Layered rendering

inverted interactor
Befrore fork
This commit is contained in:
bklronin 2024-07-18 20:42:01 +02:00
parent a8d15d7b4b
commit df336aaea7
3 changed files with 144 additions and 46 deletions

View File

@ -780,10 +780,11 @@ class SketchWidget(QWidget):
def clear_sketch(self):
self.slv_points_main = []
self.slv_lines_main = []
self.proj_snap_lines.clear()
self.proj_snap_points.clear()
self.reset_buffers()
self.solv = SolverSystem()
# Example usage
if __name__ == "__main__":
import sys

View File

@ -30,6 +30,7 @@ class VTKWidget(QtWidgets.QWidget):
self.picked_edge_actors = []
self.displayed_normal_actors = []
self.body_actors_orig = []
self.projected_mesh_actors = []
self.flip_toggle = False
@ -40,14 +41,34 @@ class VTKWidget(QtWidgets.QWidget):
# Create VTK pipeline
self.renderer = vtk.vtkRenderer()
self.vtk_widget.GetRenderWindow().AddRenderer(self.renderer)
self.interactor = self.vtk_widget.GetRenderWindow().GetInteractor()
self.renderer_projections = vtk.vtkRenderer()
self.renderer_indicators = vtk.vtkRenderer()
# Set up the camera
self.camera = self.renderer.GetActiveCamera()
self.renderer.SetViewport(0, 0, 1, 1) # Full viewport
self.renderer_projections.SetViewport(0, 0, 1, 1) # Full viewport, overlays the first
self.renderer_indicators.SetViewport(0, 0, 1, 1) # Full viewport, overlays the first
self.renderer.SetLayer(0)
self.renderer_projections.SetLayer(1)
self.renderer_indicators.SetLayer(2) # This will be on top
# Add renderers to the render window
render_window = self.vtk_widget.GetRenderWindow()
render_window.SetNumberOfLayers(3)
render_window.AddRenderer(self.renderer)
render_window.AddRenderer(self.renderer_projections)
render_window.AddRenderer(self.renderer_indicators)
# Set up shared camera
self.camera = vtk.vtkCamera()
self.camera.SetPosition(5, 5, 1000)
self.camera.SetFocalPoint(0, 0, 0)
self.camera.SetClippingRange(0.1, 10000)
self.camera.SetClippingRange(0.1, 100000)
self.renderer.SetActiveCamera(self.camera)
self.renderer_projections.SetActiveCamera(self.camera)
self.renderer_indicators.SetActiveCamera(self.camera)
self.interactor = self.vtk_widget.GetRenderWindow().GetInteractor()
# Light Setup
def add_light(renderer, position, color=(1, 1, 1), intensity=1.0):
@ -65,7 +86,6 @@ class VTKWidget(QtWidgets.QWidget):
add_light(self.renderer, (0, 0, 1000), intensity=1.5)
add_light(self.renderer, (0, 0, -1000), intensity=1.5)
# Set up picking
self.picker = vtk.vtkCellPicker()
self.picker.SetTolerance(0.005)
@ -120,6 +140,13 @@ class VTKWidget(QtWidgets.QWidget):
self.renderer.AddActor(actor)
def update_render(self):
self.renderer.ResetCameraClippingRange()
self.renderer_projections.ResetCameraClippingRange()
self.renderer_indicators.ResetCameraClippingRange()
self.vtk_widget.GetRenderWindow().Render()
def create_grid(self, size=100, spacing=10):
# Create a vtkPoints object and store the points in it
points = vtk.vtkPoints()
@ -398,10 +425,10 @@ class VTKWidget(QtWidgets.QWidget):
return xy_coordinates
def compute_2d_coordinates_line(self, line_cell, normal):
# Ensure the input is a vtkLine
if not isinstance(line_cell, vtk.vtkLine):
raise ValueError("Input must be a vtkLine cell")
def compute_2d_coordinates_line(self, line_source, normal):
# Ensure the input is a vtkLineSource
if not isinstance(line_source, vtk.vtkLineSource):
raise ValueError("Input must be a vtkLineSource")
# Normalize the normal vector
normal = np.array(normal)
@ -422,19 +449,9 @@ class VTKWidget(QtWidgets.QWidget):
matrix = transform.GetMatrix()
local_matrix = [matrix.GetElement(i, j) for i in range(4) for j in range(4)]
# Create a vtkPoints object to store the line points
points = vtk.vtkPoints()
points.InsertNextPoint(line_cell.GetPoints().GetPoint(0))
points.InsertNextPoint(line_cell.GetPoints().GetPoint(1))
# Create a vtkPolyData to represent the line
polydata = vtk.vtkPolyData()
polydata.SetPoints(points)
# Create a vtkCellArray to store the line cell
cells = vtk.vtkCellArray()
cells.InsertNextCell(line_cell)
polydata.SetLines(cells)
# Get the polydata from the line source
line_source.Update()
polydata = line_source.GetOutput()
# Apply the transform to the polydata
transform_filter = vtk.vtkTransformPolyDataFilter()
@ -543,6 +560,7 @@ class VTKWidget(QtWidgets.QWidget):
def on_invert_normal(self):
# Kippstufe für Normal flip
if self.selected_normal is not None:
self.clear_actors_normals()
self.compute_projection(self.flip_toggle)
def on_click(self, obj, event):
@ -563,7 +581,6 @@ class VTKWidget(QtWidgets.QWidget):
# Ensure it's a line
if cell.GetCellType() == vtk.VTK_LINE:
self.selected_vtk_line.append(cell)
# Get the two points of the line
point_id1 = cell.GetPointId(0)
@ -588,6 +605,8 @@ class VTKWidget(QtWidgets.QWidget):
line_source.SetPoint1(point1)
line_source.SetPoint2(point2)
self.selected_vtk_line.append(line_source)
# Create a mapper and actor for the picked edge
edge_mapper = vtk.vtkPolyDataMapper()
edge_mapper.SetInputConnection(line_source.GetOutputPort())
@ -595,21 +614,27 @@ class VTKWidget(QtWidgets.QWidget):
edge_actor = vtk.vtkActor()
edge_actor.SetMapper(edge_mapper)
edge_actor.GetProperty().SetColor(1.0, 0.0, 0.0) # Red color for picked edges
edge_actor.GetProperty().SetLineWidth(8) # Make the line thicker
edge_actor.GetProperty().SetLineWidth(5) # Make the line thicker
# Add the actor to the renderer and store it
self.renderer.AddActor(edge_actor)
self.renderer_indicators.AddActor(edge_actor)
self.picked_edge_actors.append(edge_actor)
if len(self.selected_edges) == 2:
self.compute_projection(False)
if len(self.selected_edges) > 2:
# Clear lists for selection
self.selected_vtk_line.clear()
self.selected_edges.clear()
self.clear_actors_projection()
self.clear_edge_select()
# Clear Actors from view
self.clear_actors_projection()
self.clear_actors_sel_edges()
self.clear_actors_normals()
def find_origin_vertex(self, edge1, edge2):
if edge1[0] == edge2[0]or edge1[0] == edge2[1]:
return edge1[0]
@ -625,13 +650,18 @@ class VTKWidget(QtWidgets.QWidget):
def clear_actors_projection(self):
"""Removes all actors that were used for projection"""
for edge_line in self.picked_edge_actors:
self.renderer.RemoveActor(edge_line)
for flat_mesh in self.projected_mesh_actors:
self.renderer_projections.RemoveActor(flat_mesh)
def clear_actors_normals(self):
for normals in self.displayed_normal_actors:
self.renderer.RemoveActor(normals)
self.renderer_indicators.RemoveActor(normals)
def compute_projection(self, direction_invert: bool= False):
def clear_actors_sel_edges(self):
for edge_line in self.picked_edge_actors:
self.renderer_indicators.RemoveActor(edge_line)
def compute_projection(self, direction_invert: bool = False):
# Compute the normal from the two selected edges )
edge1 = self.selected_edges[0][1] - self.selected_edges[0][0]
@ -662,28 +692,31 @@ class VTKWidget(QtWidgets.QWidget):
self.project_tosketch_points = self.compute_2d_coordinates(projected_polydata, self.selected_normal)
# Seperately rotate selected edges for drawing
self.project_tosketch_lines.clear()
for vtk_line in self.selected_vtk_line:
proj_vtk_line = self.compute_2d_coordinates_line(vtk_line, self.selected_normal)
self.project_tosketch_lines.append(proj_vtk_line)
print("outgoing lines", self.project_tosketch_lines)
# Create a mapper and actor for the projected data
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputData(projected_polydata)
# Projected mesh in green
actor = vtk.vtkActor()
actor.SetMapper(mapper)
#actor.GetProperty().SetRenderLinesAsTubes(True)
actor.GetProperty().SetColor(0.0, 1.0, 0.0) # Set color to green
actor.GetProperty().SetLineWidth(8) # Set line width
actor.GetProperty().SetLineWidth(4) # Set line width
self.renderer.AddActor(normal_actor)
self.renderer_indicators.AddActor(normal_actor)
self.displayed_normal_actors.append(normal_actor)
# Add the edge lines actor to the scene
self.renderer.AddActor(actor)
self.picked_edge_actors.append(actor)
self.renderer_projections.AddActor(actor)
self.projected_mesh_actors.append(actor)
# Render the scene
self.update_render()
self.vtk_widget.GetRenderWindow().Render()
def start(self):

80
main.py
View File

@ -14,6 +14,7 @@ from drawing_modules.draw_widget2d import SketchWidget
from sdf import *
from python_solvespace import SolverSystem, ResultFlag
from mesh_modules import simple_mesh, vesta_mesh, interactor_mesh
from dataclasses import dataclass, field
# main, draw_widget, gl_widget
@ -22,6 +23,11 @@ class ExtrudeDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle('Extrude Options')
def create_hline():
line = QLabel()
line.setStyleSheet("border-top: 1px solid #cccccc;") # Light grey line
line.setFixedHeight(1)
return line
layout = QVBoxLayout()
@ -37,6 +43,11 @@ class ExtrudeDialog(QDialog):
# Symmetric checkbox
self.symmetric_checkbox = QCheckBox('Symmetric Extrude')
self.invert_checkbox = QCheckBox('Invert Extrusion')
self.cut_checkbox = QCheckBox('Perform Cut')
self.union_checkbox = QCheckBox('Combine')
self.rounded_checkbox = QCheckBox('Round Edges')
self.seperator = create_hline()
# OK and Cancel buttons
button_layout = QHBoxLayout()
@ -49,17 +60,21 @@ class ExtrudeDialog(QDialog):
# Add all widgets to main layout
layout.addLayout(length_layout)
layout.addWidget(self.seperator)
layout.addWidget(self.cut_checkbox)
layout.addWidget(self.union_checkbox)
layout.addWidget(self.seperator)
layout.addWidget(self.symmetric_checkbox)
layout.addLayout(length_layout)
layout.addWidget(self.invert_checkbox)
layout.addWidget(self.seperator)
layout.addWidget(self.rounded_checkbox)
layout.addLayout(button_layout)
self.setLayout(layout)
def get_values(self):
return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked()
return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked(), self.cut_checkbox.isChecked(), self.union_checkbox.isChecked(), self.rounded_checkbox.isChecked()
class MainWindow(QMainWindow):
send_command = Signal(str)
@ -143,8 +158,11 @@ class MainWindow(QMainWindow):
self.sketchWidget.create_proj_lines(selected_lines)
# CLear all selections after it has been projected
#self.custom_3D_Widget.clear_edge_select()
self.custom_3D_Widget.project_tosketch_points.clear()
self.custom_3D_Widget.project_tosketch_lines.clear()
self.custom_3D_Widget.clear_actors_projection()
self.custom_3D_Widget.clear_actors_normals()
#self.custom_3D_Widget.clear_actors_projection()
#self.sketchWidget.create_workplane_space(edges, normal)
@ -387,7 +405,7 @@ class MainWindow(QMainWindow):
dialog = ExtrudeDialog(self)
if dialog.exec():
length, is_symmetric, invert = dialog.get_values()
length, is_symmetric, invert, cut, union_with, rounded = dialog.get_values()
print(f"Extrude length: {length}, Symmetric: {is_symmetric} Invert: {invert}")
else:
length = 0
@ -396,7 +414,7 @@ class MainWindow(QMainWindow):
geo = Geometry()
normal = self.custom_3D_Widget.selected_normal
print("Normie enter", normal)
#print("Normie enter", normal)
if normal is None:
normal = [0, 0, 1]
@ -405,7 +423,7 @@ class MainWindow(QMainWindow):
centroid = [0, 0, 0]
else:
centroid = list(centroid)
print("This centroid ", centroid)
#print("This centroid ", centroid)
f = geo.extrude_shape(points, length, normal, centroid, is_symmetric, invert, 0)
@ -419,7 +437,10 @@ class MainWindow(QMainWindow):
### Interactor
lines = self.convert_lines_for_interactor()
if not invert:
edges = interactor_mesh.generate_mesh(lines, 0, length)
else:
edges = interactor_mesh.generate_mesh(lines, 0, -length)
offset_vector = geo.vector_to_centroid(None, centroid, normal)
#print("off_ved", offset_vector)
@ -466,8 +487,8 @@ class MainWindow(QMainWindow):
self.custom_3D_Widget.load_stl(file)
self.custom_3D_Widget.update()
class Geometry:
class Geometry:
def angle_between_normals(self, normal1, normal2):
# Ensure the vectors are normalized
n1 = normal1 / np.linalg.norm(normal1)
@ -586,6 +607,49 @@ class Geometry:
except Exception as e:
print("Error executing code:", e)
@dataclass
class Component:
"""The base container combinging all related elements"""
id = None
sketch = None
interactor = None
body = None
@dataclass
class Sketch:
"""All of the 2D Information of a sketch"""
origin = None
plane = None
normal = None
ui_points = None
ui_lines = None
slv_points = None
proj_points = None
proj_lines = None
@dataclass
class Interactor:
"""Helper mesh consisting of edges for selection"""
edges = None
faces = None
@dataclass
class Body:
"""The actual body as sdf3 object"""
sketch = None
height = None
sdf_body = None
class Boolean:
"""Toolkit that contains the boolean operations for sdf3 objects"""
def extrude(self, sketch: Sketch):
pass
class Helper:
pass
if __name__ == "__main__":
app = QApplication([])
window = MainWindow()