- Bsic sketch to object approach

This commit is contained in:
bklronin
2024-07-28 13:46:55 +02:00
parent cebe1b41e7
commit b80185e93e
3 changed files with 182 additions and 186 deletions

124
main.py
View File

@@ -23,6 +23,7 @@ class ExtrudeDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle('Extrude Options')
def create_hline():
line = QLabel()
line.setStyleSheet("border-top: 1px solid #cccccc;") # Light grey line
@@ -76,6 +77,7 @@ class ExtrudeDialog(QDialog):
def get_values(self):
return self.length_input.value(), self.symmetric_checkbox.isChecked() ,self.invert_checkbox.isChecked(), self.cut_checkbox.isChecked(), self.union_checkbox.isChecked(), self.rounded_checkbox.isChecked()
class MainWindow(QMainWindow):
send_command = Signal(str)
@@ -100,7 +102,7 @@ class MainWindow(QMainWindow):
### Main Model
self.model = {
'sketch': {},
'sketches': {},
'operation': {},
}
self.list_selected = []
@@ -145,8 +147,6 @@ class MainWindow(QMainWindow):
"""Project -> Timeline -> Component -> Sketch -> Body / Interactor -> Connector -> Assembly -> PB Render"""
def on_flip_face(self):
self.send_command.emit("flip")
@@ -208,7 +208,7 @@ class MainWindow(QMainWindow):
def draw_mesh(self):
name = self.ui.body_list.currentItem().text()
print("selected_for disp", name)
model = self.project.timeline[-1].body.sdf_body
model = self.project.timeline[-1].body[name].sdf_body
vesta = vesta_mesh
model_data = vesta.generate_mesh_from_sdf(model, resolution=64, threshold=0)
@@ -234,6 +234,8 @@ class MainWindow(QMainWindow):
compo = Component()
compo.id = "New Compo"
compo.descript = "Initial Component"
compo.sketches = {}
compo.body = {}
self.project.timeline.append(compo)
# Create a horizontal layout
@@ -257,61 +259,67 @@ class MainWindow(QMainWindow):
horizontal_layout.setAlignment(Qt.AlignLeft)
def add_new_sketch_origin(self):
self.sketchWidget.clear_sketch()
self.sketchWidget.create_workplane()
name = f"sketches-{str(names.get_first_name())}"
sketch = Sketch()
sketch.id = name
sketch.origin = [0,0,0]
sketch.slv_points = []
sketch.slv_lines = []
sketch.proj_points = []
sketch.proj_lines = []
self.sketchWidget.set_sketch(sketch)
def add_new_sketch_wp(self):
self.sketchWidget.clear_sketch()
#edges = [((-158.0, -20.0, -25.0), (286.0, -195.0, -25.0)), ((-158.0, -20.0, 25.0), (-158.0, -20.0, -25.0))]
points = self.custom_3D_Widget.project_tosketch_points
normal = self.custom_3D_Widget.selected_normal
selected_lines = self.custom_3D_Widget.project_tosketch_lines
print("Selected lines", selected_lines)
name = f"sketches-{str(names.get_first_name())}"
sketch = Sketch()
sketch.id = name
sketch.origin = self.custom_3D_Widget.centroid
sketch.normal = self.custom_3D_Widget.selected_normal
sketch.slv_points = []
sketch.slv_lines = []
sketch.proj_points = self.custom_3D_Widget.project_tosketch_points
sketch.proj_lines = self.custom_3D_Widget.project_tosketch_lines
self.sketchWidget.set_sketch(sketch)
self.sketchWidget.create_workplane_projected()
self.sketchWidget.create_proj_points(points)
self.sketchWidget.create_proj_lines(selected_lines)
self.sketchWidget.convert_proj_points()
self.sketchWidget.convert_proj_lines()
self.sketchWidget.update()
# CLear all selections after it has been projected
self.custom_3D_Widget.project_tosketch_points.clear()
self.custom_3D_Widget.project_tosketch_lines.clear()
self.custom_3D_Widget.clear_actors_projection()
self.custom_3D_Widget.clear_actors_normals()
#self.custom_3D_Widget.clear_actors_projection()
#self.sketchWidget.create_workplane_space(edges, normal)
def add_sketch(self):
name = f"sketch-{str(names.get_first_name())}"
sketch = Sketch()
sketch.id = name
sketch.slv_points = self.sketchWidget.slv_points_main
sketch.slv_lines = self.sketchWidget.slv_lines_main
sketch = self.sketchWidget.get_sketch()
sketch.convert_points_for_sdf()
self.project.timeline[-1].sketch = sketch
self.project.timeline[-1].sketches[sketch.id] = sketch
self.ui.sketch_list.addItem(name)
self.ui.sketch_list.addItem(sketch.id)
self.ui.pb_linetool.setChecked(False)
self.sketchWidget.line_mode = False
items = self.ui.sketch_list.findItems(name, Qt.MatchExactly)[0]
items = self.ui.sketch_list.findItems(sketch.id, Qt.MatchExactly)[0]
self.ui.sketch_list.setCurrentItem(items)
def edit_sketch(self):
name = self.ui.sketch_list.currentItem().text()
#self.sketchWidget.clear_sketch()
self.sketchWidget.slv_points_main = self.model['sketch'][name]['point_list']
self.sketchWidget.slv_lines_main = self.model['sketch'][name]['line_list']
self.sketchWidget.solv = self.model['sketch'][name]['solver']
selected = self.ui.sketch_list.currentItem()
name = selected.text()
# TODO: add selected element from timeline
sel_compo = self.project.timeline[-1]
sketch = sel_compo.sketches[name]
self.sketchWidget.set_sketch(sketch)
self.sketchWidget.update()
print("model",self.model)
print("widget", self.sketchWidget.slv_points_main)
def del_sketch(self):
# Old
print("Deleting")
name = self.ui.sketch_list.currentItem() # Get the current item
@@ -321,14 +329,14 @@ class MainWindow(QMainWindow):
item_name = name.text()
print("obj_name", item_name)
# Check if the 'sketch' key exists in the model dictionary
if 'sketch' in self.model and item_name in self.model['sketch']:
if self.model['sketch'][item_name]['id'] == item_name:
# Check if the 'sketches' key exists in the model dictionary
if 'sketches' in self.model and item_name in self.model['sketches']:
if self.model['sketches'][item_name]['id'] == item_name:
row = self.ui.sketch_list.row(name) # Get the row of the current item
self.ui.sketch_list.takeItem(row) # Remove the item from the list widget
self.sketchWidget.clear_sketch()
self.model['sketch'].pop(item_name) # Remove the item from the sketch dictionary
print(f"Removed sketch: {item_name}")
self.model['sketches'].pop(item_name) # Remove the item from the sketches dictionary
print(f"Removed sketches: {item_name}")
# Check if the 'operation' key exists in the model dictionary
elif 'operation' in self.model and item_name in self.model['operation']:
@@ -340,7 +348,7 @@ class MainWindow(QMainWindow):
print(f"Removed operation: {item_name}")
else:
print(f"Item '{item_name}' not found in either 'sketch' or 'operation' dictionary.")
print(f"Item '{item_name}' not found in either 'sketches' or 'operation' dictionary.")
else:
print("No item selected.")
@@ -374,7 +382,7 @@ class MainWindow(QMainWindow):
name = selected.text()
# TODO: add selected element from timeline
sel_compo = self.project.timeline[-1]
sketch = sel_compo.sketch
sketch = sel_compo.sketches[name]
points = sketch.sdf_points
if points[-1] == points[0]:
@@ -389,7 +397,6 @@ class MainWindow(QMainWindow):
length = 0
print("Extrude cancelled")
normal = self.custom_3D_Widget.selected_normal
#print("Normie enter", normal)
if normal is None:
@@ -408,21 +415,25 @@ class MainWindow(QMainWindow):
f = sketch.extrude(length, is_symmetric, invert, 0)
name_op = f"extrd-{name}"
sel_compo.body = Body()
sel_compo.body.sketch = sketch #we add the sketch for reference here
sel_compo.body.id = name_op
sel_compo.body.sdf_body = f
sel_compo.body
body = Body()
body.sketch = sketch #we add the sketches for reference here
body.id = name_op
body.sdf_body = f
### Interactor
sel_compo.interactor = Interactor()
sel_compo.interactor.add_lines_for_interactor(sketch.slv_lines)
interactor = Interactor()
interactor.add_lines_for_interactor(sketch.slv_lines)
if not invert:
edges = interactor_mesh.generate_mesh(sel_compo.interactor.lines, 0, length)
edges = interactor_mesh.generate_mesh(interactor.lines, 0, length)
else:
edges = interactor_mesh.generate_mesh(sel_compo.interactor.lines, 0, -length)
edges = interactor_mesh.generate_mesh(interactor.lines, 0, -length)
offset_vector = sel_compo.interactor.vector_to_centroid(None, centroid, normal)
body.interactor = interactor
sel_compo.body[name_op] = body
offset_vector = interactor.vector_to_centroid(None, centroid, normal)
#print("off_ved", offset_vector)
if len(offset_vector) == 0 :
offset_vector = [0, 0, 0]
@@ -483,7 +494,7 @@ class Assembly:
class Component:
"""The base container combining all related elements
id : The unique ID
sketch : the base sketch, bodys can contain additonal sketches for features
sketches : the base sketches, bodys can contain additonal sketches for features
interactor : A smiplified model used as interactor
body : The body class that contains the actual 3d information
connector : Vector and Nomral information for assembly
@@ -491,9 +502,8 @@ class Component:
materil : Speicfy a material for pbr rendering
"""
id = None
sketch = None
interactor = None
body = None
sketches: dict = None
body: dict = None
connector = None
# Description
@@ -531,7 +541,7 @@ class Code:
@dataclass
class Sketch:
"""All of the 2D Information of a sketch"""
"""All of the 2D Information of a sketches"""
id = None
# Space Information
@@ -539,7 +549,7 @@ class Sketch:
slv_plane = None
normal = None
# Points in UI form the sketch widget
# Points in UI form the sketches widget
ui_points: list = None
ui_lines: list = None
@@ -553,6 +563,9 @@ class Sketch:
proj_points: list = None
proj_lines: list = None
# Workingplane
working_plane = None
def translate_points_tup(self, point: QPoint):
"""QPoints from Display to mesh data
input: Qpoints
@@ -712,6 +725,7 @@ class Body:
id = None
sketch = None
height = None
interactor = None
sdf_body = None
def mirror_body(self, sdf_object3d):