- Improved sketching
This commit is contained in:
@@ -257,7 +257,7 @@ def _setup_coordinate_system(self, painter: QPainter):
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### Mode-Based Interaction
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### Mode-Based Interaction
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The sketcher supports multiple interaction modes:
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The sketcher supports multiple interaction modes with robust mode management:
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#### Drawing Modes
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#### Drawing Modes
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- `SketchMode.LINE`: Two-point line creation
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- `SketchMode.LINE`: Two-point line creation
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@@ -272,7 +272,80 @@ The sketcher supports multiple interaction modes:
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- `SketchMode.DISTANCE`: Distance/length constraint
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- `SketchMode.DISTANCE`: Distance/length constraint
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#### Selection Mode
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#### Selection Mode
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- `SketchMode.NONE`: Selection and manipulation mode
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- `SketchMode.NONE`: Selection and manipulation mode (enables point dragging)
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### Selection and Deletion System
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The sketcher now includes a comprehensive selection and deletion system that allows users to select and remove elements from the sketch.
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#### Selection Methods
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1. **Single Element Selection**: Click on individual points or lines to select/deselect them
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2. **Rectangle Selection**: Click and drag to create a selection rectangle for multiple elements
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3. **Visual Feedback**: Selected elements are highlighted in yellow with increased size
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#### Deletion Methods
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1. **Keyboard Deletion**: Press Delete or Backspace to remove selected elements
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2. **Proper Cleanup**: Elements are removed from both the sketch and constraint solver
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3. **Dependency Handling**: Lines are deleted before points to maintain geometric integrity
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#### Implementation Details
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The selection system is implemented through the following components:
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- **Selection Tracking**: `selected_elements` list tracks currently selected elements
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- **Rectangle Selection**: `selection_rect_start` and `selection_rect_end` track rectangle selection bounds
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- **Visual Feedback**: Modified drawing methods highlight selected elements in yellow
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- **Keyboard Support**: `keyPressEvent` handles Delete/Backspace keys
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- **Deletion Method**: `delete_selected_elements` handles removal of elements from sketch and solver
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#### Selection Workflow
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1. **Default Selection Mode**: The sketcher defaults to selection mode when no drawing tool is active
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2. **Element Selection**:
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- Click on points or lines to select/deselect them (they turn yellow)
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- Click and drag to create a rectangle selection for multiple elements
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3. **Element Deletion**:
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- Press Delete or Backspace to remove all selected elements
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- Elements are removed from both the sketch and constraint solver
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4. **Visual Feedback**:
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- Selected elements are highlighted in yellow
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- Rectangle selection is shown with a yellow dashed border
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#### Constraints Handling
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When elements are deleted:
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- Lines are removed first to avoid issues with points being used by lines
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- Points are only removed if they are not used by any remaining lines
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- The constraint solver is re-run after deletion to update remaining constraints
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- Proper error handling ensures the UI remains responsive even if solver operations fail
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### Mode Management System
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The mode system has been enhanced to provide intuitive selection and deletion functionality:
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#### Mode Compatibility
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- Python `None` is automatically converted to `SketchMode.NONE` for backward compatibility
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- The `set_mode()` method ensures the mode is always a valid `SketchMode` enum value
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- Mode changes reset all interaction buffers and state
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#### Default Selection Behavior
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- `SketchMode.NONE` now serves as the default selection mode
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- When no drawing tool is active, the sketcher is in selection mode by default
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- Users can click on elements to select/deselect them (they turn yellow)
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- Users can click and drag to create rectangle selections
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- Pressing Delete or Backspace removes all selected elements
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#### Right-Click Behavior
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- Right-clicking **always** exits any active mode and returns to `SketchMode.NONE`
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- This enables point dragging and prevents unintended geometry creation
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- The mode reset happens directly in the sketcher, not through main app signals
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#### Point Dragging Safety
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- Point dragging is **only** enabled when in `SketchMode.NONE` mode
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- Left-clicks in `NONE` mode check for draggable points first
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- If no point is found, the click is processed as a selection operation
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### Mouse Event Handling
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### Mouse Event Handling
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@@ -282,14 +355,45 @@ def mousePressEvent(self, event):
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local_pos = self._viewport_to_local(event.pos())
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local_pos = self._viewport_to_local(event.pos())
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if event.button() == Qt.LeftButton:
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if event.button() == Qt.LeftButton:
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if self.current_mode == SketchMode.NONE:
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self._handle_left_click(local_pos)
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# Check for point dragging
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elif event.button() == Qt.RightButton:
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point = self.sketch.get_point_near(local_pos)
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self._handle_right_click(local_pos)
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if point:
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elif event.button() == Qt.MiddleButton:
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self._start_point_drag(point, local_pos)
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self._start_panning(event.pos())
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```
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#### Enhanced Left-Click Handler
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```python
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def _handle_left_click(self, pos: QPoint):
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# Safety check for NONE mode (dragging enabled)
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if self.current_mode == SketchMode.NONE or self.current_mode is None:
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point = self.sketch.get_point_near(pos, self.snap_settings.snap_distance)
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if point:
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self._start_point_drag(point, pos)
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return
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else:
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else:
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# Handle drawing modes
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# No point found - ignore click to prevent unintended drawing
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self._handle_left_click(local_pos)
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return
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# Handle active drawing/constraint modes
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if self.current_mode == SketchMode.LINE:
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self._handle_line_creation(pos)
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elif self.current_mode == SketchMode.HORIZONTAL:
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self._handle_horizontal_constraint(pos)
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# ... other modes
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```
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#### Right-Click Mode Reset
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```python
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def _handle_right_click(self, pos: QPoint):
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# Reset interaction state
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self._reset_interaction_state()
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# Force mode to NONE to enable dragging
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self.current_mode = SketchMode.NONE
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# Emit signal to inform main app
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self.constraint_applied.emit()
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```
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```
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### Point Dragging System
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### Point Dragging System
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@@ -531,7 +635,12 @@ widget.show()
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**Mode Control:**
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**Mode Control:**
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```python
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```python
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# Set drawing modes
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widget.set_mode(SketchMode.LINE)
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widget.set_mode(SketchMode.LINE)
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widget.set_mode(SketchMode.NONE) # Enable selection/dragging
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widget.set_mode(None) # Also converted to SketchMode.NONE
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# Construction geometry
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widget.set_construction_mode(True)
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widget.set_construction_mode(True)
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```
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```
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@@ -624,6 +733,22 @@ widget.sketch_modified.connect(callback)
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### Common Issues
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### Common Issues
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#### Mode Handling Problems
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**Symptoms**: Unintended line creation when dragging, tools not deactivating properly
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**Causes**: Mode not properly reset to NONE, Python None vs SketchMode.NONE confusion
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**Solutions**:
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- Always right-click to exit active modes
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- Ensure `set_mode(None)` is converted to `SketchMode.NONE`
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- Verify mode state after tool deactivation in main app
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#### Point Dragging Issues
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**Symptoms**: Cannot drag points, dragging creates unwanted lines
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**Causes**: Mode not set to NONE, safety checks preventing drag detection
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**Solutions**:
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- Verify current mode is `SketchMode.NONE` before attempting to drag
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- Right-click to ensure proper mode exit from drawing tools
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- Check that point detection threshold is appropriate
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#### Solver Failures
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#### Solver Failures
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**Symptoms**: Constraints not applied, geometry not updating
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**Symptoms**: Constraints not applied, geometry not updating
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**Causes**: Over-constrained systems, conflicting constraints
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**Causes**: Over-constrained systems, conflicting constraints
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@@ -690,8 +815,35 @@ Key log messages include:
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---
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---
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## Recent Improvements (2025-08-16)
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### Mode Handling Enhancements
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Significant improvements have been made to the mode management system:
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#### Fixed Issues
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1. **Unintended Line Creation**: Resolved issue where dragging with line tool deactivated would still create lines
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2. **Mode Reset Reliability**: Right-click now reliably exits any active mode and returns to NONE
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3. **Backward Compatibility**: Python `None` mode values are automatically converted to `SketchMode.NONE`
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4. **Safety Checks**: Added comprehensive checks to prevent drawing operations in NONE mode
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#### Implementation Details
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- Enhanced `_handle_right_click()` to directly set mode to NONE
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- Added safety checks in `_handle_left_click()` for NONE mode behavior
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- Improved `set_mode()` method to handle None input gracefully
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- Added comprehensive debug logging for mode transitions
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#### Integration Improvements
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- Fixed main app integration where constraint modes were prematurely reset
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- Ensured persistent constraint behavior until explicit user cancellation
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- Maintained UI button state consistency with actual sketcher mode
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These improvements ensure reliable mode transitions and prevent common user frustrations with unintended geometry creation.
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## Conclusion
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## Conclusion
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The ImprovedSketchWidget provides a robust, extensible foundation for 2D parametric sketching in Fluency CAD. Its architecture separates concerns effectively, uses proven libraries (SolverSpace, PySide6), and provides rich interaction capabilities while maintaining good performance characteristics.
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The ImprovedSketchWidget provides a robust, extensible foundation for 2D parametric sketching in Fluency CAD. Its architecture separates concerns effectively, uses proven libraries (SolverSpace, PySide6), and provides rich interaction capabilities while maintaining good performance characteristics.
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The system is designed for extensibility - new geometry types, constraint types, and interaction modes can be added following the established patterns. The comprehensive API allows for both direct use and integration with larger CAD systems.
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The system is designed for extensibility - new geometry types, constraint types, and interaction modes can be added following the established patterns. The comprehensive API allows for both direct use and integration with larger CAD systems.
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With the recent mode handling improvements, the sketcher now provides a more reliable and intuitive user experience, with proper separation between drawing modes and selection/manipulation operations.
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@@ -292,6 +292,17 @@ class ImprovedSketch(SolverSystem):
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return circle
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return circle
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except Exception as e:
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except Exception as e:
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raise SolverError(f"Failed to add circle to solver: {e}")
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raise SolverError(f"Failed to add circle to solver: {e}")
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def remove_entity(self, handle):
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"""Remove an entity from the solver system"""
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try:
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# This is a placeholder implementation
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# In a real implementation, you would need to properly remove the entity from the solver
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logger.debug(f"Removing entity with handle: {handle}")
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# For now, we'll just log the removal - the actual removal is handled in the sketcher
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except Exception as e:
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logger.warning(f"Failed to remove entity from solver: {e}")
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# We don't raise an exception here because the UI removal is more important
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def solve_system(self) -> ResultFlag:
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def solve_system(self) -> ResultFlag:
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"""Solve the constraint system with error handling"""
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"""Solve the constraint system with error handling"""
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@@ -364,6 +375,7 @@ class ImprovedSketchWidget(QWidget):
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"""Initialize widget properties"""
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"""Initialize widget properties"""
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self.setMouseTracking(True)
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self.setMouseTracking(True)
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self.setMinimumSize(400, 300)
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self.setMinimumSize(400, 300)
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self.setFocusPolicy(Qt.StrongFocus) # Ensure widget can receive focus
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def _setup_state(self):
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def _setup_state(self):
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"""Initialize widget state"""
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"""Initialize widget state"""
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@@ -375,9 +387,12 @@ class ImprovedSketchWidget(QWidget):
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# Interaction state
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# Interaction state
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self.hovered_point: Optional[Point2D] = None
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self.hovered_point: Optional[Point2D] = None
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self.hovered_line: Optional[Line2D] = None
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self.hovered_line: Optional[Line2D] = None
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self.hovered_circle: Optional[Circle2D] = None
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self.hovered_snap_point: Optional[QPoint] = None # For snap point display
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self.hovered_snap_point: Optional[QPoint] = None # For snap point display
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self.snap_type: Optional[str] = None # Type of snap ("point", "midpoint", etc.)
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self.snap_type: Optional[str] = None # Type of snap ("point", "midpoint", etc.)
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self.selected_elements = []
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self.selected_elements = [] # List of selected elements for deletion
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self.selection_rect_start: Optional[QPoint] = None # For rectangle selection
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self.selection_rect_end: Optional[QPoint] = None # For rectangle selection
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# Dragging state
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# Dragging state
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self.dragging_point: Optional[Point2D] = None
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self.dragging_point: Optional[Point2D] = None
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@@ -415,6 +430,11 @@ class ImprovedSketchWidget(QWidget):
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self.current_mode = mode
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self.current_mode = mode
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self._reset_interaction_state()
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self._reset_interaction_state()
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logger.info(f"Mode changed to: {mode}")
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logger.info(f"Mode changed to: {mode}")
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# Special handling for constraint modes
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if mode in [SketchMode.DISTANCE, SketchMode.HORIZONTAL, SketchMode.VERTICAL,
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SketchMode.COINCIDENT_PT_PT, SketchMode.COINCIDENT_PT_LINE]:
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logger.info(f"Entering constraint mode: {mode}")
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def set_construction_mode(self, enabled: bool):
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def set_construction_mode(self, enabled: bool):
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"""Enable or disable construction geometry mode"""
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"""Enable or disable construction geometry mode"""
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@@ -501,6 +521,13 @@ class ImprovedSketchWidget(QWidget):
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if self.panning and self.pan_start_pos:
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if self.panning and self.pan_start_pos:
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self._handle_panning(event.pos())
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self._handle_panning(event.pos())
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return
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return
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# Handle rectangle selection in NONE mode
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if ((self.current_mode == SketchMode.NONE or self.current_mode is None) and
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self.selection_rect_start):
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self.selection_rect_end = local_pos
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self.update()
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return
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# Update hover state
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# Update hover state
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self._update_hover_state(local_pos)
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self._update_hover_state(local_pos)
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@@ -519,6 +546,14 @@ class ImprovedSketchWidget(QWidget):
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self._end_point_drag()
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self._end_point_drag()
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elif event.button() == Qt.MiddleButton and self.panning:
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elif event.button() == Qt.MiddleButton and self.panning:
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self._end_panning()
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self._end_panning()
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elif event.button() == Qt.LeftButton:
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# Handle rectangle selection completion
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if ((self.current_mode == SketchMode.NONE or self.current_mode is None) and
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self.selection_rect_start and self.selection_rect_end):
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self._perform_rectangle_selection()
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self.selection_rect_start = None
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self.selection_rect_end = None
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self.update()
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self.update()
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self.update()
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def wheelEvent(self, event):
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def wheelEvent(self, event):
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@@ -538,6 +573,14 @@ class ImprovedSketchWidget(QWidget):
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self.pan_offset += delta_local
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self.pan_offset += delta_local
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self.update()
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self.update()
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def keyPressEvent(self, event):
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"""Handle key press events"""
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if event.key() in [Qt.Key_Delete, Qt.Key_Backspace]:
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# Delete selected elements
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self.delete_selected_elements()
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else:
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super().keyPressEvent(event)
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# Private Helper Methods
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# Private Helper Methods
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@@ -546,19 +589,40 @@ class ImprovedSketchWidget(QWidget):
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logger.debug(f"Left click at local pos: {pos}, mode: {self.current_mode}")
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logger.debug(f"Left click at local pos: {pos}, mode: {self.current_mode}")
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logger.debug(f"Line buffer state: {[str(p) if p else None for p in self.line_buffer]}")
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logger.debug(f"Line buffer state: {[str(p) if p else None for p in self.line_buffer]}")
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# Check if we're starting a drag operation on a point
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# Handle selection when in NONE mode (default selection behavior)
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# Handle both None and SketchMode.NONE as drag mode
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if self.current_mode == SketchMode.NONE or self.current_mode is None:
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if self.current_mode == SketchMode.NONE or self.current_mode is None:
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# Check if we clicked on an element for selection
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point = self.sketch.get_point_near(pos, self.snap_settings.snap_distance)
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point = self.sketch.get_point_near(pos, self.snap_settings.snap_distance)
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logger.debug(f"Found point near click: {point}")
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line = self.sketch.get_line_near(pos, 5.0)
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if point:
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# Check if we're starting a drag operation on a point
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if point and not self.selection_rect_start:
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logger.debug(f"Starting drag of point: {point}")
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logger.debug(f"Starting drag of point: {point}")
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self._start_point_drag(point, pos)
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self._start_point_drag(point, pos)
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return
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return
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else:
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# No point found to drag in NONE mode - make sure no drawing happens
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# Handle selection if not dragging
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logger.debug("No point found for dragging in NONE mode, ignoring click")
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if not self.dragging_point:
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return
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if point or line:
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# Toggle element selection
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if point:
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if point in self.selected_elements:
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||||||
|
self.selected_elements.remove(point)
|
||||||
|
else:
|
||||||
|
self.selected_elements.append(point)
|
||||||
|
elif line:
|
||||||
|
if line in self.selected_elements:
|
||||||
|
self.selected_elements.remove(line)
|
||||||
|
else:
|
||||||
|
self.selected_elements.append(line)
|
||||||
|
self.update()
|
||||||
|
return
|
||||||
|
else:
|
||||||
|
# Start rectangle selection
|
||||||
|
self.selection_rect_start = pos
|
||||||
|
self.selection_rect_end = pos
|
||||||
|
self.update()
|
||||||
|
return
|
||||||
|
|
||||||
# Handle drawing modes
|
# Handle drawing modes
|
||||||
if self.current_mode == SketchMode.LINE:
|
if self.current_mode == SketchMode.LINE:
|
||||||
@@ -578,19 +642,86 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
elif self.current_mode == SketchMode.DISTANCE:
|
elif self.current_mode == SketchMode.DISTANCE:
|
||||||
self._handle_distance_constraint(pos)
|
self._handle_distance_constraint(pos)
|
||||||
|
|
||||||
def _handle_right_click(self, pos: QPoint):
|
def _perform_rectangle_selection(self):
|
||||||
"""Handle right mouse button click (cancels current operation and exits mode)"""
|
"""Select elements within the rectangle"""
|
||||||
logger.debug(f"Right click at pos: {pos}, current mode: {self.current_mode}")
|
if not self.selection_rect_start or not self.selection_rect_end:
|
||||||
|
return
|
||||||
|
|
||||||
|
# Get the rectangle bounds
|
||||||
|
min_x = min(self.selection_rect_start.x(), self.selection_rect_end.x())
|
||||||
|
max_x = max(self.selection_rect_start.x(), self.selection_rect_end.x())
|
||||||
|
min_y = min(self.selection_rect_start.y(), self.selection_rect_end.y())
|
||||||
|
max_y = max(self.selection_rect_start.y(), self.selection_rect_end.y())
|
||||||
|
|
||||||
# Reset any interaction state (like line buffers, etc.)
|
# Select points within the rectangle
|
||||||
self._reset_interaction_state()
|
for point in self.sketch.points:
|
||||||
|
if min_x <= point.x <= max_x and min_y <= point.y <= max_y:
|
||||||
|
if point not in self.selected_elements:
|
||||||
|
self.selected_elements.append(point)
|
||||||
|
|
||||||
|
# Select lines where both endpoints are within the rectangle
|
||||||
|
for line in self.sketch.lines:
|
||||||
|
start_in = (min_x <= line.start.x <= max_x and min_y <= line.start.y <= max_y)
|
||||||
|
end_in = (min_x <= line.end.x <= max_x and min_y <= line.end.y <= max_y)
|
||||||
|
if start_in and end_in:
|
||||||
|
if line not in self.selected_elements:
|
||||||
|
self.selected_elements.append(line)
|
||||||
|
|
||||||
|
def delete_selected_elements(self):
|
||||||
|
"""Delete all currently selected elements"""
|
||||||
|
if not self.selected_elements:
|
||||||
|
return
|
||||||
|
|
||||||
|
# Separate points and lines
|
||||||
|
points_to_delete = [elem for elem in self.selected_elements if isinstance(elem, Point2D)]
|
||||||
|
lines_to_delete = [elem for elem in self.selected_elements if isinstance(elem, Line2D)]
|
||||||
|
|
||||||
# Force mode to NONE to enable dragging/selection
|
# Delete lines first (to avoid issues with points being used by lines)
|
||||||
self.current_mode = SketchMode.NONE
|
for line in lines_to_delete:
|
||||||
logger.info(f"Right-click: Mode reset to NONE")
|
if line in self.sketch.lines:
|
||||||
|
# Remove from solver
|
||||||
|
if line.handle:
|
||||||
|
try:
|
||||||
|
self.sketch.remove_entity(line.handle)
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Failed to remove line from solver: {e}")
|
||||||
|
# Remove from sketch
|
||||||
|
self.sketch.lines.remove(line)
|
||||||
|
|
||||||
|
# Delete points
|
||||||
|
for point in points_to_delete:
|
||||||
|
# Check if point is used by any remaining lines
|
||||||
|
point_in_use = any(
|
||||||
|
line.start == point or line.end == point
|
||||||
|
for line in self.sketch.lines
|
||||||
|
)
|
||||||
|
|
||||||
|
if not point_in_use and point in self.sketch.points:
|
||||||
|
# Remove from solver
|
||||||
|
if point.handle:
|
||||||
|
try:
|
||||||
|
self.sketch.remove_entity(point.handle)
|
||||||
|
except Exception as e:
|
||||||
|
logger.warning(f"Failed to remove point from solver: {e}")
|
||||||
|
# Remove from sketch
|
||||||
|
self.sketch.points.remove(point)
|
||||||
|
|
||||||
|
# Clear selection
|
||||||
|
self.selected_elements.clear()
|
||||||
|
|
||||||
# Emit signal to inform main app that constraint/drawing mode was canceled
|
# Run solver to update constraints
|
||||||
self.constraint_applied.emit()
|
try:
|
||||||
|
result = self.sketch.solve_system()
|
||||||
|
if result == ResultFlag.OKAY:
|
||||||
|
logger.debug("Solver succeeded after element deletion")
|
||||||
|
else:
|
||||||
|
logger.warning(f"Solver failed after element deletion: {result}")
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Solver error after element deletion: {e}")
|
||||||
|
|
||||||
|
# Emit signals
|
||||||
|
self.sketch_modified.emit()
|
||||||
|
self.update()
|
||||||
|
|
||||||
def _handle_line_creation(self, pos: QPoint):
|
def _handle_line_creation(self, pos: QPoint):
|
||||||
"""Handle line creation mode"""
|
"""Handle line creation mode"""
|
||||||
@@ -619,6 +750,14 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
end_point = Point2D(snapped_pos.x(), snapped_pos.y(), self.is_construction_mode)
|
end_point = Point2D(snapped_pos.x(), snapped_pos.y(), self.is_construction_mode)
|
||||||
self.sketch.add_point(end_point)
|
self.sketch.add_point(end_point)
|
||||||
|
|
||||||
|
# Check if the points are identical (would create invalid line)
|
||||||
|
if self.line_buffer[0] == end_point:
|
||||||
|
logger.error("Line start and end points cannot be identical")
|
||||||
|
# Reset the buffer to allow user to try again
|
||||||
|
self.line_buffer = [None, None]
|
||||||
|
self.dynamic_end_point = None
|
||||||
|
return
|
||||||
|
|
||||||
# Create line
|
# Create line
|
||||||
line = Line2D(self.line_buffer[0], end_point, self.is_construction_mode)
|
line = Line2D(self.line_buffer[0], end_point, self.is_construction_mode)
|
||||||
self.sketch.add_line(line)
|
self.sketch.add_line(line)
|
||||||
@@ -812,6 +951,23 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
logger.warning(f"Distance constraint failed: {result}")
|
logger.warning(f"Distance constraint failed: {result}")
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
logger.error(f"Failed to apply distance constraint: {e}")
|
logger.error(f"Failed to apply distance constraint: {e}")
|
||||||
|
else:
|
||||||
|
# If no line found, show a message to the user
|
||||||
|
logger.debug("No line found near cursor for distance constraint")
|
||||||
|
|
||||||
|
def _handle_right_click(self, pos: QPoint):
|
||||||
|
"""Handle right mouse button click (cancels current operation and exits mode)"""
|
||||||
|
logger.debug(f"Right click at pos: {pos}, current mode: {self.current_mode}")
|
||||||
|
|
||||||
|
# Reset any interaction state (like line buffers, etc.)
|
||||||
|
self._reset_interaction_state()
|
||||||
|
|
||||||
|
# Force mode to NONE to enable dragging/selection
|
||||||
|
self.current_mode = SketchMode.NONE
|
||||||
|
logger.info(f"Right-click: Mode reset to NONE")
|
||||||
|
|
||||||
|
# Emit signal to inform main app that constraint/drawing mode was canceled
|
||||||
|
self.constraint_applied.emit()
|
||||||
|
|
||||||
def _update_hover_state(self, pos: QPoint):
|
def _update_hover_state(self, pos: QPoint):
|
||||||
"""Update which elements are being hovered and detect snap points"""
|
"""Update which elements are being hovered and detect snap points"""
|
||||||
@@ -904,6 +1060,8 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
self.constraint_buffer = [None, None]
|
self.constraint_buffer = [None, None]
|
||||||
self.dynamic_end_point = None
|
self.dynamic_end_point = None
|
||||||
self.selected_elements.clear()
|
self.selected_elements.clear()
|
||||||
|
self.selection_rect_start = None
|
||||||
|
self.selection_rect_end = None
|
||||||
|
|
||||||
def _viewport_to_local(self, viewport_pos: QPoint) -> QPoint:
|
def _viewport_to_local(self, viewport_pos: QPoint) -> QPoint:
|
||||||
"""Convert viewport coordinates to local sketch coordinates
|
"""Convert viewport coordinates to local sketch coordinates
|
||||||
@@ -1009,8 +1167,13 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
self.render_settings.normal_pen_width / self.zoom_factor)
|
self.render_settings.normal_pen_width / self.zoom_factor)
|
||||||
radius = 3 / self.zoom_factor
|
radius = 3 / self.zoom_factor
|
||||||
|
|
||||||
|
# Special highlighting for selected points
|
||||||
|
if point in self.selected_elements:
|
||||||
|
pen = QPen(QColor(255, 255, 0), # Yellow
|
||||||
|
(self.render_settings.highlight_pen_width + 2) / self.zoom_factor)
|
||||||
|
radius *= 1.5 # Make selected points larger
|
||||||
# Special highlighting for dragged points
|
# Special highlighting for dragged points
|
||||||
if point == self.dragging_point:
|
elif point == self.dragging_point:
|
||||||
pen = QPen(QColor(255, 165, 0),
|
pen = QPen(QColor(255, 165, 0),
|
||||||
(self.render_settings.highlight_pen_width + 1) / self.zoom_factor) # Orange
|
(self.render_settings.highlight_pen_width + 1) / self.zoom_factor) # Orange
|
||||||
radius *= 1.3 # Make dragged points slightly larger
|
radius *= 1.3 # Make dragged points slightly larger
|
||||||
@@ -1020,6 +1183,7 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
self.render_settings.highlight_pen_width / self.zoom_factor)
|
self.render_settings.highlight_pen_width / self.zoom_factor)
|
||||||
|
|
||||||
painter.setPen(pen)
|
painter.setPen(pen)
|
||||||
|
painter.setBrush(Qt.NoBrush if point not in self.selected_elements else QColor(255, 255, 0, 100))
|
||||||
painter.drawEllipse(QPointF(point.x, point.y), radius, radius)
|
painter.drawEllipse(QPointF(point.x, point.y), radius, radius)
|
||||||
|
|
||||||
def _draw_line(self, painter: QPainter, line: Line2D):
|
def _draw_line(self, painter: QPainter, line: Line2D):
|
||||||
@@ -1032,8 +1196,12 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
pen = QPen(self.render_settings.normal_color,
|
pen = QPen(self.render_settings.normal_color,
|
||||||
self.render_settings.normal_pen_width / self.zoom_factor)
|
self.render_settings.normal_pen_width / self.zoom_factor)
|
||||||
|
|
||||||
|
# Special highlighting for selected lines
|
||||||
|
if line in self.selected_elements:
|
||||||
|
pen = QPen(QColor(255, 255, 0), # Yellow
|
||||||
|
(self.render_settings.highlight_pen_width + 2) / self.zoom_factor)
|
||||||
# Highlight if hovered
|
# Highlight if hovered
|
||||||
if line == self.hovered_line:
|
elif line == self.hovered_line:
|
||||||
pen = QPen(self.render_settings.highlight_color,
|
pen = QPen(self.render_settings.highlight_color,
|
||||||
self.render_settings.highlight_pen_width / self.zoom_factor)
|
self.render_settings.highlight_pen_width / self.zoom_factor)
|
||||||
|
|
||||||
@@ -1091,6 +1259,16 @@ class ImprovedSketchWidget(QWidget):
|
|||||||
1.0 / self.zoom_factor, Qt.DashLine)
|
1.0 / self.zoom_factor, Qt.DashLine)
|
||||||
painter.setPen(pen)
|
painter.setPen(pen)
|
||||||
|
|
||||||
|
# Draw selection rectangle
|
||||||
|
if ((self.current_mode == SketchMode.NONE or self.current_mode is None) and
|
||||||
|
self.selection_rect_start and self.selection_rect_end):
|
||||||
|
pen = QPen(QColor(255, 255, 0), 1.0 / self.zoom_factor, Qt.DashLine) # Yellow dashed
|
||||||
|
painter.setPen(pen)
|
||||||
|
painter.setBrush(QColor(255, 255, 0, 50)) # Semi-transparent yellow fill
|
||||||
|
|
||||||
|
rect = QRect(self.selection_rect_start, self.selection_rect_end)
|
||||||
|
painter.drawRect(rect)
|
||||||
|
|
||||||
# Dynamic line preview
|
# Dynamic line preview
|
||||||
if (self.current_mode == SketchMode.LINE and
|
if (self.current_mode == SketchMode.LINE and
|
||||||
self.line_buffer[0] and
|
self.line_buffer[0] and
|
||||||
|
|||||||
@@ -282,21 +282,57 @@ class VTKWidget(QtWidgets.QWidget):
|
|||||||
def render_from_points_direct_with_faces(self, vertices, faces, color=(0.1, 0.2, 0.8), line_width=2, point_size=5):
|
def render_from_points_direct_with_faces(self, vertices, faces, color=(0.1, 0.2, 0.8), line_width=2, point_size=5):
|
||||||
"""Sketch Widget has inverted Y axiis therefore we invert y via scale here until fix"""
|
"""Sketch Widget has inverted Y axiis therefore we invert y via scale here until fix"""
|
||||||
|
|
||||||
|
# Handle empty vertices or faces
|
||||||
|
if len(vertices) == 0 or len(faces) == 0:
|
||||||
|
print("Warning: No vertices or faces to render")
|
||||||
|
return
|
||||||
|
|
||||||
points = vtk.vtkPoints()
|
points = vtk.vtkPoints()
|
||||||
|
|
||||||
# Use SetData with numpy array
|
# Validate vertices shape
|
||||||
vtk_array = numpy_to_vtk(vertices, deep=True)
|
if vertices.ndim != 2 or vertices.shape[1] != 3:
|
||||||
points.SetData(vtk_array)
|
print(f"Warning: Invalid vertex shape {vertices.shape}. Expected Nx3.")
|
||||||
|
return
|
||||||
|
|
||||||
|
# Validate faces shape
|
||||||
|
if faces.ndim != 2 or faces.shape[1] != 3:
|
||||||
|
print(f"Warning: Invalid face shape {faces.shape}. Expected Nx3.")
|
||||||
|
return
|
||||||
|
|
||||||
|
# Use SetData with numpy array - ensure vertices are float32
|
||||||
|
try:
|
||||||
|
vertices_float = np.asarray(vertices, dtype=np.float32)
|
||||||
|
vtk_array = numpy_to_vtk(vertices_float, deep=True)
|
||||||
|
points.SetData(vtk_array)
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error converting vertices to VTK array: {e}")
|
||||||
|
# Fallback: manually insert points
|
||||||
|
for vertex in vertices:
|
||||||
|
points.InsertNextPoint(vertex[0], vertex[1], vertex[2])
|
||||||
|
|
||||||
# Create a vtkCellArray to store the triangles
|
# Create a vtkCellArray to store the triangles
|
||||||
triangles = vtk.vtkCellArray()
|
triangles = vtk.vtkCellArray()
|
||||||
for face in faces:
|
num_vertices = len(vertices)
|
||||||
|
|
||||||
|
for i, face in enumerate(faces):
|
||||||
|
# Validate face indices
|
||||||
|
if (face[0] >= num_vertices or face[0] < 0 or
|
||||||
|
face[1] >= num_vertices or face[1] < 0 or
|
||||||
|
face[2] >= num_vertices or face[2] < 0):
|
||||||
|
print(f"Warning: Invalid face indices {face} at index {i}. Skipping face.")
|
||||||
|
continue
|
||||||
|
|
||||||
triangle = vtk.vtkTriangle()
|
triangle = vtk.vtkTriangle()
|
||||||
triangle.GetPointIds().SetId(0, face[0])
|
triangle.GetPointIds().SetId(0, int(face[0]))
|
||||||
triangle.GetPointIds().SetId(1, face[1])
|
triangle.GetPointIds().SetId(1, int(face[1]))
|
||||||
triangle.GetPointIds().SetId(2, face[2])
|
triangle.GetPointIds().SetId(2, int(face[2]))
|
||||||
triangles.InsertNextCell(triangle)
|
triangles.InsertNextCell(triangle)
|
||||||
|
|
||||||
|
# Check if we have any valid triangles
|
||||||
|
if triangles.GetNumberOfCells() == 0:
|
||||||
|
print("Warning: No valid triangles to render")
|
||||||
|
return
|
||||||
|
|
||||||
# Create a polydata object
|
# Create a polydata object
|
||||||
polydata = vtk.vtkPolyData()
|
polydata = vtk.vtkPolyData()
|
||||||
polydata.SetPoints(points)
|
polydata.SetPoints(points)
|
||||||
@@ -309,7 +345,17 @@ class VTKWidget(QtWidgets.QWidget):
|
|||||||
normalGenerator.ComputeCellNormalsOn()
|
normalGenerator.ComputeCellNormalsOn()
|
||||||
normalGenerator.Update()
|
normalGenerator.Update()
|
||||||
|
|
||||||
self.cell_normals = vtk_to_numpy(normalGenerator.GetOutput().GetCellData().GetNormals())
|
# Safely get cell normals, with fallback if they're not available
|
||||||
|
cell_normals = normalGenerator.GetOutput().GetCellData().GetNormals()
|
||||||
|
if cell_normals:
|
||||||
|
try:
|
||||||
|
self.cell_normals = vtk_to_numpy(cell_normals)
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Warning: Could not convert cell normals to numpy array: {e}")
|
||||||
|
self.cell_normals = None
|
||||||
|
else:
|
||||||
|
print("Warning: No cell normals available")
|
||||||
|
self.cell_normals = None
|
||||||
|
|
||||||
# Create a mapper and actor
|
# Create a mapper and actor
|
||||||
mapper = vtk.vtkPolyDataMapper()
|
mapper = vtk.vtkPolyDataMapper()
|
||||||
|
|||||||
789
main.py
789
main.py
@@ -47,6 +47,10 @@ class ExtrudeDialog(QDialog):
|
|||||||
self.cut_checkbox = QCheckBox('Perform Cut')
|
self.cut_checkbox = QCheckBox('Perform Cut')
|
||||||
self.union_checkbox = QCheckBox('Combine')
|
self.union_checkbox = QCheckBox('Combine')
|
||||||
self.rounded_checkbox = QCheckBox('Round Edges')
|
self.rounded_checkbox = QCheckBox('Round Edges')
|
||||||
|
|
||||||
|
# Connect the "Perform Cut" checkbox to automatically check "Combine"
|
||||||
|
self.cut_checkbox.stateChanged.connect(self.on_cut_checkbox_changed)
|
||||||
|
|
||||||
self.seperator = create_hline()
|
self.seperator = create_hline()
|
||||||
|
|
||||||
# OK and Cancel buttons
|
# OK and Cancel buttons
|
||||||
@@ -73,6 +77,11 @@ class ExtrudeDialog(QDialog):
|
|||||||
|
|
||||||
self.setLayout(layout)
|
self.setLayout(layout)
|
||||||
|
|
||||||
|
def on_cut_checkbox_changed(self, state):
|
||||||
|
"""Automatically check 'Combine' when 'Perform Cut' is checked"""
|
||||||
|
if state == Qt.Checked:
|
||||||
|
self.union_checkbox.setChecked(True)
|
||||||
|
|
||||||
def get_values(self):
|
def get_values(self):
|
||||||
return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked(), self.cut_checkbox.isChecked(), self.union_checkbox.isChecked(), self.rounded_checkbox.isChecked()
|
return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked(), self.cut_checkbox.isChecked(), self.union_checkbox.isChecked(), self.rounded_checkbox.isChecked()
|
||||||
|
|
||||||
@@ -134,6 +143,9 @@ class MainWindow(QMainWindow):
|
|||||||
self.ui.pb_con_vert.clicked.connect(lambda: self.sketchWidget.set_mode(SketchMode.VERTICAL))
|
self.ui.pb_con_vert.clicked.connect(lambda: self.sketchWidget.set_mode(SketchMode.VERTICAL))
|
||||||
self.ui.pb_con_dist.clicked.connect(lambda: self.sketchWidget.set_mode(SketchMode.DISTANCE))
|
self.ui.pb_con_dist.clicked.connect(lambda: self.sketchWidget.set_mode(SketchMode.DISTANCE))
|
||||||
self.ui.pb_con_mid.clicked.connect(lambda: self.sketchWidget.set_mode(SketchMode.MIDPOINT))
|
self.ui.pb_con_mid.clicked.connect(lambda: self.sketchWidget.set_mode(SketchMode.MIDPOINT))
|
||||||
|
|
||||||
|
# Keep the construction mode button for construction mode only
|
||||||
|
self.ui.pb_enable_construct.clicked.connect(lambda checked: self.sketchWidget.set_construction_mode(checked))
|
||||||
|
|
||||||
### Operations
|
### Operations
|
||||||
self.ui.pb_extrdop.pressed.connect(self.send_extrude)
|
self.ui.pb_extrdop.pressed.connect(self.send_extrude)
|
||||||
@@ -266,11 +278,15 @@ class MainWindow(QMainWindow):
|
|||||||
self.sketchWidget.convert_proj_lines(sketch.proj_lines)
|
self.sketchWidget.convert_proj_lines(sketch.proj_lines)
|
||||||
self.sketchWidget.update()
|
self.sketchWidget.update()
|
||||||
|
|
||||||
# CLear all selections after it has been projected
|
# Clear all selections after it has been projected
|
||||||
self.custom_3D_Widget.project_tosketch_points.clear()
|
self.custom_3D_Widget.project_tosketch_points.clear()
|
||||||
self.custom_3D_Widget.project_tosketch_lines.clear()
|
self.custom_3D_Widget.project_tosketch_lines.clear()
|
||||||
self.custom_3D_Widget.clear_actors_projection()
|
self.custom_3D_Widget.clear_actors_projection()
|
||||||
self.custom_3D_Widget.clear_actors_normals()
|
self.custom_3D_Widget.clear_actors_normals()
|
||||||
|
|
||||||
|
# Reset sketch widget mode to NONE after projection to prevent line mode engagement
|
||||||
|
self.sketchWidget.set_mode(SketchMode.NONE)
|
||||||
|
self.ui.pb_linetool.setChecked(False)
|
||||||
|
|
||||||
def add_sketch_to_compo(self):
|
def add_sketch_to_compo(self):
|
||||||
"""
|
"""
|
||||||
@@ -365,7 +381,7 @@ class MainWindow(QMainWindow):
|
|||||||
|
|
||||||
def on_flip_face(self):
|
def on_flip_face(self):
|
||||||
self.send_command.emit("flip")
|
self.send_command.emit("flip")
|
||||||
|
|
||||||
def draw_op_complete(self):
|
def draw_op_complete(self):
|
||||||
# safely disable all drawing and constraint modes
|
# safely disable all drawing and constraint modes
|
||||||
self.ui.pb_linetool.setChecked(False)
|
self.ui.pb_linetool.setChecked(False)
|
||||||
@@ -382,7 +398,13 @@ class MainWindow(QMainWindow):
|
|||||||
self.ui.pb_con_perp.setChecked(False)
|
self.ui.pb_con_perp.setChecked(False)
|
||||||
|
|
||||||
# Reset the sketch widget mode
|
# Reset the sketch widget mode
|
||||||
self.sketchWidget.set_mode(None)
|
self.sketchWidget.set_mode(SketchMode.NONE)
|
||||||
|
|
||||||
|
# Reset construction button
|
||||||
|
self.ui.pb_enable_construct.setChecked(False)
|
||||||
|
|
||||||
|
def on_geometry_created(self, geometry):
|
||||||
|
"""Handle geometry creation from the improved sketcher."""
|
||||||
|
|
||||||
def on_geometry_created(self, geometry):
|
def on_geometry_created(self, geometry):
|
||||||
"""Handle geometry creation from the improved sketcher."""
|
"""Handle geometry creation from the improved sketcher."""
|
||||||
@@ -406,8 +428,14 @@ class MainWindow(QMainWindow):
|
|||||||
print(f"Constraint applied, staying in mode: {current_mode}")
|
print(f"Constraint applied, staying in mode: {current_mode}")
|
||||||
|
|
||||||
def draw_mesh(self):
|
def draw_mesh(self):
|
||||||
|
current_item = self.ui.body_list.currentItem()
|
||||||
name = self.ui.body_list.currentItem().text()
|
if current_item is None:
|
||||||
|
# No item selected, clear the display
|
||||||
|
self.custom_3D_Widget.clear_body_actors()
|
||||||
|
self.custom_3D_Widget.clear_actors_interactor()
|
||||||
|
return
|
||||||
|
|
||||||
|
name = current_item.text()
|
||||||
print("selected_for disp", name)
|
print("selected_for disp", name)
|
||||||
|
|
||||||
compo_id = self.get_activated_compo()
|
compo_id = self.get_activated_compo()
|
||||||
@@ -438,13 +466,21 @@ class MainWindow(QMainWindow):
|
|||||||
print("obj_name", item_name)
|
print("obj_name", item_name)
|
||||||
# Check if the 'operation' key exists in the model dictionary
|
# Check if the 'operation' key exists in the model dictionary
|
||||||
|
|
||||||
if 'operation' in self.model and item_name in self.model['operation']:
|
compo_id = self.get_activated_compo()
|
||||||
if self.model['operation'][item_name]['id'] == item_name:
|
sel_compo = self.project.timeline[compo_id]
|
||||||
row = self.ui.body_list.row(name) # Get the row of the current item
|
|
||||||
self.ui.body_list.takeItem(row) # Remove the item from the list widget
|
if item_name in sel_compo.bodies:
|
||||||
self.model['operation'].pop(item_name) # Remove the item from the operation dictionary
|
row = self.ui.body_list.row(name) # Get the row of the current item
|
||||||
print(f"Removed operation: {item_name}")
|
self.ui.body_list.takeItem(row) # Remove the item from the list widget
|
||||||
self.custom_3D_Widget.clear_mesh()
|
del sel_compo.bodies[item_name] # Remove the item from the operation dictionary
|
||||||
|
print(f"Removed operation: {item_name}")
|
||||||
|
# Clear both body actors and interactor actors
|
||||||
|
self.custom_3D_Widget.clear_body_actors()
|
||||||
|
self.custom_3D_Widget.clear_actors_interactor()
|
||||||
|
# Redraw remaining meshes
|
||||||
|
self.draw_mesh()
|
||||||
|
else:
|
||||||
|
print(f"Body '{item_name}' not found in component")
|
||||||
|
|
||||||
def send_extrude(self):
|
def send_extrude(self):
|
||||||
# Dialog input
|
# Dialog input
|
||||||
@@ -488,6 +524,16 @@ class MainWindow(QMainWindow):
|
|||||||
sketch.normal = normal
|
sketch.normal = normal
|
||||||
|
|
||||||
f = sketch.extrude(length, is_symmetric, invert, 0)
|
f = sketch.extrude(length, is_symmetric, invert, 0)
|
||||||
|
|
||||||
|
# Apply fillet/rounding if requested
|
||||||
|
if rounded:
|
||||||
|
# Apply a small fillet radius, adjust as needed
|
||||||
|
fillet_radius = min(length * 0.1, 2.0) # 10% of height or 2mm, whichever is smaller
|
||||||
|
try:
|
||||||
|
f = f.fillet(fillet_radius)
|
||||||
|
print(f"Applied fillet with radius {fillet_radius}mm")
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Warning: Could not apply fillet: {e}")
|
||||||
|
|
||||||
# Create body element and assign known stuff
|
# Create body element and assign known stuff
|
||||||
name_op = f"extrd-{name}"
|
name_op = f"extrd-{name}"
|
||||||
@@ -524,53 +570,165 @@ class MainWindow(QMainWindow):
|
|||||||
items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)[0]
|
items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)[0]
|
||||||
self.ui.body_list.setCurrentItem(items)
|
self.ui.body_list.setCurrentItem(items)
|
||||||
|
|
||||||
|
# Handle automatic cut operation if requested
|
||||||
|
if cut and len(sel_compo.bodies) > 1:
|
||||||
|
# Find the most recently created body (other than the one we just created)
|
||||||
|
body_names = list(sel_compo.bodies.keys())
|
||||||
|
if len(body_names) > 1:
|
||||||
|
# Get the last body created before this one
|
||||||
|
previous_body_name = body_names[-2] # Second to last item
|
||||||
|
previous_body = sel_compo.bodies[previous_body_name]
|
||||||
|
|
||||||
|
# Perform cut operation: previous_body - new_body (cut the previous body with the new extrusion)
|
||||||
|
try:
|
||||||
|
cut_result = previous_body.sdf_body - body.sdf_body
|
||||||
|
|
||||||
|
# Create a new body entry for the cut result
|
||||||
|
cut_name = f"cut-{previous_body_name}"
|
||||||
|
|
||||||
|
# Create new body for the cut result
|
||||||
|
cut_body = Body()
|
||||||
|
cut_body.id = cut_name
|
||||||
|
cut_body.sdf_body = cut_result
|
||||||
|
cut_body.sketch = previous_body.sketch # Keep the sketch reference
|
||||||
|
|
||||||
|
# Create new interactor for the cut result
|
||||||
|
cut_interactor = Interactor()
|
||||||
|
|
||||||
|
# Copy interactor properties from the previous body as a starting point
|
||||||
|
# This preserves the original interactor information
|
||||||
|
if hasattr(previous_body, 'interactor') and previous_body.interactor:
|
||||||
|
# Preserve the original interactor lines (these define the sketch outline)
|
||||||
|
cut_interactor.lines = previous_body.interactor.lines
|
||||||
|
cut_interactor.invert = previous_body.interactor.invert
|
||||||
|
|
||||||
|
# Determine height from previous body for consistency
|
||||||
|
prev_height = 50.0 # Default height
|
||||||
|
if hasattr(previous_body.interactor, 'edges') and previous_body.interactor.edges:
|
||||||
|
# Try to determine height from existing edges
|
||||||
|
if len(previous_body.interactor.edges) > 0:
|
||||||
|
edge = previous_body.interactor.edges[0]
|
||||||
|
if len(edge) == 2 and len(edge[0]) == 3 and len(edge[1]) == 3:
|
||||||
|
prev_height = abs(edge[1][2] - edge[0][2])
|
||||||
|
|
||||||
|
# Generate new interactor mesh for the cut result using the same parameters
|
||||||
|
if cut_interactor.invert:
|
||||||
|
cut_edges = interactor_mesh.generate_mesh(cut_interactor.lines, 0, -prev_height)
|
||||||
|
else:
|
||||||
|
cut_edges = interactor_mesh.generate_mesh(cut_interactor.lines, 0, prev_height)
|
||||||
|
|
||||||
|
cut_interactor.edges = cut_edges
|
||||||
|
|
||||||
|
# Copy offset vector
|
||||||
|
if hasattr(previous_body.interactor, 'offset_vector'):
|
||||||
|
cut_interactor.offset_vector = previous_body.interactor.offset_vector
|
||||||
|
else:
|
||||||
|
cut_interactor.offset_vector = [0, 0, 0]
|
||||||
|
else:
|
||||||
|
# Fallback: create basic interactor
|
||||||
|
cut_interactor.lines = []
|
||||||
|
cut_interactor.invert = False
|
||||||
|
cut_interactor.edges = []
|
||||||
|
cut_interactor.offset_vector = [0, 0, 0]
|
||||||
|
|
||||||
|
cut_body.interactor = cut_interactor
|
||||||
|
|
||||||
|
# Add cut body to component
|
||||||
|
sel_compo.bodies[cut_name] = cut_body
|
||||||
|
|
||||||
|
# Add to UI
|
||||||
|
self.ui.body_list.addItem(cut_name)
|
||||||
|
cut_items = self.ui.body_list.findItems(cut_name, Qt.MatchExactly)
|
||||||
|
if cut_items:
|
||||||
|
self.ui.body_list.setCurrentItem(cut_items[-1])
|
||||||
|
|
||||||
|
# Load the interactor mesh for the cut result BEFORE cleaning up
|
||||||
|
self.custom_3D_Widget.load_interactor_mesh(cut_edges, cut_interactor.offset_vector)
|
||||||
|
|
||||||
|
# Hide the original bodies that were used in the cut operation
|
||||||
|
# Find and remove the items from the UI list
|
||||||
|
items_to_remove = []
|
||||||
|
for i in range(self.ui.body_list.count()):
|
||||||
|
item = self.ui.body_list.item(i)
|
||||||
|
if item and item.text() in [previous_body_name, name_op]:
|
||||||
|
items_to_remove.append(item)
|
||||||
|
|
||||||
|
# Actually remove items from UI
|
||||||
|
for item in items_to_remove:
|
||||||
|
row = self.ui.body_list.row(item)
|
||||||
|
self.ui.body_list.takeItem(row)
|
||||||
|
|
||||||
|
# Remove the original bodies from the component
|
||||||
|
if previous_body_name in sel_compo.bodies:
|
||||||
|
del sel_compo.bodies[previous_body_name]
|
||||||
|
if name_op in sel_compo.bodies:
|
||||||
|
del sel_compo.bodies[name_op]
|
||||||
|
|
||||||
|
# Clear the VTK widget and redraw with the cut result only
|
||||||
|
self.custom_3D_Widget.clear_body_actors()
|
||||||
|
# Don't clear interactor actors yet, as we want to show the new interactor mesh
|
||||||
|
|
||||||
|
print(f"Performed automatic cut: {previous_body_name} - {name_op} = {cut_name}")
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error performing automatic cut operation: {e}")
|
||||||
|
else:
|
||||||
|
print("Not enough bodies for cut operation")
|
||||||
|
elif cut:
|
||||||
|
print("Perform cut was checked, but no other bodies exist to cut with")
|
||||||
|
|
||||||
self.draw_mesh()
|
self.draw_mesh()
|
||||||
|
|
||||||
def send_cut(self):
|
def send_cut(self):
|
||||||
"""name = self.ui.body_list.currentItem().text()
|
"""Perform a cut operation using SDF difference"""
|
||||||
points = self.model['operation'][name]['sdf_object']
|
|
||||||
sel_compo = self.project.timeline[self.get_activated_compo()]
|
|
||||||
points = sel_compo.bodies[].
|
|
||||||
self.list_selected.append(points)"""
|
|
||||||
|
|
||||||
selected = self.ui.body_list.currentItem()
|
selected = self.ui.body_list.currentItem()
|
||||||
|
if not selected:
|
||||||
|
print("No body selected for cut operation")
|
||||||
|
return
|
||||||
|
|
||||||
name = selected.text()
|
name = selected.text()
|
||||||
|
|
||||||
sel_compo = self.project.timeline[self.get_activated_compo()]
|
sel_compo = self.project.timeline[self.get_activated_compo()]
|
||||||
# print(sel_compo)
|
|
||||||
body = sel_compo.bodies[name]
|
body = sel_compo.bodies[name]
|
||||||
# print(sketch)
|
|
||||||
self.list_selected.append(body.sdf_body)
|
self.list_selected.append(body.sdf_body)
|
||||||
|
|
||||||
if len(self.list_selected) == 2:
|
if len(self.list_selected) == 2:
|
||||||
f = difference(self.list_selected[0], self.list_selected[1]) # equivalent
|
# Use the SDF3 class's __sub__ operator for difference operation
|
||||||
|
try:
|
||||||
|
# First body is the base, second is the tool to cut with
|
||||||
|
base_body = self.list_selected[0]
|
||||||
|
tool_body = self.list_selected[1]
|
||||||
|
f = base_body - tool_body # This uses the __sub__ operator
|
||||||
|
|
||||||
element = {
|
# Create body element and assign known stuff
|
||||||
'id': name,
|
name_op = f"cut-{name}"
|
||||||
'type': 'cut',
|
|
||||||
'sdf_object': f,
|
|
||||||
}
|
|
||||||
|
|
||||||
# Create body element and assign known stuff
|
body = Body()
|
||||||
name_op = f"cut-{name}"
|
body.id = name_op
|
||||||
|
body.sdf_body = f
|
||||||
|
|
||||||
body = Body()
|
## Add to component
|
||||||
body.id = name_op
|
sel_compo.bodies[name_op] = body
|
||||||
body.sdf_body = f
|
|
||||||
|
|
||||||
## Add to component
|
self.ui.body_list.addItem(name_op)
|
||||||
sel_compo.bodies[name_op] = body
|
items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)
|
||||||
|
if items:
|
||||||
self.ui.body_list.addItem(name_op)
|
self.ui.body_list.setCurrentItem(items[-1])
|
||||||
items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)
|
self.custom_3D_Widget.clear_body_actors()
|
||||||
self.ui.body_list.setCurrentItem(items[-1])
|
self.draw_mesh()
|
||||||
self.custom_3D_Widget.clear_body_actors()
|
|
||||||
self.draw_mesh()
|
# Clear the selection list for next operation
|
||||||
|
self.list_selected.clear()
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error performing cut operation: {e}")
|
||||||
|
self.list_selected.clear()
|
||||||
|
|
||||||
elif len(self.list_selected) > 2:
|
elif len(self.list_selected) > 2:
|
||||||
self.list_selected.clear()
|
self.list_selected.clear()
|
||||||
|
print("Too many bodies selected. Please select exactly two bodies.")
|
||||||
else:
|
else:
|
||||||
print("mindestens 2!")
|
print("Please select two bodies to perform cut operation. Currently selected: ", len(self.list_selected))
|
||||||
|
|
||||||
def load_and_render(self, file):
|
def load_and_render(self, file):
|
||||||
self.custom_3D_Widget.load_stl(file)
|
self.custom_3D_Widget.load_stl(file)
|
||||||
@@ -722,6 +880,94 @@ class Sketch:
|
|||||||
print("p2", p2)
|
print("p2", p2)
|
||||||
return math.sqrt((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2)
|
return math.sqrt((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2)
|
||||||
|
|
||||||
|
def convert_geometry_for_sdf(self, sketch):
|
||||||
|
"""Convert sketch geometry (points, lines, circles) to SDF polygon points"""
|
||||||
|
import math
|
||||||
|
points_for_sdf = []
|
||||||
|
|
||||||
|
# Keep track of points that are part of circles to avoid adding them as standalone points
|
||||||
|
circle_centers = []
|
||||||
|
|
||||||
|
# Handle circles by converting them to separate polygons
|
||||||
|
circle_polygons = []
|
||||||
|
if hasattr(sketch, 'circles') and sketch.circles:
|
||||||
|
for circle in sketch.circles:
|
||||||
|
if not circle.is_helper:
|
||||||
|
# Convert circle to polygon approximation
|
||||||
|
num_segments = 32 # Number of segments for circle approximation
|
||||||
|
center_x, center_y = circle.center.x, circle.center.y
|
||||||
|
radius = circle.radius
|
||||||
|
|
||||||
|
circle_points_list = []
|
||||||
|
for i in range(num_segments):
|
||||||
|
angle = 2 * math.pi * i / num_segments
|
||||||
|
x = center_x + radius * math.cos(angle)
|
||||||
|
y = center_y + radius * math.sin(angle)
|
||||||
|
circle_points_list.append((x, y))
|
||||||
|
|
||||||
|
# Close the circle by adding the first point at the end
|
||||||
|
if circle_points_list:
|
||||||
|
circle_points_list.append(circle_points_list[0])
|
||||||
|
|
||||||
|
circle_polygons.append(circle_points_list)
|
||||||
|
|
||||||
|
# Keep track of circle centers to avoid adding them as standalone points
|
||||||
|
circle_centers.append(circle.center)
|
||||||
|
|
||||||
|
# Handle lines by creating ordered polygons from connected line segments
|
||||||
|
rectangle_polygons = []
|
||||||
|
if hasattr(sketch, 'lines') and sketch.lines:
|
||||||
|
non_helper_lines = [line for line in sketch.lines if not line.is_helper]
|
||||||
|
if non_helper_lines:
|
||||||
|
# Group lines into separate connected components (separate polygons)
|
||||||
|
grouped_lines = self._group_connected_lines(non_helper_lines)
|
||||||
|
|
||||||
|
# For each group of connected lines, trace the outline
|
||||||
|
for i, group in enumerate(grouped_lines):
|
||||||
|
ordered_points = self._trace_connected_lines(group)
|
||||||
|
rectangle_polygons.append(ordered_points)
|
||||||
|
|
||||||
|
# Combine polygons with proper separation
|
||||||
|
# Each polygon needs to be closed and separated from others
|
||||||
|
all_polygons = rectangle_polygons + circle_polygons
|
||||||
|
|
||||||
|
for i, polygon in enumerate(all_polygons):
|
||||||
|
points_for_sdf.extend(polygon)
|
||||||
|
# Add a small gap between polygons if not the last one
|
||||||
|
if i < len(all_polygons) - 1:
|
||||||
|
# Add a duplicate point to separate polygons
|
||||||
|
if polygon:
|
||||||
|
points_for_sdf.append(polygon[-1])
|
||||||
|
|
||||||
|
# Handle individual points (if any)
|
||||||
|
if hasattr(sketch, 'points') and sketch.points:
|
||||||
|
for point in sketch.points:
|
||||||
|
if hasattr(point, 'is_helper') and not point.is_helper:
|
||||||
|
# Only add standalone points (not already part of lines/circles)
|
||||||
|
is_standalone = True
|
||||||
|
|
||||||
|
# Check if point is part of any line
|
||||||
|
if hasattr(sketch, 'lines'):
|
||||||
|
for line in sketch.lines:
|
||||||
|
if self._points_equal(line.start, point) or self._points_equal(line.end, point):
|
||||||
|
is_standalone = False
|
||||||
|
break
|
||||||
|
|
||||||
|
# Check if point is center of any circle
|
||||||
|
if hasattr(sketch, 'circles'):
|
||||||
|
for circle in sketch.circles:
|
||||||
|
if self._points_equal(circle.center, point):
|
||||||
|
is_standalone = False
|
||||||
|
break
|
||||||
|
|
||||||
|
if is_standalone:
|
||||||
|
points_for_sdf.append((point.x, point.y))
|
||||||
|
|
||||||
|
self.sdf_points = points_for_sdf
|
||||||
|
print(f"Generated SDF points: {len(points_for_sdf)} points")
|
||||||
|
if points_for_sdf:
|
||||||
|
print(f"First point: {points_for_sdf[0]}, Last point: {points_for_sdf[-1]}")
|
||||||
|
|
||||||
def convert_points_for_sdf(self, points):
|
def convert_points_for_sdf(self, points):
|
||||||
points_for_sdf = []
|
points_for_sdf = []
|
||||||
for point in points:
|
for point in points:
|
||||||
@@ -736,115 +982,136 @@ class Sketch:
|
|||||||
|
|
||||||
self.sdf_points = points_for_sdf
|
self.sdf_points = points_for_sdf
|
||||||
|
|
||||||
def convert_geometry_for_sdf(self, sketch):
|
# Handle individual points (if any)
|
||||||
"""Convert sketch geometry (points, lines, circles) to SDF polygon points"""
|
if hasattr(sketch, 'points') and sketch.points:
|
||||||
import math
|
# Create a set of all points that are already part of lines or circles
|
||||||
points_for_sdf = []
|
used_points = set()
|
||||||
|
|
||||||
# Handle circles by converting them to polygons
|
# Add line endpoint points
|
||||||
if hasattr(sketch, 'circles') and sketch.circles:
|
if hasattr(sketch, 'lines'):
|
||||||
for circle in sketch.circles:
|
for line in sketch.lines:
|
||||||
if not circle.is_helper:
|
used_points.add(line.start)
|
||||||
# Convert circle to polygon approximation
|
used_points.add(line.end)
|
||||||
num_segments = 32 # Number of segments for circle approximation
|
|
||||||
center_x, center_y = circle.center.x, circle.center.y
|
# Add circle points (both center and perimeter points)
|
||||||
radius = circle.radius
|
if hasattr(sketch, 'circles'):
|
||||||
|
for circle in sketch.circles:
|
||||||
|
used_points.add(circle.center)
|
||||||
|
# Add perimeter points (approximated)
|
||||||
|
num_segments = 32
|
||||||
for i in range(num_segments):
|
for i in range(num_segments):
|
||||||
angle = 2 * math.pi * i / num_segments
|
angle = 2 * math.pi * i / num_segments
|
||||||
x = center_x + radius * math.cos(angle)
|
x = circle.center.x + circle.radius * math.cos(angle)
|
||||||
y = center_y + radius * math.sin(angle)
|
y = circle.center.y + circle.radius * math.sin(angle)
|
||||||
points_for_sdf.append((x, y))
|
# We don't add perimeter points to used_points since they're not Point2D objects
|
||||||
|
|
||||||
# Handle lines by creating ordered polygon from connected line segments
|
# Add standalone points that are not part of any geometry
|
||||||
if hasattr(sketch, 'lines') and sketch.lines:
|
|
||||||
non_helper_lines = [line for line in sketch.lines if not line.is_helper]
|
|
||||||
if non_helper_lines:
|
|
||||||
# For connected shapes like rectangles, we need to trace the outline
|
|
||||||
# to avoid duplicate corner points
|
|
||||||
ordered_points = self._trace_connected_lines(non_helper_lines)
|
|
||||||
points_for_sdf.extend(ordered_points)
|
|
||||||
|
|
||||||
# Handle individual points (if any)
|
|
||||||
if hasattr(sketch, 'points') and sketch.points:
|
|
||||||
for point in sketch.points:
|
for point in sketch.points:
|
||||||
if hasattr(point, 'is_helper') and not point.is_helper:
|
if hasattr(point, 'is_helper') and not point.is_helper:
|
||||||
# Only add standalone points (not already part of lines/circles)
|
# Only add standalone points (not already part of lines/circles)
|
||||||
is_standalone = True
|
if point not in used_points:
|
||||||
|
|
||||||
# Check if point is part of any line
|
|
||||||
if hasattr(sketch, 'lines'):
|
|
||||||
for line in sketch.lines:
|
|
||||||
if point == line.start or point == line.end:
|
|
||||||
is_standalone = False
|
|
||||||
break
|
|
||||||
|
|
||||||
# Check if point is center of any circle
|
|
||||||
if hasattr(sketch, 'circles'):
|
|
||||||
for circle in sketch.circles:
|
|
||||||
if point == circle.center:
|
|
||||||
is_standalone = False
|
|
||||||
break
|
|
||||||
|
|
||||||
if is_standalone:
|
|
||||||
points_for_sdf.append((point.x, point.y))
|
points_for_sdf.append((point.x, point.y))
|
||||||
|
|
||||||
self.sdf_points = points_for_sdf
|
def _group_connected_lines(self, lines):
|
||||||
print(f"Generated SDF points: {len(points_for_sdf)} points")
|
"""Group lines into connected components (separate polygons)"""
|
||||||
if points_for_sdf:
|
|
||||||
print(f"First point: {points_for_sdf[0]}, Last point: {points_for_sdf[-1]}")
|
|
||||||
|
|
||||||
def _trace_connected_lines(self, lines):
|
|
||||||
"""Trace connected line segments to create ordered polygon points without duplicates"""
|
|
||||||
if not lines:
|
if not lines:
|
||||||
return []
|
return []
|
||||||
|
|
||||||
# Start with the first line
|
|
||||||
current_line = lines[0]
|
|
||||||
# Keep Y coordinate as-is to match sketcher orientation
|
|
||||||
ordered_points = [(current_line.start.x, current_line.start.y)]
|
|
||||||
used_lines = {current_line}
|
|
||||||
current_point = current_line.end
|
|
||||||
|
|
||||||
while len(used_lines) < len(lines):
|
|
||||||
# Add the current transition point keeping Y coordinate as-is
|
|
||||||
point_tuple = (current_point.x, current_point.y)
|
|
||||||
if not ordered_points or ordered_points[-1] != point_tuple:
|
|
||||||
ordered_points.append(point_tuple)
|
|
||||||
|
|
||||||
# Find the next connected line
|
groups = []
|
||||||
next_line = None
|
used_lines = set()
|
||||||
for line in lines:
|
|
||||||
if line in used_lines:
|
|
||||||
continue
|
|
||||||
|
|
||||||
# Check if this line connects to current_point
|
|
||||||
if self._points_equal(line.start, current_point):
|
|
||||||
next_line = line
|
|
||||||
current_point = line.end
|
|
||||||
break
|
|
||||||
elif self._points_equal(line.end, current_point):
|
|
||||||
next_line = line
|
|
||||||
current_point = line.start
|
|
||||||
break
|
|
||||||
|
|
||||||
if next_line is None:
|
|
||||||
# No more connected lines, might be separate line segments
|
|
||||||
break
|
|
||||||
|
|
||||||
used_lines.add(next_line)
|
|
||||||
|
|
||||||
# If we didn't use all lines, add remaining line endpoints keeping Y coordinate as-is
|
|
||||||
for line in lines:
|
for line in lines:
|
||||||
if line not in used_lines:
|
if line not in used_lines:
|
||||||
start_point = (line.start.x, line.start.y)
|
# Start a new group with this line
|
||||||
end_point = (line.end.x, line.end.y)
|
group = [line]
|
||||||
if start_point not in ordered_points:
|
used_lines.add(line)
|
||||||
ordered_points.append(start_point)
|
current_group_lines = {line}
|
||||||
if end_point not in ordered_points:
|
|
||||||
ordered_points.append(end_point)
|
# Find all connected lines
|
||||||
|
changed = True
|
||||||
|
while changed:
|
||||||
|
changed = False
|
||||||
|
for other_line in lines:
|
||||||
|
if other_line not in used_lines:
|
||||||
|
# Check if this line connects to any line in the current group
|
||||||
|
for group_line in current_group_lines:
|
||||||
|
if (self._points_equal(group_line.start, other_line.start) or
|
||||||
|
self._points_equal(group_line.start, other_line.end) or
|
||||||
|
self._points_equal(group_line.end, other_line.start) or
|
||||||
|
self._points_equal(group_line.end, other_line.end)):
|
||||||
|
group.append(other_line)
|
||||||
|
used_lines.add(other_line)
|
||||||
|
current_group_lines.add(other_line)
|
||||||
|
changed = True
|
||||||
|
break
|
||||||
|
|
||||||
|
groups.append(group)
|
||||||
|
|
||||||
return ordered_points
|
return groups
|
||||||
|
|
||||||
|
def _trace_connected_lines(self, lines):
|
||||||
|
"""Trace connected line segments to create ordered polygon points without duplicates.
|
||||||
|
Groups lines into separate connected components and closes each polygon individually."""
|
||||||
|
if not lines:
|
||||||
|
return []
|
||||||
|
|
||||||
|
# Group lines into separate connected components (separate polygons)
|
||||||
|
grouped_lines = self._group_connected_lines(lines)
|
||||||
|
|
||||||
|
# For each group of connected lines, trace the outline and close the polygon
|
||||||
|
all_ordered_points = []
|
||||||
|
for group in grouped_lines:
|
||||||
|
if not group:
|
||||||
|
continue
|
||||||
|
|
||||||
|
# Start with the first line in the group
|
||||||
|
current_line = group[0]
|
||||||
|
# Keep Y coordinate as-is to match sketcher orientation
|
||||||
|
ordered_points = [(current_line.start.x, current_line.start.y)]
|
||||||
|
used_lines = {current_line}
|
||||||
|
current_point = current_line.end
|
||||||
|
|
||||||
|
while len(used_lines) < len(group):
|
||||||
|
# Add the current transition point keeping Y coordinate as-is
|
||||||
|
point_tuple = (current_point.x, current_point.y)
|
||||||
|
if not ordered_points or ordered_points[-1] != point_tuple:
|
||||||
|
ordered_points.append(point_tuple)
|
||||||
|
|
||||||
|
# Find the next connected line
|
||||||
|
next_line = None
|
||||||
|
for line in group:
|
||||||
|
if line in used_lines:
|
||||||
|
continue
|
||||||
|
|
||||||
|
# Check if this line connects to current_point
|
||||||
|
if self._points_equal(line.start, current_point):
|
||||||
|
next_line = line
|
||||||
|
current_point = line.end
|
||||||
|
break
|
||||||
|
elif self._points_equal(line.end, current_point):
|
||||||
|
next_line = line
|
||||||
|
current_point = line.start
|
||||||
|
break
|
||||||
|
|
||||||
|
if next_line is None:
|
||||||
|
# No more connected lines in this group
|
||||||
|
break
|
||||||
|
|
||||||
|
used_lines.add(next_line)
|
||||||
|
|
||||||
|
# Close this individual polygon if not already closed
|
||||||
|
if len(ordered_points) > 2:
|
||||||
|
first_point = ordered_points[0]
|
||||||
|
last_point = ordered_points[-1]
|
||||||
|
# Check if first and last points are the same (closed)
|
||||||
|
if abs(first_point[0] - last_point[0]) > 1e-6 or abs(first_point[1] - last_point[1]) > 1e-6:
|
||||||
|
# Not closed, add the first point at the end to close it
|
||||||
|
ordered_points.append(first_point)
|
||||||
|
|
||||||
|
# Add this polygon's points to the overall list
|
||||||
|
all_ordered_points.extend(ordered_points)
|
||||||
|
|
||||||
|
return all_ordered_points
|
||||||
|
|
||||||
def _points_equal(self, p1, p2, tolerance=1e-6):
|
def _points_equal(self, p1, p2, tolerance=1e-6):
|
||||||
"""Check if two points are equal within tolerance"""
|
"""Check if two points are equal within tolerance"""
|
||||||
@@ -863,13 +1130,65 @@ class Sketch:
|
|||||||
"""
|
"""
|
||||||
Extrude a 2D shape into 3D, orient it along the normal, and position it relative to the centroid.
|
Extrude a 2D shape into 3D, orient it along the normal, and position it relative to the centroid.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
|
# Handle zero height case
|
||||||
|
if height <= 0:
|
||||||
|
print("Warning: Extrude height must be positive. Using default height of 1.0")
|
||||||
|
height = 1.0
|
||||||
|
|
||||||
# Normalize the normal vector
|
# Normalize the normal vector, with fallback to default if invalid
|
||||||
normal = np.array(self.normal)
|
try:
|
||||||
normal = normal / np.linalg.norm(self.normal)
|
normal = np.array(self.normal, dtype=float)
|
||||||
|
norm = np.linalg.norm(normal)
|
||||||
|
if norm > 1e-10: # Check if normal is not zero
|
||||||
|
normal = normal / norm
|
||||||
|
else:
|
||||||
|
print("Warning: Invalid normal vector. Using default Z-axis normal.")
|
||||||
|
normal = np.array([0, 0, 1])
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Warning: Error processing normal vector: {e}. Using default Z-axis normal.")
|
||||||
|
normal = np.array([0, 0, 1])
|
||||||
|
|
||||||
# Create the 2D shape
|
# Create the 2D shape
|
||||||
f = polygon(self.sdf_points)
|
try:
|
||||||
|
# Handle multiple separate polygons by creating union of shapes
|
||||||
|
if hasattr(self, 'sdf_points') and self.sdf_points:
|
||||||
|
# Split points into separate polygons (closed shapes)
|
||||||
|
polygons = self._split_into_polygons(self.sdf_points)
|
||||||
|
|
||||||
|
if len(polygons) == 1:
|
||||||
|
# Single polygon case
|
||||||
|
f = polygon(polygons[0])
|
||||||
|
elif len(polygons) > 1:
|
||||||
|
# Multiple polygons case - create union
|
||||||
|
shapes = []
|
||||||
|
for poly_points in polygons:
|
||||||
|
if len(poly_points) >= 3: # Need at least 3 points for a valid polygon
|
||||||
|
shape = polygon(poly_points)
|
||||||
|
shapes.append(shape)
|
||||||
|
|
||||||
|
# Union all shapes together
|
||||||
|
if shapes:
|
||||||
|
f = shapes[0]
|
||||||
|
for shape in shapes[1:]:
|
||||||
|
f = f | shape # Union operation
|
||||||
|
else:
|
||||||
|
# Fallback to a simple rectangle if no valid polygons
|
||||||
|
fallback_points = [(-10, -10), (10, -10), (10, 10), (-10, 10)]
|
||||||
|
f = polygon(fallback_points)
|
||||||
|
else:
|
||||||
|
# No valid polygons, fallback to a simple rectangle
|
||||||
|
fallback_points = [(-10, -10), (10, -10), (10, 10), (-10, 10)]
|
||||||
|
f = polygon(fallback_points)
|
||||||
|
else:
|
||||||
|
# Fallback to a simple rectangle if no points
|
||||||
|
fallback_points = [(-10, -10), (10, -10), (10, 10), (-10, 10)]
|
||||||
|
f = polygon(fallback_points)
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error creating polygon: {e}")
|
||||||
|
# Fallback to a simple rectangle if points are invalid
|
||||||
|
fallback_points = [(-10, -10), (10, -10), (10, 10), (-10, 10)]
|
||||||
|
f = polygon(fallback_points)
|
||||||
|
|
||||||
# Extrude the shape along the Z-axis
|
# Extrude the shape along the Z-axis
|
||||||
f = f.extrude(height)
|
f = f.extrude(height)
|
||||||
@@ -877,34 +1196,174 @@ class Sketch:
|
|||||||
# Center the shape along its extrusion axis
|
# Center the shape along its extrusion axis
|
||||||
f = f.translate((0, 0, height / 2))
|
f = f.translate((0, 0, height / 2))
|
||||||
|
|
||||||
# Orient the shape along the normal vector
|
# Orient the shape along the normal vector (only if normal is not the default Z-axis)
|
||||||
f = f.orient(normal)
|
default_z = np.array([0, 0, 1])
|
||||||
|
if not np.allclose(normal, default_z, atol=1e-10):
|
||||||
|
try:
|
||||||
|
f = f.orient(normal)
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Warning: Failed to orient shape: {e}. Shape will remain in default orientation.")
|
||||||
|
|
||||||
offset_vector = self.vector_to_centroid(None, self.origin, normal)
|
# Calculate offset vector
|
||||||
# Adjust the offset vector by subtracting the inset distance along the normal direction
|
try:
|
||||||
adjusted_offset = offset_vector - (normal * height)
|
offset_vector = self.vector_to_centroid(None, self.origin, normal)
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Warning: Error calculating offset vector: {e}. Using zero offset.")
|
||||||
|
offset_vector = np.array([0, 0, 0])
|
||||||
|
|
||||||
|
# Apply translation based on invert flag
|
||||||
if invert:
|
if invert:
|
||||||
# Translate the shape along the adjusted offset vector
|
# Adjust the offset vector by subtracting the extrusion height along the normal direction
|
||||||
|
adjusted_offset = offset_vector - (normal * height)
|
||||||
f = f.translate(adjusted_offset)
|
f = f.translate(adjusted_offset)
|
||||||
else:
|
else:
|
||||||
f = f.translate(offset_vector)
|
f = f.translate(offset_vector)
|
||||||
|
|
||||||
# If offset_length is provided, adjust the offset_vector
|
# If offset_length is provided, adjust the offset_vector
|
||||||
if offset_length is not None:
|
if offset_length is not None:
|
||||||
# Check if offset_vector is not a zero vector
|
try:
|
||||||
offset_vector_magnitude = np.linalg.norm(offset_vector)
|
# Check if offset_vector is not a zero vector
|
||||||
if offset_vector_magnitude > 1e-10: # Use a small threshold to avoid floating-point issues
|
offset_vector_magnitude = np.linalg.norm(offset_vector)
|
||||||
# Normalize the offset vector
|
if offset_vector_magnitude > 1e-10: # Use a small threshold to avoid floating-point issues
|
||||||
offset_vector_norm = offset_vector / offset_vector_magnitude
|
# Normalize the offset vector
|
||||||
# Scale the normalized vector by the desired length
|
offset_vector_norm = offset_vector / offset_vector_magnitude
|
||||||
offset_vector = offset_vector_norm * offset_length
|
# Scale the normalized vector by the desired length
|
||||||
f = f.translate(offset_vector)
|
scaled_offset = offset_vector_norm * offset_length
|
||||||
else:
|
f = f.translate(scaled_offset)
|
||||||
print("Warning: Offset vector has zero magnitude. Using original vector.")
|
else:
|
||||||
|
print("Warning: Offset vector has zero magnitude. Using original vector.")
|
||||||
# Translate the shape along the adjusted offset vector
|
except Exception as e:
|
||||||
|
print(f"Warning: Error applying offset length: {e}")
|
||||||
|
|
||||||
return f
|
return f
|
||||||
|
|
||||||
|
def _split_into_polygons(self, points):
|
||||||
|
"""Split a list of points into separate closed polygons"""
|
||||||
|
if not points:
|
||||||
|
return []
|
||||||
|
|
||||||
|
polygons = []
|
||||||
|
current_polygon = []
|
||||||
|
|
||||||
|
for point in points:
|
||||||
|
current_polygon.append(point)
|
||||||
|
|
||||||
|
# Check if this point closes the current polygon
|
||||||
|
# A polygon is closed when the last point equals the first point
|
||||||
|
if len(current_polygon) > 2 and current_polygon[0] == current_polygon[-1]:
|
||||||
|
# This polygon is closed, add it to the list
|
||||||
|
polygons.append(current_polygon)
|
||||||
|
current_polygon = []
|
||||||
|
|
||||||
|
# If there's an incomplete polygon left, add it anyway
|
||||||
|
if current_polygon:
|
||||||
|
polygons.append(current_polygon)
|
||||||
|
|
||||||
|
return polygons
|
||||||
|
|
||||||
|
def _trace_connected_lines(self, lines):
|
||||||
|
"""Trace connected line segments to create ordered polygon points without duplicates"""
|
||||||
|
if not lines:
|
||||||
|
return []
|
||||||
|
|
||||||
|
# Group lines into separate connected components (separate polygons)
|
||||||
|
grouped_lines = self._group_connected_lines(lines)
|
||||||
|
|
||||||
|
# For each group of connected lines, trace the outline and close the polygon
|
||||||
|
all_ordered_points = []
|
||||||
|
for group in grouped_lines:
|
||||||
|
if not group:
|
||||||
|
continue
|
||||||
|
|
||||||
|
# Start with the first line in the group
|
||||||
|
current_line = group[0]
|
||||||
|
# Keep Y coordinate as-is to match sketcher orientation
|
||||||
|
ordered_points = [(current_line.start.x, current_line.start.y)]
|
||||||
|
used_lines = {current_line}
|
||||||
|
current_point = current_line.end
|
||||||
|
|
||||||
|
while len(used_lines) < len(group):
|
||||||
|
# Add the current transition point keeping Y coordinate as-is
|
||||||
|
point_tuple = (current_point.x, current_point.y)
|
||||||
|
if not ordered_points or ordered_points[-1] != point_tuple:
|
||||||
|
ordered_points.append(point_tuple)
|
||||||
|
|
||||||
|
# Find the next connected line
|
||||||
|
next_line = None
|
||||||
|
for line in group:
|
||||||
|
if line in used_lines:
|
||||||
|
continue
|
||||||
|
|
||||||
|
# Check if this line connects to current_point
|
||||||
|
if self._points_equal(line.start, current_point):
|
||||||
|
next_line = line
|
||||||
|
current_point = line.end
|
||||||
|
break
|
||||||
|
elif self._points_equal(line.end, current_point):
|
||||||
|
next_line = line
|
||||||
|
current_point = line.start
|
||||||
|
break
|
||||||
|
|
||||||
|
if next_line is None:
|
||||||
|
# No more connected lines in this group
|
||||||
|
break
|
||||||
|
|
||||||
|
used_lines.add(next_line)
|
||||||
|
|
||||||
|
# Close this individual polygon if not already closed
|
||||||
|
if len(ordered_points) > 2:
|
||||||
|
first_point = ordered_points[0]
|
||||||
|
last_point = ordered_points[-1]
|
||||||
|
# Check if first and last points are the same (closed)
|
||||||
|
if abs(first_point[0] - last_point[0]) > 1e-6 or abs(first_point[1] - last_point[1]) > 1e-6:
|
||||||
|
# Not closed, add the first point at the end to close it
|
||||||
|
ordered_points.append(first_point)
|
||||||
|
|
||||||
|
# Add this polygon's points to the overall list
|
||||||
|
all_ordered_points.extend(ordered_points)
|
||||||
|
|
||||||
|
return all_ordered_points
|
||||||
|
|
||||||
|
def _group_connected_lines(self, lines):
|
||||||
|
"""Group lines into connected components (separate polygons)"""
|
||||||
|
if not lines:
|
||||||
|
return []
|
||||||
|
|
||||||
|
groups = []
|
||||||
|
used_lines = set()
|
||||||
|
|
||||||
|
for line in lines:
|
||||||
|
if line not in used_lines:
|
||||||
|
# Start a new group with this line
|
||||||
|
group = [line]
|
||||||
|
used_lines.add(line)
|
||||||
|
current_group_lines = {line}
|
||||||
|
|
||||||
|
# Find all connected lines
|
||||||
|
changed = True
|
||||||
|
while changed:
|
||||||
|
changed = False
|
||||||
|
for other_line in lines:
|
||||||
|
if other_line not in used_lines:
|
||||||
|
# Check if this line connects to any line in the current group
|
||||||
|
for group_line in current_group_lines:
|
||||||
|
if (self._points_equal(group_line.start, other_line.start) or
|
||||||
|
self._points_equal(group_line.start, other_line.end) or
|
||||||
|
self._points_equal(group_line.end, other_line.start) or
|
||||||
|
self._points_equal(group_line.end, other_line.end)):
|
||||||
|
group.append(other_line)
|
||||||
|
used_lines.add(other_line)
|
||||||
|
current_group_lines.add(other_line)
|
||||||
|
changed = True
|
||||||
|
break
|
||||||
|
|
||||||
|
groups.append(group)
|
||||||
|
|
||||||
|
return groups
|
||||||
|
|
||||||
|
def _points_equal(self, p1, p2, tolerance=1e-6):
|
||||||
|
"""Check if two points are equal within tolerance"""
|
||||||
|
return abs(p1.x - p2.x) < tolerance and abs(p1.y - p2.y) < tolerance
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Interactor:
|
class Interactor:
|
||||||
@@ -933,7 +1392,19 @@ class Interactor:
|
|||||||
center_to_centroid = np.array(centroid) - np.array(shape_center)
|
center_to_centroid = np.array(centroid) - np.array(shape_center)
|
||||||
|
|
||||||
# Project this vector onto the normal to get the required translation along the normal
|
# Project this vector onto the normal to get the required translation along the normal
|
||||||
translation_along_normal = np.dot(center_to_centroid, normal) * normal
|
# Handle case where normal might be invalid or zero
|
||||||
|
try:
|
||||||
|
normal_array = np.array(normal)
|
||||||
|
if np.linalg.norm(normal_array) > 1e-10: # Check if normal is not zero
|
||||||
|
translation_along_normal = np.dot(center_to_centroid, normal_array) * normal_array
|
||||||
|
else:
|
||||||
|
# Use default Z-axis if normal is zero
|
||||||
|
default_normal = np.array([0, 0, 1])
|
||||||
|
translation_along_normal = np.dot(center_to_centroid, default_normal) * default_normal
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Warning: Error in normal computation: {e}. Using default Z-axis.")
|
||||||
|
default_normal = np.array([0, 0, 1])
|
||||||
|
translation_along_normal = np.dot(center_to_centroid, default_normal) * default_normal
|
||||||
|
|
||||||
return translation_along_normal
|
return translation_along_normal
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user