- Basic 2D projection
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337
drawing_modules/vtk_widget_alt_methods.py
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337
drawing_modules/vtk_widget_alt_methods.py
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def are_coplanar(self, normal1, normal2, point1, point2, tolerance=1e-6):
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# Check if normals are parallel
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if np.abs(np.dot(normal1, normal2)) < 1 - tolerance:
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return False
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# Check if points lie on the same plane
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diff = point2 - point1
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return np.abs(np.dot(diff, normal1)) < tolerance
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def merge_coplanar_triangles(self, polydata):
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# Compute normals
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normalGenerator = vtk.vtkPolyDataNormals()
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normalGenerator.SetInputData(polydata)
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normalGenerator.ComputePointNormalsOff()
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normalGenerator.ComputeCellNormalsOn()
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normalGenerator.Update()
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mesh = normalGenerator.GetOutput()
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n_cells = mesh.GetNumberOfCells()
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# Create a map to store merged triangles
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merged = {}
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for i in range(n_cells):
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if i in merged:
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continue
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cell = mesh.GetCell(i)
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normal = np.array(mesh.GetCellData().GetNormals().GetTuple(i))
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point = np.array(cell.GetPoints().GetPoint(0))
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merged[i] = [i]
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for j in range(i + 1, n_cells):
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if j in merged:
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continue
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cell_j = mesh.GetCell(j)
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normal_j = np.array(mesh.GetCellData().GetNormals().GetTuple(j))
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point_j = np.array(cell_j.GetPoints().GetPoint(0))
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if self.are_coplanar(normal, normal_j, point, point_j):
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merged[i].append(j)
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# Create new polygons
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new_polygons = vtk.vtkCellArray()
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for group in merged.values():
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if len(group) > 1:
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polygon = vtk.vtkPolygon()
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points = set()
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for idx in group:
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cell = mesh.GetCell(idx)
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for j in range(3):
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point_id = cell.GetPointId(j)
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points.add(point_id)
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polygon.GetPointIds().SetNumberOfIds(len(points))
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for j, point_id in enumerate(points):
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polygon.GetPointIds().SetId(j, point_id)
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new_polygons.InsertNextCell(polygon)
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else:
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new_polygons.InsertNextCell(mesh.GetCell(group[0]))
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# Create new polydata
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new_polydata = vtk.vtkPolyData()
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new_polydata.SetPoints(mesh.GetPoints())
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new_polydata.SetPolys(new_polygons)
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return new_polydata
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def create_cube_mesh(self):
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# cube_source = vtk.vtkSuperquadricSource()
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reader = vtk.vtkSTLReader()
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reader.SetFileName("case.stl") # Replace with your mesh file path
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reader.Update()
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featureEdges = vtk.vtkFeatureEdges()
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featureEdges.SetInputConnection(reader.GetOutputPort())
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featureEdges.BoundaryEdgesOn()
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featureEdges.FeatureEdgesOn()
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featureEdges.ManifoldEdgesOff()
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featureEdges.NonManifoldEdgesOff()
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featureEdges.Update()
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# print(cube_source)
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputConnection(reader.GetOutputPort())
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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self.renderer.AddActor(actor)
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mapper_edge = vtk.vtkPolyDataMapper()
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mapper_edge.SetInputConnection(featureEdges.GetOutputPort())
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actor = vtk.vtkActor()
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actor.SetMapper(mapper_edge)
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self.renderer.AddActor(actor)
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def simplify_mesh(self, input_mesh, target_reduction):
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# Create the quadric decimation filter
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decimate = vtk.vtkDecimatePro()
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decimate.SetInputData(input_mesh)
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# Set the reduction factor (0 to 1, where 1 means maximum reduction)
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decimate.SetTargetReduction(target_reduction)
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# Optional: Preserve topology (if needed)
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decimate.PreserveTopologyOn()
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# Perform the decimation
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decimate.Update()
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return decimate.GetOutput()
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def combine_coplanar_faces(self, input_polydata, tolerance=0.001):
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# Clean the polydata to merge duplicate points
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clean = vtk.vtkCleanPolyData()
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clean.SetInputData(input_polydata)
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clean.SetTolerance(tolerance)
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clean.Update()
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# Generate normals and merge coplanar polygons
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normals = vtk.vtkPolyDataNormals()
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normals.SetInputConnection(clean.GetOutputPort())
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normals.SplittingOff() # Disable splitting of sharp edges
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normals.ConsistencyOn() # Ensure consistent polygon ordering
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normals.AutoOrientNormalsOn() # Automatically orient normals
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normals.ComputePointNormalsOff() # We only need face normals
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normals.ComputeCellNormalsOn() # Compute cell normals
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normals.Update()
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return normals.GetOutput()
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def poisson_reconstruction(self, points):
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# Create a polydata object from points
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point_polydata = vtk.vtkPolyData()
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point_polydata.SetPoints(points)
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# Create a surface reconstruction filter
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surf = vtk.vtkSurfaceReconstructionFilter()
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surf.SetInputData(point_polydata)
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surf.Update()
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# Create a contour filter to extract the surface
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cf = vtk.vtkContourFilter()
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cf.SetInputConnection(surf.GetOutputPort())
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cf.SetValue(0, 0.0)
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cf.Update()
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# Reverse normals
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reverse = vtk.vtkReverseSense()
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reverse.SetInputConnection(cf.GetOutputPort())
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reverse.ReverseCellsOn()
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reverse.ReverseNormalsOn()
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reverse.Update()
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return reverse.GetOutput()
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def create_simplified_outline(self, polydata):
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featureEdges = vtk.vtkFeatureEdges()
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featureEdges.SetInputData(polydata)
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featureEdges.BoundaryEdgesOn()
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featureEdges.FeatureEdgesOn()
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featureEdges.ManifoldEdgesOff()
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featureEdges.NonManifoldEdgesOff()
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featureEdges.Update()
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"""# 3. Clean the edges to merge duplicate points
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cleaner = vtk.vtkCleanPolyData()
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cleaner.SetInputConnection(feature_edges.GetOutputPort())
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cleaner.Update()
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# 4. Optional: Smooth the outline
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smooth = vtk.vtkSmoothPolyDataFilter()
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smooth.SetInputConnection(cleaner.GetOutputPort())
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smooth.SetNumberOfIterations(15)
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smooth.SetRelaxationFactor(0.1)
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smooth.FeatureEdgeSmoothingOff()
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smooth.BoundarySmoothingOn()
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smooth.Update()"""
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return featureEdges
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def render_from_points_direct_with_faces(self, vertices, faces):
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points = vtk.vtkPoints()
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for i in range(vertices.shape[0]):
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points.InsertNextPoint(vertices[i])
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# Create a vtkCellArray to store the triangles
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triangles = vtk.vtkCellArray()
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for i in range(faces.shape[0]):
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triangle = vtk.vtkTriangle()
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triangle.GetPointIds().SetId(0, faces[i, 0])
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triangle.GetPointIds().SetId(1, faces[i, 1])
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triangle.GetPointIds().SetId(2, faces[i, 2])
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triangles.InsertNextCell(triangle)
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"""vtk_points = vtk.vtkPoints()
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for point in points:
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vtk_points.InsertNextPoint(point)
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# Create a vtkCellArray to store the triangles
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triangles = vtk.vtkCellArray()
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# Assuming points are organized as triplets forming triangles
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for i in range(0, len(points), 3):
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triangle = vtk.vtkTriangle()
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triangle.GetPointIds().SetId(0, i)
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triangle.GetPointIds().SetId(1, i + 1)
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triangle.GetPointIds().SetId(2, i + 2)
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triangles.InsertNextCell(triangle)"""
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# Create a polydata object
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polydata = vtk.vtkPolyData()
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polydata.SetPoints(points)
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polydata.SetPolys(triangles)
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# Calculate normals
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normalGenerator = vtk.vtkPolyDataNormals()
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normalGenerator.SetInputData(polydata)
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normalGenerator.ComputePointNormalsOn()
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normalGenerator.ComputeCellNormalsOn()
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normalGenerator.Update()
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self.cell_normals = vtk_to_numpy(normalGenerator.GetOutput().GetCellData().GetNormals())
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# merged_polydata = self.merge_coplanar_triangles(polydata)
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# Create a mapper and actor
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(polydata)
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(1, 1, 1) # Set color (white in this case)
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actor.GetProperty().EdgeVisibilityOn() # Show edges
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actor.GetProperty().SetLineWidth(2) # Set line width
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feature_edges = self.create_simplified_outline(polydata)
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# Create a mapper for the feature edges
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edge_mapper = vtk.vtkPolyDataMapper()
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# Already wiht output
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edge_mapper.SetInputConnection(feature_edges.GetOutputPort())
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# Create an actor for the feature edges
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edge_actor = vtk.vtkActor()
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edge_actor.SetMapper(edge_mapper)
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# Set the properties of the edge actor
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edge_actor.GetProperty().SetColor(1, 0, 0) # Set color (red in this case)
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edge_actor.GetProperty().SetLineWidth(2) # Set line width
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# Optionally, if you want to keep the original mesh visible:
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# (assuming you have the original mesh mapper and actor set up)
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self.renderer.AddActor(actor) # Add the original mesh actor
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# Add the edge actor to the renderer
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self.renderer.AddActor(edge_actor)
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# Force an update of the pipeline
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mapper.Update()
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self.vtk_widget.GetRenderWindow().Render()
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"""# Print statistics
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print(f"Original points: {len(points)}")
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print(f"Number of triangles: {triangles.GetNumberOfCells()}")
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print(f"Final number of points: {normals.GetOutput().GetNumberOfPoints()}")
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print(f"Final number of cells: {normals.GetOutput().GetNumberOfCells()}")"""
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def render_from_points_direct(self, points):
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### Rendermethod for SDF mesh (output)
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# Create a vtkPoints object and store the points in it
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vtk_points = vtk.vtkPoints()
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for point in points:
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vtk_points.InsertNextPoint(point)
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# Create a polydata object
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point_polydata = vtk.vtkPolyData()
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point_polydata.SetPoints(vtk_points)
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# Surface reconstruction
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surf = vtk.vtkSurfaceReconstructionFilter()
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surf.SetInputData(point_polydata)
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surf.Update()
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# Create a contour filter to extract the surface
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cf = vtk.vtkContourFilter()
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cf.SetInputConnection(surf.GetOutputPort())
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cf.SetValue(0, 0.0)
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cf.Update()
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# Reverse the normals
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reverse = vtk.vtkReverseSense()
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reverse.SetInputConnection(cf.GetOutputPort())
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reverse.ReverseCellsOn()
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reverse.ReverseNormalsOn()
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reverse.Update()
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# Get the reconstructed mesh
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reconstructed_mesh = reverse.GetOutput()
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"""# Simplify the mesh
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target_reduction = 1 # Adjust this value as needed
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simplified_mesh = self.simplify_mesh(reconstructed_mesh, target_reduction)
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combinded_faces = self.combine_coplanar_faces(simplified_mesh, 0.001)"""
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# Create a mapper and actor for the simplified mesh
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mapper = vtk.vtkPolyDataMapper()
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mapper.SetInputData(reconstructed_mesh)
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actor = vtk.vtkActor()
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actor.SetMapper(mapper)
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actor.GetProperty().SetColor(1, 1, 1) # Set color (white in this case)
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actor.GetProperty().EdgeVisibilityOn() # Show edges
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actor.GetProperty().SetLineWidth(2) # Set line width
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# Add the actor to the renderer
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self.renderer.AddActor(actor)
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# Force an update of the pipeline
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# mapper.Update()
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self.vtk_widget.GetRenderWindow().Render()
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# Print statistics
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print(f"Original points: {len(points)}")
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print(
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f"Reconstructed mesh: {reconstructed_mesh.GetNumberOfPoints()} points, {reconstructed_mesh.GetNumberOfCells()} cells")
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"""print(
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f"Simplified mesh: {simplified_mesh.GetNumberOfPoints()} points, {simplified_mesh.GetNumberOfCells()} cells")"""
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