- Basic operations
This commit is contained in:
@@ -41,7 +41,13 @@ class OCCRenderer(Renderer):
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self._parent_widget: Any = None
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self._last_mouse_x: int = 0
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self._last_mouse_y: int = 0
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self._nav_mode: Optional[str] = None # "rotate" | "pan" | "zoom" | None
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self._pan_start_x: int = 0
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self._pan_start_y: int = 0
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self._nav_mode: Optional[str] = None # "rotate" | "pan" | None
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# Persistent light-blue transparent overlay marking the selected face.
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self._highlight_ais: Any = None
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# Temporary transparent preview AIS for the live extrude/cut dialog.
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self._preview_ais: Any = None
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def initialize(self, parent_widget: Any) -> bool:
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"""Initialise OCC viewer inside *parent_widget* (a QWidget)."""
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@@ -156,6 +162,18 @@ class OCCRenderer(Renderer):
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# Default display mode = shaded (AIS_Shaded = 1)
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context.SetDisplayMode(1, True)
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# Style the dynamic (hover) highlight as light-blue so the face
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# pick preview matches the persistent selection overlay below.
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try:
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from OCP.Quantity import Quantity_Color, Quantity_TOC_RGB
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# Modify the existing dynamic-highlight drawer in place (per
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# OCC docs this is safer than building a fresh Prs3d_Drawer).
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hd = context.HighlightStyle()
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hd.SetColor(Quantity_Color(0.45, 0.75, 1.0, Quantity_TOC_RGB))
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hd.SetDisplayMode(1)
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except Exception:
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logger.debug("dynamic highlight style unavailable", exc_info=True)
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# Attach OCC view to the Qt widget via the native window handle.
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win = Aspect_NeutralWindow()
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win.SetNativeHandle(hwnd)
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@@ -372,10 +390,100 @@ class OCCRenderer(Renderer):
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if obj is not None:
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self.remove_object(obj)
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def set_visibility(self, obj_id: str, visible: bool) -> bool:
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"""Show or hide an object by ID, preserving its place in the scene.
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Unlike ``remove_mesh``, this doesn't free the object — the user can
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toggle it back on later. Returns True on success, False if the
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object isn't found (e.g. it was already removed).
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"""
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obj = self._objects.get(obj_id)
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if obj is None:
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return False
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self.set_object_visible(obj, visible)
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return True
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def set_object_transparency(self, obj_id: str, transparency: float) -> bool:
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"""Set the transparency of an object by ID (0.0 opaque..1.0 invisible).
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Used by the live extrude preview to dim the existing target body
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so the user can see the previewed result through/over it. Returns
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True on success, False if the object isn't found.
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"""
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obj = self._objects.get(obj_id)
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if obj is None or obj.ais_shape is None:
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return False
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try:
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obj.ais_shape.SetTransparency(transparency)
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self._context.RecomputePrsOnly(obj.ais_shape, True)
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except Exception:
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logger.debug("set_object_transparency failed", exc_info=True)
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return False
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return True
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# ─── Live preview (extrude/cut preview) ──────────────────────────────
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_PREVIEW_ID = "__extrude_preview__"
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def preview_shape(
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self,
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shape: Any,
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color: Optional[Tuple[float, float, float]] = None,
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transparency: float = 0.60,
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) -> None:
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"""Display a temporary transparent preview of *shape* (TopoDS_Shape).
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The preview lives under a fixed id (``__extrude_preview__``) so a
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subsequent call replaces the previous preview in place. Call
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:meth:`clear_preview` to remove it. This is independent of the
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tracked ``_objects`` dict — the preview is NOT a body and won't
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be returned by ``pick_planar_face``'s owner scan.
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"""
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if self._context is None:
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return
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# Clear any previous preview (uses the same id).
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self.clear_preview()
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from OCP.AIS import AIS_Shape
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from OCP.Quantity import Quantity_Color, Quantity_TOC_RGB
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ais = AIS_Shape(shape)
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try:
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ais.SetMaterial(self._default_material())
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except Exception:
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logger.debug("preview material set failed", exc_info=True)
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col = color or (0.45, 0.80, 0.95) # cyan-ish for preview
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ais.SetColor(Quantity_Color(*col, Quantity_TOC_RGB))
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ais.SetDisplayMode(1) # shaded
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try:
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ais.SetTransparency(transparency)
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except Exception:
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logger.debug("preview transparency set failed", exc_info=True)
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# Draw face boundaries so the preview shape reads cleanly.
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try:
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drawer = ais.Attributes()
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drawer.SetFaceBoundaryDraw(True)
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except Exception:
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pass
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self._context.Display(ais, True)
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self._preview_ais = ais
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if self._view is not None:
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self._view.Repaint()
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def clear_preview(self) -> None:
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"""Remove the live extrude preview shape."""
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if self._context is None or getattr(self, "_preview_ais", None) is None:
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return
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try:
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self._context.Remove(self._preview_ais, True)
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finally:
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self._preview_ais = None
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def clear_scene(self) -> None:
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"""Remove all objects from the scene."""
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if self._context is None:
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return
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self.clear_preview()
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self.clear_face_highlight()
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# Remove every displayed AIS object. ``RemoveAll`` is the cleanest
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# path; fall back to iterating the displayed list if unavailable.
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try:
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@@ -642,6 +750,18 @@ class OCCRenderer(Renderer):
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except Exception:
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return None
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# Outward normal: the plane's geometric axis is independent of the
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# face's orientation (TopAbs_FORWARD / TopAbs_REVERSED). For a face
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# on a solid the TRUE outward normal is the axis when FORWARD and its
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# negation when REVERSED. Without this correction a top face whose
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# axis happens to point inward would return an inward normal, so a
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# default (non-inverted) extrude would punch back into the body
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# instead of building outward on top of it.
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from OCP.TopAbs import TopAbs_REVERSED
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n = pln.Axis().Direction()
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if face.Orientation() == TopAbs_REVERSED:
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n = n.Reversed()
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# Plane origin: use the face's bounding-box centre projected onto the
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# plane, so the UV frame is centred on the face (nicer for sketching).
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from OCP.Bnd import Bnd_Box
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@@ -652,7 +772,6 @@ class OCCRenderer(Renderer):
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cx, cy, cz = (xmin + xmax) / 2.0, (ymin + ymax) / 2.0, (zmin + zmax) / 2.0
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# Project the bbox centre onto the plane.
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pln_origin = pln.Location() # gp_Pnt
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n = pln.Axis().Direction()
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nx, ny, nz = n.X(), n.Y(), n.Z()
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# signed distance from bbox centre to plane
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d = (cx - pln_origin.X()) * nx + (cy - pln_origin.Y()) * ny + (cz - pln_origin.Z()) * nz
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@@ -681,19 +800,84 @@ class OCCRenderer(Renderer):
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px = pln.XAxis().Direction()
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x_dir = (px.X(), px.Y(), px.Z())
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# Identify the displayed body that owns this face, so the host can
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# auto-target it as the cut/union body when the user extrudes the
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# sketch-on-face. ``DetectedInteractive`` returns the AIS_
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# InteractiveObject that the picked sub-shape belongs to; we match
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# it against the renderer's tracked objects by AIS identity.
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owner_obj_id: Optional[str] = None
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try:
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owner_ais = self._context.DetectedInteractive()
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except Exception:
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owner_ais = None
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if owner_ais is not None:
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for oid, robj in self._objects.items():
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if robj.ais_shape is owner_ais:
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owner_obj_id = oid
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break
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return {
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"origin": origin,
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"normal": (nx, ny, nz),
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"x_dir": x_dir,
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"face": face,
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"owner_obj_id": owner_obj_id,
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}
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def highlight_face(self, face: Any) -> None:
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"""Overlay a persistent, mostly-transparent light-blue tint on *face*.
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Used to mark the planar face the user has selected for sketch-on-
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surface. The overlay is an independent ``AIS_Shape`` so it survives
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until :meth:`clear_face_highlight` is called.
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"""
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if self._context is None:
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return
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self.clear_face_highlight()
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from OCP.AIS import AIS_Shape
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from OCP.Quantity import Quantity_Color, Quantity_TOC_RGB
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ais = AIS_Shape(face)
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try:
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ais.SetMaterial(self._default_material())
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except Exception:
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logger.debug("highlight material set failed", exc_info=True)
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ais.SetColor(Quantity_Color(0.45, 0.75, 1.0, Quantity_TOC_RGB))
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ais.SetDisplayMode(1) # shaded — tint the whole face, not just edges
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try:
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# Mostly transparent so the underlying face stays visible.
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ais.SetTransparency(0.78)
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except Exception:
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logger.debug("highlight transparency set failed", exc_info=True)
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try:
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# Bias the overlay slightly toward the camera so it draws on top
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# of the coincident face surface without z-fighting.
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# mode 3 = Graphic3d_POM_Fill; negative units pull forward.
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ais.SetPolygonOffsets(3, 1.0, -0.5)
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except Exception:
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logger.debug("highlight polygon offset failed", exc_info=True)
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self._context.Display(ais, True)
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self._highlight_ais = ais
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if self._view is not None:
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self._view.Update()
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def clear_face_highlight(self) -> None:
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"""Remove the persistent face-selection overlay, if any."""
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if self._context is None or self._highlight_ais is None:
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return
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try:
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self._context.Remove(self._highlight_ais, True)
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except Exception:
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logger.debug("clear_face_highlight remove failed", exc_info=True)
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self._highlight_ais = None
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# ─── Mouse / keyboard event forwarding ──────────────────────────────
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#
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# CAD-style navigation:
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# • Left button drag → orbit (rotate around target)
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# • Middle button drag → pan
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# • Right button drag → dolly / zoom toward cursor
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# • Right button → (reserved for future use)
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# • Wheel → zoom toward cursor
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# • Double-click left → fit all (handled by the widget)
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@@ -717,12 +901,13 @@ class OCCRenderer(Renderer):
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self._view.StartRotation(x, y, 0.4)
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elif btn == Qt.MiddleButton:
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self._nav_mode = "pan"
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# Pan uses deltas from this starting point.
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# Record the gesture start; OCC's Pan(..., Start=False) expects
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# deltas CUMULATIVE from this point, not per-frame deltas.
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self._pan_start_x = x
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self._pan_start_y = y
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self._view.Pan(0, 0, 1.0, True)
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elif btn == Qt.RightButton:
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self._nav_mode = "zoom"
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self._view.StartZoomAtPoint(x, y)
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else:
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# Right button (and any other) is reserved — no gesture yet.
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self._nav_mode = None
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self._last_mouse_x = x
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@@ -739,12 +924,12 @@ class OCCRenderer(Renderer):
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if self._nav_mode == "rotate" and (buttons & Qt.LeftButton):
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self._view.Rotation(x, y)
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elif self._nav_mode == "pan" and (buttons & Qt.MiddleButton):
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dx = x - self._last_mouse_x
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dy = y - self._last_mouse_y
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# Cumulative delta from the gesture start — OCC interprets
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# Pan(..., Start=False) as an absolute offset from the start point.
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dx = x - self._pan_start_x
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dy = y - self._pan_start_y
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# dy negated because Qt y grows downward while OCC y grows upward.
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self._view.Pan(dx, -dy, 1.0, False)
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elif self._nav_mode == "zoom" and (buttons & Qt.RightButton):
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self._view.ZoomAtPoint(self._last_mouse_x, self._last_mouse_y, x, y)
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else:
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# Idle: dynamic highlighting under the cursor.
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self._context.MoveTo(x, y, self._view, True)
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