- added renderer

- Added undo
This commit is contained in:
bklronin
2026-07-12 22:21:43 +02:00
parent 210e3cfb5d
commit 9f1387fe68
8 changed files with 3419 additions and 0 deletions
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"""Convert OCC BRep shapes to mesh files for render backends.
Outputs PLY files (preferred by Mitsuba) or STL files.
"""
from __future__ import annotations
import logging
import os
import tempfile
from typing import List, Optional, Tuple
import numpy as np
logger = logging.getLogger(__name__)
def occ_shape_to_ply(
shape,
output_path: Optional[str] = None,
linear_deflection: float = 0.1,
angular_deflection: float = 0.15,
) -> str:
"""Tessellate an OCC TopoDS_Shape and write as PLY.
Returns the path to the written PLY file.
"""
from OCP.BRepMesh import BRepMesh_IncrementalMesh
from OCP.TopExp import TopExp_Explorer
from OCP.TopAbs import TopAbs_FACE
from OCP.TopoDS import TopoDS
from OCP.BRep import BRep_Tool
from OCP.TopLoc import TopLoc_Location
# Tessellate
tess = BRepMesh_IncrementalMesh(
shape, linear_deflection, False, angular_deflection, True
)
tess.Perform()
# Extract triangulation from all faces
all_vertices: List[List[float]] = []
all_faces: List[List[int]] = []
vertex_offset = 0
explorer = TopExp_Explorer(shape, TopAbs_FACE)
while explorer.More():
face = TopoDS.Face_s(explorer.Current())
location = TopLoc_Location()
triangulation = BRep_Tool.Triangulation_s(face, location)
if triangulation is None:
explorer.Next()
continue
# Transform
trsf = location.Transformation()
# Extract vertices (apply location transform to positions)
nb_nodes = triangulation.NbNodes()
for i in range(1, nb_nodes + 1):
node = triangulation.Node(i)
pnt = node.Transformed(trsf)
all_vertices.append([pnt.X(), pnt.Y(), pnt.Z()])
# Extract triangles
nb_triangles = triangulation.NbTriangles()
for i in range(1, nb_triangles + 1):
tri = triangulation.Triangle(i)
n1, n2, n3 = tri.Get()
all_faces.append([
n1 - 1 + vertex_offset,
n2 - 1 + vertex_offset,
n3 - 1 + vertex_offset,
])
vertex_offset += nb_nodes
explorer.Next()
if not all_vertices:
raise ValueError("Tessellation produced no vertices")
vertices = np.array(all_vertices, dtype=np.float32)
faces = np.array(all_faces, dtype=np.uint32)
logger.info(
f"Tessellation: {len(vertices)} vertices, {len(faces)} triangles"
)
# Compute outward-facing vertex normals from triangle geometry.
# This ensures consistent lighting even when OCC triangulation winding
# is inconsistent across faces (e.g. after location transforms).
normals = _compute_outward_normals(vertices, faces, shape)
# Write PLY with normals
if output_path is None:
fd, output_path = tempfile.mkstemp(suffix=".ply", prefix="fluency_render_")
os.close(fd)
_write_ply(output_path, vertices, faces, normals)
logger.info(f"Wrote PLY: {output_path}")
return output_path
def _compute_outward_normals(
vertices: np.ndarray,
faces: np.ndarray,
shape,
) -> np.ndarray:
"""Compute outward-facing vertex normals.
1. Compute per-face normals from cross product of triangle edges.
2. Determine correct orientation by checking face normals against the
shape centroid (outward = away from center).
3. Flip triangles with inward normals before accumulating to vertices.
4. Average and normalize per-vertex normals.
"""
n_verts = len(vertices)
v_normals = np.zeros((n_verts, 3), dtype=np.float64)
# Compute shape centroid for outward direction reference.
# Use OCC bounding box if available, otherwise fall back to vertex bounds.
if shape is not None:
from OCP.Bnd import Bnd_Box
from OCP.BRepBndLib import BRepBndLib
bbox = Bnd_Box()
BRepBndLib.Add_s(shape, bbox)
xmin, ymin, zmin, xmax, ymax, zmax = bbox.Get()
else:
vmin = vertices.min(axis=0).astype(np.float64)
vmax = vertices.max(axis=0).astype(np.float64)
xmin, ymin, zmin = vmin
xmax, ymax, zmax = vmax
centroid = np.array(
[(xmin + xmax) / 2, (ymin + ymax) / 2, (zmin + zmax) / 2],
dtype=np.float64,
)
# Ensure faces is 2D (numpy creates (3,) for single-face meshes)
if faces.ndim == 1:
faces = faces.reshape(1, -1)
# Compute face normals from triangle geometry
v0 = vertices[faces[:, 0]]
v1 = vertices[faces[:, 1]]
v2 = vertices[faces[:, 2]]
edge1 = v1 - v0
edge2 = v2 - v0
face_normals = np.cross(edge1, edge2)
# Triangle centroids to test direction from shape center
tri_centers = (v0 + v1 + v2) / 3.0
to_tri = tri_centers - centroid
# Dot product: positive means normal points away from centroid (outward)
dots = np.sum(face_normals * to_tri, axis=1)
# Faces with negative dot have inward normals — swap columns 1 and 2
flip_mask = dots < 0
corrected_faces = faces.copy()
col1 = corrected_faces[:, 1]
col2 = corrected_faces[:, 2]
corrected_faces[flip_mask, 1] = col2[flip_mask]
corrected_faces[flip_mask, 2] = col1[flip_mask]
# Recompute face normals after correction
v0c = vertices[corrected_faces[:, 0]]
v1c = vertices[corrected_faces[:, 1]]
v2c = vertices[corrected_faces[:, 2]]
fn = np.cross(v1c - v0c, v2c - v0c)
# Normalize face normals
lengths = np.linalg.norm(fn, axis=1, keepdims=True)
lengths[lengths < 1e-10] = 1.0
fn /= lengths
# Accumulate to vertices
for i in range(len(corrected_faces)):
idx = corrected_faces[i]
v_normals[idx[0]] += fn[i]
v_normals[idx[1]] += fn[i]
v_normals[idx[2]] += fn[i]
# Normalize vertex normals
v_lengths = np.linalg.norm(v_normals, axis=1, keepdims=True)
v_lengths[v_lengths < 1e-10] = 1.0
v_normals /= v_lengths
return v_normals.astype(np.float32)
def occ_shape_to_stl(
shape,
output_path: Optional[str] = None,
linear_deflection: float = 0.1,
) -> str:
"""Tessellate an OCC TopoDS_Shape and write as binary STL.
Returns the path to the written STL file.
"""
from OCP.BRepMesh import BRepMesh_IncrementalMesh
from OCP.StlAPI import StlAPI_Writer
# Tessellate
tess = BRepMesh_IncrementalMesh(shape, linear_deflection, False, 0.5, True)
tess.Perform()
if output_path is None:
fd, output_path = tempfile.mkstemp(suffix=".stl", prefix="fluency_render_")
os.close(fd)
writer = StlAPI_Writer()
writer.SetASCIIMode(False)
writer.Write(shape, output_path)
logger.info(f"Wrote STL: {output_path}")
return output_path
def occ_shape_bounds(shape) -> Tuple[Tuple[float, float, float], Tuple[float, float, float]]:
"""Return (min_xyz, max_xyz) bounding box of an OCC shape."""
from OCP.Bnd import Bnd_Box
from OCP.BRepBndLib import BRepBndLib
bbox = Bnd_Box()
BRepBndLib.Add_s(shape, bbox)
xmin, ymin, zmin, xmax, ymax, zmax = bbox.Get()
return (xmin, ymin, zmin), (xmax, ymax, zmax)
def _write_ply(
path: str,
vertices: np.ndarray,
faces: np.ndarray,
normals: Optional[np.ndarray] = None,
) -> None:
"""Write a binary PLY file (little-endian) with optional vertex normals."""
import struct
n_verts = len(vertices)
n_faces = len(faces)
has_normals = normals is not None and len(normals) == n_verts
with open(path, "wb") as f:
# Header
header_lines = [
"ply",
"format binary_little_endian 1.0",
f"element vertex {n_verts}",
"property float x",
"property float y",
"property float z",
]
if has_normals:
header_lines.extend([
"property float nx",
"property float ny",
"property float nz",
])
header_lines.append(f"element face {n_faces}")
header_lines.append("property list uchar int vertex_indices")
header_lines.append("end_header")
f.write(("\n".join(header_lines) + "\n").encode("ascii"))
# Vertex positions (+ normals if available)
for i in range(n_verts):
f.write(struct.pack("<fff", vertices[i, 0], vertices[i, 1], vertices[i, 2]))
if has_normals:
f.write(struct.pack("<fff", normals[i, 0], normals[i, 1], normals[i, 2]))
# Faces
for face in faces:
f.write(struct.pack("<B", 3))
f.write(struct.pack("<iii", int(face[0]), int(face[1]), int(face[2])))