Layered rendering
inverted interactor Befrore fork
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a8d15d7b4b
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df336aaea7
@ -780,10 +780,11 @@ class SketchWidget(QWidget):
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def clear_sketch(self):
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self.slv_points_main = []
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self.slv_lines_main = []
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self.proj_snap_lines.clear()
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self.proj_snap_points.clear()
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self.reset_buffers()
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self.solv = SolverSystem()
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# Example usage
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if __name__ == "__main__":
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import sys
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@ -30,6 +30,7 @@ class VTKWidget(QtWidgets.QWidget):
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self.picked_edge_actors = []
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self.displayed_normal_actors = []
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self.body_actors_orig = []
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self.projected_mesh_actors = []
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self.flip_toggle = False
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@ -40,14 +41,34 @@ class VTKWidget(QtWidgets.QWidget):
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# Create VTK pipeline
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self.renderer = vtk.vtkRenderer()
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self.vtk_widget.GetRenderWindow().AddRenderer(self.renderer)
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self.interactor = self.vtk_widget.GetRenderWindow().GetInteractor()
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self.renderer_projections = vtk.vtkRenderer()
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self.renderer_indicators = vtk.vtkRenderer()
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# Set up the camera
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self.camera = self.renderer.GetActiveCamera()
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self.renderer.SetViewport(0, 0, 1, 1) # Full viewport
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self.renderer_projections.SetViewport(0, 0, 1, 1) # Full viewport, overlays the first
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self.renderer_indicators.SetViewport(0, 0, 1, 1) # Full viewport, overlays the first
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self.renderer.SetLayer(0)
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self.renderer_projections.SetLayer(1)
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self.renderer_indicators.SetLayer(2) # This will be on top
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# Add renderers to the render window
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render_window = self.vtk_widget.GetRenderWindow()
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render_window.SetNumberOfLayers(3)
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render_window.AddRenderer(self.renderer)
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render_window.AddRenderer(self.renderer_projections)
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render_window.AddRenderer(self.renderer_indicators)
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# Set up shared camera
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self.camera = vtk.vtkCamera()
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self.camera.SetPosition(5, 5, 1000)
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self.camera.SetFocalPoint(0, 0, 0)
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self.camera.SetClippingRange(0.1, 10000)
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self.camera.SetClippingRange(0.1, 100000)
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self.renderer.SetActiveCamera(self.camera)
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self.renderer_projections.SetActiveCamera(self.camera)
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self.renderer_indicators.SetActiveCamera(self.camera)
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self.interactor = self.vtk_widget.GetRenderWindow().GetInteractor()
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# Light Setup
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def add_light(renderer, position, color=(1, 1, 1), intensity=1.0):
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@ -65,7 +86,6 @@ class VTKWidget(QtWidgets.QWidget):
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add_light(self.renderer, (0, 0, 1000), intensity=1.5)
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add_light(self.renderer, (0, 0, -1000), intensity=1.5)
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# Set up picking
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self.picker = vtk.vtkCellPicker()
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self.picker.SetTolerance(0.005)
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@ -120,6 +140,13 @@ class VTKWidget(QtWidgets.QWidget):
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self.renderer.AddActor(actor)
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def update_render(self):
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self.renderer.ResetCameraClippingRange()
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self.renderer_projections.ResetCameraClippingRange()
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self.renderer_indicators.ResetCameraClippingRange()
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self.vtk_widget.GetRenderWindow().Render()
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def create_grid(self, size=100, spacing=10):
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# Create a vtkPoints object and store the points in it
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points = vtk.vtkPoints()
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@ -398,10 +425,10 @@ class VTKWidget(QtWidgets.QWidget):
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return xy_coordinates
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def compute_2d_coordinates_line(self, line_cell, normal):
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# Ensure the input is a vtkLine
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if not isinstance(line_cell, vtk.vtkLine):
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raise ValueError("Input must be a vtkLine cell")
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def compute_2d_coordinates_line(self, line_source, normal):
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# Ensure the input is a vtkLineSource
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if not isinstance(line_source, vtk.vtkLineSource):
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raise ValueError("Input must be a vtkLineSource")
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# Normalize the normal vector
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normal = np.array(normal)
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@ -422,19 +449,9 @@ class VTKWidget(QtWidgets.QWidget):
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matrix = transform.GetMatrix()
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local_matrix = [matrix.GetElement(i, j) for i in range(4) for j in range(4)]
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# Create a vtkPoints object to store the line points
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points = vtk.vtkPoints()
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points.InsertNextPoint(line_cell.GetPoints().GetPoint(0))
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points.InsertNextPoint(line_cell.GetPoints().GetPoint(1))
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# Create a vtkPolyData to represent the line
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polydata = vtk.vtkPolyData()
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polydata.SetPoints(points)
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# Create a vtkCellArray to store the line cell
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cells = vtk.vtkCellArray()
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cells.InsertNextCell(line_cell)
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polydata.SetLines(cells)
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# Get the polydata from the line source
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line_source.Update()
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polydata = line_source.GetOutput()
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# Apply the transform to the polydata
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transform_filter = vtk.vtkTransformPolyDataFilter()
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@ -543,6 +560,7 @@ class VTKWidget(QtWidgets.QWidget):
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def on_invert_normal(self):
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# Kippstufe für Normal flip
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if self.selected_normal is not None:
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self.clear_actors_normals()
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self.compute_projection(self.flip_toggle)
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def on_click(self, obj, event):
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@ -563,7 +581,6 @@ class VTKWidget(QtWidgets.QWidget):
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# Ensure it's a line
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if cell.GetCellType() == vtk.VTK_LINE:
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self.selected_vtk_line.append(cell)
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# Get the two points of the line
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point_id1 = cell.GetPointId(0)
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@ -588,6 +605,8 @@ class VTKWidget(QtWidgets.QWidget):
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line_source.SetPoint1(point1)
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line_source.SetPoint2(point2)
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self.selected_vtk_line.append(line_source)
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# Create a mapper and actor for the picked edge
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edge_mapper = vtk.vtkPolyDataMapper()
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edge_mapper.SetInputConnection(line_source.GetOutputPort())
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@ -595,21 +614,27 @@ class VTKWidget(QtWidgets.QWidget):
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edge_actor = vtk.vtkActor()
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edge_actor.SetMapper(edge_mapper)
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edge_actor.GetProperty().SetColor(1.0, 0.0, 0.0) # Red color for picked edges
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edge_actor.GetProperty().SetLineWidth(8) # Make the line thicker
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edge_actor.GetProperty().SetLineWidth(5) # Make the line thicker
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# Add the actor to the renderer and store it
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self.renderer.AddActor(edge_actor)
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self.renderer_indicators.AddActor(edge_actor)
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self.picked_edge_actors.append(edge_actor)
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if len(self.selected_edges) == 2:
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self.compute_projection(False)
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if len(self.selected_edges) > 2:
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# Clear lists for selection
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self.selected_vtk_line.clear()
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self.selected_edges.clear()
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self.clear_actors_projection()
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self.clear_edge_select()
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# Clear Actors from view
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self.clear_actors_projection()
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self.clear_actors_sel_edges()
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self.clear_actors_normals()
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def find_origin_vertex(self, edge1, edge2):
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if edge1[0] == edge2[0]or edge1[0] == edge2[1]:
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return edge1[0]
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@ -625,13 +650,18 @@ class VTKWidget(QtWidgets.QWidget):
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def clear_actors_projection(self):
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"""Removes all actors that were used for projection"""
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for edge_line in self.picked_edge_actors:
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self.renderer.RemoveActor(edge_line)
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for flat_mesh in self.projected_mesh_actors:
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self.renderer_projections.RemoveActor(flat_mesh)
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def clear_actors_normals(self):
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for normals in self.displayed_normal_actors:
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self.renderer.RemoveActor(normals)
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self.renderer_indicators.RemoveActor(normals)
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def compute_projection(self, direction_invert: bool= False):
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def clear_actors_sel_edges(self):
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for edge_line in self.picked_edge_actors:
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self.renderer_indicators.RemoveActor(edge_line)
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def compute_projection(self, direction_invert: bool = False):
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# Compute the normal from the two selected edges )
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edge1 = self.selected_edges[0][1] - self.selected_edges[0][0]
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@ -662,28 +692,31 @@ class VTKWidget(QtWidgets.QWidget):
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self.project_tosketch_points = self.compute_2d_coordinates(projected_polydata, self.selected_normal)
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# Seperately rotate selected edges for drawing
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self.project_tosketch_lines.clear()
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for vtk_line in self.selected_vtk_line:
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proj_vtk_line = self.compute_2d_coordinates_line(vtk_line, self.selected_normal)
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self.project_tosketch_lines.append(proj_vtk_line)
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print("outgoing lines", self.project_tosketch_lines)
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# Create a mapper and actor for the projected data
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(projected_polydata)
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# Projected mesh in green
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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#actor.GetProperty().SetRenderLinesAsTubes(True)
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actor.GetProperty().SetColor(0.0, 1.0, 0.0) # Set color to green
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actor.GetProperty().SetLineWidth(8) # Set line width
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actor.GetProperty().SetLineWidth(4) # Set line width
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self.renderer.AddActor(normal_actor)
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self.renderer_indicators.AddActor(normal_actor)
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self.displayed_normal_actors.append(normal_actor)
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# Add the edge lines actor to the scene
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self.renderer.AddActor(actor)
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self.picked_edge_actors.append(actor)
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self.renderer_projections.AddActor(actor)
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self.projected_mesh_actors.append(actor)
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# Render the scene
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self.update_render()
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self.vtk_widget.GetRenderWindow().Render()
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def start(self):
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80
main.py
80
main.py
@ -14,6 +14,7 @@ from drawing_modules.draw_widget2d import SketchWidget
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from sdf import *
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from python_solvespace import SolverSystem, ResultFlag
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from mesh_modules import simple_mesh, vesta_mesh, interactor_mesh
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from dataclasses import dataclass, field
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# main, draw_widget, gl_widget
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@ -22,6 +23,11 @@ class ExtrudeDialog(QDialog):
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def __init__(self, parent=None):
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super().__init__(parent)
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self.setWindowTitle('Extrude Options')
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def create_hline():
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line = QLabel()
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line.setStyleSheet("border-top: 1px solid #cccccc;") # Light grey line
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line.setFixedHeight(1)
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return line
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layout = QVBoxLayout()
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@ -37,6 +43,11 @@ class ExtrudeDialog(QDialog):
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# Symmetric checkbox
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self.symmetric_checkbox = QCheckBox('Symmetric Extrude')
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self.invert_checkbox = QCheckBox('Invert Extrusion')
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self.cut_checkbox = QCheckBox('Perform Cut')
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self.union_checkbox = QCheckBox('Combine')
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self.rounded_checkbox = QCheckBox('Round Edges')
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self.seperator = create_hline()
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# OK and Cancel buttons
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button_layout = QHBoxLayout()
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@ -49,17 +60,21 @@ class ExtrudeDialog(QDialog):
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# Add all widgets to main layout
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layout.addLayout(length_layout)
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layout.addWidget(self.seperator)
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layout.addWidget(self.cut_checkbox)
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layout.addWidget(self.union_checkbox)
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layout.addWidget(self.seperator)
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layout.addWidget(self.symmetric_checkbox)
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layout.addLayout(length_layout)
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layout.addWidget(self.invert_checkbox)
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layout.addWidget(self.seperator)
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layout.addWidget(self.rounded_checkbox)
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layout.addLayout(button_layout)
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self.setLayout(layout)
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def get_values(self):
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return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked()
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return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked(), self.cut_checkbox.isChecked(), self.union_checkbox.isChecked(), self.rounded_checkbox.isChecked()
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class MainWindow(QMainWindow):
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send_command = Signal(str)
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@ -143,8 +158,11 @@ class MainWindow(QMainWindow):
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self.sketchWidget.create_proj_lines(selected_lines)
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# CLear all selections after it has been projected
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#self.custom_3D_Widget.clear_edge_select()
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self.custom_3D_Widget.project_tosketch_points.clear()
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self.custom_3D_Widget.project_tosketch_lines.clear()
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self.custom_3D_Widget.clear_actors_projection()
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self.custom_3D_Widget.clear_actors_normals()
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#self.custom_3D_Widget.clear_actors_projection()
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#self.sketchWidget.create_workplane_space(edges, normal)
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@ -387,7 +405,7 @@ class MainWindow(QMainWindow):
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dialog = ExtrudeDialog(self)
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if dialog.exec():
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length, is_symmetric, invert = dialog.get_values()
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length, is_symmetric, invert, cut, union_with, rounded = dialog.get_values()
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print(f"Extrude length: {length}, Symmetric: {is_symmetric} Invert: {invert}")
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else:
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length = 0
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@ -396,7 +414,7 @@ class MainWindow(QMainWindow):
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geo = Geometry()
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normal = self.custom_3D_Widget.selected_normal
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print("Normie enter", normal)
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#print("Normie enter", normal)
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if normal is None:
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normal = [0, 0, 1]
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@ -405,7 +423,7 @@ class MainWindow(QMainWindow):
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centroid = [0, 0, 0]
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else:
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centroid = list(centroid)
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print("This centroid ", centroid)
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#print("This centroid ", centroid)
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f = geo.extrude_shape(points, length, normal, centroid, is_symmetric, invert, 0)
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@ -419,7 +437,10 @@ class MainWindow(QMainWindow):
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### Interactor
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lines = self.convert_lines_for_interactor()
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if not invert:
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edges = interactor_mesh.generate_mesh(lines, 0, length)
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else:
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edges = interactor_mesh.generate_mesh(lines, 0, -length)
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offset_vector = geo.vector_to_centroid(None, centroid, normal)
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#print("off_ved", offset_vector)
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@ -466,8 +487,8 @@ class MainWindow(QMainWindow):
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self.custom_3D_Widget.load_stl(file)
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self.custom_3D_Widget.update()
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class Geometry:
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class Geometry:
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def angle_between_normals(self, normal1, normal2):
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# Ensure the vectors are normalized
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n1 = normal1 / np.linalg.norm(normal1)
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@ -586,6 +607,49 @@ class Geometry:
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except Exception as e:
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print("Error executing code:", e)
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@dataclass
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class Component:
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"""The base container combinging all related elements"""
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id = None
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sketch = None
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interactor = None
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body = None
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@dataclass
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class Sketch:
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"""All of the 2D Information of a sketch"""
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origin = None
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plane = None
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normal = None
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ui_points = None
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ui_lines = None
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slv_points = None
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proj_points = None
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proj_lines = None
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@dataclass
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class Interactor:
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"""Helper mesh consisting of edges for selection"""
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edges = None
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faces = None
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@dataclass
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class Body:
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"""The actual body as sdf3 object"""
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sketch = None
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height = None
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sdf_body = None
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class Boolean:
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"""Toolkit that contains the boolean operations for sdf3 objects"""
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def extrude(self, sketch: Sketch):
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pass
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class Helper:
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pass
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if __name__ == "__main__":
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app = QApplication([])
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window = MainWindow()
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