2d drawing test

This commit is contained in:
bklronin 2024-05-11 20:27:03 +02:00
parent 243d2c4385
commit 8db6743dcd
3 changed files with 202 additions and 45 deletions

81
2d_draw.py Normal file
View File

@ -0,0 +1,81 @@
import sys
from OpenGL.raw.GL.VERSION.GL_1_0 import glClearColor
from PySide6.QtCore import Qt
from PySide6.QtOpenGLWidgets import QOpenGLWidget
from PySide6.QtWidgets import QDoubleSpinBox, QPushButton, QVBoxLayout, QApplication, QWidget
from OpenGL.GL import *
from OpenGL.GLUT import *
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super(GLWidget, self).__init__(parent)
self.shapes = []
self.extruded_shapes = []
def initializeGL(self):
glClearColor(1, 1, 1, 1)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glColor3f(1, 0, 0)
for shape in self.shapes:
glBegin(GL_LINE_LOOP)
glVertex2f(shape[0], shape[1]) # Access x and y coordinates of the point
glEnd()
def resizeGL(self, w, h):
glViewport(0, 0, w, h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(0, w, h, 0, -1, 1)
glMatrixMode(GL_MODELVIEW)
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
pos = event.pos()
x = int(pos.x())
y = int(pos.y())
self.shapes.append((x, y)) # Append coordinate tuple (x, y)
self.update()
def extrude_shapes(self, height):
self.extruded_shapes = []
for shape in self.shapes:
extruded_shape = []
for point in shape:
extruded_shape.append([point[0], point[1]])
for point in shape:
extruded_shape.append([point[0], point[1] + height])
self.extruded_shapes.append(extruded_shape)
class MainWindow(QWidget):
def __init__(self):
super(MainWindow, self).__init__()
self.gl_widget = GLWidget()
self.height_spin_box = QDoubleSpinBox()
self.height_spin_box.setRange(0, 100)
self.height_spin_box.setValue(10)
self.extrude_button = QPushButton("Extrude")
self.extrude_button.clicked.connect(self.extrude_shapes)
layout = QVBoxLayout()
layout.addWidget(self.gl_widget)
layout.addWidget(self.height_spin_box)
layout.addWidget(self.extrude_button)
self.setLayout(layout)
def extrude_shapes(self):
height = self.height_spin_box.value()
self.gl_widget.extrude_shapes(height)
self.gl_widget.update()
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MainWindow()
window.setGeometry(100, 100, 800, 600)
window.setWindowTitle("Extrude Shapes")
window.show()
sys.exit(app.exec_())

View File

@ -19,6 +19,7 @@ class MainWindow(QMainWindow):
self.ui.pb_apply_code.pressed.connect(self.generate_mesh)
def generate_mesh(self):
code_bytes = self.ui.textEdit.toPlainText().encode('utf-8')
code_text = code_bytes.decode('utf-8')

View File

@ -1,19 +1,42 @@
from PySide6.QtOpenGLWidgets import QOpenGLWidget
from PySide6.QtCore import QSize, Qt, QPoint
from PySide6.QtCore import Qt, QPoint
from OpenGL.GL import *
from OpenGL.GLU import *
from stl import mesh
class OpenGLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.stl_file = "out.stl" # Replace with your STL file path
self.lastPos = QPoint()
self.startPos = None
self.endPos = None
self.xRot = 0
self.yRot = 0
self.zoom = -10.0
def map_value_to_range(self, value, value_min: int = 0, value_max: int= 1920, range_min=-1, range_max=1):
"""
Maps a value from one range to another.
Parameters:
value (float): The value to be mapped.
value_min (float): The minimum value of the input range.
value_max (float): The maximum value of the input range.
range_min (float, optional): The minimum value of the output range. Default is -1.
range_max (float, optional): The maximum value of the output range. Default is 1.
Returns:
float: The mapped value in the output range.
"""
# Ensure value is within the input range
value = max(value_min, min(value_max, value))
# Map the value to the output range
mapped_value = ((value - value_min) / (value_max - value_min)) * (range_max - range_min) + range_min
return mapped_value
def load_stl(self, filename):
try:
stl_mesh = mesh.Mesh.from_file(filename)
@ -28,11 +51,13 @@ class OpenGLWidget(QOpenGLWidget):
glClearColor(0, 0, 0, 1)
glEnable(GL_DEPTH_TEST)
def resizeGL(self, w, h):
glViewport(0, 0, w, h)
def resizeGL(self, width, height):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45, w/h, 0.1, 100.0)
aspect = width / float(height)
gluPerspective(45.0, aspect, 1.0, 100.0)
glMatrixMode(GL_MODELVIEW)
def paintGL(self):
@ -43,66 +68,116 @@ class OpenGLWidget(QOpenGLWidget):
glRotatef(self.yRot, 0.0, 1.0, 0.0)
glColor3f(1.0, 1.0, 1.0)
mesh_data = self.load_stl(self.stl_file)
if mesh_data.any():
self.draw_stl(mesh_data)
# Draw the rectangle if start and end positions are defined
self.draw_area()
if self.startPos and self.endPos:
self.draw_line(self.startPos, self.endPos)
def draw_stl(self, vertices):
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_COLOR_MATERIAL)
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)
glLightfv(GL_LIGHT0, GL_POSITION, (0, 1, 1, 0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.6, 0.6, 0.6, 0.6))
def draw_area(self):
# Set line color
glColor3f(0.5, 0.5, 0.5) # Gray color
glBegin(GL_TRIANGLES)
for triangle in vertices:
for vertex in triangle:
glVertex3fv(vertex)
glEnd()
# Draw outer vertices as points
glDisable(GL_LIGHTING)
glColor3f(1.0, 0.0, 0.0) # Set color to red
glPointSize(5.0) # Set point size
glBegin(GL_POINTS)
for triangle in vertices:
for vertex in triangle:
glVertex3fv(vertex)
glEnd()
# Draw edges
glColor3f(0.0, 0.0, 1.0) # Set color to blue
glLineWidth(2.0) # Set line width
# Draw vertical lines
glBegin(GL_LINES)
for triangle in vertices:
glVertex3fv(triangle[0])
glVertex3fv(triangle[1])
for x in range(0, self.width(), 20):
x_ndc = self.map_value_to_range(x, 0, value_max=self.width(), range_min=-1, range_max=1)
glVertex2f(x_ndc, -1) # Start from y = -1
glVertex2f(x_ndc, 1) # End at y = 1
glEnd()
glVertex3fv(triangle[1])
glVertex3fv(triangle[2])
# Draw horizontal lines
glBegin(GL_LINES)
for y in range(0, self.height(), 20):
y_ndc = self.map_value_to_range(y, 0, value_max=self.height(),range_min=-1, range_max=1)
glVertex2f(-1, y_ndc) # Start from x = -1
glVertex2f(1, y_ndc) # End at x = 1
glEnd()
glVertex3fv(triangle[2])
glVertex3fv(triangle[0])
def draw_line(self, startPos, endPos):
# Get normalized mouse coordinates
print("start", startPos)
print("end", endPos)
x1, y1 = startPos
x2, y2 = endPos
# Adjust line width based on zoom level
line_width = abs(2.0 / self.zoom) # Adjust line width inversely proportional to zoom
glLineWidth(line_width)
# Adjust line color
glColor3f(1.0, 1.0, 0.0) # Yellow color
# Draw the line
glBegin(GL_LINES)
glVertex2f(x1, y1)
glVertex2f(x2, y2)
glEnd()
def mousePressEvent(self, event):
self.lastPos = event.pos()
if event.buttons() & Qt.MouseButton.LeftButton:
# Get mouse position in widget coordinates
mouse_pos = event.pos()
# Map mouse position to normalized device coordinates
normalized_x = self.map_value_to_range(mouse_pos.x(), 0, self.width())
normalized_y = self.map_value_to_range(mouse_pos.y(), 0, self.height())
if event.buttons() & Qt.MouseButton.RightButton:
# Get mouse position in widget coordinates
mouse_pos = event.pos()
# Map mouse position to normalized device coordinates
normalized_x = self.map_value_to_range(mouse_pos.x(), 0, value_max=self.width(),range_min=-1, range_max=1)
normalized_y = self.map_value_to_range(mouse_pos.y(), 0, value_max=self.height(),range_min=-1, range_max=1)
self.startPos = [normalized_x, -normalized_y]
# Now you have the mouse position in normalized coordinates
print("Right mouse button pressed - Mouse position (normalized):", normalized_x, normalized_y)
"""def mouseReleaseEvent(self, event):
print("release")
# Get mouse position in widget coordinates
mouse_pos = event.pos()
# Map mouse position to normalized device coordinates
normalized_x = self.map_value_to_range(mouse_pos.x(), 0, self.width())
normalized_y = self.map_value_to_range(mouse_pos.y(), 0, self.height())
self.endPos = [normalized_x, normalized_y]
print(self.endPos)
# Now you have the mouse position in normalized coordinates
print("Right mouse button rel - Mouse position (normalized):", normalized_x, normalized_y)
#self.update()"""
def mouseMoveEvent(self, event):
dx = event.x() - self.lastPos.x()
dy = event.y() - self.lastPos.y()
if event.buttons() & Qt.LeftButton:
if event.buttons() & Qt.MouseButton.LeftButton:
self.xRot += 0.5 * dy
self.yRot += 0.5 * dx
self.update()
self.lastPos = event.pos()
if event.buttons() & Qt.MouseButton.RightButton:
mouse_pos = event.pos()
# Map mouse position to normalized device coordinates
normalized_x = self.map_value_to_range(mouse_pos.x(), 0, self.width())
normalized_y = self.map_value_to_range(mouse_pos.y(), 0, self.height())
self.endPos = [normalized_x, -normalized_y]
print(self.endPos)
# Now you have the mouse position in normalized coordinates
print("Right mouse button rel - Mouse position (normalized):", normalized_x, normalized_y)
self.update()
def wheelEvent(self, event):
delta = event.angleDelta().y()
self.zoom += delta / 120
self.update()