-Changed multi layer render

- added ignore
- prepraed sketchwidget
This commit is contained in:
bklronin
2024-10-26 14:40:58 +02:00
parent d86e108552
commit 79c1aa106f
3 changed files with 45 additions and 4 deletions

View File

@@ -52,6 +52,12 @@ class VTKWidget(QtWidgets.QWidget):
self.renderer_projections.SetLayer(1)
self.renderer_indicators.SetLayer(2) # This will be on top
# Preserve color and depth buffers for non-zero layers
self.renderer_projections.SetPreserveColorBuffer(True)
self.renderer_projections.SetPreserveDepthBuffer(True)
self.renderer_indicators.SetPreserveColorBuffer(True)
self.renderer_indicators.SetPreserveDepthBuffer(True)
# Add renderers to the render window
render_window = self.vtk_widget.GetRenderWindow()
render_window.SetNumberOfLayers(3)
@@ -59,11 +65,11 @@ class VTKWidget(QtWidgets.QWidget):
render_window.AddRenderer(self.renderer_projections)
render_window.AddRenderer(self.renderer_indicators)
# Set up shared camera
self.camera = vtk.vtkCamera()
self.camera.SetPosition(5, 5, 1000)
self.camera.SetFocalPoint(0, 0, 0)
self.camera.SetClippingRange(0.1, 100000)
self.camera.SetClippingRange(1, 10000) # Adjusted clipping range
self.renderer.SetActiveCamera(self.camera)
self.renderer_projections.SetActiveCamera(self.camera)
self.renderer_indicators.SetActiveCamera(self.camera)
@@ -140,10 +146,16 @@ class VTKWidget(QtWidgets.QWidget):
self.renderer.AddActor(actor)
def reset_camera(self):
self.renderer.ResetCamera()
self.camera.SetClippingRange(1, 100000) # Set your desired range
self.vtk_widget.GetRenderWindow().Render()
def update_render(self):
self.renderer.ResetCameraClippingRange()
self.renderer_projections.ResetCameraClippingRange()
self.renderer_indicators.ResetCameraClippingRange()
self.camera.SetClippingRange(1, 100000)
self.vtk_widget.GetRenderWindow().Render()
def create_grid(self, size=100, spacing=10):