.line_draw_buffer[0]:
u = clicked_pos.x()
v = clicked_pos.y()
point = Point2D(u, v)
self.sketch.add_point(point)
self.line_draw_buffer[1] = point
print("Buffer state", self.line_draw_buffer)
if self.line_draw_buffer[0] and self.line_draw_buffer[1]:
line = Line2D(self.line_draw_buffer[0], self.line_draw_buffer[1])
self.sketch.add_line(line)
# Reset the buffer for the next line segment
self.line_draw_buffer[0] = self.line_draw_buffer[1]
self.line_draw_buffer[1] = None
# Track Relationship
# Points
# CONSTRAINTS
if event.button() == Qt.LeftButton and self.mouse_mode == "pt_pt":
if self.hovered_point and not self.main_buffer[0]:
self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
elif self.main_buffer[0]:
self.main_buffer[1] = self.get_handle_from_ui_point(self.hovered_point)
if self.main_buffer[0] and self.main_buffer[1]:
print("buf", self.main_buffer)
self.sketch.coincident(self.main_buffer[0], self.main_buffer[1], self.sketch.wp)
if self.sketch.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.sketch.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.sketch.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.sketch.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
self.main_buffer = [None, None]
if event.button() == Qt.LeftButton and self.mouse_mode == "pt_line":
print("ptline")
line_selected = None
if self.hovered_point and not self.main_buffer[1]:
self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
elif self.main_buffer[0]:
self.main_buffer[1] = self.get_line_handle_from_ui_point(local_event_pos)
# Contrain point to line
if self.main_buffer[1]:
self.sketch.coincident(self.main_buffer[0], self.main_buffer[1], self.sketch.wp)
if self.sketch.solve() == ResultFlag.OKAY:
print("Fuck yeah")
self.constrain_done.emit()
elif self.sketch.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.sketch.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.sketch.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
# Clear saved_points after solve attempt
self.main_buffer = [None, None]
if event.button() == Qt.LeftButton and self.mouse_mode == "pb_con_mid":
print("ptline")
line_selected = None
if self.hovered_point and not self.main_buffer[1]:
self.main_buffer[0] = self.get_handle_from_ui_point(self.hovered_point)
elif self.main_buffer[0]:
self.main_buffer[1] = self.get_line_handle_from_ui_point(local_event_pos)
# Contrain point to line
if self.main_buffer[1]:
self.sketch.midpoint(self.main_buffer[0], self.main_buffer[1], self.sketch.wp)
if self.sketch.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.sketch.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.sketch.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.sketch.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
self.main_buffer = [None, None]
if event.button() == Qt.LeftButton and self.mouse_mode == "horiz":
line_selected = self.get_line_handle_from_ui_point(local_event_pos)
if line_selected:
self.sketch.horizontal(line_selected, self.sketch.wp)
if self.sketch.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.sketch.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.sketch.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.sketch.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
if event.button() == Qt.LeftButton and self.mouse_mode == "vert":
line_selected = self.get_line_handle_from_ui_point(local_event_pos)
if line_selected:
self.sketch.vertical(line_selected, self.sketch.wp)
if self.sketch.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.sketch.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.sketch.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.sketch.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
if event.button() == Qt.LeftButton and self.mouse_mode == "distance":
# Depending on selected elemnts either point line or line distance
#print("distance")
e1 = None
e2 = None
if self.hovered_point:
print("buf point")
# Get the point as UI point as buffer
self.main_buffer[0] = self.hovered_point
elif self.selected_line:
# Get the point as UI point as buffer
self.main_buffer[1] = local_event_pos
if self.main_buffer[0] and self.main_buffer[1]:
# Define point line combination
e1 = self.get_handle_from_ui_point(self.main_buffer[0])
e2 = self.get_line_handle_from_ui_point(self.main_buffer[1])
elif not self.main_buffer[0]:
# Define only line selection
e1, e2 = self.get_point_line_handles_from_ui_point(local_event_pos)
if e1 and e2:
# Ask fo the dimension and solve if both elements are present
length, ok = QInputDialog.getDouble(self, 'Distance', 'Enter a mm value:', value=100, decimals=2)
self.sketch.distance(e1, e2, length, self.sketch.wp)
if self.sketch.solve() == ResultFlag.OKAY:
print("Fuck yeah")
elif self.sketch.solve() == ResultFlag.DIDNT_CONVERGE:
print("Solve_failed - Converge")
elif self.sketch.solve() == ResultFlag.TOO_MANY_UNKNOWNS:
print("Solve_failed - Unknowns")
elif self.sketch.solve() == ResultFlag.INCONSISTENT:
print("Solve_failed - Incons")
self.constrain_done.emit()
self.main_buffer = [None, None]
# Update the main point list with the new elements and draw them
points_need_update = self.check_all_points()
self.update_ui_points(points_need_update)
self.check_all_lines_and_update(points_need_update)
self.update()
def mouseMoveEvent(self, event):
local_event_pos = self.viewport_to_local_coord(event.pos())
#print(local_event_pos)
closest_point = None
min_distance = float('inf')
threshold = 10 # Distance threshold for highlighting
if self.mouse_mode == "line" and self.line_draw_buffer[0]:
# Update the current cursor position as the second point
self.dynamic_line_end = self.viewport_to_local_coord(event.pos())
self.update() # Trigger a repaint
if self.sketch.points is not None and len(self.sketch.points) > 0:
for point in self.sketch.points:
distance = (local_event_pos - point.ui_point).manhattanLength()
if distance < threshold and distance < min_distance:
closest_point = point.ui_point
min_distance = distance
"""for point in self.sketch.proj_points:
distance = (local_event_pos - point).manhattanLength()
if distance < threshold and distance < min_distance:
closest_point = point
min_distance = distance"""
if closest_point != self.hovered_point:
self.hovered_point = closest_point
print(self.hovered_point)
for line in self.sketch.lines:
p1 = line.crd1.ui_point
p2 = line.crd2.ui_point
if self.is_point_on_line(local_event_pos, p1, p2):
self.selected_line = p1, p2
# Midpointsnap only in drawer not solver
mid = self.calculate_midpoint(p1, p2)
distance = (local_event_pos - mid).manhattanLength()
if distance < threshold and distance < min_distance:
self.hovered_point = mid
break
else:
self.selected_line = None
self.update()
def mouseDoubleClickEvent(self, event):
pass
def drawBackgroundGrid(self, painter):
"""Draw a background grid."""
grid_spacing = 50
pen = QPen(QColor(200, 200, 200), 1, Qt.SolidLine)
painter.setPen(pen)
# Draw vertical grid lines
for x in range(-self.width() // 2, self.width() // 2, grid_spacing):
painter.drawLine(x, -self.height() // 2, x, self.height() // 2)
# Draw horizontal grid lines
for y in range(-self.height() // 2, self.height() // 2, grid_spacing):
painter.drawLine(-self.width() // 2, y, self.width() // 2, y)
def drawAxes(self, painter):
painter.setRenderHint(QPainter.Antialiasing)
# Set up pen for dashed lines
pen = QPen(Qt.gray, 1, Qt.DashLine)
painter.setPen(pen)
middle_x = self.width() // 2
middle_y = self.height() // 2
# Draw X axis as dashed line
painter.drawLine(0, middle_y, self.width(), middle_y)
# Draw Y axis as dashed line
painter.drawLine(middle_x, 0, middle_x, self.height())
# Draw tick marks
tick_length = int(10 * self.zoom)
tick_spacing = int(50 * self.zoom)
pen = QPen(Qt.gray, 1, Qt.SolidLine)
painter.setPen(pen)
# Draw tick marks on the X axis to the right and left from the middle point
for x in range(0, self.width() // 2, tick_spacing):
painter.drawLine(middle_x + x, middle_y - tick_length // 2, middle_x + x, middle_y + tick_length // 2)
painter.drawLine(middle_x - x, middle_y - tick_length // 2, middle_x - x, middle_y + tick_length // 2)
# Draw tick marks on the Y axis upwards and downwards from the middle point
for y in range(0, self.height() // 2, tick_spacing):
painter.drawLine(middle_x - tick_length // 2, middle_y + y, middle_x + tick_length // 2, middle_y + y)
painter.drawLine(middle_x - tick_length // 2, middle_y - y, middle_x + tick_length // 2, middle_y - y)
# Draw the origin point in red
painter.setPen(QPen(Qt.red, 4))
painter.drawPoint(middle_x, middle_y)
def draw_cross(self, painter, pos: QPoint, size=10):
# Set up the pen
pen = QPen(QColor('green')) # You can change the color as needed
pen.setWidth(int(2 / self.zoom)) # Set the line widt)h
painter.setPen(pen)
x = pos.x()
y = pos.y()
# Calculate the endpoints of the cross
half_size = size // 2
# Draw the horizontal line
painter.drawLine(x - half_size, y, x + half_size, y)
# Draw the vertical line
painter.drawLine(x, y - half_size, x, y + half_size)
def to_quadrant_coords(self, point):
"""Translate linear coordinates to quadrant coordinates."""
center_x = self.width() // 2
center_y = self.height() // 2
quadrant_x = point.x() - center_x
quadrant_y = center_y - point.y() # Note the change here
return QPoint(quadrant_x, quadrant_y) / self.zoom
def from_quadrant_coords(self, point: QPoint):
"""Translate quadrant coordinates to linear coordinates."""
center_x = self.width() // 2
center_y = self.height() // 2
widget_x = center_x + point.x() * self.zoom
widget_y = center_y - point.y() * self.zoom # Note the subtraction here
return QPoint(int(widget_x), int(widget_y))
def from_quadrant_coords_no_center(self, point):
"""Invert Y Coordinate for mesh"""
center_x = 0
center_y = 0
widget_x = point.x()
widget_y = -point.y()
return QPoint(int(widget_x), int(widget_y))
def paintEvent(self, event):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
self.drawAxes(painter)
# Create a QTransform object
transform = QTransform()
# Translate the origin to the center of the widget
center = QPointF(self.width() / 2, self.height() / 2)
transform.translate(center.x(), center.y())
# Apply the zoom factor
transform.scale(self.zoom, -self.zoom) # Negative y-scale to invert y-axis
# Set the transform to the painter
painter.setTransform(transform)
pen_normal = QPen(Qt.gray)
pen_normal.setWidthF(2 / self.zoom)
pen_construct = QPen(Qt.cyan)
pen_construct.setStyle(Qt.PenStyle.DotLine)
pen_construct.setWidthF(1 / self.zoom)
pen_solver = QPen(Qt.green)
pen_solver.setWidthF(2 / self.zoom)
pen_text = QPen(Qt.white)
pen_text.setWidthF(1 / self.zoom)
# Draw points and lines
if self.sketch:
painter.setPen(pen_normal)
for point in self.sketch.points:
if point.is_helper:
painter.setPen(pen_construct)
painter.drawEllipse(point.ui_point, 10 / self.zoom, 10 / self.zoom)
else:
# Normal point
painter.setPen(pen_normal)
painter.drawEllipse(point.ui_point, 3 / self.zoom, 3 / self.zoom)
# Draw the dynamic line
if self.mouse_mode == "line" and self.line_draw_buffer[0] and self.dynamic_line_end is not None:
start_point = self.line_draw_buffer[0].ui_point
end_point = self.dynamic_line_end
painter.setPen(Qt.red) # Use a different color for the dynamic line
painter.drawLine(start_point, end_point)
# Save painter state
painter.save()
painter.setPen(pen_text)
# Calculate the distance and midpoint
dis = self.distance(start_point, end_point)
mid = self.calculate_midpoint(start_point, end_point)
# Transform for text
painter.translate(mid.x(), mid.y()) # Move to the midpoint
painter.scale(1, -1) # Flip y-axis back to make text readable
# Draw the text
painter.drawText(0, 0, str(round(dis, 2))) # Draw text at transformed position
# Restore painter state
painter.restore()
for line in self.sketch.lines:
if line.is_helper:
painter.setPen(pen_construct)
p1 = line.crd1.ui_point
p2 = line.crd2.ui_point
painter.drawLine(p1, p2)
else:
painter.setPen(pen_normal)
p1 = line.crd1.ui_point
p2 = line.crd2.ui_point
painter.drawLine(p1, p2)
# Draw all solver points
if self.sketch.entity_len():
painter.setPen(pen_solver)
for i in range(self.sketch.entity_len()):
entity = self.sketch.entity(i)
if entity.is_point_2d() and self.sketch.params(entity.params):
x, y = self.sketch.params(entity.params)
point = QPointF(x, y)
painter.drawEllipse(point, 6 / self.zoom, 6 / self.zoom)
# Highlight point hovered
if self.hovered_point:
highlight_pen = QPen(QColor(255, 0, 0))
highlight_pen.setWidthF(2 / self.zoom)
painter.setPen(highlight_pen)
painter.drawEllipse(self.hovered_point, 5 / self.zoom, 5 / self.zoom)
# Highlight line hovered
if self.selected_line and not self.hovered_point:
p1, p2 = self.selected_line
painter.setPen(QPen(Qt.red, 2 / self.zoom))
painter.drawLine(p1, p2)
"""for cross in self.sketch.proj_points:
self.draw_cross(painter, cross, 10 / self.zoom)
for selected in self.sketch.proj_lines:
pen = QPen(Qt.white, 1, Qt.DashLine)
painter.setPen(pen)
painter.drawLine(selected)"""
painter.end()
def wheelEvent(self, event):
delta = event.angleDelta().y()
self.zoom += (delta / 200) * 0.1
self.update()
def aspect_ratio(self):
return self.width() / self.height() * (1.0 / abs(self.zoom))
### GEOMETRY CLASSES
class Point2D:
def __init__(self, x, y):
self.id = None
self.ui_x: int = x
self.ui_y: int = y
self.ui_point = QPoint(self.ui_x, self.ui_y)
self.handle = None
self.handle_nr: int = None
# Construction Geometry
self.is_helper: bool = False
class Line2D:
def __init__(self, point_s: Point2D, point_e: Point2D):
self.id = None
self.crd1: Point2D = point_s
self.crd2: Point2D = point_e
self.handle = None
self.handle_nr: int = None
# Construction Geometry
self.is_helper: bool = False
class Sketch2d(SolverSystem):
"""
Primary class for internal drawing based on the SolveSpace libray
"""
def __init__(self):
self.id = uuid.uuid1()
self.wp = self.create_2d_base()
self.points = []
self.lines = []
self.origin = [0,0,0]
def add_point(self, point: Point2D):
"""
Adds a point into the solversystem and returns the handle.
Appends the added point to the points list.
:param point: 2D point in Point2D class format
:return:
"""
point.handle = self.add_point_2d(point.ui_x, point.ui_y, self.wp)
point.handle_nr = self.get_handle_nr(str(point.handle))
point.id = uuid.uuid1()
self.points.append(point)
def add_line(self, line: Line2D):
"""
Adds a line into the solversystem and returns the handle.
Appends the added line to the line list.
:param line:
:param point: 2D point in Point2D class format
:return:
"""
line.id = uuid.uuid1()
line.handle = self.add_line_2d(line.crd1.handle, line.crd2.handle, self.wp)
line.handle_nr = self.get_handle_nr(str(line.handle))
self.lines.append(line)
### HELPER AND TOOLS
def get_handle_nr(self, input_str: str) -> int:
# Define the regex pattern to extract the handle number
pattern = r"handle=(\d+)"
# Use re.search to find the handle number in the string
match = re.search(pattern, input_str)
if match:
handle_number = int(match.group(1))
print(f"Handle number: {handle_number}")
return int(handle_number)
else:
print("Handle number not found.")
return 0
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
window = SketchWidget()
window.setWindowTitle("Snap Line Widget")
window.resize(800, 600)
window.show()
sys.exit(app.exec())

View File

@ -0,0 +1,504 @@
import sys
import numpy as np
from PySide6.QtWidgets import QApplication, QMainWindow, QVBoxLayout, QWidget
from PySide6.QtOpenGLWidgets import QOpenGLWidget
from PySide6.QtCore import Qt, QPoint
from OpenGL.GL import *
from OpenGL.GLU import *
##testing
def create_cube(scale=1):
vertices = np.array([
[0, 0, 0],
[2, 0, 0],
[2, 2, 0],
[0, 2, 0],
[0, 0, 2],
[2, 0, 2],
[2, 2, 2],
[0, 2, 2]
]) * scale
faces = np.array([
[0, 1, 2],
[2, 3, 0],
[4, 5, 6],
[6, 7, 4],
[0, 1, 5],
[5, 4, 0],
[2, 3, 7],
[7, 6, 2],
[0, 3, 7],
[7, 4, 0],
[1, 2, 6],
[6, 5, 1]
])
return vertices, faces
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle("OpenGL Cube Viewer")
self.setGeometry(100, 100, 800, 600)
self.opengl_widget = OpenGLWidget()
central_widget = QWidget()
layout = QVBoxLayout()
layout.addWidget(self.opengl_widget)
central_widget.setLayout(layout)
self.setCentralWidget(central_widget)
# Load cube data
vertices, faces = create_cube()
self.opengl_widget.load_interactor_mesh((vertices, faces))
class OpenGLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.vertices = None
self.faces = None
self.selected_face = -1
self.scale_factor = 1
self.mesh_loaded = None
self.interactor_loaded = None
self.centroid = None
self.stl_file = "out.stl" # Replace with your STL file path
self.lastPos = QPoint()
self.startPos = None
self.endPos = None
self.xRot = 180
self.yRot = 0
self.zoom = -2
self.sketch = []
self.gl_width = self.width()
self.gl_height = self.height()
def map_value_to_range(self, value, value_min=0, value_max=1920, range_min=-1, range_max=1):
value = max(value_min, min(value_max, value))
mapped_value = ((value - value_min) / (value_max - value_min)) * (range_max - range_min) + range_min
return mapped_value
def load_stl(self, filename: str) -> object:
try:
stl_mesh = mesh.Mesh.from_file(filename)
# Extract vertices
vertices = np.concatenate([stl_mesh.v0, stl_mesh.v1, stl_mesh.v2])
# Calculate bounding box
min_x, min_y, min_z = vertices.min(axis=0)
max_x, max_y, max_z = vertices.max(axis=0)
# Calculate centroid
centroid_x = (min_x + max_x) / 2.0
centroid_y = (min_y + max_y) / 2.0
centroid_z = (min_z + max_z) / 2.0
self.mesh_loaded = stl_mesh.vectors
self.centroid = (centroid_x, centroid_y, centroid_z)
except FileNotFoundError:
print(f"Error: File {filename} not found.")
except Exception as e:
print(f"Error loading {filename}: {e}")
return None, (0, 0, 0)
def load_interactor_mesh(self, simp_mesh):
self.interactor_loaded = simp_mesh
# Calculate centroid based on the average position of vertices
centroid = np.mean(simp_mesh[0], axis=0)
self.centroid = tuple(centroid)
print(f"Centroid: {self.centroid}")
self.update()
def load_mesh_direct(self, mesh):
try:
stl_mesh = mesh
# Extract vertices
vertices = np.array(stl_mesh)
# Calculate centroid based on the average position of vertices
centroid = np.mean(vertices, axis=0)
self.mesh_loaded = vertices
self.centroid = tuple(centroid)
print(f"Centroid: {self.centroid}")
self.update()
except Exception as e:
print(e)
def clear_mesh(self):
self.mesh_loaded = None
def initializeGL(self):
glClearColor(0, 0, 0, 1)
glEnable(GL_DEPTH_TEST)
def resizeGL(self, width, height):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
aspect = width / float(height)
self.gl_width = self.width()
self.gl_height = self.height()
gluPerspective(45.0, aspect, 0.01, 1000.0)
glMatrixMode(GL_MODELVIEW)
def unproject(self, x, y, z, modelview, projection, viewport):
mvp = np.dot(projection, modelview)
mvp_inv = np.linalg.inv(mvp)
ndc = np.array([(x - viewport[0]) / viewport[2] * 2 - 1,
(y - viewport[1]) / viewport[3] * 2 - 1,
2 * z - 1,
1])
world = np.dot(mvp_inv, ndc)
print("world undproj", world)
return world[:3] / world[3]
def draw_ray(self, ray_start, ray_end):
glColor3f(1.0, 0.0, 0.0) # Set the color of the ray (red)
glBegin(GL_LINES)
glVertex3f(*ray_start)
glVertex3f(*ray_end)
glEnd()
def mousePressEvent(self, event):
if event.buttons() & Qt.RightButton:
self.select_face(event)
def select_face(self, event):
x = event.position().x()
y = event.position().y()
modelview = glGetDoublev(GL_MODELVIEW_MATRIX)
projection = glGetDoublev(GL_PROJECTION_MATRIX)
viewport = glGetIntegerv(GL_VIEWPORT)
# Unproject near and far points in world space
ray_start = gluUnProject(x, y, 0.0, modelview, projection, viewport)
ray_end = gluUnProject(x, y, 1.0, modelview, projection, viewport)
ray_start = np.array(ray_start)
ray_end = np.array(ray_end)
ray_direction = ray_end - ray_start
ray_direction /= np.linalg.norm(ray_direction)
print(f"Ray start: {ray_start}")
print(f"Ray end: {ray_end}")
print(f"Ray direction: {ray_direction}")
self.selected_face = self.check_intersection(ray_start, ray_end)
print(f"Selected face: {self.selected_face}")
self.update()
def ray_box_intersection(self, ray_origin, ray_direction, box_min, box_max):
inv_direction = 1 / (ray_direction + 1e-7) # Add small value to avoid division by zero
t1 = (box_min - ray_origin) * inv_direction
t2 = (box_max - ray_origin) * inv_direction
t_min = np.max(np.minimum(t1, t2))
t_max = np.min(np.maximum(t1, t2))
print(f"min: {t_min}, max: {t_max}" )
return t_max >= t_min and t_max > 0
def check_intersection(self, ray_start, ray_end):
# Get the current modelview matrix
modelview = glGetDoublev(GL_MODELVIEW_MATRIX)
# Transform vertices to camera space
vertices_cam = [np.dot(modelview, np.append(v, 1))[:3] for v in self.interactor_loaded[0]]
ray_direction = ray_end - ray_start
ray_direction /= np.linalg.norm(ray_direction)
print(f"Checking intersection with {len(self.interactor_loaded[1])} faces")
for face_idx, face in enumerate(self.interactor_loaded[1]):
v0, v1, v2 = [vertices_cam[i] for i in face]
intersection = self.moller_trumbore(ray_start, ray_direction, v0, v1, v2)
if intersection is not None:
print(f"Intersection found with face {face_idx}")
return face_idx
print("No intersection found")
return None
def moller_trumbore(self, ray_origin, ray_direction, v0, v1, v2):
epsilon = 1e-6
# Find vectors for two edges sharing v0
edge1 = v1 - v0
edge2 = v2 - v0
pvec = np.cross(ray_direction, edge2)
det = np.dot(edge1, pvec)
print(det)
"""if det < epsilon:
return None"""
inv_det = 1.0 / det
tvec = ray_origin - v0
u = np.dot(tvec, pvec) * inv_det
print("u", u )
if u < 0.0 or u > 1.0:
return None
qvec = np.cross(tvec, edge1)
# Calculate v parameter and test bounds
v = np.dot(ray_direction, qvec) * inv_det
print("v", v)
if v < 0.0 or u + v > 1.0:
return None
# Calculate t, ray intersects triangle
t = np.dot(edge2, qvec) * inv_det
print("t",t)
if t > epsilon:
return ray_origin + t * ray_direction
return None
def ray_triangle_intersection(self, ray_origin, ray_direction, v0, v1, v2):
epsilon = 1e-5
edge1 = v1 - v0
edge2 = v2 - v0
h = np.cross(ray_direction, edge2)
a = np.dot(edge1, h)
print(f"Triangle vertices: {v0}, {v1}, {v2}")
print(f"a: {a}")
if abs(a) < epsilon:
print("Ray is parallel to the triangle")
return None # Ray is parallel to the triangle
f = 1.0 / a
s = ray_origin - v0
u = f * np.dot(s, h)
print(f"u: {u}")
if u < 0.0 or u > 1.0:
print("u is out of range")
return None
q = np.cross(s, edge1)
v = f * np.dot(ray_direction, q)
print(f"v: {v}")
if v < 0.0 or u + v > 1.0:
print("v is out of range")
return None
t = f * np.dot(edge2, q)
print(f"t: {t}")
if t > epsilon:
intersection_point = ray_origin + t * ray_direction
print(f"Intersection point: {intersection_point}")
return intersection_point
print("t is too small")
return None
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
# Apply camera transformation
glTranslatef(0, 0, self.zoom)
glRotatef(self.xRot, 1.0, 0.0, 0.0)
glRotatef(self.yRot, 0.0, 1.0, 0.0)
"""# Apply model transformation
glTranslatef(self.tx, self.ty, self.tz)
glScalef(self.scale, self.scale, self.scale)
glRotatef(self.model_xRot, 1.0, 0.0, 0.0)
glRotatef(self.model_yRot, 0.0, 1.0, 0.0)
glRotatef(self.model_zRot, 0.0, 0.0, 1.0)"""
glColor3f(0.9, 0.8, 0.8)
self.draw_area()
if self.mesh_loaded is not None:
# Adjust the camera for the STL mesh
if self.centroid:
glPushMatrix() # Save current transformation matrix
glScalef(self.scale_factor, self.scale_factor, self.scale_factor) # Apply scaling
cx, cy, cz = self.centroid
gluLookAt(cx, cy, cz + 100, cx, cy, cz, 0, 1, 0)
self.draw_mesh_direct(self.mesh_loaded)
glPopMatrix() # Restore transformation matrix
if self.interactor_loaded is not None:
# Draw interactor mesh
glPushMatrix() # Save current transformation matrix
glScalef(self.scale_factor, self.scale_factor, self.scale_factor) # Apply scaling
self.draw_interactor(self.interactor_loaded)
glPopMatrix() # Restore transformation matrix
if self.selected_face is not None:
glColor3f(0.0, 1.0, 0.0) # Red color for selected face
glBegin(GL_TRIANGLES)
for vertex_idx in self.interactor_loaded[1][self.selected_face]:
glVertex3fv(self.interactor_loaded[0][vertex_idx])
glEnd()
# Flush the OpenGL pipeline and swap buffers
if hasattr(self, 'ray_start') and hasattr(self, 'ray_end'):
self.draw_ray(self.ray_start, self.ray_end)
glFlush()
def draw_stl(self, vertices):
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glLightfv(GL_LIGHT0, GL_POSITION, (0, 1, 1, 0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.6, 0.6, 0.6, 1.0))
glBegin(GL_TRIANGLES)
for triangle in vertices:
for vertex in triangle:
glVertex3fv(vertex)
glEnd()
self.update()
def draw_interactor(self, simp_mesh: tuple):
vertices, faces = simp_mesh
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glLightfv(GL_LIGHT0, GL_POSITION, (0, 0.6, 0.6, 0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.4, 0.4, 0.4, 0.6))
# Draw the faces
glDisable(GL_LIGHTING)
glColor3f(0.2, 0.0, 0.0) # Set face color to red (or any color you prefer)
glBegin(GL_TRIANGLES)
for face in faces:
for vertex_index in face:
glVertex3fv(vertices[vertex_index])
glEnd()
# Draw the lines (edges of the triangles)
glColor3f(0.0, 1.0, 0.0) # Set line color to green (or any color you prefer)
glBegin(GL_LINES)
for face in faces:
for i in range(len(face)):
glVertex3fv(vertices[face[i]])
glVertex3fv(vertices[face[(i + 1) % len(face)]])
glEnd()
glEnable(GL_LIGHTING) # Re-enable lighting if further drawing requires it
def draw_mesh_direct(self, points):
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glLightfv(GL_LIGHT0, GL_POSITION, (0, 0.6, 0.6, 0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.4, 0.4, 0.4, 0.6))
glDisable(GL_LIGHTING)
glBegin(GL_TRIANGLES)
for vertex in points:
glVertex3fv(vertex)
glEnd()
# Draw the lines (edges of the triangles)
#glDisable(GL_LIGHTING) # Disable lighting to avoid affecting the line color
glColor3f(0.0, 0.0, 0.0) # Set line color to black (or any color you prefer)
glBegin(GL_LINES)
for i in range(0, len(points), 3):
glVertex3fv(points[i])
glVertex3fv(points[i + 1])
glVertex3fv(points[i + 1])
glVertex3fv(points[i + 2])
glVertex3fv(points[i + 2])
glVertex3fv(points[i])
glEnd()
glEnable(GL_LIGHTING) # Re-enable lighting if further drawing requires it
def draw_area(self):
glColor3f(0.5, 0.5, 0.5) # Gray color
glBegin(GL_LINES)
for x in range(0, self.width(), 1):
x_ndc = self.map_value_to_range(x, 0, value_max=self.width(), range_min=-self.gl_width, range_max=self.gl_width)
glVertex2f(x_ndc, -self.gl_height) # Start from y = -1
glVertex2f(x_ndc, self.gl_height) # End at y = 1
for y in range(0, self.height(), 1):
y_ndc = self.map_value_to_range(y, 0, value_max=self.height(), range_min=-self.gl_height, range_max=self.gl_height)
glVertex2f(-self.gl_width, y_ndc) # Start from x = -1
glVertex2f(self.gl_width, y_ndc) # End at x = 1
glEnd()
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.MouseButton.LeftButton :
self.xRot += 0.5 * dy
self.yRot += 0.5 * dx
self.lastPos = event.pos()
self.update()
def wheelEvent(self, event):
delta = event.angleDelta().y()
self.zoom += delta / 200
self.update()
def aspect_ratio(self):
return self.width() / self.height() * (1.0 / abs(self.zoom))
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(app.exec())

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from python_solvespace import SolverSystem, ResultFlag
def solve_constraint():
solv = SolverSystem()
wp = solv.create_2d_base() # Workplane (Entity)
p0 = solv.add_point_2d(0, 0, wp) # Entity
p1 = solv.add_point_2d(10, 10, wp) # Entity
p2 = solv.add_point_2d(0, 10, wp) # Entity
solv.dragged(p0, wp) # Make a constraint with the entity
line0 = solv.add_line_2d(p0, p1, wp) # Create entity with others
line1 = solv.add_line_2d(p0, p2, wp)
#solv.angle(line0, line1, 45, wp) # Constrain two entities
solv.coincident(p0, p1, wp)
solv.add_constraint(100006, wp, 0, p1,p2, line0, line1)
line1 = solv.entity(-1) # Entity handle can be re-generated and negatively indexed
solv.
if solv.solve() == ResultFlag.OKAY:
# Get the result (unpack from the entity or parameters)
# x and y are actually float type
dof = solv.dof()
x, y = solv.params(p1.params)
print(dof)
print(x)
print(y)
else:
# Error!
# Get the list of all constraints
failures = solv.failures()
print(failures)
...
solve_constraint()

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import sys
import numpy as np
import vtk
from PySide6 import QtCore, QtWidgets
from PySide6.QtCore import Signal
from vtkmodules.qt.QVTKRenderWindowInteractor import QVTKRenderWindowInteractor
from vtkmodules.util.numpy_support import vtk_to_numpy, numpy_to_vtk
class VTKWidget(QtWidgets.QWidget):
face_data = Signal(dict)
def __init__(self, parent=None):
super().__init__(parent)
self.selected_vtk_line = []
self.access_selected_points = []
self.selected_normal = None
self.centroid = None
self.selected_edges = []
self.cell_normals = None
self.local_matrix = None
self.project_tosketch_points = []
self.project_tosketch_lines = []
self.vtk_widget = QVTKRenderWindowInteractor(self)
self.picked_edge_actors = []
self.displayed_normal_actors = []
self.body_actors_orig = []
self.projected_mesh_actors = []
self.interactor_actors = []
self.flip_toggle = False
# Create layout and add VTK widget
layout = QtWidgets.QVBoxLayout()
layout.addWidget(self.vtk_widget)
self.setLayout(layout)
# Create VTK pipeline
self.renderer = vtk.vtkRenderer()
self.renderer_projections = vtk.vtkRenderer()
self.renderer_indicators = vtk.vtkRenderer()
self.renderer.SetViewport(0, 0, 1, 1) # Full viewport
self.renderer_projections.SetViewport(0, 0, 1, 1) # Full viewport, overlays the first
self.renderer_indicators.SetViewport(0, 0, 1, 1) # Full viewport, overlays the first
self.renderer.SetLayer(0)
self.renderer_projections.SetLayer(1)
self.renderer_indicators.SetLayer(2) # This will be on top
# Preserve color and depth buffers for non-zero layers
self.renderer_projections.SetPreserveColorBuffer(True)
self.renderer_projections.SetPreserveDepthBuffer(True)
self.renderer_indicators.SetPreserveColorBuffer(True)
self.renderer_indicators.SetPreserveDepthBuffer(True)
# Add renderers to the render window
render_window = self.vtk_widget.GetRenderWindow()
render_window.SetNumberOfLayers(3)
render_window.AddRenderer(self.renderer)
render_window.AddRenderer(self.renderer_projections)
render_window.AddRenderer(self.renderer_indicators)
self.camera = vtk.vtkCamera()
self.camera.SetPosition(5, 5, 1000)
self.camera.SetFocalPoint(0, 0, 0)
self.camera.SetClippingRange(1, 10000) # Adjusted clipping range
self.renderer.SetActiveCamera(self.camera)
self.renderer_projections.SetActiveCamera(self.camera)
self.renderer_indicators.SetActiveCamera(self.camera)
self.interactor = self.vtk_widget.GetRenderWindow().GetInteractor()
# Light Setup
def add_light(renderer, position, color=(1, 1, 1), intensity=1.0):
light = vtk.vtkLight()
light.SetPosition(position)
light.SetColor(color)
light.SetIntensity(intensity)
renderer.AddLight(light)
# Add lights from multiple directions
add_light(self.renderer, (1000, 0, 0), intensity=1.5)
add_light(self.renderer, (-1000, 0, 0), intensity=1.5)
add_light(self.renderer, (0, 1000, 0), intensity=1.5)
add_light(self.renderer, (0, -1000, 0), intensity=1.5)
add_light(self.renderer, (0, 0, 1000), intensity=1.5)
add_light(self.renderer, (0, 0, -1000), intensity=1.5)
# Set up picking
self.picker = vtk.vtkCellPicker()
self.picker.SetTolerance(0.005)
# Create a mapper and actor for picked cells
self.picked_mapper = vtk.vtkDataSetMapper()
self.picked_actor = vtk.vtkActor()
self.picked_actor.SetMapper(self.picked_mapper)
self.picked_actor.GetProperty().SetColor(1.0, 0.0, 0.0) # Red color for picked faces
self.picked_actor.VisibilityOff() # Initially hide the actor
self.renderer.AddActor(self.picked_actor)
# Create an extract selection filter
self.extract_selection = vtk.vtkExtractSelection()
# Set up interactor style
self.style = vtk.vtkInteractorStyleTrackballCamera()
self.interactor.SetInteractorStyle(self.style)
# Add observer for mouse clicks
self.interactor.AddObserver("RightButtonPressEvent", self.on_click)
# Add axis gizmo (smaller size)
self.axes = vtk.vtkAxesActor()
self.axes.SetTotalLength(0.5, 0.5, 0.5) # Reduced size
self.axes.SetShaftType(0)
self.axes.SetAxisLabels(1)
# Create an orientation marker
self.axes_widget = vtk.vtkOrientationMarkerWidget()
self.axes_widget.SetOrientationMarker(self.axes)
self.axes_widget.SetInteractor(self.interactor)
self.axes_widget.SetViewport(0.0, 0.0, 0.2, 0.2) # Set position and size
self.axes_widget.EnabledOn()
self.axes_widget.InteractiveOff()
# Start the interactor
self.interactor.Initialize()
self.interactor.Start()
# Create the grid
grid = self.create_grid(size=100, spacing=10)
# Setup actor and mapper
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(grid)
actor = vtk.vtkActor()
actor.SetPickable(False)
actor.SetMapper(mapper)
actor.GetProperty().SetColor(0.5, 0.5, 0.5) # Set grid color to gray
self.renderer.AddActor(actor)
def reset_camera(self):
self.renderer.ResetCamera()
self.camera.SetClippingRange(1, 100000) # Set your desired range
self.vtk_widget.GetRenderWindow().Render()
def update_render(self):
self.renderer.ResetCameraClippingRange()
self.renderer_projections.ResetCameraClippingRange()
self.renderer_indicators.ResetCameraClippingRange()
self.camera.SetClippingRange(1, 100000)
self.vtk_widget.GetRenderWindow().Render()
def create_grid(self, size=100, spacing=10):
# Create a vtkPoints object and store the points in it
points = vtk.vtkPoints()
# Create lines
lines = vtk.vtkCellArray()
# Create the grid
for i in range(-size, size + 1, spacing):
# X-direction line
points.InsertNextPoint(i, -size, 0)
points.InsertNextPoint(i, size, 0)
line = vtk.vtkLine()
line.GetPointIds().SetId(0, points.GetNumberOfPoints() - 2)
line.GetPointIds().SetId(1, points.GetNumberOfPoints() - 1)
lines.InsertNextCell(line)
# Y-direction line
points.InsertNextPoint(-size, i, 0)
points.InsertNextPoint(size, i, 0)
line = vtk.vtkLine()
line.GetPointIds().SetId(0, points.GetNumberOfPoints() - 2)
line.GetPointIds().SetId(1, points.GetNumberOfPoints() - 1)
lines.InsertNextCell(line)
# Create a polydata to store everything in
grid = vtk.vtkPolyData()
# Add the points to the dataset
grid.SetPoints(points)
# Add the lines to the dataset
grid.SetLines(lines)
return grid
def on_receive_command(self, command):
"""Calls the individual commands pressed in main"""
print("Receive command: ", command)
if command == "flip":
self.clear_actors_projection()
self.flip_toggle = not self.flip_toggle # Toggle the flag
self.on_invert_normal()
@staticmethod
def compute_normal_from_lines(line1, line2):
vec1 = line1[1] - line1[0]
vec2 = line2[1] - line2[0]
normal = np.cross(vec1, vec2)
print(normal)
normal = normal / np.linalg.norm(normal)
return normal
def load_interactor_mesh(self, edges, off_vector):
# Create vtkPoints to store all points
points = vtk.vtkPoints()
# Create vtkCellArray to store the lines
lines = vtk.vtkCellArray()
for edge in edges:
# Add points for this edge
point_id1 = points.InsertNextPoint(edge[0])
point_id2 = points.InsertNextPoint(edge[1])
# Create a line using the point IDs
line = vtk.vtkLine()
line.GetPointIds().SetId(0, point_id1)
line.GetPointIds().SetId(1, point_id2)
# Add the line to the cell array
lines.InsertNextCell(line)
# Create vtkPolyData to store the geometry
polydata = vtk.vtkPolyData()
polydata.SetPoints(points)
polydata.SetLines(lines)
# Create a transform for mirroring across the y-axis
matrix_transform = vtk.vtkTransform()
if self.local_matrix:
print(self.local_matrix)
matrix = vtk.vtkMatrix4x4()
matrix.DeepCopy(self.local_matrix)
matrix.Invert()
matrix_transform.SetMatrix(matrix)
#matrix_transform.Scale(1, 1, 1) # This mirrors across the y-axis
# Apply the matrix transform
transformFilter = vtk.vtkTransformPolyDataFilter()
transformFilter.SetInputData(polydata)
transformFilter.SetTransform(matrix_transform)
transformFilter.Update()
# Create and apply the offset transform
offset_transform = vtk.vtkTransform()
offset_transform.Translate(off_vector[0], off_vector[1], off_vector[2])
offsetFilter = vtk.vtkTransformPolyDataFilter()
offsetFilter.SetInputConnection(transformFilter.GetOutputPort())
offsetFilter.SetTransform(offset_transform)
offsetFilter.Update()
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(offsetFilter.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(1.0, 1.0, 1.0)
actor.GetProperty().SetLineWidth(4) # Set line width
# Add the actor to the scene
self.renderer.AddActor(actor)
self.interactor_actors.append(actor)
mapper.Update()
self.vtk_widget.GetRenderWindow().Render()
def render_from_points_direct_with_faces(self, vertices, faces, color=(0.1, 0.2, 0.8), line_width=2, point_size=5):
"""Sketch Widget has inverted Y axiis therefore we invert y via scale here until fix"""
points = vtk.vtkPoints()
# Use SetData with numpy array
vtk_array = numpy_to_vtk(vertices, deep=True)
points.SetData(vtk_array)
# Create a vtkCellArray to store the triangles
triangles = vtk.vtkCellArray()
for face in faces:
triangle = vtk.vtkTriangle()
triangle.GetPointIds().SetId(0, face[0])
triangle.GetPointIds().SetId(1, face[1])
triangle.GetPointIds().SetId(2, face[2])
triangles.InsertNextCell(triangle)
# Create a polydata object
polydata = vtk.vtkPolyData()
polydata.SetPoints(points)
polydata.SetPolys(triangles)
# Calculate normals
normalGenerator = vtk.vtkPolyDataNormals()
normalGenerator.SetInputData(polydata)
normalGenerator.ComputePointNormalsOn()
normalGenerator.ComputeCellNormalsOn()
normalGenerator.Update()
self.cell_normals = vtk_to_numpy(normalGenerator.GetOutput().GetCellData().GetNormals())
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(polydata)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(color)
actor.GetProperty().EdgeVisibilityOff()
actor.GetProperty().SetLineWidth(line_width)
actor.GetProperty().SetMetallic(1)
actor.GetProperty().SetOpacity(0.8)
actor.SetPickable(False)
self.renderer.AddActor(actor)
self.body_actors_orig.append(actor)
self.vtk_widget.GetRenderWindow().Render()
def clear_body_actors(self):
for actor in self.body_actors_orig:
self.renderer.RemoveActor(actor)
def visualize_matrix(self, matrix):
points = vtk.vtkPoints()
for i in range(4):
for j in range(4):
points.InsertNextPoint(matrix.GetElement(0, j),
matrix.GetElement(1, j),
matrix.GetElement(2, j))
polydata = vtk.vtkPolyData()
polydata.SetPoints(points)
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(polydata)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetPointSize(5)
self.renderer.AddActor(actor)
def numpy_to_vtk(self, array, deep=True):
"""Convert a numpy array to a vtk array."""
vtk_array = vtk.vtkDoubleArray()
vtk_array.SetNumberOfComponents(array.shape[1])
vtk_array.SetNumberOfTuples(array.shape[0])
for i in range(array.shape[0]):
for j in range(array.shape[1]):
vtk_array.SetComponent(i, j, array[i, j])
return vtk_array
def get_points_and_edges_from_polydata(self, polydata) -> list:
# Extract points
points = {}
vtk_points = polydata.GetPoints()
for i in range(vtk_points.GetNumberOfPoints()):
point = vtk_points.GetPoint(i)
points[i] = np.array(point)
# Extract edges
edges = []
for i in range(polydata.GetNumberOfCells()):
cell = polydata.GetCell(i)
if cell.GetCellType() == vtk.VTK_LINE:
point_ids = cell.GetPointIds()
edge = (point_ids.GetId(0), point_ids.GetId(1))
edges.append(edge)
return points, edges
def project_mesh_to_plane(self, input_mesh, normal, origin):
# Create the projector
projector = vtk.vtkProjectPointsToPlane()
projector.SetInputData(input_mesh)
projector.SetProjectionTypeToSpecifiedPlane()
# Set the normal and origin of the plane
projector.SetNormal(normal)
projector.SetOrigin(origin)
# Execute the projection
projector.Update()
# Get the projected mesh
projected_mesh = projector.GetOutput()
return projected_mesh
def compute_2d_coordinates(self, projected_mesh, normal):
# Normalize the normal vector
normal = np.array(normal)
normal = normal / np.linalg.norm(normal)
# Create a vtkTransform
transform = vtk.vtkTransform()
transform.PostMultiply() # This ensures transforms are applied in the order we specify
# Rotate so that the normal aligns with the Z-axis
rotation_axis = np.cross(normal, [0, 0, 1])
angle = np.arccos(np.dot(normal, [0, 0, 1])) * 180 / np.pi # Convert to degrees
if np.linalg.norm(rotation_axis) > 1e-6: # Check if rotation is needed
transform.RotateWXYZ(angle, rotation_axis[0], rotation_axis[1], rotation_axis[2])
# Get the transformation matrix
matrix = transform.GetMatrix()
self.local_matrix = [matrix.GetElement(i, j) for i in range(4) for j in range(4)]
# Apply the transform to the polydata
transformFilter = vtk.vtkTransformPolyDataFilter()
transformFilter.SetInputData(projected_mesh)
transformFilter.SetTransform(transform)
transformFilter.Update()
# Get the transformed points
transformed_polydata = transformFilter.GetOutput()
points = transformed_polydata.GetPoints()
# Extract 2D coordinates
xy_coordinates = []
for i in range(points.GetNumberOfPoints()):
point = points.GetPoint(i)
xy_coordinates.append((point[0], point[1]))
return xy_coordinates
def compute_2d_coordinates_line(self, projected_mesh, normal):
# Normalize the normal vector
normal = np.array(normal)
normal = normal / np.linalg.norm(normal)
# Create a vtkTransform
transform = vtk.vtkTransform()
transform.PostMultiply() # This ensures transforms are applied in the order we specify
# Rotate so that the normal aligns with the Z-axis
rotation_axis = np.cross(normal, [0, 0, 1])
angle = np.arccos(np.dot(normal, [0, 0, 1])) * 180 / np.pi # Convert to degrees
if np.linalg.norm(rotation_axis) > 1e-6: # Check if rotation is needed
transform.RotateWXYZ(angle, rotation_axis[0], rotation_axis[1], rotation_axis[2])
# Get the transformation matrix
matrix = transform.GetMatrix()
self.local_matrix = [matrix.GetElement(i, j) for i in range(4) for j in range(4)]
# Apply the transform to the polydata
transformFilter = vtk.vtkTransformPolyDataFilter()
transformFilter.SetInputData(projected_mesh)
transformFilter.SetTransform(transform)
transformFilter.Update()
# Get the transformed points
transformed_polydata = transformFilter.GetOutput()
points = transformed_polydata.GetPoints()
lines = transformed_polydata.GetLines()
# Extract 2D coordinates
xy_coordinates = []
if points and lines:
points_data = points.GetData()
line_ids = vtk.vtkIdList()
# Loop through all the lines in the vtkCellArray
lines.InitTraversal()
while lines.GetNextCell(line_ids):
line_coordinates = []
for j in range(line_ids.GetNumberOfIds()):
point_id = line_ids.GetId(j)
point = points.GetPoint(point_id)
line_coordinates.append((point[0], point[1])) # Only take x, y
xy_coordinates.append(line_coordinates)
return xy_coordinates
def compute_2d_coordinates_line_bak(self, line_source, normal):
# Ensure the input is a vtkLineSource
print("line", line_source)
if not isinstance(line_source, vtk.vtkLineSource):
raise ValueError("Input must be a vtkLineSource")
# Normalize the normal vector
normal = np.array(normal)
normal = normal / np.linalg.norm(normal)
# Create a vtkTransform
transform = vtk.vtkTransform()
transform.PostMultiply() # This ensures transforms are applied in the order we specify
# Rotate so that the normal aligns with the Z-axis
rotation_axis = np.cross(normal, [0, 0, 1])
angle = np.arccos(np.dot(normal, [0, 0, 1])) * 180 / np.pi # Convert to degrees
if np.linalg.norm(rotation_axis) > 1e-6: # Check if rotation is needed
transform.RotateWXYZ(angle, rotation_axis[0], rotation_axis[1], rotation_axis[2])
# Get the transformation matrix
matrix = transform.GetMatrix()
local_matrix = [matrix.GetElement(i, j) for i in range(4) for j in range(4)]
# Get the polydata from the line source
line_source.Update()
polydata = line_source.GetOutput()
# Apply the transform to the polydata
transform_filter = vtk.vtkTransformPolyDataFilter()
transform_filter.SetInputData(polydata)
transform_filter.SetTransform(transform)
transform_filter.Update()
# Get the transformed points
transformed_polydata = transform_filter.GetOutput()
transformed_points = transformed_polydata.GetPoints()
# Extract 2D coordinates
xy_coordinates = []
for i in range(transformed_points.GetNumberOfPoints()):
point = transformed_points.GetPoint(i)
xy_coordinates.append((point[0], point[1]))
return xy_coordinates
def project_2d_to_3d(self, xy_coordinates, normal):
# Normalize the normal vector
normal = np.array(normal)
normal = normal / np.linalg.norm(normal)
# Create a vtkTransform for the reverse transformation
reverse_transform = vtk.vtkTransform()
reverse_transform.PostMultiply() # This ensures transforms are applied in the order we specify
# Compute the rotation axis and angle (same as in compute_2d_coordinates)
rotation_axis = np.cross(normal, [0, 0, 1])
angle = np.arccos(np.dot(normal, [0, 0, 1])) * 180 / np.pi # Convert to degrees
if np.linalg.norm(rotation_axis) > 1e-6: # Check if rotation is needed
# Apply the inverse rotation
reverse_transform.RotateWXYZ(-angle, rotation_axis[0], rotation_axis[1], rotation_axis[2])
# Create vtkPoints to store the 2D points
points_2d = vtk.vtkPoints()
for x, y in xy_coordinates:
points_2d.InsertNextPoint(x, y, 0) # Z-coordinate is 0 for 2D points
# Create a polydata with the 2D points
polydata_2d = vtk.vtkPolyData()
polydata_2d.SetPoints(points_2d)
# Apply the reverse transform to the polydata
transform_filter = vtk.vtkTransformPolyDataFilter()
transform_filter.SetInputData(polydata_2d)
transform_filter.SetTransform(reverse_transform)
transform_filter.Update()
# Get the transformed points (now in 3D)
transformed_polydata = transform_filter.GetOutput()
transformed_points = transformed_polydata.GetPoints()
# Extract 3D coordinates
xyz_coordinates = []
for i in range(transformed_points.GetNumberOfPoints()):
point = transformed_points.GetPoint(i)
xyz_coordinates.append((point[0], point[1], point[2]))
return xyz_coordinates
def add_normal_line(self, origin, normal, length=10.0, color=(1, 0, 0)):
# Normalize the normal vector
normal = np.array(normal)
normal = normal / np.linalg.norm(normal)
# Calculate the end point
end_point = origin + normal * length
# Create vtkPoints
points = vtk.vtkPoints()
points.InsertNextPoint(origin)
points.InsertNextPoint(end_point)
# Create a line
line = vtk.vtkLine()
line.GetPointIds().SetId(0, 0)
line.GetPointIds().SetId(1, 1)
# Create a cell array to store the line
lines = vtk.vtkCellArray()
lines.InsertNextCell(line)
# Create a polydata to store everything in
polyData = vtk.vtkPolyData()
polyData.SetPoints(points)
polyData.SetLines(lines)
# Create mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(polyData)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(color)
actor.GetProperty().SetLineWidth(2) # Adjust line width as needed
# Add to renderer
self.renderer.AddActor(actor)
self.vtk_widget.GetRenderWindow().Render()
return actor # Return the actor in case you need to remove or modify it later
def on_invert_normal(self):
# Kippstufe für Normal flip
if self.selected_normal is not None:
self.clear_actors_normals()
self.compute_projection(self.flip_toggle)
def on_click(self, obj, event):
click_pos = self.interactor.GetEventPosition()
# Perform pick
self.picker.Pick(click_pos[0], click_pos[1], 0, self.renderer)
# Get picked cell ID
cell_id = self.picker.GetCellId()
if cell_id != -1:
print(f"Picked cell ID: {cell_id}")
# Get the polydata and the picked cell
polydata = self.picker.GetActor().GetMapper().GetInput()
cell = polydata.GetCell(cell_id)
# Ensure it's a line
if cell.GetCellType() == vtk.VTK_LINE:
# Get the two points of the line
point_id1 = cell.GetPointId(0)
point_id2 = cell.GetPointId(1)
proj_point1 = polydata.GetPoint(point_id1)
proj_point2 = polydata.GetPoint(point_id2)
self.access_selected_points.append((proj_point1, proj_point2))
point1 = np.array(proj_point1)
point2 = np.array(proj_point2)
#print(f"Line starts at: {point1}")
#print(f"Line ends at: {point2}")
# Store this line for later use if needed
self.selected_edges.append((point1, point2))
# Create a new vtkLineSource for the picked edge
line_source = vtk.vtkLineSource()
line_source.SetPoint1(point1)
line_source.SetPoint2(point2)
self.selected_vtk_line.append(line_source)
# Create a mapper and actor for the picked edge
edge_mapper = vtk.vtkPolyDataMapper()
edge_mapper.SetInputConnection(line_source.GetOutputPort())
edge_actor = vtk.vtkActor()
edge_actor.SetMapper(edge_mapper)
edge_actor.GetProperty().SetColor(1.0, 0.0, 0.0) # Red color for picked edges
edge_actor.GetProperty().SetLineWidth(5) # Make the line thicker
# Add the actor to the renderer and store it
self.renderer_indicators.AddActor(edge_actor)
self.picked_edge_actors.append(edge_actor)
if len(self.selected_edges) == 2:
self.compute_projection(False)
if len(self.selected_edges) > 2:
# Clear lists for selection
self.selected_vtk_line.clear()
self.selected_edges.clear()
self.clear_edge_select()
# Clear Actors from view
self.clear_actors_projection()
self.clear_actors_sel_edges()
self.clear_actors_normals()
def find_origin_vertex(self, edge1, edge2):
if edge1[0] == edge2[0]or edge1[0] == edge2[1]:
return edge1[0]
elif edge1[1] == edge2[0] or edge1[1] == edge2[1]:
return edge1[1]
else:
return None # The edges don't share a vertex
def clear_edge_select(self ):
# Clear selection after projection was succesful
self.selected_edges = []
self.selected_normal = []
def clear_actors_projection(self):
"""Removes all actors that were used for projection"""
for flat_mesh in self.projected_mesh_actors:
self.renderer_projections.RemoveActor(flat_mesh)
def clear_actors_normals(self):
for normals in self.displayed_normal_actors:
self.renderer_indicators.RemoveActor(normals)
def clear_actors_sel_edges(self):
for edge_line in self.picked_edge_actors:
self.renderer_indicators.RemoveActor(edge_line)
def clear_actors_interactor(self):
### Clear the outline of the mesh
for interactor in self.interactor_actors:
self.renderer.RemoveActor(interactor)
def compute_projection(self, direction_invert: bool = False):
# Compute the normal from the two selected edges )
edge1 = self.selected_edges[0][1] - self.selected_edges[0][0]
edge2 = self.selected_edges[1][1] - self.selected_edges[1][0]
selected_normal = np.cross(edge1, edge2)
selected_normal = selected_normal / np.linalg.norm(selected_normal)
#print("Computed normal:", self.selected_normal)
# Invert the normal in local z if direction_invert is True
if direction_invert:
self.selected_normal = -selected_normal
else:
self.selected_normal = selected_normal
self.centroid = np.mean([point for edge in self.selected_edges for point in edge], axis=0)
#self.centroid = self.find_origin_vertex(edge1, edge2)
# Draw the normal line
normal_length = 50 # Adjust this value to change the length of the normal line
normal_actor = self.add_normal_line(self.centroid, self.selected_normal, length=normal_length,
color=(1, 0, 0))
polydata = self.picker.GetActor().GetMapper().GetInput()
projected_polydata = self.project_mesh_to_plane(polydata, self.selected_normal, self.centroid)
# Extract 2D coordinates
self.project_tosketch_points = self.compute_2d_coordinates(projected_polydata, self.selected_normal)
# Green indicator mesh needs to be translated to xy point paris start end.
self.project_tosketch_lines = self.compute_2d_coordinates_line(projected_polydata, self.selected_normal)
print("result", self.project_tosketch_lines)
"""# Seperately rotate selected edges for drawing
self.project_tosketch_lines.clear()
for vtk_line in self.selected_vtk_line:
proj_vtk_line = self.compute_2d_coordinates_line(vtk_line, self.selected_normal)
self.project_tosketch_lines.append(proj_vtk_line)
print("outgoing lines", self.project_tosketch_lines)"""
# Create a mapper and actor for the projected data
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(projected_polydata)
# Projected mesh in green
actor = vtk.vtkActor()
actor.SetMapper(mapper)
#actor.GetProperty().SetRenderLinesAsTubes(True)
actor.GetProperty().SetColor(0.0, 1.0, 0.0) # Set color to green
actor.GetProperty().SetLineWidth(4) # Set line width
self.renderer_indicators.AddActor(normal_actor)
self.displayed_normal_actors.append(normal_actor)
self.renderer_projections.AddActor(actor)
self.projected_mesh_actors.append(actor)
# Render the scene
self.update_render()
self.vtk_widget.GetRenderWindow().Render()
def start(self):
self.interactor.Initialize()
self.interactor.Start()
class MainWindow(QtWidgets.QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self.vtk_widget = VTKWidget()
self.setCentralWidget(self.vtk_widget)
self.setWindowTitle("VTK Mesh Viewer")
self.vtk_widget.create_cube_mesh()
self.show()
self.vtk_widget.start()
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
window = MainWindow()
sys.exit(app.exec())

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def are_coplanar(self, normal1, normal2, point1, point2, tolerance=1e-6):
# Check if normals are parallel
if np.abs(np.dot(normal1, normal2)) < 1 - tolerance:
return False
# Check if points lie on the same plane
diff = point2 - point1
return np.abs(np.dot(diff, normal1)) < tolerance
def merge_coplanar_triangles(self, polydata):
# Compute normals
normalGenerator = vtk.vtkPolyDataNormals()
normalGenerator.SetInputData(polydata)
normalGenerator.ComputePointNormalsOff()
normalGenerator.ComputeCellNormalsOn()
normalGenerator.Update()
mesh = normalGenerator.GetOutput()
n_cells = mesh.GetNumberOfCells()
# Create a map to store merged triangles
merged = {}
for i in range(n_cells):
if i in merged:
continue
cell = mesh.GetCell(i)
normal = np.array(mesh.GetCellData().GetNormals().GetTuple(i))
point = np.array(cell.GetPoints().GetPoint(0))
merged[i] = [i]
for j in range(i + 1, n_cells):
if j in merged:
continue
cell_j = mesh.GetCell(j)
normal_j = np.array(mesh.GetCellData().GetNormals().GetTuple(j))
point_j = np.array(cell_j.GetPoints().GetPoint(0))
if self.are_coplanar(normal, normal_j, point, point_j):
merged[i].append(j)
# Create new polygons
new_polygons = vtk.vtkCellArray()
for group in merged.values():
if len(group) > 1:
polygon = vtk.vtkPolygon()
points = set()
for idx in group:
cell = mesh.GetCell(idx)
for j in range(3):
point_id = cell.GetPointId(j)
points.add(point_id)
polygon.GetPointIds().SetNumberOfIds(len(points))
for j, point_id in enumerate(points):
polygon.GetPointIds().SetId(j, point_id)
new_polygons.InsertNextCell(polygon)
else:
new_polygons.InsertNextCell(mesh.GetCell(group[0]))
# Create new polydata
new_polydata = vtk.vtkPolyData()
new_polydata.SetPoints(mesh.GetPoints())
new_polydata.SetPolys(new_polygons)
return new_polydata
def create_cube_mesh(self):
# cube_source = vtk.vtkSuperquadricSource()
reader = vtk.vtkSTLReader()
reader.SetFileName("case.stl") # Replace with your mesh file path
reader.Update()
featureEdges = vtk.vtkFeatureEdges()
featureEdges.SetInputConnection(reader.GetOutputPort())
featureEdges.BoundaryEdgesOn()
featureEdges.FeatureEdgesOn()
featureEdges.ManifoldEdgesOff()
featureEdges.NonManifoldEdgesOff()
featureEdges.Update()
# print(cube_source)
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(reader.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
self.renderer.AddActor(actor)
mapper_edge = vtk.vtkPolyDataMapper()
mapper_edge.SetInputConnection(featureEdges.GetOutputPort())
actor = vtk.vtkActor()
actor.SetMapper(mapper_edge)
self.renderer.AddActor(actor)
def simplify_mesh(self, input_mesh, target_reduction):
# Create the quadric decimation filter
decimate = vtk.vtkDecimatePro()
decimate.SetInputData(input_mesh)
# Set the reduction factor (0 to 1, where 1 means maximum reduction)
decimate.SetTargetReduction(target_reduction)
# Optional: Preserve topology (if needed)
decimate.PreserveTopologyOn()
# Perform the decimation
decimate.Update()
return decimate.GetOutput()
def combine_coplanar_faces(self, input_polydata, tolerance=0.001):
# Clean the polydata to merge duplicate points
clean = vtk.vtkCleanPolyData()
clean.SetInputData(input_polydata)
clean.SetTolerance(tolerance)
clean.Update()
# Generate normals and merge coplanar polygons
normals = vtk.vtkPolyDataNormals()
normals.SetInputConnection(clean.GetOutputPort())
normals.SplittingOff() # Disable splitting of sharp edges
normals.ConsistencyOn() # Ensure consistent polygon ordering
normals.AutoOrientNormalsOn() # Automatically orient normals
normals.ComputePointNormalsOff() # We only need face normals
normals.ComputeCellNormalsOn() # Compute cell normals
normals.Update()
return normals.GetOutput()
def poisson_reconstruction(self, points):
# Create a polydata object from points
point_polydata = vtk.vtkPolyData()
point_polydata.SetPoints(points)
# Create a surface reconstruction filter
surf = vtk.vtkSurfaceReconstructionFilter()
surf.SetInputData(point_polydata)
surf.Update()
# Create a contour filter to extract the surface
cf = vtk.vtkContourFilter()
cf.SetInputConnection(surf.GetOutputPort())
cf.SetValue(0, 0.0)
cf.Update()
# Reverse normals
reverse = vtk.vtkReverseSense()
reverse.SetInputConnection(cf.GetOutputPort())
reverse.ReverseCellsOn()
reverse.ReverseNormalsOn()
reverse.Update()
return reverse.GetOutput()
def create_simplified_outline(self, polydata):
featureEdges = vtk.vtkFeatureEdges()
featureEdges.SetInputData(polydata)
featureEdges.BoundaryEdgesOn()
featureEdges.FeatureEdgesOn()
featureEdges.ManifoldEdgesOff()
featureEdges.NonManifoldEdgesOff()
featureEdges.Update()
"""# 3. Clean the edges to merge duplicate points
cleaner = vtk.vtkCleanPolyData()
cleaner.SetInputConnection(feature_edges.GetOutputPort())
cleaner.Update()
# 4. Optional: Smooth the outline
smooth = vtk.vtkSmoothPolyDataFilter()
smooth.SetInputConnection(cleaner.GetOutputPort())
smooth.SetNumberOfIterations(15)
smooth.SetRelaxationFactor(0.1)
smooth.FeatureEdgeSmoothingOff()
smooth.BoundarySmoothingOn()
smooth.Update()"""
return featureEdges
def render_from_points_direct_with_faces(self, vertices, faces):
points = vtk.vtkPoints()
for i in range(vertices.shape[0]):
points.InsertNextPoint(vertices[i])
# Create a vtkCellArray to store the triangles
triangles = vtk.vtkCellArray()
for i in range(faces.shape[0]):
triangle = vtk.vtkTriangle()
triangle.GetPointIds().SetId(0, faces[i, 0])
triangle.GetPointIds().SetId(1, faces[i, 1])
triangle.GetPointIds().SetId(2, faces[i, 2])
triangles.InsertNextCell(triangle)
"""vtk_points = vtk.vtkPoints()
for point in points:
vtk_points.InsertNextPoint(point)
# Create a vtkCellArray to store the triangles
triangles = vtk.vtkCellArray()
# Assuming points are organized as triplets forming triangles
for i in range(0, len(points), 3):
triangle = vtk.vtkTriangle()
triangle.GetPointIds().SetId(0, i)
triangle.GetPointIds().SetId(1, i + 1)
triangle.GetPointIds().SetId(2, i + 2)
triangles.InsertNextCell(triangle)"""
# Create a polydata object
polydata = vtk.vtkPolyData()
polydata.SetPoints(points)
polydata.SetPolys(triangles)
# Calculate normals
normalGenerator = vtk.vtkPolyDataNormals()
normalGenerator.SetInputData(polydata)
normalGenerator.ComputePointNormalsOn()
normalGenerator.ComputeCellNormalsOn()
normalGenerator.Update()
self.cell_normals = vtk_to_numpy(normalGenerator.GetOutput().GetCellData().GetNormals())
# merged_polydata = self.merge_coplanar_triangles(polydata)
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(polydata)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(1, 1, 1) # Set color (white in this case)
actor.GetProperty().EdgeVisibilityOn() # Show edges
actor.GetProperty().SetLineWidth(2) # Set line width
feature_edges = self.create_simplified_outline(polydata)
# Create a mapper for the feature edges
edge_mapper = vtk.vtkPolyDataMapper()
# Already wiht output
edge_mapper.SetInputConnection(feature_edges.GetOutputPort())
# Create an actor for the feature edges
edge_actor = vtk.vtkActor()
edge_actor.SetMapper(edge_mapper)
# Set the properties of the edge actor
edge_actor.GetProperty().SetColor(1, 0, 0) # Set color (red in this case)
edge_actor.GetProperty().SetLineWidth(2) # Set line width
# Optionally, if you want to keep the original mesh visible:
# (assuming you have the original mesh mapper and actor set up)
self.renderer.AddActor(actor) # Add the original mesh actor
# Add the edge actor to the renderer
self.renderer.AddActor(edge_actor)
# Force an update of the pipeline
mapper.Update()
self.vtk_widget.GetRenderWindow().Render()
"""# Print statistics
print(f"Original points: {len(points)}")
print(f"Number of triangles: {triangles.GetNumberOfCells()}")
print(f"Final number of points: {normals.GetOutput().GetNumberOfPoints()}")
print(f"Final number of cells: {normals.GetOutput().GetNumberOfCells()}")"""
def render_from_points_direct(self, points):
### Rendermethod for SDF mesh (output)
# Create a vtkPoints object and store the points in it
vtk_points = vtk.vtkPoints()
for point in points:
vtk_points.InsertNextPoint(point)
# Create a polydata object
point_polydata = vtk.vtkPolyData()
point_polydata.SetPoints(vtk_points)
# Surface reconstruction
surf = vtk.vtkSurfaceReconstructionFilter()
surf.SetInputData(point_polydata)
surf.Update()
# Create a contour filter to extract the surface
cf = vtk.vtkContourFilter()
cf.SetInputConnection(surf.GetOutputPort())
cf.SetValue(0, 0.0)
cf.Update()
# Reverse the normals
reverse = vtk.vtkReverseSense()
reverse.SetInputConnection(cf.GetOutputPort())
reverse.ReverseCellsOn()
reverse.ReverseNormalsOn()
reverse.Update()
# Get the reconstructed mesh
reconstructed_mesh = reverse.GetOutput()
"""# Simplify the mesh
target_reduction = 1 # Adjust this value as needed
simplified_mesh = self.simplify_mesh(reconstructed_mesh, target_reduction)
combinded_faces = self.combine_coplanar_faces(simplified_mesh, 0.001)"""
# Create a mapper and actor for the simplified mesh
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(reconstructed_mesh)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(1, 1, 1) # Set color (white in this case)
actor.GetProperty().EdgeVisibilityOn() # Show edges
actor.GetProperty().SetLineWidth(2) # Set line width
# Add the actor to the renderer
self.renderer.AddActor(actor)
# Force an update of the pipeline
# mapper.Update()
self.vtk_widget.GetRenderWindow().Render()
# Print statistics
print(f"Original points: {len(points)}")
print(
f"Reconstructed mesh: {reconstructed_mesh.GetNumberOfPoints()} points, {reconstructed_mesh.GetNumberOfCells()} cells")
"""print(
f"Simplified mesh: {simplified_mesh.GetNumberOfPoints()} points, {simplified_mesh.GetNumberOfCells()} cells")"""

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import sys
import numpy as np
import pyvista as pv
from pyvista.plotting.opts import ElementType
from pyvistaqt import QtInteractor
from PySide6.QtWidgets import QApplication, QMainWindow, QVBoxLayout, QWidget
class PyVistaWidget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
# Create the PyVista plotter
self.plotter = QtInteractor(self)
self.plotter.background_color = "darkgray"
# Create a layout and add the PyVista widget
layout = QVBoxLayout()
layout.addWidget(self.plotter.interactor)
self.setLayout(layout)
# Set up the picker
#self.plotter.enable_cell_picking(callback=self.on_cell_pick, show=True)
self.plotter.enable_element_picking(callback=self.on_cell_pick, show=True, mode="face", left_clicking=True)
def on_cell_pick(self, element):
if element is not None:
mesh = self.plotter.mesh # Get the current mesh
print(mesh)
print(element)
"""# Get the face data
face = mesh.extract_cells(element)
# Compute face normal
face.compute_normals(cell_normals=True, inplace=True)
normal = face.cell_data['Normals'][0]
# Get the points of the face
points = face.points
print(f"Picked face ID: {face_id}")
print(f"Face normal: {normal}")
print("Face points:")
for point in points:
print(point)"""
else:
print("No face was picked or the picked element is not a face.")
def create_simplified_outline(self, mesh, camera):
# Project 3D to 2D
points_2d = self.plotter.map_to_2d(mesh.points)
# Detect silhouette edges (simplified approach)
edges = mesh.extract_feature_edges(feature_angle=90, boundary_edges=False, non_manifold_edges=False)
# Project edges to 2D
edge_points_2d = self.plotter.map_to_2d(edges.points)
# Create 2D outline
self.plotter.add_lines(edge_points_2d, color='black', width=2)
self.plotter.render()
def mesh_from_points(self, points):
# Convert points to numpy array if not already
points = np.array(points)
# Create faces array
num_triangles = len(points) // 3
faces = np.arange(len(points)).reshape(num_triangles, 3)
faces = np.column_stack((np.full(num_triangles, 3), faces)) # Add 3 as first column
# Create PyVista PolyData
mesh = pv.PolyData(points, faces)
# Optional: Merge duplicate points
mesh = mesh.clean()
# Optional: Compute normals
mesh = mesh.compute_normals(point_normals=False, cell_normals=True, consistent_normals=True)
edges = mesh.extract_feature_edges(30, non_manifold_edges=False)
# Clear any existing meshes
self.plotter.clear()
# Add the mesh to the plotter
self.plotter.add_mesh(mesh, pickable=True, color='white', show_edges=True, line_width=2, pbr=True, metallic=0.8, roughness=0.1, diffuse=1)
self.plotter.add_mesh(edges, color="red", line_width=10)
# Reset the camera to fit the new mesh
self.plotter.reset_camera()
# Update the render window
self.plotter.update()
# Print statistics
print(f"Original points: {len(points)}")
print(f"Number of triangles: {num_triangles}")
print(f"Final number of points: {mesh.n_points}")
print(f"Final number of cells: {mesh.n_cells}")
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle("PyVista in PySide6")
self.setGeometry(100, 100, 800, 600)

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# nuitka-project: --plugin-enable=pyside6
# nuitka-project: --plugin-enable=numpy
# nuitka-project: --standalone
# nuitka-project: --macos-create-app-bundle
import uuid
import names
from PySide6.QtCore import Qt, QPoint, Signal, QSize
from PySide6.QtWidgets import QApplication, QMainWindow, QSizePolicy, QInputDialog, QDialog, QVBoxLayout, QHBoxLayout, QLabel, QDoubleSpinBox, QCheckBox, QPushButton, QButtonGroup
from Gui import Ui_fluencyCAD # Import the generated GUI module
from drawing_modules.vtk_widget import VTKWidget
from drawing_modules.vysta_widget import PyVistaWidget
from drawing_modules.draw_widget_solve import SketchWidget
from sdf import *
from python_solvespace import SolverSystem, ResultFlag
from mesh_modules import simple_mesh, vesta_mesh, interactor_mesh
from dataclasses import dataclass, field
# main, draw_widget, gl_widget
class ExtrudeDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle('Extrude Options')
def create_hline():
line = QLabel()
line.setStyleSheet("border-top: 1px solid #cccccc;") # Light grey line
line.setFixedHeight(1)
return line
layout = QVBoxLayout()
# Length input
length_layout = QHBoxLayout()
length_label = QLabel('Extrude Length (mm):')
self.length_input = QDoubleSpinBox()
self.length_input.setDecimals(2)
self.length_input.setRange(0, 1000) # Adjust range as needed
length_layout.addWidget(length_label)
length_layout.addWidget(self.length_input)
# Symmetric checkbox
self.symmetric_checkbox = QCheckBox('Symmetric Extrude')
self.invert_checkbox = QCheckBox('Invert Extrusion')
self.cut_checkbox = QCheckBox('Perform Cut')
self.union_checkbox = QCheckBox('Combine')
self.rounded_checkbox = QCheckBox('Round Edges')
self.seperator = create_hline()
# OK and Cancel buttons
button_layout = QHBoxLayout()
ok_button = QPushButton('OK')
cancel_button = QPushButton('Cancel')
ok_button.clicked.connect(self.accept)
cancel_button.clicked.connect(self.reject)
button_layout.addWidget(ok_button)
button_layout.addWidget(cancel_button)
# Add all widgets to main layout
layout.addLayout(length_layout)
layout.addWidget(self.seperator)
layout.addWidget(self.cut_checkbox)
layout.addWidget(self.union_checkbox)
layout.addWidget(self.seperator)
layout.addWidget(self.symmetric_checkbox)
layout.addWidget(self.invert_checkbox)
layout.addWidget(self.seperator)
layout.addWidget(self.rounded_checkbox)
layout.addLayout(button_layout)
self.setLayout(layout)
def get_values(self):
return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked(), self.cut_checkbox.isChecked(), self.union_checkbox.isChecked(), self.rounded_checkbox.isChecked()
class MainWindow(QMainWindow):
send_command = Signal(str)
def __init__(self):
super().__init__()
# Set up the UI from the generated GUI module
self.ui = Ui_fluencyCAD()
self.ui.setupUi(self)
self.custom_3D_Widget = VTKWidget()
layout = self.ui.gl_box.layout()
layout.addWidget(self.custom_3D_Widget)
size_policy = QSizePolicy(QSizePolicy.MinimumExpanding, QSizePolicy.MinimumExpanding)
#self.custom_3D_Widget.setSizePolicy(size_policy)
self.sketchWidget = SketchWidget()
layout2 = self.ui.sketch_tab.layout() # Get the layout of self.ui.gl_canvas
layout2.addWidget(self.sketchWidget)
size_policy = QSizePolicy(QSizePolicy.MinimumExpanding, QSizePolicy.MinimumExpanding)
self.sketchWidget.setSizePolicy(size_policy)
### Main Model -OLD ?
"""self.model = {
'sketches': {},
'operation': {},
}"""
self.list_selected = []
#self.ui.pb_apply_code.pressed.connect(self.check_current_tab)
self.ui.sketch_list.currentItemChanged.connect(self.on_item_changed)
self.ui.sketch_list.itemChanged.connect(self.draw_mesh)
### Sketches
self.ui.pb_origin_wp.pressed.connect(self.add_new_sketch_origin)
self.ui.pb_origin_face.pressed.connect(self.add_new_sketch_wp)
self.ui.pb_nw_sktch.pressed.connect(self.add_sketch_to_compo)
self.ui.pb_del_sketch.pressed.connect(self.del_sketch)
self.ui.pb_edt_sktch.pressed.connect(self.edit_sketch)
self.ui.pb_flip_face.pressed.connect(self.on_flip_face)
###Modes
self.ui.pb_linetool.pressed.connect(self.act_line_mode)
self.ui.pb_con_ptpt.pressed.connect(self.act_constrain_pt_pt_mode)
self.ui.pb_con_line.pressed.connect(self.act_constrain_pt_line_mode)
self.ui.pb_con_horiz.pressed.connect(self.act_constrain_horiz_line_mode)
self.ui.pb_con_vert.pressed.connect(self.act_constrain_vert_line_mode)
self.ui.pb_con_dist.pressed.connect(self.act_constrain_distance_mode)
self.ui.pb_con_mid.pressed.connect(self.act_constrain_mid_point_mode)
### Operations
self.ui.pb_extrdop.pressed.connect(self.send_extrude)
self.ui.pb_cutop.pressed.connect(self.send_cut)
self.ui.pb_del_body.pressed.connect(self.del_body)
self.sketchWidget.constrain_done.connect(self.draw_op_complete)
self.setFocusPolicy(Qt.StrongFocus)
self.send_command.connect(self.custom_3D_Widget.on_receive_command)
self.ui.actionNew_Project.triggered.connect(self.new_project)
self.project = Project()
self.new_project()
### COMPOS
### COMPOS
self.ui.new_compo.pressed.connect(self.new_component)
"""Project -> (Timeline) -> Component -> Sketch -> Body / Interactor -> Connector -> Assembly -> PB Render"""
def new_project(self):
print("New project")
timeline = []
self.project.timeline = timeline
self.new_component()
def new_component(self):
print("Creating a new component...")
# Lazily initialize self.compo_layout if it doesn't exist
if not hasattr(self, 'compo_layout'):
print("Initializing compo_layout...")
self.compo_layout = QHBoxLayout()
# Create a button group
self.compo_group = QButtonGroup(self)
self.compo_group.setExclusive(True) # Ensure exclusivity
# Ensure the QGroupBox has a layout
if not self.ui.compo_box.layout():
self.ui.compo_box.setLayout(QVBoxLayout()) # Set a default layout for QGroupBox
# Add the horizontal layout to the QGroupBox's layout
self.ui.compo_box.layout().addLayout(self.compo_layout)
# Align the layout to the left
self.compo_layout.setAlignment(Qt.AlignLeft)
# Create and initialize a new Component
compo = Component()
compo.id = f"Component {len(self.project.timeline)}"
compo.descript = "Initial Component"
compo.sketches = {}
compo.bodies = {}
self.project.timeline.append(compo)
# Create a button for the new component
button = QPushButton()
button.setToolTip(compo.id)
button.setText(str(len(self.project.timeline)))
button.setFixedSize(QSize(40, 40)) # Set button size
button.setCheckable(True)
#button.setAutoExclusive(True)
button.released.connect(self.on_compo_change)
button.setChecked(True)
# Add button to the group
self.compo_group.addButton(button)
# Add the button to the layout
self.compo_layout.addWidget(button)
# We automatically switch to the new compo hence, refresh
self.on_compo_change()
print(f"Added component {compo.id} to the layout.")
def get_activated_compo(self):
# Iterate through all items in the layout
total_elements = self.compo_layout.count()
#print(total_elements)
for i in range(total_elements):
widget = self.compo_layout.itemAt(i).widget() # Get the widget at the index
if widget: # Check if the widget is not None
if isinstance(widget, QPushButton) and widget.isCheckable():
state = widget.isChecked() # Get the checked state
print(f"{widget.text()} is {'checked' if state else 'unchecked'}.")
if state:
return i
def add_new_sketch_origin(self):
name = f"sketches-{str(names.get_first_name())}"
sketch = Sketch()
sketch.id = name
sketch.origin = [0,0,0]
self.sketchWidget.reset_buffers()
self.sketchWidget.create_sketch(sketch)
def add_new_sketch_wp(self):
## Sketch projected from 3d view into 2d
name = f"sketches-{str(names.get_first_name())}"
sketch = Sketch()
sketch.id = name
sketch.origin = self.custom_3D_Widget.centroid
sketch.normal = self.custom_3D_Widget.selected_normal
sketch.slv_points = []
sketch.slv_lines = []
sketch.proj_points = self.custom_3D_Widget.project_tosketch_points
sketch.proj_lines = self.custom_3D_Widget.project_tosketch_lines
self.sketchWidget.reset_buffers()
self.sketchWidget.create_sketch(sketch)
self.sketchWidget.create_workplane_projected()
if not sketch.proj_lines:
self.sketchWidget.convert_proj_points(sketch.proj_points)
self.sketchWidget.convert_proj_lines(sketch.proj_lines)
self.sketchWidget.update()
# CLear all selections after it has been projected
self.custom_3D_Widget.project_tosketch_points.clear()
self.custom_3D_Widget.project_tosketch_lines.clear()
self.custom_3D_Widget.clear_actors_projection()
self.custom_3D_Widget.clear_actors_normals()
def add_sketch_to_compo(self):
"""
Add sketch to component
:return:
"""
sketch = Sketch()
sketch_from_widget = self.sketchWidget.get_sketch()
#Save original for editing later
sketch.original_sketch = sketch_from_widget
#Get parameters
points = sketch_from_widget.points
sketch.convert_points_for_sdf(points)
sketch.id = sketch_from_widget.id
sketch.filter_lines_for_interactor(sketch_from_widget.lines)
# Register sketch to timeline
### Add selection compo here
compo_id = self.get_activated_compo()
print("newsketch_name", sketch.id)
self.project.timeline[compo_id].sketches[sketch.id] = sketch
# Add Item to slection menu
self.ui.sketch_list.addItem(sketch.id)
# Deactivate drawing
self.ui.pb_linetool.setChecked(False)
self.sketchWidget.line_mode = False
items = self.ui.sketch_list.findItems(sketch.id, Qt.MatchExactly)[0]
self.ui.sketch_list.setCurrentItem(items)
def on_compo_change(self):
self.custom_3D_Widget.clear_body_actors()
self.custom_3D_Widget.clear_actors_interactor()
self.custom_3D_Widget.clear_actors_projection()
compo_id = self.get_activated_compo()
if compo_id is not None:
self.ui.sketch_list.clear()
self.ui.body_list.clear()
print("id", compo_id)
print("sketch_registry", self.project.timeline[compo_id].sketches)
for sketch in self.project.timeline[compo_id].sketches:
print(sketch)
self.ui.sketch_list.addItem(sketch)
for body in self.project.timeline[compo_id].bodies:
self.ui.body_list.addItem(body)
if self.project.timeline[compo_id].bodies:
item = self.ui.body_list.findItems(body , Qt.MatchExactly)[0]
self.ui.body_list.setCurrentItem(item)
self.draw_mesh()
selected = self.ui.body_list.currentItem()
name = selected.text()
edges = self.project.timeline[compo_id].bodies[name].interactor.edges
offset_vec = self.project.timeline[compo_id].bodies[name].interactor.offset_vector
self.custom_3D_Widget.load_interactor_mesh(edges, offset_vec)
def edit_sketch(self):
selected = self.ui.sketch_list.currentItem()
name = selected.text()
sel_compo = self.project.timeline[self.get_activated_compo()]
sketch = sel_compo.sketches[name].original_sketch
self.sketchWidget.set_sketch(sketch)
self.sketchWidget.update()
def del_sketch(self):
selected = self.ui.sketch_list.currentItem()
name = selected.text()
sel_compo = self.project.timeline[self.get_activated_compo()]
sketch = sel_compo.sketches[name]
if sketch is not None:
sel_compo.sketches.pop(name)
row = self.ui.sketch_list.row(selected) # Get the row of the current item
self.ui.sketch_list.takeItem(row) # Remove the item from the list widget
self.sketchWidget.sketch = None
print(sketch)
else:
print("No item selected.")
def on_flip_face(self):
self.send_command.emit("flip")
def act_line_mode(self):
if not self.ui.pb_linetool.isChecked():
self.sketchWidget.mouse_mode = 'line'
else:
self.sketchWidget.mouse_mode = None
self.sketchWidget.line_draw_buffer = [None, None]
def act_constrain_pt_pt_mode(self):
if not self.ui.pb_con_ptpt.isChecked():
self.sketchWidget.mouse_mode = 'pt_pt'
else:
self.sketchWidget.mouse_mode = None
def act_constrain_pt_line_mode(self):
if not self.ui.pb_con_line.isChecked():
self.sketchWidget.mouse_mode = 'pt_line'
else:
self.sketchWidget.mouse_mode = None
def act_constrain_horiz_line_mode(self):
if not self.ui.pb_con_horiz.isChecked():
self.sketchWidget.mouse_mode = 'horiz'
else:
self.sketchWidget.mouse_mode = None
def act_constrain_vert_line_mode(self):
if not self.ui.pb_con_vert.isChecked():
self.sketchWidget.mouse_mode = 'vert'
else:
self.sketchWidget.mouse_mode = None
def act_constrain_distance_mode(self):
if not self.ui.pb_con_dist.isChecked():
self.sketchWidget.mouse_mode = 'distance'
else:
self.sketchWidget.mouse_mode = None
def act_constrain_mid_point_mode(self):
if not self.ui.pb_con_mid.isChecked():
self.sketchWidget.mouse_mode = 'pb_con_mid'
else:
self.sketchWidget.mouse_mode = None
def draw_op_complete(self):
# safely disable the line modes
self.ui.pb_linetool.setChecked(False)
self.ui.pb_con_ptpt.setChecked(False)
self.ui.pb_con_line.setChecked(False)
self.ui.pb_con_dist.setChecked(False)
self.ui.pb_con_mid.setChecked(False)
self.ui.pb_con_perp.setChecked(False)
self.sketchWidget.mouse_mode = None
self.sketchWidget.reset_buffers()
def draw_mesh(self):
name = self.ui.body_list.currentItem().text()
print("selected_for disp", name)
compo_id = self.get_activated_compo()
model = self.project.timeline[compo_id].bodies[name].sdf_body
vesta = vesta_mesh
model_data = vesta.generate_mesh_from_sdf(model, resolution=64, threshold=0)
vertices, faces = model_data
vesta.save_mesh_as_stl(vertices, faces, 'test.stl')
self.custom_3D_Widget.render_from_points_direct_with_faces(vertices, faces)
def on_item_changed(self, current_item, previous_item):
if current_item:
name = current_item.text()
#self.view_update()
print(f"Selected item: {name}")
def update_body(self):
pass
def del_body(self):
print("Deleting")
name = self.ui.body_list.currentItem() # Get the current item
if name is not None:
item_name = name.text()
print("obj_name", item_name)
# Check if the 'operation' key exists in the model dictionary
if 'operation' in self.model and item_name in self.model['operation']:
if self.model['operation'][item_name]['id'] == item_name:
row = self.ui.body_list.row(name) # Get the row of the current item
self.ui.body_list.takeItem(row) # Remove the item from the list widget
self.model['operation'].pop(item_name) # Remove the item from the operation dictionary
print(f"Removed operation: {item_name}")
self.custom_3D_Widget.clear_mesh()
def send_extrude(self):
# Dialog input
is_symmetric = None
length = None
invert = None
selected = self.ui.sketch_list.currentItem()
name = selected.text()
sel_compo = self.project.timeline[self.get_activated_compo()]
#print(sel_compo)
sketch = sel_compo.sketches[name]
#print(sketch)
points = sketch.sdf_points
if points[-1] == points[0]:
#detect loop that causes problems in mesh generation
del points[-1]
dialog = ExtrudeDialog(self)
if dialog.exec():
length, is_symmetric, invert, cut, union_with, rounded = dialog.get_values()
#print(f"Extrude length: {length}, Symmetric: {is_symmetric} Invert: {invert}")
else:
length = 0
#print("Extrude cancelled")
normal = self.custom_3D_Widget.selected_normal
#print("Normie enter", normal)
if normal is None:
normal = [0, 0, 1]
centroid = self.custom_3D_Widget.centroid
if centroid is None:
centroid = [0, 0, 0]
else:
centroid = list(centroid)
#print("This centroid ", centroid)
sketch.origin = centroid
sketch.normal = normal
f = sketch.extrude(length, is_symmetric, invert, 0)
# Create body element and assign known stuff
name_op = f"extrd-{name}"
body = Body()
body.sketch = sketch #we add the sketches for reference here
body.id = name_op
body.sdf_body = f
### Interactor
interactor = Interactor()
interactor.add_lines_for_interactor(sketch.interactor_lines)
interactor.invert = invert
if not invert:
edges = interactor_mesh.generate_mesh(interactor.lines, 0, length)
else:
edges = interactor_mesh.generate_mesh(interactor.lines, 0, -length)
sel_compo.bodies[name_op] = body
offset_vector = interactor.vector_to_centroid(None, centroid, normal)
#print("off_ved", offset_vector)
if len(offset_vector) == 0 :
offset_vector = [0, 0, 0]
interactor.edges = edges
interactor.offset_vector = offset_vector
body.interactor = interactor
self.custom_3D_Widget.load_interactor_mesh(edges, offset_vector)
self.ui.body_list.addItem(name_op)
items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)[0]
self.ui.body_list.setCurrentItem(items)
self.draw_mesh()
def send_cut(self):
"""name = self.ui.body_list.currentItem().text()
points = self.model['operation'][name]['sdf_object']
sel_compo = self.project.timeline[self.get_activated_compo()]
points = sel_compo.bodies[].
self.list_selected.append(points)"""
selected = self.ui.body_list.currentItem()
name = selected.text()
sel_compo = self.project.timeline[self.get_activated_compo()]
# print(sel_compo)
body = sel_compo.bodies[name]
# print(sketch)
self.list_selected.append(body.sdf_body)
if len(self.list_selected) == 2:
f = difference(self.list_selected[0], self.list_selected[1]) # equivalent
element = {
'id': name,
'type': 'cut',
'sdf_object': f,
}
# Create body element and assign known stuff
name_op = f"cut-{name}"
body = Body()
body.id = name_op
body.sdf_body = f
## Add to component
sel_compo.bodies[name_op] = body
self.ui.body_list.addItem(name_op)
items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)
self.ui.body_list.setCurrentItem(items[-1])
self.custom_3D_Widget.clear_body_actors()
self.draw_mesh()
elif len(self.list_selected) > 2:
self.list_selected.clear()
else:
print("mindestens 2!")
def load_and_render(self, file):
self.custom_3D_Widget.load_stl(file)
self.custom_3D_Widget.update()
@dataclass
class Timeline:
"""Timeline """
### Collection of the Components
timeline: list = None
"""add to time,
remove from time, """
class Assembly:
"""Connecting Components in 3D space based on slvs solver"""
@dataclass
class Component:
"""The base container combining all related elements
id : The unique ID
sketches : the base sketches, bodys can contain additonal sketches for features
interactor : A smiplified model used as interactor
body : The body class that contains the actual 3d information
connector : Vector and Nomral information for assembly
descript : a basic description
materil : Speicfy a material for pbr rendering
"""
id = None
sketches: dict = None
bodies: dict = None
connector = None
# Description
descript = None
# PBR
material = None
class Connector:
"""An Element that contains vectors and or normals as connection points.
These connection points can exist independently of bodies and other elements"""
id = None
vector = None
normal = None
class Code:
"""A class that holds all information from the code based approach"""
command_list = None
def generate_mesh_from_code(self, code_text: str):
local_vars = {}
try:
print(code_text)
exec(code_text, globals(), local_vars)
# Retrieve the result from the captured local variables
result = local_vars.get('result')
print("Result:", result)
except Exception as e:
print("Error executing code:", e)
@dataclass
class Sketch:
"""All of the 2D Information of a sketches"""
# Save the incomng sketch from the 2D widget for late redit
original_sketch = None
id = None
# Space Information
origin = None
slv_plane = None
normal = None
# Points in UI form the sketches widget
ui_points: list = None
ui_lines: list = None
# Points cartesian coming as result of the solver
slv_points: list = None
slv_lines: list = None
sdf_points: list = None
interactor_lines: list = None
# Points coming back from the 3D-Widget as projection to draw on
proj_points: list = None
proj_lines: list = None
# Workingplane
working_plane = None
def translate_points_tup(self, point: QPoint):
"""QPoints from Display to mesh data
input: Qpoints
output: Tuple X,Y
"""
if isinstance(point, QPoint):
return point.x(), point.y()
def vector_to_centroid(self, shape_center, centroid, normal):
if not shape_center:
# Calculate the current center of the shape
shape_center = [0, 0, 0]
# Calculate the vector from the shape's center to the centroid
center_to_centroid = np.array(centroid) - np.array(shape_center)
# Project this vector onto the normal to get the required translation along the normal
translation_along_normal = np.dot(center_to_centroid, normal) * normal
return translation_along_normal
def angle_between_normals(self, normal1, normal2):
# Ensure the vectors are normalized
n1 = normal1 / np.linalg.norm(normal1)
n2 = normal2 / np.linalg.norm(normal2)
# Compute the dot product
dot_product = np.dot(n1, n2)
# Clip the dot product to the valid range [-1, 1]
dot_product = np.clip(dot_product, -1.0, 1.0)
# Compute the angle in radians
angle_rad = np.arccos(dot_product)
# Convert to degrees if needed
angle_deg = np.degrees(angle_rad)
print("Angle deg", angle_deg)
return angle_rad
def offset_syn(self, f, length):
f = f.translate((0,0, length / 2))
return f
def distance(self, p1, p2):
"""Calculate the distance between two points."""
print("p1", p1)
print("p2", p2)
return math.sqrt((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2)
def convert_points_for_sdf(self, points):
points_for_sdf = []
for point in points:
if point.is_helper is False:
print("point", point)
points_for_sdf.append(self.translate_points_tup(point.ui_point))
self.sdf_points = points_for_sdf
def filter_lines_for_interactor(self, lines):
### Filter lines that are not meant to be drawn for the interactor like contruction lines
filtered_lines = []
for line in lines:
if not line.is_helper:
filtered_lines.append(line)
self.interactor_lines = filtered_lines
def extrude(self, height: float, symet: bool = True, invert: bool = False, offset_length: float = None):
"""
Extrude a 2D shape into 3D, orient it along the normal, and position it relative to the centroid.
"""
# Normalize the normal vector
normal = np.array(self.normal)
normal = normal / np.linalg.norm(self.normal)
# Create the 2D shape
f = polygon(self.sdf_points)
# Extrude the shape along the Z-axis
f = f.extrude(height)
# Center the shape along its extrusion axis
f = f.translate((0, 0, height / 2))
# Orient the shape along the normal vector
f = f.orient(normal)
offset_vector = self.vector_to_centroid(None, self.origin, normal)
# Adjust the offset vector by subtracting the inset distance along the normal direction
adjusted_offset = offset_vector - (normal * height)
if invert:
# Translate the shape along the adjusted offset vector
f = f.translate(adjusted_offset)
else:
f = f.translate(offset_vector)
# If offset_length is provided, adjust the offset_vector
if offset_length is not None:
# Check if offset_vector is not a zero vector
offset_vector_magnitude = np.linalg.norm(offset_vector)
if offset_vector_magnitude > 1e-10: # Use a small threshold to avoid floating-point issues
# Normalize the offset vector
offset_vector_norm = offset_vector / offset_vector_magnitude
# Scale the normalized vector by the desired length
offset_vector = offset_vector_norm * offset_length
f = f.translate(offset_vector)
else:
print("Warning: Offset vector has zero magnitude. Using original vector.")
# Translate the shape along the adjusted offset vector
return f
@dataclass
class Interactor:
"""Helper mesh consisting of edges for selection"""
lines = None
faces = None
body = None
offset_vector = None
edges = None
def translate_points_tup(self, point: QPoint):
"""QPoints from Display to mesh data
input: Qpoints
output: Tuple X,Y
"""
if isinstance(point, QPoint):
return point.x(), point.y()
def vector_to_centroid(self, shape_center, centroid, normal):
if not shape_center:
# Calculate the current center of the shape
shape_center = [0, 0, 0]
# Calculate the vector from the shape's center to the centroid
center_to_centroid = np.array(centroid) - np.array(shape_center)
# Project this vector onto the normal to get the required translation along the normal
translation_along_normal = np.dot(center_to_centroid, normal) * normal
return translation_along_normal
def add_lines_for_interactor(self, input_lines: list):
"""Takes Line2D objects from the sketch widget and preparesit for interactor mesh.
Translates coordinates."""
points_for_interact = []
for point_to_poly in input_lines:
from_coord_start = window.sketchWidget.from_quadrant_coords_no_center(point_to_poly.crd1.ui_point)
from_coord_end = window.sketchWidget.from_quadrant_coords_no_center(point_to_poly.crd2.ui_point)
start_draw = self.translate_points_tup(from_coord_start)
end_draw = self.translate_points_tup(from_coord_end)
line = start_draw, end_draw
points_for_interact.append(line)
print("packed_lines", points_for_interact)
self.lines = points_for_interact
@dataclass
class Body:
"""The actual body as sdf3 object"""
id = None
sketch = None
height = None
interactor = None
sdf_body = None
def mirror_body(self, sdf_object3d):
f = sdf_object3d.rotate(pi)
return f
class Output:
def export_mesh(self, sdf_object):
"""FINAL EXPORT"""
result_points = sdf_object.generate()
write_binary_stl('out.stl', result_points)
def generate_mesh_from_code(self, code_text: str):
local_vars = {}
try:
print(code_text)
exec(code_text, globals(), local_vars)
# Retrieve the result from the captured local variables
result = local_vars.get('result')
print("Result:", result)
except Exception as e:
print("Error executing code:", e)
class Project:
"""Project -> Timeline -> Component -> Sketch -> Body / Interactor -> Connector -> Assembly -> PB Render"""
timeline: Timeline = None
assembly: Assembly = None
if __name__ == "__main__":
app = QApplication()
window = MainWindow()
window.show()
app.exec()

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@ -0,0 +1,43 @@
# Draw simple boundary based on the lines and depth
def generate_mesh(lines: list, z_origin: float, depth: float, invert: bool = False):
origin = create_3D(lines, z_origin)
if invert :
extruded = create_3D(lines, z_origin - depth)
else:
extruded = create_3D(lines, z_origin + depth)
vert_lines = create_vert_lines(origin, extruded)
print(f"Result = {origin} / {extruded} / {vert_lines}")
return origin + vert_lines + extruded
def create_vert_lines(origin, extruded):
vert_lines = []
for d3_point_o, d3point_e in zip(origin, extruded):
for sp3d_1, sp3d_2 in zip(d3_point_o, d3point_e):
new_line = sp3d_1, sp3d_2
vert_lines.append(new_line)
return vert_lines
def create_3D(lines, z_pos):
line_loop = []
for coordinate2d in lines:
start, end = coordinate2d
xs, ys = start
coordinate3d_start_orig = xs, -ys, z_pos
xe, ye = end
coordinate3d_end_orig = xe, -ye, z_pos
line3d_orig = coordinate3d_start_orig, coordinate3d_end_orig
line_loop.append(line3d_orig)
return line_loop

213
mesh_modules/simple_mesh.py Normal file
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import numpy as np
from scipy.spatial import Delaunay, ConvexHull
from shapely.geometry import Polygon, Point
def alpha_shape(points, alpha):
"""
Compute the alpha shape (concave hull) of a set of points.
"""
def add_edge(edges, edge_points, points, i, j):
"""Add a line between the i-th and j-th points if not in the list already"""
if (i, j) in edges or (j, i) in edges:
return
edges.add((i, j))
edge_points.append(points[[i, j]])
tri = Delaunay(points)
edges = set()
edge_points = []
# Loop over triangles:
for ia, ib, ic in tri.simplices:
pa = points[ia]
pb = points[ib]
pc = points[ic]
# Lengths of sides of triangle
a = np.sqrt((pa[0] - pb[0]) ** 2 + (pa[1] - pb[1]) ** 2)
b = np.sqrt((pb[0] - pc[0]) ** 2 + (pb[1] - pc[1]) ** 2)
c = np.sqrt((pc[0] - pa[0]) ** 2 + (pc[1] - pa[1]) ** 2)
# Semiperimeter of triangle
s = (a + b + c) / 2.0
# Area of triangle by Heron's formula
area = np.sqrt(s * (s - a) * (s - b) * (s - c))
circum_r = a * b * c / (4.0 * area)
# Here's the radius filter.
if circum_r < 1.0 / alpha:
add_edge(edges, edge_points, points, ia, ib)
add_edge(edges, edge_points, points, ib, ic)
add_edge(edges, edge_points, points, ic, ia)
m = np.array(edge_points)
return m
def generate_mesh(points, depth, alpha=0.1):
"""
Generate a mesh by extruding a 2D shape along the Z-axis, automatically detecting holes.
:param points: List of (x, y) tuples representing all points of the 2D shape, including potential holes.
:param depth: Extrusion depth along the Z-axis.
:param alpha: Alpha value for the alpha shape algorithm (controls the "tightness" of the boundary).
:return: Tuple of vertices and faces.
"""
# Convert points to a numpy array
points_2d = np.array(points)
# Compute the alpha shape (outer boundary)
boundary_edges = alpha_shape(points_2d, alpha)
# Create a Polygon from the boundary
boundary_polygon = Polygon(boundary_edges)
# Separate points into boundary and interior
boundary_points = []
interior_points = []
for point in points:
if Point(point).touches(boundary_polygon) or Point(point).within(boundary_polygon):
if Point(point).touches(boundary_polygon):
boundary_points.append(point)
else:
interior_points.append(point)
# Perform Delaunay triangulation on all points
tri = Delaunay(points_2d)
# Generate the top and bottom faces
bottom_face = np.hstack((tri.points, np.zeros((tri.points.shape[0], 1))))
top_face = np.hstack((tri.points, np.ones((tri.points.shape[0], 1)) * depth))
# Combine top and bottom vertices
vertices_array = np.vstack((bottom_face, top_face))
# Create faces
faces = []
# Bottom face triangulation
for simplex in tri.simplices:
faces.append(simplex.tolist())
# Top face triangulation (with an offset)
top_offset = len(tri.points)
for simplex in tri.simplices:
faces.append([i + top_offset for i in simplex])
# Side faces for the outer boundary
for i in range(len(boundary_points)):
next_i = (i + 1) % len(boundary_points)
current = points.index(boundary_points[i])
next_point = points.index(boundary_points[next_i])
faces.append([current, top_offset + current, top_offset + next_point])
faces.append([current, top_offset + next_point, next_point])
# Convert vertices to the desired format: list of tuples
vertices = [tuple(vertex) for vertex in vertices_array]
return vertices, faces
def generate_mesh_wholes(points, holes, depth):
"""
Generate a mesh by extruding a 2D shape along the Z-axis, including holes.
:param points: List of (x, y) tuples representing the outer boundary of the 2D shape.
:param holes: List of lists, where each inner list contains (x, y) tuples representing a hole.
:param depth: Extrusion depth along the Z-axis.
:return: Tuple of vertices and faces.
"""
# Convert points to a numpy array
points_2d = np.array(points)
# Prepare points for triangulation
triangulation_points = points_2d.tolist()
for hole in holes:
triangulation_points.extend(hole)
# Perform Delaunay triangulation
tri = Delaunay(np.array(triangulation_points))
# Generate the top and bottom faces
bottom_face = np.hstack((tri.points, np.zeros((tri.points.shape[0], 1))))
top_face = np.hstack((tri.points, np.ones((tri.points.shape[0], 1)) * depth))
# Combine top and bottom vertices
vertices_array = np.vstack((bottom_face, top_face))
# Create faces
faces = []
# Bottom face triangulation
for simplex in tri.simplices:
faces.append(simplex.tolist())
# Top face triangulation (with an offset)
top_offset = len(tri.points)
for simplex in tri.simplices:
faces.append([i + top_offset for i in simplex])
# Side faces
for i in range(len(points)):
next_i = (i + 1) % len(points)
faces.append([i, top_offset + i, top_offset + next_i])
faces.append([i, top_offset + next_i, next_i])
# Side faces for holes
start_index = len(points)
for hole in holes:
for i in range(len(hole)):
current = start_index + i
next_i = start_index + (i + 1) % len(hole)
faces.append([current, top_offset + next_i, top_offset + current])
faces.append([current, next_i, top_offset + next_i])
start_index += len(hole)
# Convert vertices to the desired format: list of tuples
vertices = [tuple(vertex) for vertex in vertices_array]
return vertices, faces
def generate_mesh_simple(points, depth):
"""
Generate a mesh by extruding a 2D shape along the Z-axis.
:param points: List of (x, y) tuples representing the 2D shape.
:param depth: Extrusion depth along the Z-axis.
:return: Tuple of vertices and faces.
"""
# Convert points to a numpy array
points_2d = np.array(points)
# Get the convex hull of the points to ensure they form a proper polygon
hull = ConvexHull(points_2d)
hull_points = points_2d[hull.vertices]
# Generate the top and bottom faces
bottom_face = np.hstack((hull_points, np.zeros((hull_points.shape[0], 1))))
top_face = np.hstack((hull_points, np.ones((hull_points.shape[0], 1)) * depth))
# Combine top and bottom vertices
vertices_array = np.vstack((bottom_face, top_face))
# Create faces
faces = []
# Bottom face triangulation (counter-clockwise)
for i in range(len(hull_points) - 2):
faces.append([0, i + 2, i + 1])
# Top face triangulation (counter-clockwise, with an offset)
top_offset = len(hull_points)
for i in range(len(hull_points) - 2):
faces.append([top_offset, top_offset + i + 1, top_offset + i + 2])
# Side faces (ensure counter-clockwise order)
for i in range(len(hull_points)):
next_i = (i + 1) % len(hull_points)
faces.append([i, top_offset + i, top_offset + next_i])
faces.append([i, top_offset + next_i, next_i])
# Convert vertices to the desired format: list of tuples
vertices = [tuple(vertex) for vertex in vertices_array]
return vertices, faces

119
mesh_modules/vesta_mesh.py Normal file
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import numpy as np
from skimage import measure
import multiprocessing
from functools import partial
from multiprocessing.pool import ThreadPool
import itertools
import time
def _cartesian_product(*arrays):
la = len(arrays)
dtype = np.result_type(*arrays)
arr = np.empty([len(a) for a in arrays] + [la], dtype=dtype)
for i, a in enumerate(np.ix_(*arrays)):
arr[..., i] = a
return arr.reshape(-1, la)
class VESTA:
def __init__(self, sdf, bounds=None, resolution=64, threshold=0.0, workers=None):
self.sdf = sdf
self.bounds = bounds
self.resolution = resolution
self.threshold = threshold
self.workers = workers or multiprocessing.cpu_count()
def _estimate_bounds(self):
s = 16
x0 = y0 = z0 = -1e9
x1 = y1 = z1 = 1e9
prev = None
for i in range(32):
X = np.linspace(x0, x1, s)
Y = np.linspace(y0, y1, s)
Z = np.linspace(z0, z1, s)
d = np.array([X[1] - X[0], Y[1] - Y[0], Z[1] - Z[0]])
threshold = np.linalg.norm(d) / 2
if threshold == prev:
break
prev = threshold
P = _cartesian_product(X, Y, Z)
volume = self.sdf(P).reshape((len(X), len(Y), len(Z)))
where = np.argwhere(np.abs(volume) <= threshold)
if where.size == 0:
continue
x1, y1, z1 = (x0, y0, z0) + where.max(axis=0) * d + d / 2
x0, y0, z0 = (x0, y0, z0) + where.min(axis=0) * d - d / 2
if prev is None:
raise ValueError("Failed to estimate bounds. No points found within any threshold.")
return ((x0, y0, z0), (x1, y1, z1))
def _vesta_worker(self, chunk):
x0, x1, y0, y1, z0, z1 = chunk
X = np.linspace(x0, x1, self.resolution)
Y = np.linspace(y0, y1, self.resolution)
Z = np.linspace(z0, z1, self.resolution)
P = _cartesian_product(X, Y, Z)
V = self.sdf(P).reshape((self.resolution, self.resolution, self.resolution))
try:
verts, faces, _, _ = measure.marching_cubes(V, self.threshold)
except RuntimeError:
# Return empty arrays if marching_cubes fails
return np.array([]), np.array([])
# Scale and translate vertices to match the chunk's bounds
verts = verts / (self.resolution - 1)
verts[:, 0] = verts[:, 0] * (x1 - x0) + x0
verts[:, 1] = verts[:, 1] * (y1 - y0) + y0
verts[:, 2] = verts[:, 2] * (z1 - z0) + z0
return verts, faces
def _merge_meshes(self, results):
all_verts = []
all_faces = []
offset = 0
for verts, faces in results:
if len(verts) > 0 and len(faces) > 0:
all_verts.append(verts)
all_faces.append(faces + offset)
offset += len(verts)
if not all_verts or not all_faces:
return np.array([]), np.array([])
return np.vstack(all_verts), np.vstack(all_faces)
def generate_mesh(self):
if self.bounds is None:
self.bounds = self._estimate_bounds()
(x0, y0, z0), (x1, y1, z1) = self.bounds
chunks = [
(x0, x1, y0, y1, z0, z1)
]
with ThreadPool(self.workers) as pool:
results = pool.map(self._vesta_worker, chunks)
verts, faces = self._merge_meshes(results)
return verts, faces
def generate_mesh_from_sdf(sdf, bounds=None, resolution=64, threshold=0.0, workers=None):
vesta = VESTA(sdf, bounds, resolution, threshold, workers)
return vesta.generate_mesh()
# Helper function to save the mesh as an STL file
def save_mesh_as_stl(vertices, faces, filename):
from stl import mesh
# Create the mesh
cube = mesh.Mesh(np.zeros(faces.shape[0], dtype=mesh.Mesh.dtype))
for i, f in enumerate(faces):
for j in range(3):
cube.vectors[i][j] = vertices[f[j], :]
# Write the mesh to file
cube.save(filename)

5
meshtest.py Normal file
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from sdf import *
f = box(1).translate((1,1,-0.2))
c = hexagon(1).extrude(1).orient([0,0,-1])
c = f & c
f.save("out.stl")

29
qodana.yaml Normal file
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#-------------------------------------------------------------------------------#
# Qodana analysis is configured by qodana.yaml file #
# https://www.jetbrains.com/help/qodana/qodana-yaml.html #
#-------------------------------------------------------------------------------#
version: "1.0"
#Specify inspection profile for code analysis
profile:
name: qodana.starter
#Enable inspections
#include:
# - name: <SomeEnabledInspectionId>
#Disable inspections
#exclude:
# - name: <SomeDisabledInspectionId>
# paths:
# - <path/where/not/run/inspection>
#Execute shell command before Qodana execution (Applied in CI/CD pipeline)
#bootstrap: sh ./prepare-qodana.sh
#Install IDE plugins before Qodana execution (Applied in CI/CD pipeline)
#plugins:
# - id: <plugin.id> #(plugin id can be found at https://plugins.jetbrains.com)
#Specify Qodana linter for analysis (Applied in CI/CD pipeline)
linter: jetbrains/qodana-<linter>:latest

66
requirements.txt Normal file
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@ -0,0 +1,66 @@
certifi==2024.7.4
cffi==1.16.0
charset-normalizer==3.3.2
contourpy==1.2.0
cycler==0.12.1
fonttools==4.47.0
freetype-py==2.4.0
hsluv==5.0.4
idna==3.7
imageio==2.33.1
kiwisolver==1.4.5
lazy_loader==0.3
markdown-it-py==3.0.0
matplotlib==3.8.2
mdurl==0.1.2
meshio==5.3.4
names==0.3.0
networkx==3.2.1
Nuitka==2.2.1
numpy==1.26.2
numpy-stl==3.1.1
ordered-set==4.1.0
packaging==23.2
panda3d-gltf==1.2.0
panda3d-simplepbr==0.12.0
Pillow==10.1.0
Pint==0.22
platformdirs==4.2.2
pooch==1.8.2
pycparser==2.21
pygame==2.5.2
Pygments==2.17.2
PyOpenGL==3.1.7
pyparsing==3.1.1
PyQt6==6.7.0
PyQt6-3D==6.7.0
PyQt6-3D-Qt6==6.7.0
PyQt6-Qt6==6.7.0
PyQt6-sip==13.6.0
PySide6==6.6.1
PySide6-Addons==6.6.1
PySide6-Essentials==6.6.1
python-dateutil==2.8.2
python-solvespace==3.0.8
python-utils==3.8.2
pyvista==0.43.10
pyvistaqt==0.11.1
QtPy==2.4.1
requests==2.32.3
rich==13.7.0
scikit-image==0.22.0
scipy==1.11.4
scooby==0.10.0
sdfcad @ git+https://gitlab.com/nobodyinperson/sdfCAD@9bd4e9021c6ee7e685ee28e8a3a5d2d2c028190c
shapely==2.0.4
shiboken6==6.6.1
six==1.16.0
tifffile==2023.12.9
trimesh==4.3.2
tripy==1.0.0
typing_extensions==4.9.0
urllib3==2.2.2
vispy==0.14.2
vtk==9.3.0
vulkan==1.3.275.0
zstandard==0.22.0

127
untitled.ui Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>fluencyCAD</class>
<widget class="QMainWindow" name="fluencyCAD">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>fluencyCAD</string>
</property>
<widget class="QWidget" name="centralwidget">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Drawing</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="gl_box">
<property name="sizePolicy">
<sizepolicy hsizetype="MinimumExpanding" vsizetype="MinimumExpanding">
<horstretch>0</horstretch>
<verstretch>4</verstretch>
</sizepolicy>
</property>
<property name="title">
<string>Model Viewer</string>
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>1</verstretch>
</sizepolicy>
</property>
<property name="title">
<string>Code Editor</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QTextEdit" name="textEdit"/>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Code Tools</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="pushButton_3">
<property name="text">
<string>Apply Code</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton">
<property name="text">
<string>Delete Code</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_2">
<property name="text">
<string>Export STL</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_4">
<property name="text">
<string>Save code</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="pushButton_5">
<property name="text">
<string>Load Code</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Modify</string>
</property>
</widget>
</item>
</layout>
</widget>
<widget class="QMenuBar" name="menubar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>800</width>
<height>24</height>
</rect>
</property>
</widget>
<widget class="QStatusBar" name="statusbar"/>
</widget>
<resources/>
<connections/>
</ui>