init
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3d_windows.py
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38
3d_windows.py
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from PySide6 import QtGui
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from PySide6.Qt3DCore import Qt3DCore
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from PySide6.Qt3DExtras import Qt3DExtras
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from PySide6.QtWidgets import QApplication, QMainWindow
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import sys
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class My3DWindow(QMainWindow):
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def __init__(self):
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super(My3DWindow, self).__init__()
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# Create the 3D scene
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scene = Qt3DCore.QEntity()
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# Create a 3D view container
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view = Qt3DExtras.Qt3DWindow()
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view.defaultFrameGraph().setClearColor(QtGui.QColor(0, 0, 0, 0))
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# Set root entity for the scene
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view.setRootEntity(scene)
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# Create a 3D transform
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transform = Qt3DCore.QTransform()
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transform.setScale3D(QtGui.QVector3D(1.0, 1.0, 1.0))
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# Set components for the mesh entity
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mesh_entity.addComponent(material)
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mesh_entity.addComponent(transform)
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# Add the mesh entity to the scene
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scene.addComponent(mesh_entity)
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self.setCentralWidget(view)
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if __name__ == "__main__":
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app = QApplication(sys.argv)
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window = My3DWindow()
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window.show()
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sys.exit(app.exec_())
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8
fluency.py
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8
fluency.py
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from sdf import *
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f = sphere(1) & box(0.9)
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c = cylinder(0.3)
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f -= c.orient(X) | c.orient(Y) | c.orient(Z)
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f.save('out.stl', step=0.001)
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