- Working project and draw on exiting
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@ -637,7 +637,7 @@ class SketchWidget(QWidget):
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def draw_cross(self, painter, x, y, size=10):
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# Set up the pen
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pen = QPen(QColor('red')) # You can change the color as needed
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pen.setWidth(2) # Set the line width
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pen.setWidth(int(2 / self.zoom)) # Set the line widt)h
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painter.setPen(pen)
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# Calculate the endpoints of the cross
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@ -677,10 +677,6 @@ class SketchWidget(QWidget):
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for point in self.slv_points_main:
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painter.drawEllipse(point['ui_point'], 3 / self.zoom, 3 / self.zoom)
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for cross in self.proj_snap_points:
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# Calculate the endpoints of the cross
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self.draw_cross(painter, cross[0], cross[1], 10)
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for dic in self.slv_lines_main:
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p1 = dic['ui_points'][0]
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p2 = dic['ui_points'][1]
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@ -716,6 +712,10 @@ class SketchWidget(QWidget):
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painter.setPen(QPen(Qt.red, 2))
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painter.drawLine(p1, p2)
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for cross in self.proj_snap_points:
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# Calculate the endpoints of the cross
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self.draw_cross(painter, cross[0], cross[1], 10)
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# self.drawBackgroundGrid(painter)
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painter.end()
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@ -18,6 +18,8 @@ class VTKWidget(QtWidgets.QWidget):
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self.selected_edges = []
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self.cell_normals = None
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self.local_matrix = None
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self.project_tosketch_edge = []
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self.vtk_widget = QVTKRenderWindowInteractor(self)
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@ -113,10 +115,30 @@ class VTKWidget(QtWidgets.QWidget):
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polydata.SetPoints(points)
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polydata.SetLines(lines)
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# Create a transform for mirroring across the y-axis
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mirror_transform = vtk.vtkTransform()
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if self.local_matrix:
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print(self.local_matrix)
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matrix = vtk.vtkMatrix4x4()
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matrix.DeepCopy(self.local_matrix)
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matrix.Invert()
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mirror_transform.SetMatrix(matrix)
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mirror_transform.Scale(-1, -1, 1) # Inverting the original mirror look down
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else:
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pass
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#mirror_transform.Scale(1, -1, 1) # This mirrors across the y-axis
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# Apply the transform to the polydata
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transformFilter = vtk.vtkTransformPolyDataFilter()
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transformFilter.SetInputData(polydata)
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transformFilter.SetTransform(mirror_transform)
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transformFilter.Update()
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# Create a mapper and actor
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(polydata)
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mapper.SetInputData(transformFilter.GetOutput())
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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@ -130,18 +152,21 @@ class VTKWidget(QtWidgets.QWidget):
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mapper.Update()
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self.vtk_widget.GetRenderWindow().Render()
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def render_from_points_direct_with_faces(self, vertices, faces):
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def render_from_points_direct_with_faces(self, vertices, faces, color=(1, 1, 1), line_width=2, point_size=5):
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points = vtk.vtkPoints()
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for i in range(vertices.shape[0]):
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points.InsertNextPoint(vertices[i])
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# Use SetData with numpy array
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vtk_array = numpy_to_vtk(vertices, deep=True)
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points.SetData(vtk_array)
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# Create a vtkCellArray to store the triangles
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triangles = vtk.vtkCellArray()
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for i in range(faces.shape[0]):
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for face in faces:
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triangle = vtk.vtkTriangle()
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triangle.GetPointIds().SetId(0, faces[i, 0])
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triangle.GetPointIds().SetId(1, faces[i, 1])
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triangle.GetPointIds().SetId(2, faces[i, 2])
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triangle.GetPointIds().SetId(0, face[0])
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triangle.GetPointIds().SetId(1, face[1])
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triangle.GetPointIds().SetId(2, face[2])
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triangles.InsertNextCell(triangle)
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# Create a polydata object
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@ -156,11 +181,19 @@ class VTKWidget(QtWidgets.QWidget):
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normalGenerator.ComputeCellNormalsOn()
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normalGenerator.Update()
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### There might be aproblem earlier but this fixes the drawing for now.
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#TODO: Investigate upstream conversion errors.
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# Create a transform for mirroring across the x-axis
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# Create a transform for mirroring across the y-axis
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mirror_transform = vtk.vtkTransform()
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mirror_transform.Scale(-1, -1, 1) # This mirrors across the x-axis
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if self.local_matrix:
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print(self.local_matrix)
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matrix = vtk.vtkMatrix4x4()
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matrix.DeepCopy(self.local_matrix)
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matrix.Invert()
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mirror_transform.SetMatrix(matrix)
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mirror_transform.Scale(-1, 1, 1) #Inverting the original mirror look down
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else:
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mirror_transform.Scale(1, -1, 1) # This mirrors across the y-axis
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# Apply the transform to the polydata
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transformFilter = vtk.vtkTransformPolyDataFilter()
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@ -176,19 +209,45 @@ class VTKWidget(QtWidgets.QWidget):
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(1, 1, 1) # Set color (white in this case)
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actor.GetProperty().EdgeVisibilityOn() # Show edges
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actor.GetProperty().SetLineWidth(2) # Set line width
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actor.GetProperty().SetColor(color)
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actor.GetProperty().EdgeVisibilityOn()
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actor.GetProperty().SetLineWidth(line_width)
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# (assuming you have the original mesh mapper and actor set up)
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self.renderer.AddActor(actor) # Add the original mesh actor
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# Add the edge actor to the renderer
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# Force an update of the pipeline
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#mapper.Update()
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self.renderer.AddActor(actor)
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self.vtk_widget.GetRenderWindow().Render()
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def visualize_matrix(self, matrix):
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points = vtk.vtkPoints()
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for i in range(4):
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for j in range(4):
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points.InsertNextPoint(matrix.GetElement(0, j),
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matrix.GetElement(1, j),
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matrix.GetElement(2, j))
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polydata = vtk.vtkPolyData()
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polydata.SetPoints(points)
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(polydata)
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetPointSize(5)
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self.renderer.AddActor(actor)
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def numpy_to_vtk(self, array, deep=True):
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"""Convert a numpy array to a vtk array."""
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vtk_array = vtk.vtkDoubleArray()
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vtk_array.SetNumberOfComponents(array.shape[1])
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vtk_array.SetNumberOfTuples(array.shape[0])
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for i in range(array.shape[0]):
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for j in range(array.shape[1]):
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vtk_array.SetComponent(i, j, array[i, j])
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return vtk_array
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def load_custom_mesh(self, vertices, faces):
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### Load meshes by own module
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# Create a vtkPoints object and store the points in it
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@ -282,11 +341,13 @@ class VTKWidget(QtWidgets.QWidget):
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matrix.SetElement(i, 1, y_axis[i])
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matrix.SetElement(i, 2, z_axis[i])
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matrix.SetElement(i, 3, centroid[i])
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self.local_matrix = matrix
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matrix.Invert()
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# Transform points to 2D coordinates
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transform = vtk.vtkTransform()
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transform.SetMatrix(matrix)
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transform.Scale([1,1,1])
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transformer = vtk.vtkTransformPolyDataFilter()
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transformer.SetInputData(projected_mesh)
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@ -299,10 +360,84 @@ class VTKWidget(QtWidgets.QWidget):
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xy_coordinates = []
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for i in range(points.GetNumberOfPoints()):
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point = points.GetPoint(i)
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xy_coordinates.append((point[0], point[1]))
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xy_coordinates.append((-point[0], point[1]))
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return xy_coordinates
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def create_normal_gizmo(self, normal, scale=1.0):
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# Normalize the normal vector
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normal = np.array(normal)
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normal = normal / np.linalg.norm(normal)
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# Create an arrow source
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arrow_source = vtk.vtkArrowSource()
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arrow_source.SetTipResolution(20)
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arrow_source.SetShaftResolution(20)
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# Create a transform to orient and position the arrow
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transform = vtk.vtkTransform()
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# Translate to the origin point
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transform.SetMatrix(self.local_matrix)
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# Apply the transform to the arrow
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transform_filter = vtk.vtkTransformPolyDataFilter()
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transform_filter.SetInputConnection(arrow_source.GetOutputPort())
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transform_filter.SetTransform(transform)
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transform_filter.Update()
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# Create mapper and actor
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputConnection(transform_filter.GetOutputPort())
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(1, 0, 0) # Red color for the arrow
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return actor
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def add_normal_line(self, origin, normal, length=10.0, color=(1, 0, 0)):
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# Normalize the normal vector
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normal = np.array(normal)
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normal = normal / np.linalg.norm(normal)
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# Calculate the end point
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end_point = origin + normal * length
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# Create vtkPoints
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points = vtk.vtkPoints()
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points.InsertNextPoint(origin)
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points.InsertNextPoint(end_point)
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# Create a line
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line = vtk.vtkLine()
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line.GetPointIds().SetId(0, 0)
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line.GetPointIds().SetId(1, 1)
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# Create a cell array to store the line
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lines = vtk.vtkCellArray()
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lines.InsertNextCell(line)
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# Create a polydata to store everything in
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polyData = vtk.vtkPolyData()
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polyData.SetPoints(points)
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polyData.SetLines(lines)
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# Create mapper and actor
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(polyData)
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(color)
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actor.GetProperty().SetLineWidth(2) # Adjust line width as needed
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# Add to renderer
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self.renderer.AddActor(actor)
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self.vtk_widget.GetRenderWindow().Render()
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return actor # Return the actor in case you need to remove or modify it later
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def on_click(self, obj, event):
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click_pos = self.interactor.GetEventPosition()
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@ -367,6 +502,11 @@ class VTKWidget(QtWidgets.QWidget):
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centroid = np.mean([point for edge in self.selected_edges for point in edge], axis=0)
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# Draw the normal line
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normal_length = 50 # Adjust this value to change the length of the normal line
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normal_actor = self.add_normal_line(centroid, self.selected_normal, length=normal_length,
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color=(1, 0, 0))
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projected_polydata = self.project_mesh_to_plane(polydata, self.selected_normal, centroid)
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projected_points = projected_polydata.GetPoints()
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print("proj_points", projected_points)
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@ -384,12 +524,20 @@ class VTKWidget(QtWidgets.QWidget):
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actor.GetProperty().SetColor(0.0, 1.0, 0.0) # Set color to green
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actor.GetProperty().SetLineWidth(4) # Set line width
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self.renderer.AddActor(normal_actor)
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# Add the actor to the scene
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self.renderer.AddActor(actor)
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if len(self.selected_edges) > 2:
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# Clear selection after
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self.selected_edges = []
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self.selected_normal = []
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for edge_line in self.picked_edge_actors:
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self.renderer.RemoveActor(edge_line)
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elif len(self.selected_edges) > 2:
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pass
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# Render the scene
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94
main.py
94
main.py
@ -1,7 +1,7 @@
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import uuid
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import names
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from PySide6.QtCore import Qt, QPoint
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from PySide6.QtWidgets import QApplication, QMainWindow, QSizePolicy, QInputDialog
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from PySide6.QtWidgets import QApplication, QMainWindow, QSizePolicy, QInputDialog, QDialog, QVBoxLayout, QHBoxLayout, QLabel, QDoubleSpinBox, QCheckBox, QPushButton
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from Gui import Ui_fluencyCAD # Import the generated GUI module
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from drawing_modules.vtk_widget import VTKWidget
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from drawing_modules.vysta_widget import PyVistaWidget
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@ -13,6 +13,44 @@ from mesh_modules import simple_mesh, vesta_mesh, interactor_mesh
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# main, draw_widget, gl_widget
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class ExtrudeDialog(QDialog):
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def __init__(self, parent=None):
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super().__init__(parent)
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self.setWindowTitle('Extrude Options')
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layout = QVBoxLayout()
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# Length input
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length_layout = QHBoxLayout()
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length_label = QLabel('Extrude Length (mm):')
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self.length_input = QDoubleSpinBox()
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self.length_input.setDecimals(2)
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self.length_input.setRange(0, 1000) # Adjust range as needed
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length_layout.addWidget(length_label)
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length_layout.addWidget(self.length_input)
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# Symmetric checkbox
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self.symmetric_checkbox = QCheckBox('Symmetric Extrude')
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# OK and Cancel buttons
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button_layout = QHBoxLayout()
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ok_button = QPushButton('OK')
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cancel_button = QPushButton('Cancel')
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ok_button.clicked.connect(self.accept)
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cancel_button.clicked.connect(self.reject)
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button_layout.addWidget(ok_button)
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button_layout.addWidget(cancel_button)
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# Add all widgets to main layout
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layout.addLayout(length_layout)
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layout.addWidget(self.symmetric_checkbox)
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layout.addLayout(button_layout)
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self.setLayout(layout)
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def get_values(self):
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return self.length_input.value(), self.symmetric_checkbox.isChecked()
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class MainWindow(QMainWindow):
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def __init__(self):
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super().__init__()
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@ -184,7 +222,6 @@ class MainWindow(QMainWindow):
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return points_for_interact
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def add_sketch(self):
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name = f"sketch-{str(names.get_first_name())}"
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points_for_sdf = self.convert_points_for_sdf()
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@ -281,6 +318,8 @@ class MainWindow(QMainWindow):
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return point.x(), point.y()
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def send_extrude(self):
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is_symmetric = None
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length = None
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selected = self.ui.sketch_list.currentItem()
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name = selected.text()
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points = self.model['sketch'][name]['sketch_points']
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@ -290,25 +329,31 @@ class MainWindow(QMainWindow):
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#detect loop that causes problems in mesh generation
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del points[-1]
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length, ok = QInputDialog.getDouble(self, 'Extrude Length', 'Enter a mm value:', decimals=2)
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#TODO : Implement cancel
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"""length, ok = QInputDialog.getDouble(self, 'Extrude Length', 'Enter a mm value:', decimals=2)
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#TODO : Implement cancel"""
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dialog = ExtrudeDialog(self)
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if dialog.exec():
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length, is_symmetric = dialog.get_values()
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print(f"Extrude length: {length}, Symmetric: {is_symmetric}")
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else:
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length = 0
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print("Extrude cancelled")
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#Create and draw Interactor
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geo = Geometry()
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# Get the nromal form the 3d widget for extrusion
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if self.custom_3D_Widget.selected_normal is not None:
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normal = self.custom_3D_Widget.selected_normal.tolist()
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print("normal", normal)
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angle = geo.angle_between_normals([0, 1, 0], normal)
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print("Angle", angle)
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f = geo.extrude_shape(points, length, angle, normal)
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f = geo.mirror_body(f)
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else:
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normal = [0,0,-1]
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# Rotation is done in vtk matrix trans
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angle = 0
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f = geo.extrude_shape(points, length, angle, normal)
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normal = [0, 0, 1]
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f = geo.extrude_shape(points, length, angle, normal, is_symmetric)
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if not is_symmetric:
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origin_z_lvl = length / 2
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else:
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origin_z_lvl = 0
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self.calc_sketch_projection_3d(lines, origin_z_lvl, length)
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name_op = f"extrd-{name}"
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element = {
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@ -322,7 +367,7 @@ class MainWindow(QMainWindow):
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self.ui.body_list.addItem(name_op)
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items = self.ui.body_list.findItems(name_op, Qt.MatchExactly)[0]
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self.ui.body_list.setCurrentItem(items)
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self.calc_sketch_projection_3d(lines, 0, length)
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self.draw_mesh()
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def send_cut(self):
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@ -375,16 +420,26 @@ class Geometry:
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return angle_rad
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def offset_syn(self, f, length):
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f = f.translate((0,0, length / 2))
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return f
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def distance(self, p1, p2):
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"""Calculate the distance between two points."""
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print("p1", p1)
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print("p2", p2)
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return math.sqrt((p1[0] - p2[0]) ** 2 + (p1[1] - p2[1]) ** 2)
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def extrude_shape(self, points, length: float, angle, normal):
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def extrude_shape(self, points, length: float, angle, normal, symet: bool = True):
|
||||
"""2D to 3D sdf always first"""
|
||||
f = polygon(points).rotate(angle)
|
||||
f = f.extrude(length).orient(normal) # orient(normal)
|
||||
|
||||
if not symet:
|
||||
print("Offsetting", symet)
|
||||
f = f.extrude(length).orient(normal).translate((0, 0, length/2)) # orient(normal)
|
||||
|
||||
else:
|
||||
f = f.extrude(length).orient(normal)
|
||||
|
||||
return f
|
||||
|
||||
@ -393,7 +448,6 @@ class Geometry:
|
||||
|
||||
return f
|
||||
|
||||
|
||||
def cut_shapes(self, sdf_object1, sdf_object2):
|
||||
f = difference(sdf_object1, sdf_object2) # equivalent
|
||||
return f
|
||||
|
11
meshtest.py
11
meshtest.py
@ -1,8 +1,7 @@
|
||||
from sdf import *
|
||||
c = box(1).translate((0,0,0.2))
|
||||
f = capped_cylinder(-Z, Z, 0.5)
|
||||
c.orient([0.5, 0.5, 1])
|
||||
c = f - c
|
||||
|
||||
f = sphere(1) & box(0.9)
|
||||
|
||||
c = cylinder(0.3)
|
||||
f -= c.orient(X) | c.orient(Y) | c.orient(Z)
|
||||
stl_object = None
|
||||
f.save("out.stl", step=0.05)
|
||||
c.save("out.stl")
|
Loading…
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Reference in New Issue
Block a user