- Working project and draw on exiting
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@@ -637,7 +637,7 @@ class SketchWidget(QWidget):
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def draw_cross(self, painter, x, y, size=10):
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# Set up the pen
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pen = QPen(QColor('red')) # You can change the color as needed
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pen.setWidth(2) # Set the line width
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pen.setWidth(int(2 / self.zoom)) # Set the line widt)h
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painter.setPen(pen)
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# Calculate the endpoints of the cross
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@@ -677,10 +677,6 @@ class SketchWidget(QWidget):
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for point in self.slv_points_main:
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painter.drawEllipse(point['ui_point'], 3 / self.zoom, 3 / self.zoom)
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for cross in self.proj_snap_points:
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# Calculate the endpoints of the cross
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self.draw_cross(painter, cross[0], cross[1], 10)
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for dic in self.slv_lines_main:
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p1 = dic['ui_points'][0]
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p2 = dic['ui_points'][1]
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@@ -716,6 +712,10 @@ class SketchWidget(QWidget):
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painter.setPen(QPen(Qt.red, 2))
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painter.drawLine(p1, p2)
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for cross in self.proj_snap_points:
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# Calculate the endpoints of the cross
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self.draw_cross(painter, cross[0], cross[1], 10)
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# self.drawBackgroundGrid(painter)
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painter.end()
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@@ -18,6 +18,8 @@ class VTKWidget(QtWidgets.QWidget):
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self.selected_edges = []
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self.cell_normals = None
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self.local_matrix = None
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self.project_tosketch_edge = []
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self.vtk_widget = QVTKRenderWindowInteractor(self)
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@@ -113,10 +115,30 @@ class VTKWidget(QtWidgets.QWidget):
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polydata.SetPoints(points)
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polydata.SetLines(lines)
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# Create a transform for mirroring across the y-axis
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mirror_transform = vtk.vtkTransform()
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if self.local_matrix:
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print(self.local_matrix)
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matrix = vtk.vtkMatrix4x4()
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matrix.DeepCopy(self.local_matrix)
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matrix.Invert()
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mirror_transform.SetMatrix(matrix)
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mirror_transform.Scale(-1, -1, 1) # Inverting the original mirror look down
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else:
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pass
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#mirror_transform.Scale(1, -1, 1) # This mirrors across the y-axis
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# Apply the transform to the polydata
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transformFilter = vtk.vtkTransformPolyDataFilter()
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transformFilter.SetInputData(polydata)
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transformFilter.SetTransform(mirror_transform)
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transformFilter.Update()
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# Create a mapper and actor
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(polydata)
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mapper.SetInputData(transformFilter.GetOutput())
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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@@ -130,18 +152,21 @@ class VTKWidget(QtWidgets.QWidget):
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mapper.Update()
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self.vtk_widget.GetRenderWindow().Render()
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def render_from_points_direct_with_faces(self, vertices, faces):
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def render_from_points_direct_with_faces(self, vertices, faces, color=(1, 1, 1), line_width=2, point_size=5):
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points = vtk.vtkPoints()
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for i in range(vertices.shape[0]):
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points.InsertNextPoint(vertices[i])
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# Use SetData with numpy array
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vtk_array = numpy_to_vtk(vertices, deep=True)
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points.SetData(vtk_array)
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# Create a vtkCellArray to store the triangles
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triangles = vtk.vtkCellArray()
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for i in range(faces.shape[0]):
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for face in faces:
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triangle = vtk.vtkTriangle()
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triangle.GetPointIds().SetId(0, faces[i, 0])
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triangle.GetPointIds().SetId(1, faces[i, 1])
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triangle.GetPointIds().SetId(2, faces[i, 2])
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triangle.GetPointIds().SetId(0, face[0])
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triangle.GetPointIds().SetId(1, face[1])
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triangle.GetPointIds().SetId(2, face[2])
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triangles.InsertNextCell(triangle)
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# Create a polydata object
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@@ -156,11 +181,19 @@ class VTKWidget(QtWidgets.QWidget):
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normalGenerator.ComputeCellNormalsOn()
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normalGenerator.Update()
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### There might be aproblem earlier but this fixes the drawing for now.
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#TODO: Investigate upstream conversion errors.
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# Create a transform for mirroring across the x-axis
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# Create a transform for mirroring across the y-axis
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mirror_transform = vtk.vtkTransform()
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mirror_transform.Scale(-1, -1, 1) # This mirrors across the x-axis
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if self.local_matrix:
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print(self.local_matrix)
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matrix = vtk.vtkMatrix4x4()
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matrix.DeepCopy(self.local_matrix)
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matrix.Invert()
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mirror_transform.SetMatrix(matrix)
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mirror_transform.Scale(-1, 1, 1) #Inverting the original mirror look down
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else:
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mirror_transform.Scale(1, -1, 1) # This mirrors across the y-axis
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# Apply the transform to the polydata
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transformFilter = vtk.vtkTransformPolyDataFilter()
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@@ -176,19 +209,45 @@ class VTKWidget(QtWidgets.QWidget):
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(1, 1, 1) # Set color (white in this case)
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actor.GetProperty().EdgeVisibilityOn() # Show edges
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actor.GetProperty().SetLineWidth(2) # Set line width
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actor.GetProperty().SetColor(color)
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actor.GetProperty().EdgeVisibilityOn()
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actor.GetProperty().SetLineWidth(line_width)
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# (assuming you have the original mesh mapper and actor set up)
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self.renderer.AddActor(actor) # Add the original mesh actor
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# Add the edge actor to the renderer
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# Force an update of the pipeline
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#mapper.Update()
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self.renderer.AddActor(actor)
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self.vtk_widget.GetRenderWindow().Render()
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def visualize_matrix(self, matrix):
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points = vtk.vtkPoints()
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for i in range(4):
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for j in range(4):
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points.InsertNextPoint(matrix.GetElement(0, j),
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matrix.GetElement(1, j),
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matrix.GetElement(2, j))
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polydata = vtk.vtkPolyData()
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polydata.SetPoints(points)
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(polydata)
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetPointSize(5)
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self.renderer.AddActor(actor)
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def numpy_to_vtk(self, array, deep=True):
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"""Convert a numpy array to a vtk array."""
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vtk_array = vtk.vtkDoubleArray()
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vtk_array.SetNumberOfComponents(array.shape[1])
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vtk_array.SetNumberOfTuples(array.shape[0])
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for i in range(array.shape[0]):
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for j in range(array.shape[1]):
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vtk_array.SetComponent(i, j, array[i, j])
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return vtk_array
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def load_custom_mesh(self, vertices, faces):
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### Load meshes by own module
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# Create a vtkPoints object and store the points in it
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@@ -282,11 +341,13 @@ class VTKWidget(QtWidgets.QWidget):
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matrix.SetElement(i, 1, y_axis[i])
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matrix.SetElement(i, 2, z_axis[i])
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matrix.SetElement(i, 3, centroid[i])
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self.local_matrix = matrix
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matrix.Invert()
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# Transform points to 2D coordinates
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transform = vtk.vtkTransform()
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transform.SetMatrix(matrix)
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transform.Scale([1,1,1])
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transformer = vtk.vtkTransformPolyDataFilter()
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transformer.SetInputData(projected_mesh)
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@@ -299,10 +360,84 @@ class VTKWidget(QtWidgets.QWidget):
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xy_coordinates = []
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for i in range(points.GetNumberOfPoints()):
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point = points.GetPoint(i)
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xy_coordinates.append((point[0], point[1]))
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xy_coordinates.append((-point[0], point[1]))
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return xy_coordinates
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def create_normal_gizmo(self, normal, scale=1.0):
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# Normalize the normal vector
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normal = np.array(normal)
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normal = normal / np.linalg.norm(normal)
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# Create an arrow source
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arrow_source = vtk.vtkArrowSource()
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arrow_source.SetTipResolution(20)
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arrow_source.SetShaftResolution(20)
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# Create a transform to orient and position the arrow
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transform = vtk.vtkTransform()
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# Translate to the origin point
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transform.SetMatrix(self.local_matrix)
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# Apply the transform to the arrow
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transform_filter = vtk.vtkTransformPolyDataFilter()
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transform_filter.SetInputConnection(arrow_source.GetOutputPort())
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transform_filter.SetTransform(transform)
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transform_filter.Update()
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# Create mapper and actor
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputConnection(transform_filter.GetOutputPort())
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(1, 0, 0) # Red color for the arrow
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return actor
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def add_normal_line(self, origin, normal, length=10.0, color=(1, 0, 0)):
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# Normalize the normal vector
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normal = np.array(normal)
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normal = normal / np.linalg.norm(normal)
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# Calculate the end point
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end_point = origin + normal * length
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# Create vtkPoints
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points = vtk.vtkPoints()
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points.InsertNextPoint(origin)
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points.InsertNextPoint(end_point)
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# Create a line
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line = vtk.vtkLine()
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line.GetPointIds().SetId(0, 0)
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line.GetPointIds().SetId(1, 1)
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# Create a cell array to store the line
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lines = vtk.vtkCellArray()
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lines.InsertNextCell(line)
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# Create a polydata to store everything in
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polyData = vtk.vtkPolyData()
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polyData.SetPoints(points)
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polyData.SetLines(lines)
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# Create mapper and actor
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(polyData)
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(color)
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actor.GetProperty().SetLineWidth(2) # Adjust line width as needed
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# Add to renderer
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self.renderer.AddActor(actor)
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self.vtk_widget.GetRenderWindow().Render()
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return actor # Return the actor in case you need to remove or modify it later
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def on_click(self, obj, event):
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click_pos = self.interactor.GetEventPosition()
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@@ -367,6 +502,11 @@ class VTKWidget(QtWidgets.QWidget):
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centroid = np.mean([point for edge in self.selected_edges for point in edge], axis=0)
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# Draw the normal line
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normal_length = 50 # Adjust this value to change the length of the normal line
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normal_actor = self.add_normal_line(centroid, self.selected_normal, length=normal_length,
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color=(1, 0, 0))
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projected_polydata = self.project_mesh_to_plane(polydata, self.selected_normal, centroid)
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projected_points = projected_polydata.GetPoints()
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print("proj_points", projected_points)
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@@ -384,12 +524,20 @@ class VTKWidget(QtWidgets.QWidget):
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actor.GetProperty().SetColor(0.0, 1.0, 0.0) # Set color to green
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actor.GetProperty().SetLineWidth(4) # Set line width
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self.renderer.AddActor(normal_actor)
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# Add the actor to the scene
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self.renderer.AddActor(actor)
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if len(self.selected_edges) > 2:
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# Clear selection after
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self.selected_edges = []
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self.selected_normal = []
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for edge_line in self.picked_edge_actors:
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self.renderer.RemoveActor(edge_line)
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elif len(self.selected_edges) > 2:
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pass
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# Render the scene
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